brainlaggames.bsky.social @brainlaggames.bsky.social · 22/03/2026Normal inventories are boring, so we made a living one, that catches objects and fears fire 🔥 #gamedev #indiegame #rootboundgame #indiedev #unity3d 3346
brainlaggames.bsky.social @brainlaggames.bsky.social · 19/03/2026Creative problems, require creative solutions 😌 #indiedev #gamedev #indiegames #rootboundgame #gamephysics 0134
brainlaggames.bsky.social @brainlaggames.bsky.social · 17/03/2026Managed to get my hands on the new DLSS 5 👀 What do you think? #nvidia #geforce #indiedev #gamedev #rootboundgame 0174
brainlaggames.bsky.social @brainlaggames.bsky.social · 15/03/2026I noticed (almost) nothing is stopping me from adding 10.000 Cheese into a single chest. What could I try to spawn 10k of next? #switch2 #steam #ps5 #indiedev #gamedev #rootboundgame 0174
brainlaggames.bsky.social @brainlaggames.bsky.social · 11/03/2026Our living inventory can catch objects. Because the game is built on systems. This still works even when it is stuck on a turtle... I love unintentional features that just work. #gamedev #SteamGame #indiedev #rootboundgame 073
brainlaggames.bsky.social @brainlaggames.bsky.social · 08/03/2026What monsters would we be if you couldn't. Of course you can 😌 010
brainlaggames.bsky.social @brainlaggames.bsky.social · 08/03/2026Normal inventories are boring. So we made one that is alive. Do you think the game should require you to loot, to keep it happy? #gamedev #indiegames #rootboundgame #switch2 1127
brainlaggames.bsky.social @brainlaggames.bsky.social · 04/03/2026I made a little VFX breakdown. These are just a bit over 1000 particles. Do you think anything is missing? #indiedev #VFXbreakdown #gamedev #rootboundgame 1123
brainlaggames.bsky.social @brainlaggames.bsky.social · 01/03/2026Our dynamic fires only consists of two effects. This is how I made one of them. #IndieGameDev #vfxbreakdown #gamedev #rootboundgame 0254
brainlaggames.bsky.social @brainlaggames.bsky.social · 27/02/2026Another showcase of a VFX I made with #unity a while ago but never showed off properly. Does it feel dangerous or calming? #gamedev #IndieGameDev #vfx 0103
brainlaggames.bsky.social @brainlaggames.bsky.social · 19/02/2026That is true. We try to create a game with many interlocking feature, to create as much opportunities for emergent gameplay as possible. Sometime it works better than others though. 010
brainlaggames.bsky.social @brainlaggames.bsky.social · 19/02/2026Another little showcase of our dynamic fire system. Is it too much, that the player can catch, and spread the fire too? #indiedev #gamedev #rootboundgame #PCGaming 1286
brainlaggames.bsky.social @brainlaggames.bsky.social · 17/02/2026I think it also may be the vastly better graphics, compared to the first alpha version. 000
brainlaggames.bsky.social @brainlaggames.bsky.social · 11/02/2026A little showcase of one of our first enemies. Inspired by Mario kart of all games 😅 #IndieGameDev #indiegames #gamedev #MarioKart 0393
brainlaggames.bsky.social @brainlaggames.bsky.social · 04/02/2026A little showcase of how our Boneblins throw stuff at you (and even dabble in a little arson 👀) #gamedev #rootboundgame #indiedev #PCGaming 0132
brainlaggames.bsky.social @brainlaggames.bsky.social · 01/02/2026Just a little showcase of how you can now put enemies in your inventory! (And offer them, so the Allsàl grants you more daylight) #gamedev #indiedev #rootboundgame 0237
brainlaggames.bsky.social @brainlaggames.bsky.social · 28/01/2026Just a little fighting scene against our version of the classical "Splitting RPG Slime" #steamdeck #gamedev #indiedev #rootboundgame 074
brainlaggames.bsky.social @brainlaggames.bsky.social · 25/01/2026First draft vs. Finished trailer... Please don't judge my art skills too much 😅 they did their best 🫣 #gamedev #indiedev #rootboundgame #Trailer 0113
brainlaggames.bsky.social @brainlaggames.bsky.social · 22/01/2026Does this feel unfair? I mean... It's kinda my own fault 🤷 #indiedev #gamedev #gaming #unity3d 192
brainlaggames.bsky.social @brainlaggames.bsky.social · 19/01/2026Northern lights over our balconies in Germany? The Allsàl seems to be watching over our development. This must be a sign ✨ #northernlights #indiegamedev #gamedevlife #rootboundgame 061
brainlaggames.bsky.social @brainlaggames.bsky.social · 18/01/2026Who needs AI concept art when you have MS Paint skills like this? Trust the process (and the spaghetti nodes)! 🍝✨ Wishlist on Steam: store.steampowered.com/app/3453490/... #indiedev #gamedev #vfx #rootbound #indiegame #madewithunity #gameart 0103
brainlaggames.bsky.social @brainlaggames.bsky.social · 15/01/2026🎮 Wishlist: store.steampowered.com/app/3453490/...store.steampowered.comRootbound on SteamA physics-based action adventure about a plantling’s quest to save its home from a mysterious blight. Equipped with your sentient backpack, you venture into a broken world. Meet lost souls, solve anci... 010
brainlaggames.bsky.social @brainlaggames.bsky.social · 15/01/2026We added a fire propagation system inspired by Far Cry 2... and things got out of hand fast. 😅 #Rootbound #IndieGame #GameDev #PixelArt #SystemicDesign 1358
brainlaggames.bsky.social @brainlaggames.bsky.social · 11/01/2026We added a new enemy type in Rootbound. Your garbage is their weapon 🗡️ #Gaming #Indiegames #gamedev #pixelart 5588
brainlaggames.bsky.social @brainlaggames.bsky.social · 24/12/2025happy holidays ❤️ #indiegames #holidaygaming #indiedev 064
brainlaggames.bsky.social @brainlaggames.bsky.social · 16/09/2025Made a "ghost line" VFX I'm incredibly proud of. It's supposed to always show the player which torch they're connected to. Does it do its job? #indiegames #gaming_news #Zelda 0120
Reposted by @brainlaggames.bsky.socialStiftung Digitale Spielekultur @games-stiftung.bsky.social · 07/08/2025Am 18. August feiert #PressStart “Halbzeit” auf der devcom mit einem eigenen Bühnenprogramm. Passend dazu findet ihr auf unserer Website eine neue Übersicht mit Spielen und Studios und einen Trailer mit über 50 Titeln auf YouTube. www.youtube.com/watch?v=1ohd...youtube.com"Press Start"-Games – Overview-TrailerYouTube video by Stiftung Digitale Spielekultur 32010
brainlaggames.bsky.social @brainlaggames.bsky.social · 01/08/2025I had time today to make some Pixel art animations again 🥳 It's supposed to be a daytime clock that gets locked or unlocked. Animating the smoke/fire took a while... #indiegame #indiedev #pixelart #uidesign 0163
brainlaggames.bsky.social @brainlaggames.bsky.social · 26/07/2025When you mistype the amount of gold coins that are supposed to be in the chest... 041
brainlaggames.bsky.social @brainlaggames.bsky.social · 24/07/2025The "Games Forged in Germany" Stream starts in a few minutes. Check it out, you may find a game or two you like 👀 store.steampowered.com/sale/Games-F...store.steampowered.comWelcome to "Games Forged in Germany"!Greetings again, friends! Celebrate with us a hand-forged variety of German games forged with passion and love whilst discovering everything from AAA productions to indie gems and solo dev projects! F... 052
brainlaggames.bsky.social @brainlaggames.bsky.social · 16/06/2025We've poured a literal ton of love and work into this video. What do you think of the mechanics? 👀 #indiegames #gamedesign #steamgames #pixelartwork 043
brainlaggames.bsky.social @brainlaggames.bsky.social · 05/06/2025The first test of our cutscene tool got a bit naughty 👅 #indiegame #IndieGameDev #gamingvideos 0163
brainlaggames.bsky.social @brainlaggames.bsky.social · 28/05/2025I accidentally recorded my system audio 😅 010
brainlaggames.bsky.social @brainlaggames.bsky.social · 27/05/2025I made an animated daytime timer for Rootbound. It's the first-ever pixel art "artwork" I've done, if you can even call a simple planet an "artwork." 😅 But it took forever, and I'm quite proud of it. 👀 Does it read well as a clock? Any suggestions? #indiegames #pixelart #gamedev #indiegaming 2308
brainlaggames.bsky.social @brainlaggames.bsky.social · 21/05/2025Hmmm... Haven't thought about a shake 🤔 I will have to try that. 000
brainlaggames.bsky.social @brainlaggames.bsky.social · 21/05/2025You mean the initial flash? I tried other colors. Normally I would've chosen red. But this does not read well because the drop is red itself and I can barely see a difference at a glance. 100
brainlaggames.bsky.social @brainlaggames.bsky.social · 21/05/2025Yes that is what I tried to do. Make it look like a 3d glass container. 110
brainlaggames.bsky.social @brainlaggames.bsky.social · 21/05/2025I made more states for my #pixelart health bar "blood drops". They are supposed to convey getting damage, healing, and earning more permanent health. How do they read? #indiegames #gamedev #HUD #UIDesign 2253
brainlaggames.bsky.social @brainlaggames.bsky.social · 14/05/2025I actually had some leftover blood in the last one. I removed it because it was either, barely noticeable at that size, very noisy, or it looked like there was still something left in it. Then it didn't look empty. 000
brainlaggames.bsky.social @brainlaggames.bsky.social · 13/05/2025My first-ever try at hand painted #pixelart #animation. Be honest... How does it look? (It is supposed to be the different states of a health bar) #indiegame #gamedev 4305
brainlaggames.bsky.social @brainlaggames.bsky.social · 09/05/2025That's not Mario... That is MARIO!💪 040
brainlaggames.bsky.social @brainlaggames.bsky.social · 07/05/2025The world needs more 3d pixel art... 👀 Just saying... 👀 010
brainlaggames.bsky.social @brainlaggames.bsky.social · 07/05/2025It kinda reminds me of being 14 again, sitting at home in front of my CRT and playing Mario 64 🥺 030