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Boz

@boz-float.itch.io
219 followers 152 following 165 posts

aesth.games

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Boz @boz-float.itch.io · 20/09/2026
Character select screen set up and ready to go #screenshotSaturday
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Boz @boz-float.itch.io · 05/09/2026
Starting to get the new UI set up in game #screenshotSaturday
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Boz @boz-float.itch.io · 22/08/2026
Graphic design mockups for NULL Heart #screenshotSaturday
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Boz @boz-float.itch.io · 08/08/2026
Experimenting with some gameplay HUD mockups #screenshotSaturday
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Boz @boz-float.itch.io · 26/07/2026
Like Ho Chi Minh City, just move in a consistent, predictable manner and no one will hit you. #screenshotsaturday
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Boz @boz-float.itch.io · 10/07/2026
#ThingOfTheDay Tues: 10.5 hours in Unity, but not on my own project Weds: 10 hours in Unity, but not on my own project Today: * Updated production plan priorities for the current goal: Get content to make a trailer to make a Steam page * Set up some "good enough" visuals for the shield lock targets
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Boz @boz-float.itch.io · 06/07/2026
#ThingOfTheDay * Awkwardly putting my new Blender learnings to use * Some depth of field tweaks to work better with the rail system
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Boz @boz-float.itch.io · 03/07/2026
#ThingOfTheDay Shield enemy shield has locks on it that when you break them they automatically destroy the shield. Or you can just shoot down the shield.
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Boz @boz-float.itch.io · 02/07/2026
#ThingoftheDay Prototyping a new shield enemy that's meant to protect other enemies. It has a weak point on the front that you can access if you take down the regenerating shield. Or you can shoot it in the butt while it's resting, you monster.
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Boz @boz-float.itch.io · 01/07/2026
#ThingoftheDay Testing a triangle shield in the wild. The previous version had the positioning system all messed up once the tunnel moved, so had to tidy that up. Popped it on the snake to make sure it's working.
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Boz @boz-float.itch.io · 29/06/2026
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Boz @boz-float.itch.io · 28/06/2026
Snek
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Boz @boz-float.itch.io · 27/06/2026
#screenshotSaturday
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Boz @boz-float.itch.io · 24/06/2026
#ThingOfTheDay Only had about 30 minutes to do some enemy detail/optimization tweaks, so here's various screenshots.
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Boz @boz-float.itch.io · 22/06/2026
#ThingOfTheDay After adjusting several visual themes for a couple hours I took that learning back to my default theme and started to get some more variety out of it and some glowing light looks
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Boz @boz-float.itch.io · 20/06/2026
#ThingOfTheDay * Advanced enemy destruction debris effects * Heavy work on enemy spawning and movement
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Boz @boz-float.itch.io · 18/06/2026
#ThingOfTheDay Theme mixing and randomization tools. Setting up to get more variety.
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Boz @boz-float.itch.io · 17/06/2026
#ThingOfTheDay Theme randomizer tools!
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Boz @boz-float.itch.io · 16/06/2026
#ThingOfTheDay Transitioning from experimentation mode to production mode. Setting up, fixing, and improving the tools to create new visual themes.
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Boz @boz-float.itch.io · 14/06/2026
#ThingOfTheDay Improved enemy behavior with a sort of "arrives/leaves" through a portal effect so they don't just pop into existence
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Boz @boz-float.itch.io · 12/06/2026
#ThingOfTheDay Working towards getting enemy behaviors working right with the new tunnel system. A lot of pulling back from pure visual neatness to allow for more gameplay neatness.
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Boz @boz-float.itch.io · 07/06/2026
#ThingOfTheDay Performance seems passable. About ready to get back to figuring out enemy visuals. Then it's graphic design/UI time. I've got until the end of the month to experiment with art. When that's figured out, I can sync it up with the previous game-mechanics prototype.
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Boz @boz-float.itch.io · 06/06/2026
#ThingOfTheDay #screenshotSaturday Working on making it performant, but it's starting to come together
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Boz @boz-float.itch.io · 05/06/2026
#ThingOfTheDay Chaos.
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Boz @boz-float.itch.io · 04/06/2026
#ThingOfTheDay My new sealed laptop cooler arrived! It fixed my heat problem and then immediately started making the laptop shutdown. So I spent 5 hours learning about how Alienware laptops handle heat vs CPU voltage spiking. After some CPU throttling, I think it's fine now.
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Boz @boz-float.itch.io · 03/06/2026
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Boz @boz-float.itch.io · 03/06/2026
#ThingOfTheDay A lot of inconclusive experimentation.
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Boz @boz-float.itch.io · 02/06/2026
#ThingOfTheDay Toying with ways to make enemies more legible from the background.
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Boz @boz-float.itch.io · 01/06/2026
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Boz @boz-float.itch.io · 01/06/2026
##ThingOfTheDay More just wandering around exploring visuals while cleaning up code and throwing in more stuff to test the style.
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Boz @boz-float.itch.io · 31/05/2026
#ThingOfTheDay Set the environment to be able to tint the foreground elements based on distance. Set up a tunnel randomizer and curated some results.
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Boz @boz-float.itch.io · 29/05/2026
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Boz @boz-float.itch.io · 29/05/2026
#ThingOfTheDay More setting up things to work right. Projectiles push back nearby vertices with the new gradient shader as well as light them up.
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Boz @boz-float.itch.io · 27/05/2026
#ThingOfTheDay * Rethinking how I handle colors so that enemies are more legible * Watched a lot of longplays of various railshooters for inspiration #shaders #creativeCode #gamedev
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Boz @boz-float.itch.io · 23/05/2026
#ThingOfTheDay Fixing up some bugs in the "dent" system and making it's colors effect more intense - it used to not even show up on brighter/whiter wireframes #shaders #unity #screenshotsaturday
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Boz @boz-float.itch.io · 22/05/2026
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Boz @boz-float.itch.io · 22/05/2026
Really fun tool at: brand-generator.stoyanov.works
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Boz @boz-float.itch.io · 21/05/2026
Thanks! I've actually got an issue with compressing video from this game, because of the details it turns into total mush at high speeds
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Boz @boz-float.itch.io · 21/05/2026
Bluesky can't handle the upload, but I made a story of the development progress so far called "The Pretty Art Paradox". youtu.be/5V9ABAVyPJM?... #unity #shaders #indiegame #gamedev
youtu.be
The Pretty Art Paradox #unity #shaders #indiegame #gamedev
YouTube video by Aesth Games
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Boz @boz-float.itch.io · 18/05/2026
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Boz @boz-float.itch.io · 18/05/2026
#thingOfTheDay Starting to get the world to transition between background presets
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Boz @boz-float.itch.io · 17/05/2026
#screenshotSaturday
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Boz @boz-float.itch.io · 17/05/2026
I made a tunnel noise randomizer
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Boz @boz-float.itch.io · 16/05/2026
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Boz @boz-float.itch.io · 15/05/2026
#thingOfTheDay
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Boz @boz-float.itch.io · 14/05/2026
#ThingoftheDay Experimenting with multi-part enemies. Version 1 you deactivate the pieces. Version 2 you destroy all the pieces. Bluesky doesn't like my video size so here's a screenshot
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Boz @boz-float.itch.io · 13/05/2026
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Boz @boz-float.itch.io · 12/05/2026
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Boz @boz-float.itch.io · 11/05/2026
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Boz @boz-float.itch.io · 11/05/2026
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