Boz @boz-float.itch.io · 20/09/2026Character select screen set up and ready to go #screenshotSaturday 023
Boz @boz-float.itch.io · 08/08/2026Experimenting with some gameplay HUD mockups #screenshotSaturday 022
Boz @boz-float.itch.io · 26/07/2026Like Ho Chi Minh City, just move in a consistent, predictable manner and no one will hit you. #screenshotsaturday 022
Boz @boz-float.itch.io · 10/07/2026#ThingOfTheDay Tues: 10.5 hours in Unity, but not on my own project Weds: 10 hours in Unity, but not on my own project Today: * Updated production plan priorities for the current goal: Get content to make a trailer to make a Steam page * Set up some "good enough" visuals for the shield lock targets 020
Boz @boz-float.itch.io · 06/07/2026#ThingOfTheDay * Awkwardly putting my new Blender learnings to use * Some depth of field tweaks to work better with the rail system 000
Boz @boz-float.itch.io · 03/07/2026#ThingOfTheDay Shield enemy shield has locks on it that when you break them they automatically destroy the shield. Or you can just shoot down the shield. 010
Boz @boz-float.itch.io · 02/07/2026#ThingoftheDay Prototyping a new shield enemy that's meant to protect other enemies. It has a weak point on the front that you can access if you take down the regenerating shield. Or you can shoot it in the butt while it's resting, you monster. 020
Boz @boz-float.itch.io · 01/07/2026#ThingoftheDay Testing a triangle shield in the wild. The previous version had the positioning system all messed up once the tunnel moved, so had to tidy that up. Popped it on the snake to make sure it's working. 020
Boz @boz-float.itch.io · 24/06/2026#ThingOfTheDay Only had about 30 minutes to do some enemy detail/optimization tweaks, so here's various screenshots. 020
Boz @boz-float.itch.io · 22/06/2026#ThingOfTheDay After adjusting several visual themes for a couple hours I took that learning back to my default theme and started to get some more variety out of it and some glowing light looks 020
Boz @boz-float.itch.io · 20/06/2026#ThingOfTheDay * Advanced enemy destruction debris effects * Heavy work on enemy spawning and movement 010
Boz @boz-float.itch.io · 18/06/2026#ThingOfTheDay Theme mixing and randomization tools. Setting up to get more variety. 010
Boz @boz-float.itch.io · 16/06/2026#ThingOfTheDay Transitioning from experimentation mode to production mode. Setting up, fixing, and improving the tools to create new visual themes. 000
Boz @boz-float.itch.io · 14/06/2026#ThingOfTheDay Improved enemy behavior with a sort of "arrives/leaves" through a portal effect so they don't just pop into existence 000
Boz @boz-float.itch.io · 12/06/2026#ThingOfTheDay Working towards getting enemy behaviors working right with the new tunnel system. A lot of pulling back from pure visual neatness to allow for more gameplay neatness. 000
Boz @boz-float.itch.io · 07/06/2026#ThingOfTheDay Performance seems passable. About ready to get back to figuring out enemy visuals. Then it's graphic design/UI time. I've got until the end of the month to experiment with art. When that's figured out, I can sync it up with the previous game-mechanics prototype. 010
Boz @boz-float.itch.io · 06/06/2026#ThingOfTheDay #screenshotSaturday Working on making it performant, but it's starting to come together 021
Boz @boz-float.itch.io · 04/06/2026#ThingOfTheDay My new sealed laptop cooler arrived! It fixed my heat problem and then immediately started making the laptop shutdown. So I spent 5 hours learning about how Alienware laptops handle heat vs CPU voltage spiking. After some CPU throttling, I think it's fine now. 000
Boz @boz-float.itch.io · 02/06/2026#ThingOfTheDay Toying with ways to make enemies more legible from the background. 020
Boz @boz-float.itch.io · 01/06/2026##ThingOfTheDay More just wandering around exploring visuals while cleaning up code and throwing in more stuff to test the style. 100
Boz @boz-float.itch.io · 31/05/2026#ThingOfTheDay Set the environment to be able to tint the foreground elements based on distance. Set up a tunnel randomizer and curated some results. 000
Boz @boz-float.itch.io · 29/05/2026#ThingOfTheDay More setting up things to work right. Projectiles push back nearby vertices with the new gradient shader as well as light them up. 100
Boz @boz-float.itch.io · 27/05/2026#ThingOfTheDay * Rethinking how I handle colors so that enemies are more legible * Watched a lot of longplays of various railshooters for inspiration #shaders #creativeCode #gamedev 091
Boz @boz-float.itch.io · 23/05/2026#ThingOfTheDay Fixing up some bugs in the "dent" system and making it's colors effect more intense - it used to not even show up on brighter/whiter wireframes #shaders #unity #screenshotsaturday 0111
Boz @boz-float.itch.io · 18/05/2026#thingOfTheDay Starting to get the world to transition between background presets 110
Boz @boz-float.itch.io · 14/05/2026#ThingoftheDay Experimenting with multi-part enemies. Version 1 you deactivate the pieces. Version 2 you destroy all the pieces. Bluesky doesn't like my video size so here's a screenshot 000
Boz @boz-float.itch.io · 10/05/2026Got the tunnel to move along splines. The effect was too much to bend or twist a lot, so it's more subtle than I originally set out to do. 010