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brainlaggames.bsky.social

@brainlaggames.bsky.social
134 followers 23 following 87 posts
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brainlaggames.bsky.social @brainlaggames.bsky.social · 22/03/2026
Normal inventories are boring, so we made a living one, that catches objects and fears fire 🔥 #gamedev #indiegame #rootboundgame #indiedev #unity3d
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brainlaggames.bsky.social @brainlaggames.bsky.social · 19/03/2026
Creative problems, require creative solutions 😌 #indiedev #gamedev #indiegames #rootboundgame #gamephysics
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brainlaggames.bsky.social @brainlaggames.bsky.social · 17/03/2026
Managed to get my hands on the new DLSS 5 👀 What do you think? #nvidia #geforce #indiedev #gamedev #rootboundgame
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brainlaggames.bsky.social @brainlaggames.bsky.social · 15/03/2026
I noticed (almost) nothing is stopping me from adding 10.000 Cheese into a single chest. What could I try to spawn 10k of next? #switch2 #steam #ps5 #indiedev #gamedev #rootboundgame
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brainlaggames.bsky.social @brainlaggames.bsky.social · 11/03/2026
Our living inventory can catch objects. Because the game is built on systems. This still works even when it is stuck on a turtle... I love unintentional features that just work. #gamedev #SteamGame #indiedev #rootboundgame
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brainlaggames.bsky.social @brainlaggames.bsky.social · 08/03/2026
What monsters would we be if you couldn't. Of course you can 😌
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brainlaggames.bsky.social @brainlaggames.bsky.social · 08/03/2026
Normal inventories are boring. So we made one that is alive. Do you think the game should require you to loot, to keep it happy? #gamedev #indiegames #rootboundgame #switch2
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brainlaggames.bsky.social @brainlaggames.bsky.social · 04/03/2026
I made a little VFX breakdown. These are just a bit over 1000 particles. Do you think anything is missing? #indiedev #VFXbreakdown #gamedev #rootboundgame
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brainlaggames.bsky.social @brainlaggames.bsky.social · 01/03/2026
Our dynamic fires only consists of two effects. This is how I made one of them. #IndieGameDev #vfxbreakdown #gamedev #rootboundgame
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brainlaggames.bsky.social @brainlaggames.bsky.social · 27/02/2026
Another showcase of a VFX I made with #unity a while ago but never showed off properly. Does it feel dangerous or calming? #gamedev #IndieGameDev #vfx
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brainlaggames.bsky.social @brainlaggames.bsky.social · 19/02/2026
That is true. We try to create a game with many interlocking feature, to create as much opportunities for emergent gameplay as possible. Sometime it works better than others though.
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brainlaggames.bsky.social @brainlaggames.bsky.social · 19/02/2026
Another little showcase of our dynamic fire system. Is it too much, that the player can catch, and spread the fire too? #indiedev #gamedev #rootboundgame #PCGaming
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brainlaggames.bsky.social @brainlaggames.bsky.social · 17/02/2026
I think it also may be the vastly better graphics, compared to the first alpha version.
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brainlaggames.bsky.social @brainlaggames.bsky.social · 11/02/2026
A little showcase of one of our first enemies. Inspired by Mario kart of all games 😅 #IndieGameDev #indiegames #gamedev #MarioKart
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brainlaggames.bsky.social @brainlaggames.bsky.social · 04/02/2026
A little showcase of how our Boneblins throw stuff at you (and even dabble in a little arson 👀) #gamedev #rootboundgame #indiedev #PCGaming
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brainlaggames.bsky.social @brainlaggames.bsky.social · 01/02/2026
Just a little showcase of how you can now put enemies in your inventory! (And offer them, so the Allsàl grants you more daylight) #gamedev #indiedev #rootboundgame
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brainlaggames.bsky.social @brainlaggames.bsky.social · 28/01/2026
Just a little fighting scene against our version of the classical "Splitting RPG Slime" #steamdeck #gamedev #indiedev #rootboundgame
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brainlaggames.bsky.social @brainlaggames.bsky.social · 25/01/2026
First draft vs. Finished trailer... Please don't judge my art skills too much 😅 they did their best 🫣 #gamedev #indiedev #rootboundgame #Trailer
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brainlaggames.bsky.social @brainlaggames.bsky.social · 22/01/2026
Does this feel unfair? I mean... It's kinda my own fault 🤷 #indiedev #gamedev #gaming #unity3d
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brainlaggames.bsky.social @brainlaggames.bsky.social · 19/01/2026
Northern lights over our balconies in Germany? The Allsàl seems to be watching over our development. This must be a sign ✨ #northernlights #indiegamedev #gamedevlife #rootboundgame
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brainlaggames.bsky.social @brainlaggames.bsky.social · 18/01/2026
Who needs AI concept art when you have MS Paint skills like this? Trust the process (and the spaghetti nodes)! 🍝✨ Wishlist on Steam: store.steampowered.com/app/3453490/... #indiedev #gamedev #vfx #rootbound #indiegame #madewithunity #gameart
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brainlaggames.bsky.social @brainlaggames.bsky.social · 15/01/2026
🎮 Wishlist: store.steampowered.com/app/3453490/...
store.steampowered.com
Rootbound on Steam
A physics-based action adventure about a plantling’s quest to save its home from a mysterious blight. Equipped with your sentient backpack, you venture into a broken world. Meet lost souls, solve anci...
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brainlaggames.bsky.social @brainlaggames.bsky.social · 15/01/2026
We added a fire propagation system inspired by Far Cry 2... and things got out of hand fast. 😅 #Rootbound #IndieGame #GameDev #PixelArt #SystemicDesign
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brainlaggames.bsky.social @brainlaggames.bsky.social · 15/01/2026
Thank you ❤️
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brainlaggames.bsky.social @brainlaggames.bsky.social · 12/01/2026
Thank you! ❤️
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brainlaggames.bsky.social @brainlaggames.bsky.social · 11/01/2026
We added a new enemy type in Rootbound. Your garbage is their weapon 🗡️ #Gaming #Indiegames #gamedev #pixelart
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brainlaggames.bsky.social @brainlaggames.bsky.social · 24/12/2025
happy holidays ❤️ #indiegames #holidaygaming #indiedev
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brainlaggames.bsky.social @brainlaggames.bsky.social · 16/09/2025
Made a "ghost line" VFX I'm incredibly proud of. It's supposed to always show the player which torch they're connected to. Does it do its job? #indiegames #gaming_news #Zelda
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Reposted by @brainlaggames.bsky.social
Stiftung Digitale Spielekultur @games-stiftung.bsky.social · 07/08/2025
Am 18. August feiert #PressStart “Halbzeit” auf der devcom mit einem eigenen Bühnenprogramm. Passend dazu findet ihr auf unserer Website eine neue Übersicht mit Spielen und Studios und einen Trailer mit über 50 Titeln auf YouTube. www.youtube.com/watch?v=1ohd...
youtube.com
"Press Start"-Games – Overview-Trailer
YouTube video by Stiftung Digitale Spielekultur
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brainlaggames.bsky.social @brainlaggames.bsky.social · 01/08/2025
I had time today to make some Pixel art animations again 🥳 It's supposed to be a daytime clock that gets locked or unlocked. Animating the smoke/fire took a while... #indiegame #indiedev #pixelart #uidesign
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brainlaggames.bsky.social @brainlaggames.bsky.social · 26/07/2025
When you mistype the amount of gold coins that are supposed to be in the chest...
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brainlaggames.bsky.social @brainlaggames.bsky.social · 24/07/2025
The "Games Forged in Germany" Stream starts in a few minutes. Check it out, you may find a game or two you like 👀 store.steampowered.com/sale/Games-F...
store.steampowered.com
Welcome to "Games Forged in Germany"!
Greetings again, friends! Celebrate with us a hand-forged variety of German games forged with passion and love whilst discovering everything from AAA productions to indie gems and solo dev projects! F...
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brainlaggames.bsky.social @brainlaggames.bsky.social · 16/06/2025
We've poured a literal ton of love and work into this video. What do you think of the mechanics? 👀 #indiegames #gamedesign #steamgames #pixelartwork
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brainlaggames.bsky.social @brainlaggames.bsky.social · 07/06/2025
Thank you 💚
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brainlaggames.bsky.social @brainlaggames.bsky.social · 05/06/2025
The first test of our cutscene tool got a bit naughty 👅 #indiegame #IndieGameDev #gamingvideos
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brainlaggames.bsky.social @brainlaggames.bsky.social · 28/05/2025
I accidentally recorded my system audio 😅
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brainlaggames.bsky.social @brainlaggames.bsky.social · 27/05/2025
I made an animated daytime timer for Rootbound. It's the first-ever pixel art "artwork" I've done, if you can even call a simple planet an "artwork." 😅 But it took forever, and I'm quite proud of it. 👀 Does it read well as a clock? Any suggestions? #indiegames #pixelart #gamedev #indiegaming
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brainlaggames.bsky.social @brainlaggames.bsky.social · 21/05/2025
Hmmm... Haven't thought about a shake 🤔 I will have to try that.
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brainlaggames.bsky.social @brainlaggames.bsky.social · 21/05/2025
You mean the initial flash? I tried other colors. Normally I would've chosen red. But this does not read well because the drop is red itself and I can barely see a difference at a glance.
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brainlaggames.bsky.social @brainlaggames.bsky.social · 21/05/2025
Yes that is what I tried to do. Make it look like a 3d glass container.
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brainlaggames.bsky.social @brainlaggames.bsky.social · 21/05/2025
I made more states for my #pixelart health bar "blood drops". They are supposed to convey getting damage, healing, and earning more permanent health. How do they read? #indiegames #gamedev #HUD #UIDesign
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brainlaggames.bsky.social @brainlaggames.bsky.social · 16/05/2025
What... The... Fuck...
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brainlaggames.bsky.social @brainlaggames.bsky.social · 14/05/2025
I actually had some leftover blood in the last one. I removed it because it was either, barely noticeable at that size, very noisy, or it looked like there was still something left in it. Then it didn't look empty.
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brainlaggames.bsky.social @brainlaggames.bsky.social · 13/05/2025
Oh wow. Thank you 🫶
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brainlaggames.bsky.social @brainlaggames.bsky.social · 13/05/2025
My first-ever try at hand painted #pixelart #animation. Be honest... How does it look? (It is supposed to be the different states of a health bar) #indiegame #gamedev
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brainlaggames.bsky.social @brainlaggames.bsky.social · 13/05/2025
I love your style 😍
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brainlaggames.bsky.social @brainlaggames.bsky.social · 09/05/2025
Love your color work!
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brainlaggames.bsky.social @brainlaggames.bsky.social · 09/05/2025
That's not Mario... That is MARIO!💪
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brainlaggames.bsky.social @brainlaggames.bsky.social · 07/05/2025
The world needs more 3d pixel art... 👀 Just saying... 👀
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brainlaggames.bsky.social @brainlaggames.bsky.social · 07/05/2025
It kinda reminds me of being 14 again, sitting at home in front of my CRT and playing Mario 64 🥺
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