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@breakingf.bsky.social
218 followers 286 following 220 posts

GYROGUE: Physics-based/Spinning Tops/Roguelike store.steampowered.com/app/4548340/… I make cool games.

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F @breakingf.bsky.social · 08/10/2026
En el escote, en letras góticas: "sabías que Viggo Mortensen en esta escena se rompió dos dedos del pie pegando la patada..."
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F @breakingf.bsky.social · 07/10/2026
thanks!
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F @breakingf.bsky.social · 07/10/2026
GYROGUE is now on Steam! If you play the game, please leave a comment using the in-game feature. Any feedback is very valuable to me. Already catch 2 bugs because of it! Thank you. store.steampowered.com/app/4548340/... #indiedev #indiegame #gamedev #indiegames
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F @breakingf.bsky.social · 07/10/2026
qué te vas a hacer?
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Reposted by F
F @breakingf.bsky.social · 03/10/2026
My game is finally OUT! Please see if it's something you'd like. Thank you. store.steampowered.com/app/4548340/... #indiedev #indiegame #gamedev #indiegames
store.steampowered.com
Save 10% on GYROGUE on Steam
GYROGUE is a fast‑paced, physics‑based roguelike where you pilot a customizable spinning top through procedurally generated arenas. Master fluid momentum‑based combat, craft unique builds, and survive...
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F @breakingf.bsky.social · 03/10/2026
My game is finally OUT! Please see if it's something you'd like. Thank you. store.steampowered.com/app/4548340/... #indiedev #indiegame #gamedev #indiegames
store.steampowered.com
Save 10% on GYROGUE on Steam
GYROGUE is a fast‑paced, physics‑based roguelike where you pilot a customizable spinning top through procedurally generated arenas. Master fluid momentum‑based combat, craft unique builds, and survive...
1166
F @breakingf.bsky.social · 22/09/2026
Curry es un poco trampa... Curry rojo. Mmm curry bean paste para hacer ramen. Mmmm
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F @breakingf.bsky.social · 14/09/2026
Everything there is true. I checked.
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F @breakingf.bsky.social · 04/08/2026
Looks sick!
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F @breakingf.bsky.social · 24/07/2026
Wishlist my game on Steam! It should be ready to launch in a few days: store.steampowered.com/app/4548340/... #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 11/06/2026
It's official: you will be able to play GYROGUE in German, from your smart fridge. The way God intended. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 27/05/2026
Un montón de años, no se puede pedir más. Un abrazo ❤️
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F @breakingf.bsky.social · 26/05/2026
Your game looks so fun btw, already wishlisted. Reminds me of Peglin and I was addiocted to that game. Good luck on the launch brother
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Reposted by F
CodeRed @codered-dev1.bsky.social · 16/11/2024
I'm working on TinkerShot a turned based spell building roguelike inspired by Angry-Birds and Noita. Wishlist : store.steampowered.com/app/3351280/... #gamedev #screenshotsaturday #indiegame
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F @breakingf.bsky.social · 26/05/2026
Tell me it gets easier over time, lie to my face
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F @breakingf.bsky.social · 26/05/2026
本地化真痛苦。 Localization is painful. Lokalisointi on tuskallista. La localisation est douloureuse. Lokalisierung ist schmerzhaft. La localizzazione è dolorosa. A localização é dolorosa. Локализация — это больно. La localización es dolorosa. Lokalisering är smärtsamt. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 20/05/2026
GYROGUE will be available in a lot of languages. Too many, you may say. All the finnish already know english, you may say. I just like the perkele people. Leave me alone. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 12/05/2026
I'm currently filling the Steam requirements to publish GYROGUE. Wishlist link and trailer will be posted here in a few days. #indiedev
GYROGUE gameplay screenshotsGYROGUE gameplay screenshotsGYROGUE gameplay screenshotsGYROGUE gameplay screenshots
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F @breakingf.bsky.social · 22/04/2026
No tenía ni idea... Y por qué se secó? Nos robaron la playa sevillana...
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F @breakingf.bsky.social · 21/04/2026
Por qué????
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F @breakingf.bsky.social · 19/04/2026
You could save up to buy new skills and parts. Work hard and earn good upgrades. You could also WIN 300 CHIPS INSTANTLY. But you probably wont. But you TOTALLY COULD. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 27/03/2026
The last map added to the game before release! Featuring: -Bonfires -Unkillable boss -One-hit death attacks from unkillable boss Just like Dark Souls :) #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 19/03/2026
Big Update: -New map -All the maps will get a little cozier in Boss Battles #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 15/03/2026
I spent months coding an AI to control the enemies but now I can't call it an AI because people would assume I just prompted 2 sentences to make it
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F @breakingf.bsky.social · 08/03/2026
Me parecía guapo al principio pero entre los árboles genealógicos y controlar la población gay y el puto inventario y los muebles de la casa... Too much
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F @breakingf.bsky.social · 06/03/2026
Racing mode and survival mode are now 100% working. These modes are more about dodging enemies than fighting. Every map now also features unique events, like the swaying movement on the island or the forced jump in the skatepark. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 03/03/2026
Thank you brother. There's a transition missing: (I'm working on it) when you select a level on the minimap, the camera zoom in on the arcade machine with the loading screen. I'll show you when it's done!
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F @breakingf.bsky.social · 03/03/2026
Quick trailer to show the core gameplay loop. Still working on enemy balance and new arenas, but the game is almost here, friends. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 02/03/2026
You can see your new parts in the minimap now. I also added sparks everywhere for the ADHD people. The notebook will keep the stats updated at all times. (This is also for the ADHD people) #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 21/02/2026
Es que estoy recién rapao pero.............
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F @breakingf.bsky.social · 20/02/2026
Te tienes que dar prisa que cada vez queda menos hueco
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F @breakingf.bsky.social · 28/11/2025
You are so right. Thanks. I assumed the video would be auto-playing anyways.
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F @breakingf.bsky.social · 28/11/2025
You can't use any skills while transformed into a big heavy rock. You can barely move at all! However, you can still use other things like: -Momentum -Gravity! -Other skills (if you are clever) #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 14/11/2025
Here's the video in 1080p! youtu.be/lChXlxtfNBc #indiedev #gamedev #indiegame
youtu.be
GYROGUE - Gameplay First Look
YouTube video by CahumGames
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F @breakingf.bsky.social · 13/11/2025
Quick playtest round. -Added size and animation scaling to prioritize bigger damage numbers. -The game is holding up to 10 enemies without any FPS drops. Also, not even close baby. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 12/11/2025
First time making animated damage numbers. Is it normal to stare at animation curves for 3 hours? does it get better? #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 11/11/2025
New damage numbers! New skills! Use the wave to push everything in front of you. You can also surf the wave for extra coolness. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 30/10/2025
You can now upgrade bombs to inflict status effects, but they will deal less damage, have reduced push force, etc. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 23/10/2025
AHH pensé que era full melena uf te queda woapo
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F @breakingf.bsky.social · 23/10/2025
What have I done... #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 23/10/2025
omggggggg
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F @breakingf.bsky.social · 22/10/2025
I began designing the skill trees with simple dashes and jumps, but somehow ended up with Yu-Gi-Oh-like abilities. I need to hide these behind a lengthy progression of unlockables. They hold too much power Yugi you must understand #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 20/10/2025
Enemies can now use the boost mechanic and tilt/maneuver just like the player. This leads to more complex behaviors and adds randomness to their object-avoidance code. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 17/10/2025
Korean BBQ with the wife
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F @breakingf.bsky.social · 16/10/2025
Refining the core combat interaction: the faster combatant in a clash deals damage, while the slower one receives it. If speeds are nearly identical, both take reduced damage. This encourages players to dodge often, save boost, and attack only at clear openings. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 14/10/2025
Update: STATUS EFFECTS! -Skills can now access them as upgrades -The status effects can be upgraded on is own (like the damage/second on the poison, or the slowing on the freeze) #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 12/10/2025
Two mimir
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F @breakingf.bsky.social · 12/10/2025
ZzZzZzZz
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F @breakingf.bsky.social · 02/10/2025
I'm creating variants for the same skill to fit different playstyles. These will be found alongside the common upgrades (damage, cooldown reduction...), but most of them must be unlocked first by reaching certain point thresholds throughout your playtime. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 26/09/2025
This move is called... THE JACK SPARROW GAMBIT #indiedev #gamedev #indiegame
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