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braverabbit.bsky.social

@braverabbit.bsky.social
170 followers 72 following 78 posts
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braverabbit.bsky.social @braverabbit.bsky.social · 02/10/2026
Have you ever wondered if there is a good visual way of learning how an RBF solver works? Check this out: www.youtube.com/watch?v=LSFy... #3d #b3d #rigging #rigtip #animation #3danimation
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braverabbit.bsky.social @braverabbit.bsky.social · 01/10/2026
📣 RBF Nodes 4 is out and it's HUGE 🎉 This new version comes with a lot of new features, including support for constraints & linking, better blending, export and more. Full tutorial (with tips): youtu.be/LSFy8pZ9ueE Gumroad: tinyurl.com/ya8kpeuh #b3d #blender3d #rigtip #rigging
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braverabbit.bsky.social @braverabbit.bsky.social · 18/09/2026
Before/After comparison, using #Blender shape keys with #RBFNodes. Only two bones, no twist or other helpers. First half is with corrective shapes, the other without. Not totally perfect but shows how powerful correctives are and what can be done with only two bones. #b3d #rigtip
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braverabbit.bsky.social @braverabbit.bsky.social · 17/09/2026
#RBFNodes for #Blender will be released soon with a major update. I wonder if it would be helpful to cover general RBF basics in the video as well, or focus only on the add-on? #b3d #rigging #rigtip #character #animation
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braverabbit.bsky.social @braverabbit.bsky.social · 15/09/2026
📣 #BoneGuide for #Blender - now available for #free! 🔥 Download it now to finally align your bone chains in a simple and easy process: perfectly planar and properly oriented. No other tool does it this way. #b3d #rigtip Full tutorial: youtu.be/cCp2kmcBpj8
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braverabbit.bsky.social @braverabbit.bsky.social · 28/08/2026
I never understood how someone can skin without any Range-Of-Motion animation (ROM). I see so many skinning attempts, no animation even at the horizon. Makes skinning hard and time consuming. It could be so much fun! Here's an example only using #SmoothWeights #b3d #rigtip #3d
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braverabbit.bsky.social @braverabbit.bsky.social · 25/08/2026
And very important: You don't have to rely on the standard Y-primary axis (bone length). Use any axis you like! It may look ridiculous (I give you that) but in the end the animator will thank you. Because it's so important to stay consistent. #b3d #rigging #riptip #Blender
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braverabbit.bsky.social @braverabbit.bsky.social · 25/08/2026
I’ve been working on a small #Blender tool called BoneGuide. It’s for one of those very familiar rigging annoyances: creating a bone chain that is actually planar, properly oriented and easy to adjust. Standard tools often fail, so I made my own. And it was about time. #b3d #rigtip Teaser below 👇
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braverabbit.bsky.social @braverabbit.bsky.social · 19/08/2026
📣 Smooth Weights 2 for #Maya - Faster than ever ⚡ A huge performance leap. Up to ~35× faster volume smoothing, and even ~40x with 4x oversampling on a 69k test mesh. Faster painting, more robust, more fun. For you! Don't miss it! braverabbit.gumroad.com/l/smoothWeig... #3d #rigtip #gamedev
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braverabbit.bsky.social @braverabbit.bsky.social · 23/07/2026
📣 Smooth Weights 3 for #Blender - Faster than ever ⚡ Another huge performance leap. Up to ~9× faster volume smoothing, and even ~27x with 4x oversampling on a 90k test mesh. Faster painting, faster Symmetry Map, faster everything. For you! braverabbit.gumroad.com/l/smoothWeig... #b3d
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braverabbit.bsky.social @braverabbit.bsky.social · 16/07/2026
Fix a deformation right in the shot, without touching the base rig. Shot-fix shapes for the last-mile corrections, even with Alembic. One of many tools in SHAPES for Blender, and you can try this one yourself in the browser: braverabbit.com/shapes-blender/ #b3d #Blender
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braverabbit.bsky.social @braverabbit.bsky.social · 16/07/2026
Our new brave rabbit website is live. Build from scratch with love! No WordPress, no plugins, no popups. Faster, cleaner, and fully ours, and exactly what the work deserved. Including #SHAPES for #Maya and #Blender, plug-ins, add-ons, all there. braverabbit.com
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braverabbit.bsky.social @braverabbit.bsky.social · 30/06/2026
SHAPES for Blender is live to explore 🎬 An advanced shape key editor for character and facial rigging. Major features are now playable right in your browser, no install. Click and try it. Sign up for 20% off at launch in Q3: braverabbit.com/shapes-blender/ #b3d #Blender
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braverabbit.bsky.social @braverabbit.bsky.social · 25/05/2026
#SHAPES is now available for #Maya 2027. Includes important updates/changes and supports weightDriver 5.0 (check for compatibility). New licensing. Existing licenses can update for free. Download at: braverabbit.com/shapes #maya3d #rigtip #rigging #animation
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braverabbit.bsky.social @braverabbit.bsky.social · 02/04/2026
#SHAPES for #Blender: Quick Tip 19 Obviously something which can be very important: Creating shape keys for multiple related and even overlapping objects. Select once - edit always! In pose with all the standard tools SHAPES has to offer. #b3d #Blender3D #rigging #rigtip #character #3danimation
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braverabbit.bsky.social @braverabbit.bsky.social · 31/03/2026
We're thrilled to present the new face of #SHAPES - meet Liv! She will demo all the powerful tools which come with the shape key editor for #Blender. Development is almost wrapped with a ton of features. Time for testing/tutorials. Stay tuned! #b3d #character #rigging #animation
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braverabbit.bsky.social @braverabbit.bsky.social · 31/12/2025
Looks like we eventually got a teen tiny bit of big screen fame with one of our #F1 stock clips appearing in #F1TheMovie. Whoever put it there - well done and thanks a lot! Even though an old one, but it fits nicely!
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braverabbit.bsky.social @braverabbit.bsky.social · 18/12/2025
#SHAPES for #Blender: Quick Tip 18 A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages (next post)! #b3d #Blender3D #rigging #rigtip #character #3danimation
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braverabbit.bsky.social @braverabbit.bsky.social · 17/12/2025
#SHAPES for #Blender: Quick Tip 17 Splitting complex sculpted expressions into any number of shape keys is a crucial step in many production pipelines. The Influence Map feature makes this process easy and reliable! #b3d #Blender3D #rigging #rigtip #character #3danimation
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braverabbit.bsky.social @braverabbit.bsky.social · 01/12/2025
Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones. #b3d #Blender3D #rigging #rigtip #character #3danimation
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braverabbit.bsky.social @braverabbit.bsky.social · 01/12/2025
#SHAPES for #Blender: Quick Tip 16 Full shape-key based support for #RBF Nodes. The wish for a high-level editor has been expressed early on, including mirroring of RBF setups. Create, edit, refine. All in one tool! (Result in next post) #b3d #Blender3D #rigging #rigtip #character #3danimation
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braverabbit.bsky.social @braverabbit.bsky.social · 26/11/2025
Our #addons for #blender3d are ready for Blender 5. Everything has been updated and polished. And the release of #SHAPES is getting closer! tinyurl.com/59mp4arx #b3d #rigtip #3d
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braverabbit.bsky.social @braverabbit.bsky.social · 27/10/2025
Very happy with #RBF and #SHAPES performance. - 4 Solvers - 96 shapes (about 500 verts each) - Mesh > 17k verts Runs with over 40fps (mind screen recording). If hiding all editors/panels it matches target of 60 fps. Test system: Mac Studio M4 Max. #b3d #Blender3D #rigging
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braverabbit.bsky.social @braverabbit.bsky.social · 20/10/2025
#SHAPES for #Blender: Quick Tip 15 Edit Propagation for Combos saves time by automatically applying edits from driver shapes to all related combo targets, even split shapes, minimizing the need for manual follow-up fixes. #b3d #Blender3D #rigging #rigtip #character #3danimation
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braverabbit.bsky.social @braverabbit.bsky.social · 17/10/2025
#SHAPES for #Blender: Quick Tip 14 Combination shapes are a solid and fast solution to fix deformation issues when two or more active shapes interact. SHAPES provides a solid workflow for creating and managing combos. #b3d #Blender3D #rigging #rigtip #character #3danimation
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braverabbit.bsky.social @braverabbit.bsky.social · 10/10/2025
#SHAPES for #Blender3d: Quick Tip 13 Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final. #b3d #rigtip #3danimation
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braverabbit.bsky.social @braverabbit.bsky.social · 13/09/2025
🔥📣Just finished: - Full integration of #RBFNodes into SHAPES for #Blender3d - RBFNodes working with constraints. - Mirroring of a complete RBFNodes setup with all shape keys. - RBFNodes working with only two poses. Thanks for sharing! #b3d #blender #rigging #animation
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braverabbit.bsky.social @braverabbit.bsky.social · 11/08/2025
#SHAPES for #Blender: Quick Tip 12 Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key. #b3d #Blender3D #rigging #rigtip #character #3danimation
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braverabbit.bsky.social @braverabbit.bsky.social · 02/08/2025
Breakdown for the explainer animation for HANGAR A Express Delivery Network! We simplified a complex logistics system into a clean, punchy animation. We had a fun time bringing this one to life! Final video: vimeo.com/1091857254 #Explainer #Animation #3D #Logistics #DeliveryNetwork #MotionDesign
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braverabbit.bsky.social @braverabbit.bsky.social · 31/07/2025
#SHAPES for #Blender: Quick Tip 11 Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs. #b3d #Blender3D #rigging #rigtip
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braverabbit.bsky.social @braverabbit.bsky.social · 25/07/2025
Making some good progress with the core functions of #SHAPES for #Blender Doesn't look like much but these pretty important for many workflows. #b3d #Blender3D #rigtip #animation #rigging
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braverabbit.bsky.social @braverabbit.bsky.social · 27/06/2025
The decision has been made: There is a new side-project! #SHAPES #Blender #b3d #animation #animation3d #rigging #rigtip #3d #3dart
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braverabbit.bsky.social @braverabbit.bsky.social · 14/03/2025
#LinkView for #Blender also can assist in identifying meshes which aren't linked to any collection anymore and therefore are hidden data. Yes, you can see them in the Blend File View, but without any relation to anything. #3d #b3d #nodes #exploreYourScene
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braverabbit.bsky.social @braverabbit.bsky.social · 14/03/2025
Hey #Blender users. How about graphing all direct and upstream users of a data block, for example an image texture? Makes it very easy to see where data is used and shared. #LinkView #addon to the rescue! #3d #b3d #nodes #exploreYourScene
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braverabbit.bsky.social @braverabbit.bsky.social · 14/03/2025
If you are working on #macOS using #DaVinci #Resolve and struggle with getting your output match what you see in Resolve you might want to check these settings. Also make sure that your Output Color Space and Gamma is set to 'Use timeline'.
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braverabbit.bsky.social @braverabbit.bsky.social · 19/02/2025
The #LinkView #addon for #Blender is now ready to support Action Slots, new in Blender 4.4. #3d #b3d #rigtip #nodes #rigging #animation
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braverabbit.bsky.social @braverabbit.bsky.social · 17/02/2025
The #LinkView #addon for #Blender will have the ability to find and display invalid drivers. Very helpful to reveal deleted data blocks and renamed properties. #3d #b3d #rigtip #nodes #rigging #animation
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braverabbit.bsky.social @braverabbit.bsky.social · 26/11/2024
The #LinkView #addon for #Blender will have the ability to find and display object and collection pointers inside #GeometryNodes. Here's a short preview of how it might be helpful. #3d #b3d #rigtip #nodes #rigging #animation
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braverabbit.bsky.social @braverabbit.bsky.social · 20/11/2024
The good thing about writing add-ons is that you'll learn the software even better and explore new territory. Yesterday it was the Bone Armature constraint in #Blender, which I didn't know before. Now it works nicely in #LinkView. #3d #b3d #rigtip #nodes #rigging #animation
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braverabbit.bsky.social @braverabbit.bsky.social · 18/11/2024
Working on the final touches for #LinkView for #Blender. Here's a collection of link types which are currently supported. Not sure if something important is missing. Take a look. #3d #b3d #rigtip #nodes #rigging #animation
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braverabbit.bsky.social @braverabbit.bsky.social · 15/11/2024
Making some good progress with #LinkView for #Blender. It's finally coming together. 🙌 Here's a sample of testing with a random rig in full (even though a complete graph is not really useful 👀) #3d #b3d #rigtip #nodes #rigging #animation
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braverabbit.bsky.social @braverabbit.bsky.social · 15/11/2024
Here's a quick preview of a very useful #addon for #Blender we're currently working on. It let's you easily find driver links and target objects between the related data blocks and displays them in a node tree. #3d #b3d #rigtip #nodes #rigging #animation
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