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@breakingf.bsky.social
218 followers 286 following 220 posts

GYROGUE: Physics-based/Spinning Tops/Roguelike store.steampowered.com/app/4548340/… I make cool games.

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F @breakingf.bsky.social · 07/10/2026
GYROGUE is now on Steam! If you play the game, please leave a comment using the in-game feature. Any feedback is very valuable to me. Already catch 2 bugs because of it! Thank you. store.steampowered.com/app/4548340/... #indiedev #indiegame #gamedev #indiegames
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Reposted by F
F @breakingf.bsky.social · 03/10/2026
My game is finally OUT! Please see if it's something you'd like. Thank you. store.steampowered.com/app/4548340/... #indiedev #indiegame #gamedev #indiegames
store.steampowered.com
Save 10% on GYROGUE on Steam
GYROGUE is a fast‑paced, physics‑based roguelike where you pilot a customizable spinning top through procedurally generated arenas. Master fluid momentum‑based combat, craft unique builds, and survive...
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F @breakingf.bsky.social · 03/10/2026
My game is finally OUT! Please see if it's something you'd like. Thank you. store.steampowered.com/app/4548340/... #indiedev #indiegame #gamedev #indiegames
store.steampowered.com
Save 10% on GYROGUE on Steam
GYROGUE is a fast‑paced, physics‑based roguelike where you pilot a customizable spinning top through procedurally generated arenas. Master fluid momentum‑based combat, craft unique builds, and survive...
1166
F @breakingf.bsky.social · 24/07/2026
Wishlist my game on Steam! It should be ready to launch in a few days: store.steampowered.com/app/4548340/... #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 11/06/2026
It's official: you will be able to play GYROGUE in German, from your smart fridge. The way God intended. #indiedev #gamedev #indiegame
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CodeRed @codered-dev1.bsky.social · 16/11/2024
I'm working on TinkerShot a turned based spell building roguelike inspired by Angry-Birds and Noita. Wishlist : store.steampowered.com/app/3351280/... #gamedev #screenshotsaturday #indiegame
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F @breakingf.bsky.social · 26/05/2026
本地化真痛苦。 Localization is painful. Lokalisointi on tuskallista. La localisation est douloureuse. Lokalisierung ist schmerzhaft. La localizzazione è dolorosa. A localização é dolorosa. Локализация — это больно. La localización es dolorosa. Lokalisering är smärtsamt. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 20/05/2026
GYROGUE will be available in a lot of languages. Too many, you may say. All the finnish already know english, you may say. I just like the perkele people. Leave me alone. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 12/05/2026
I'm currently filling the Steam requirements to publish GYROGUE. Wishlist link and trailer will be posted here in a few days. #indiedev
GYROGUE gameplay screenshotsGYROGUE gameplay screenshotsGYROGUE gameplay screenshotsGYROGUE gameplay screenshots
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F @breakingf.bsky.social · 19/04/2026
You could save up to buy new skills and parts. Work hard and earn good upgrades. You could also WIN 300 CHIPS INSTANTLY. But you probably wont. But you TOTALLY COULD. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 27/03/2026
The last map added to the game before release! Featuring: -Bonfires -Unkillable boss -One-hit death attacks from unkillable boss Just like Dark Souls :) #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 19/03/2026
Big Update: -New map -All the maps will get a little cozier in Boss Battles #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 15/03/2026
I spent months coding an AI to control the enemies but now I can't call it an AI because people would assume I just prompted 2 sentences to make it
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F @breakingf.bsky.social · 06/03/2026
Racing mode and survival mode are now 100% working. These modes are more about dodging enemies than fighting. Every map now also features unique events, like the swaying movement on the island or the forced jump in the skatepark. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 03/03/2026
Quick trailer to show the core gameplay loop. Still working on enemy balance and new arenas, but the game is almost here, friends. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 02/03/2026
You can see your new parts in the minimap now. I also added sparks everywhere for the ADHD people. The notebook will keep the stats updated at all times. (This is also for the ADHD people) #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 28/11/2025
You can't use any skills while transformed into a big heavy rock. You can barely move at all! However, you can still use other things like: -Momentum -Gravity! -Other skills (if you are clever) #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 14/11/2025
Here's the video in 1080p! youtu.be/lChXlxtfNBc #indiedev #gamedev #indiegame
youtu.be
GYROGUE - Gameplay First Look
YouTube video by CahumGames
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F @breakingf.bsky.social · 13/11/2025
Quick playtest round. -Added size and animation scaling to prioritize bigger damage numbers. -The game is holding up to 10 enemies without any FPS drops. Also, not even close baby. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 12/11/2025
First time making animated damage numbers. Is it normal to stare at animation curves for 3 hours? does it get better? #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 11/11/2025
New damage numbers! New skills! Use the wave to push everything in front of you. You can also surf the wave for extra coolness. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 30/10/2025
You can now upgrade bombs to inflict status effects, but they will deal less damage, have reduced push force, etc. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 23/10/2025
What have I done... #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 22/10/2025
I began designing the skill trees with simple dashes and jumps, but somehow ended up with Yu-Gi-Oh-like abilities. I need to hide these behind a lengthy progression of unlockables. They hold too much power Yugi you must understand #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 20/10/2025
Enemies can now use the boost mechanic and tilt/maneuver just like the player. This leads to more complex behaviors and adds randomness to their object-avoidance code. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 17/10/2025
Korean BBQ with the wife
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F @breakingf.bsky.social · 16/10/2025
Refining the core combat interaction: the faster combatant in a clash deals damage, while the slower one receives it. If speeds are nearly identical, both take reduced damage. This encourages players to dodge often, save boost, and attack only at clear openings. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 14/10/2025
Update: STATUS EFFECTS! -Skills can now access them as upgrades -The status effects can be upgraded on is own (like the damage/second on the poison, or the slowing on the freeze) #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 12/10/2025
ZzZzZzZz
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F @breakingf.bsky.social · 02/10/2025
I'm creating variants for the same skill to fit different playstyles. These will be found alongside the common upgrades (damage, cooldown reduction...), but most of them must be unlocked first by reaching certain point thresholds throughout your playtime. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 26/09/2025
This move is called... THE JACK SPARROW GAMBIT #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 25/09/2025
The new map is done! I'm currently testing the enemy response to all the random stuff on the ground. In low density configs, it's holding up. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 23/09/2025
New map is on the way. I'm currently transforming tents and ship remains into ramps (somehow) to place on the center, and we're done! #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 19/09/2025
Enemy design is so fun. Even in a spinning top game, you can create personalities by grouping colors and abilities. At first I wanted them to be procedurally generated, but there's no way they could've ended up so polished without the human touch.
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F @breakingf.bsky.social · 19/09/2025
When I moved from Twitter to Bluesky I brought my 2 typos per post with me purely for nostalgic reasons
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F @breakingf.bsky.social · 17/09/2025
Stats are now color coded! The parts generates with tones matching the overall red/attack, green/dexterity or blue/defense themes. Also, new rare parts with higher stats. Super rare parts and additional effects in the future! #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 10/09/2025
The "Minimap" is done. Levels and connections are procedurally generated based on difficulty level. Decoration is pulled from a prefab pool and placed on the empty space around the nodes and roads. #indiedev #gamedev #indiegame
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F @breakingf.bsky.social · 04/09/2025
Mi mini-game is out! you can play it for free on Steam: store.steampowered.com/app/3922040/... #indiegame #indiegames #indiedev
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F @breakingf.bsky.social · 21/07/2025
Summer look on a pale mf
A pale mf
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F @breakingf.bsky.social · 18/07/2025
Gamepass will keep increasing prices and losing people, same as Netflix. And when they have to cut corners, they will prioritize live service/always online games that keep people coming each month and stop supporting small games that can't hook players for more than 6 hours.
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F @breakingf.bsky.social · 17/06/2025
Finishing up the minigame, collision particles + boost particles. #gamedevelopment #gamedev #indiegame #indiegames
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F @breakingf.bsky.social · 16/06/2025
I turned the trigger acceleration input into a boost game mechanic. It has become the most effective way to break. Fully modular, skills can improves the duration, recharge rate... Plus, some VFX updates to visualize these changes. And a boost bar. #indiegame #indiegames #gamedev
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F @breakingf.bsky.social · 02/06/2025
I made a little video to showcase my 2 projects. I'm currently looking for work, so sharing this post would help. Thanks. #gamedev #indiegame #indiegames
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F @breakingf.bsky.social · 17/05/2025
Good morning gamers, today is "cleaning my fucked up code" day. Can't wait to see my comments on scripts when I thought I knew what I was doing #gamedev
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F @breakingf.bsky.social · 14/05/2025
Andor is the best thing Star Wars has ever done since they copied Dune in 1977.
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F @breakingf.bsky.social · 01/05/2025
Quick update: -Added a manager that shows only your unlocked skills -Cleaned the UI and stats buttons -Fixed the CRT tone, filter and black corners -Brought back the outline filter -Outline filter, my beloved #indiegame #indiegames #gamedev
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F @breakingf.bsky.social · 25/04/2025
Here's a DEF build. You can use the water pump to push yourself in the opposite direction like a squid (the grow skill makes you ultra heavy). Also, creating walls and mines is a good combo. Also, perfect parries. Thank you dark souls. #indiegame #gamedev
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F @breakingf.bsky.social · 24/04/2025
Some updates for the Attack build: -Bomb (makes more sense on this skill tree) -Flying is easier to control -New skill: Stun net #gamedev #indiedev #indiegame #indiegames
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F @breakingf.bsky.social · 22/04/2025
I made this banner for bluesky. When I think of #gamedev I see this collage. I am this man.
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F @breakingf.bsky.social · 21/04/2025
2 new skills: Grow(def) and Shrink(dex) Here's a neat combo you can build: Jump + Grow to increase size (and weight) and then use the vertical dash (from dex) to stomp the enemies below. Also, using the Shrink+Grappling hook literally turns you into a bullet. #gamedev #indiegame #indiegames
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