braverabbit.bsky.social
@braverabbit.bsky.social

📣 RBF Nodes 4 is out and it's HUGE 🎉
This new version comes with a lot of new features, including support for constraints & linking, better blending, export and more.
Full tutorial (with tips): youtu.be/LSFy8pZ9ueE
Gumroad: tinyurl.com/ya8kpeuh
#b3d #blender3d #rigtip #rigging 
Before/After comparison, using #Blender shape keys with #RBFNodes. Only two bones, no twist or other helpers. First half is with corrective shapes, the other without. Not totally perfect but shows how powerful correctives are and what can be done with only two bones.
#b3d #rigtip 
📣 #BoneGuide for #Blender - now available for #free! 🔥
Download it now to finally align your bone chains in a simple and easy process: perfectly planar and properly oriented. No other tool does it this way.
#b3d #rigtip
Full tutorial: youtu.be/cCp2kmcBpj8 
I never understood how someone can skin without any Range-Of-Motion animation (ROM). I see so many skinning attempts, no animation even at the horizon. Makes skinning hard and time consuming. It could be so much fun! Here's an example only using #SmoothWeights
#b3d #rigtip #3d 
And very important:
You don't have to rely on the standard Y-primary axis (bone length).
Use any axis you like!
It may look ridiculous (I give you that) but in the end the animator will thank you. Because it's so important to stay consistent.
#b3d #rigging #riptip #Blender 
I’ve been working on a small #Blender tool called BoneGuide.
It’s for one of those very familiar rigging annoyances: creating a bone chain that is actually planar, properly oriented and easy to adjust. Standard tools often fail, so I made my own. And it was about time.
#b3d #rigtip
Teaser below 👇 
📣 Smooth Weights 2 for #Maya - Faster than ever ⚡
A huge performance leap. Up to ~35× faster volume smoothing, and even ~40x with 4x oversampling on a 69k test mesh. Faster painting, more robust, more fun. For you! Don't miss it!
braverabbit.gumroad.com/l/smoothWeig...
#3d #rigtip #gamedev 
📣 Smooth Weights 3 for #Blender - Faster than ever ⚡
Another huge performance leap. Up to ~9× faster volume smoothing, and even ~27x with 4x oversampling on a 90k test mesh. Faster painting, faster Symmetry Map, faster everything. For you!
braverabbit.gumroad.com/l/smoothWeig...
#b3d 
Fix a deformation right in the shot, without touching the base rig. Shot-fix shapes for the last-mile corrections, even with Alembic.
One of many tools in SHAPES for Blender, and you can try this one yourself in the browser:
braverabbit.com/shapes-blender/
#b3d #Blender 
Our new brave rabbit website is live.
Build from scratch with love! No WordPress, no plugins, no popups. Faster, cleaner, and fully ours, and exactly what the work deserved.
Including #SHAPES for #Maya and #Blender, plug-ins, add-ons, all there.
braverabbit.com 
SHAPES for Blender is live to explore 🎬
An advanced shape key editor for character and facial rigging. Major features are now playable right in your browser, no install. Click and try it.
Sign up for 20% off at launch in Q3:
braverabbit.com/shapes-blender/
#b3d #Blender 
#SHAPES is now available for #Maya 2027. Includes important updates/changes and supports weightDriver 5.0 (check for compatibility). New licensing. Existing licenses can update for free. Download at: braverabbit.com/shapes
#maya3d #rigtip #rigging #animation 
We're thrilled to present the new face of #SHAPES - meet Liv! She will demo all the powerful tools which come with the shape key editor for #Blender. Development is almost wrapped with a ton of features. Time for testing/tutorials. Stay tuned! #b3d #character #rigging #animation 
Looks like we eventually got a teen tiny bit of big screen fame with one of our #F1 stock clips appearing in #F1TheMovie. Whoever put it there - well done and thanks a lot!
Even though an old one, but it fits nicely! 
Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.
#b3d #Blender3D #rigging #rigtip #character #3danimation 
Very happy with #RBF and #SHAPES performance.
- 4 Solvers
- 96 shapes (about 500 verts each)
- Mesh > 17k verts
Runs with over 40fps (mind screen recording).
If hiding all editors/panels it matches target of 60 fps.
Test system: Mac Studio M4 Max.
#b3d #Blender3D #rigging 
#SHAPES for #Blender3d: Quick Tip 13
Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.
#b3d #rigtip #3danimation 
🔥📣Just finished:
- Full integration of #RBFNodes into SHAPES for #Blender3d
- RBFNodes working with constraints.
- Mirroring of a complete RBFNodes setup with all shape keys.
- RBFNodes working with only two poses.
Thanks for sharing!
#b3d #blender #rigging #animation 
#SHAPES for #Blender: Quick Tip 11
Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs.
#b3d #Blender3D #rigging #rigtip 
#LinkView for #Blender also can assist in identifying meshes which aren't linked to any collection anymore and therefore are hidden data. Yes, you can see them in the Blend File View, but without any relation to anything. #3d #b3d #nodes #exploreYourScene 
If you are working on #macOS using #DaVinci #Resolve and struggle with getting your output match what you see in Resolve you might want to check these settings.
Also make sure that your Output Color Space and Gamma is set to 'Use timeline'.