Sign in

Borticus-Cryptic

@borticuscryptic.bsky.social
898 followers 28 following 177 posts

Star Trek Online Lead Designer - Cryptic Studios "If you gave every player a gold bar, some would still complain that it weighs too much."

PostsRepliesMedia
Reposted by Borticus-Cryptic
Jo French @gothinkdexign.bsky.social · 25/08/2025
Some wholesome Trek content to start the week right #startrek #tng #voyager #ds9
2224741082
Reposted by Borticus-Cryptic
jazzi🐣 @foodcu-be.bsky.social · 24/09/2025
so that new sto episode huh
1322540
Reposted by Borticus-Cryptic
Counselor Sunna @counselor-sunna.bsky.social · 28/08/2025
The Countdown is starting! Today we are on stream with @borticuscryptic.bsky.social , @pundus.art and @scorpiondesign.bsky.social to show off an upcoming STO ship EARLY! Join us at 11am PT and cheer on Scorp during their first STO stream.
3198
Borticus-Cryptic @borticuscryptic.bsky.social · 15/07/2025
It sounds like @counselor-sunna.bsky.social intends to have our VOD posted in the wee hours, when they return to work tmrw. If you cannot wait that long, @casualsab.bsky.social has posted a version to his YouTube page (including auto-caption) which can be found here: www.youtube.com/watch?v=DRa9...
youtube.com
DECA Intro Stream - July 15th, 2025
YouTube video by CasualSAB
3192
Borticus-Cryptic @borticuscryptic.bsky.social · 15/07/2025
Not likely. I meant more along the lines of missions that involve exploration. Kinda like "Sunrise" and the few missions surrounding it.
030
Borticus-Cryptic @borticuscryptic.bsky.social · 15/07/2025
I've seen lots of folks ask this in various places. I believe the plan is to make the VOD available on our Twitch page. But seeing as its our first livestream, I can't guarantee that we know how to do that! Also, all the Europeans are probably in bed by now. So tomorrow at the earliest, I suspect.
390
Reposted by Borticus-Cryptic
Star Trek Online Developer News @news.stowiki.net · 15/07/2025
Don't miss the return of #StarTrekOnline Ten Forward today! Dev post: "To properly introduce DECA and the new STO team to you, we will be live at 11am PT! Get to know some of our leadership and find out more about our plans for the future of STO!" Broadcasting live from: twitch.tv/decagameslive
twitch.tv
Twitch
Twitch is the world
0165
Borticus-Cryptic @borticuscryptic.bsky.social · 11/07/2025
And in case it's not obvious, we're discussing if we can improve or optimize this (among MANY other things). Asking players to "turn off logging" isn't a real solution, just a band-aid or workaround that might help.
2140
Borticus-Cryptic @borticuscryptic.bsky.social · 11/07/2025
Yes, precisely. Some of our internal testing suggests that, basically, if the Client's busy writing a crapload of info to the Log, it might not be able to simultaneously -- reliably -- send/receive data to/from the Server. Resulting in Lag/Latency-like symptoms.
3170
Borticus-Cryptic @borticuscryptic.bsky.social · 11/07/2025
We are investigating server framerates and hardware load. As well as investigating certain performance failures associated with powers & combat mechanics. It's a slow process, with a tedious pipeline. And I can't even guarantee that these investigations will yield results. But yes... we're trying.
2203
Borticus-Cryptic @borticuscryptic.bsky.social · 11/07/2025
Good tip here from @casualsab.bsky.social for all you log parsers out there.
0101
Borticus-Cryptic @borticuscryptic.bsky.social · 11/07/2025
To be clear, I don't expect this to be a Silver Bullet. Just a potential improvement. And if it's noteworthy, then maybe we can spread the recommendation to all players: Only run your Combat Log when necessary.
200
Borticus-Cryptic @borticuscryptic.bsky.social · 11/07/2025
Quick question for any of you super-high-end-DPS players, who are experiencing performance issues (lag, latency, client hitching): Do you get significant and/or noticeable performance increases if you DISABLE combat logging? Internally, the answer appears to be "yes" but I'd love verification.
11120
Borticus-Cryptic @borticuscryptic.bsky.social · 08/07/2025
This is still in the works, but has been scheduled. Stay tuned for more information as it becomes available!
110
Reposted by Borticus-Cryptic
Mikey Fatum @vengeancegod.bsky.social · 08/07/2025
I'll be interviewing the #StarTrekOnline developers in just about two hours! Make sure to head to my Twitch and follow so you don't miss when we go live! www.twitch.tv/VengeanceGOD #sto #trek #startrek #trekkie
twitch.tv
Twitch
Twitch is the world
1103
Reposted by Borticus-Cryptic
Star Trek Online Developer News @news.stowiki.net · 30/06/2025
[New Developer Post] "The Federation Intel Holoship is en route to all of you, Captains! Tomorrow, at 11am PT, some of your favorite Devs; Thomas Marrone, Jeremy Randall and Pundus, will be on Stream with EndeavourGameOn to talk about our Summer Event Ship!" twitch.tv/endeavourgam...
1308
Reposted by Borticus-Cryptic
Star Trek Online Wiki @sto.wiki · 01/07/2025
Note, this includes reverting of the undocumented patch a couple of weeks ago to the "Fleet Power Network Array" console.
192
Borticus-Cryptic @borticuscryptic.bsky.social · 01/07/2025
Today's patch includes a reversion of some recent changes made to the Fleet Power Network Array. We've updated the Patch Notes page with that fix, as well as adding some developer commentary on the situation. www.playstartrekonline.com/en/news/arti...
playstartrekonline.com
Patch Notes for 7/1/25
Explore strange new worlds, seek out new life and new civilizations, and boldly go in this expanding vast universe.
2213
Borticus-Cryptic @borticuscryptic.bsky.social · 01/07/2025
Ok. You're not the only player reportedly affected by this partial fixup. We're still investigating internally to see if we can figure out what went wrong, and how to make it right.
110
Borticus-Cryptic @borticuscryptic.bsky.social · 01/07/2025
We are aware that there were issues with the most recent Mudd Megabundle, and performed some updates on our end to fix them. You should have received those ships in your in-game mail. Have you checked there?
100
Borticus-Cryptic @borticuscryptic.bsky.social · 01/07/2025
Everything is technically possible, given enough time and resources. That being said, I have no idea how we'd even do this, so I feel like it's extremely unlikely to be considered, or implemented.
100
Reposted by Borticus-Cryptic
Star Trek Online Wiki @sto.wiki · 30/06/2025
An alternate version of the infographic for this ship has been available, too!
An infographic displaying the stats for the upcoming "Federation Intel Holoship"
0246
Reposted by Borticus-Cryptic
Star Trek Online Developer News @news.stowiki.net · 30/06/2025
New Developer Blog: "The 2025 Risian Lohlunat Festival" Enjoy the annual Lohlunat Festival and receive some amazing rewards, including a Grand Prize Starship! [From July 1st, 2025 until July 30th, 2025] www.playstartrekonline.com/en/news/arti...
playstartrekonline.com
The 2025 Risian Lohlunat Festival
Explore strange new worlds, seek out new life and new civilizations, and boldly go in this expanding vast universe.
2439
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
Agreed on all counts -- Warbirds in general are wildly inconsistent in terms of classifications, abilities, slotting, seating, all of it. This was By Design when initially done, but it still causes a lot of ongoing complication when determining what a ship "is" and "isn't" and "should be" and so on.
010
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
Valid!
030
Reposted by Borticus-Cryptic
elpatron753.bsky.social @elpatron753.bsky.social · 25/06/2025
Kinetic cutting beam is not an omni beam like the others. It does not respond to beam firing modes.
021
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
I was gonna write up another rebuttal, but I don't think it's worth either of our energies to argue a point that we won't agree on. If you wanna keep trying to convince me, you're welcome to it... maybe you'll succeed one day. But right now, this just isn't on the table.
510
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
Cruisers have Cruiser Auras.
300
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
Can you send me the exact names of the 4 "omni beam" items you have equipped? So I can see if there's a data setup error that needs fixing.
100
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
The results weren't mixed. We lost players. It was not good for the long-term health of the game.
230
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
You should only ever be able to use 2 Omni beams. Sounds like some of our recent stuff might not be set up correctly.
120
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
Good for them! We quite frankly don't have anywhere near the time or resources that'd be necessary to accomplish this.
110
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
As for the "minimum" time, all of these entries are allowed to be Zero. But if we are trying to play any sort of activation VFX when the power goes off, these are typically non-zero values in order for the visuals and power effects to match timing. Which is extremely common, on nearly all abilities.
020
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
It really depends on what you're actually asking about. As a bit of a peek behind the curtains, abilities actually can have many different simultaneous and/or sequential activation timers. Pre-Activate Time Charge-Up Time Activate Time Activate Period + Max Period (for Toggles) Post-Activate Time
140
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
To put it another way: Unrestricting Omnis causes more problems than it solves. So what's the problem this was intended to solve, and what alternative solutions could be considered?
980
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
This, in turn, has a deleterious effect on our ability to offer a mix of interesting rewards, and essentially obviates entire classes of weapons which are supposed to have their own use-cases, identities, and build synergies.
160
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
Design is firmly of the belief that unrestricting Omni Beams would cause irreparable damage to weapon itemization, as players would solely seek out Omnis and nothing else (outside of cannon- & torp-specific builds).
540
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
No, this is not something we're considering at this time, regardless of how "amplified" the request gets.
2121
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
This is something we've been discussing internally. When we have a resolution on the matter, we will communicate it outward. For now, we're staying quiet to ensure that our messaging is consistent with our actions. But you should be hearing from us soon.
291
Borticus-Cryptic @borticuscryptic.bsky.social · 25/06/2025
Not saying that we can do this, or even would want to, but I still wanna float an idea for discussion: What if Endeavor Ranks were turned off in PvP? Or was at least an option for Private PvP matches? Would that address some/most/all of the "Vet vs. Newbie" concerns for PvPers?
1070
Borticus-Cryptic @borticuscryptic.bsky.social · 06/06/2025
HOW DARE YOU TALK ABOUT MY FRIEND LIKE THAT.
2140
Borticus-Cryptic @borticuscryptic.bsky.social · 06/06/2025
Also note I've omitted the Gamma Quadrant BZ from this, as its experimental structure is a unique sort of snowflake compared to these others, and (in my opinion) warrants a separate sort of discussion.
1181
Borticus-Cryptic @borticuscryptic.bsky.social · 06/06/2025
This really has nothing to do with future content plans (yet?) and is more of a question of curiosity. These pieces are Content are historically MY personal favorites, with the Dyson BZ rating most highly in my opinion. But I'm curious what YOUR thoughts are? Anything you've got, give it to me!
8231
Borticus-Cryptic @borticuscryptic.bsky.social · 06/06/2025
Heyo, STO Players! I don't do this frequently, but I'd like to transmit a general request for feedback on a specific subject: Adventure Zones and Battlezones. * Nimbus (AZ) * Defera (AZ) * Nukara (AZ) * New Rom (AZ) * Kobali (AZ) * Dyson (BZ) * Badlands (Mirror BZ) * Undine (BZ) * Gon'cra (BZ)
1505811
Borticus-Cryptic @borticuscryptic.bsky.social · 06/06/2025
I agree. This was a pleasant surprise that one of our Producers chose to undertake on their own. We're already talking about how to adopt this moving forward, and how to support it internally.
010
Reposted by Borticus-Cryptic
Pundus @pundus.art · 05/06/2025
Hey Captains! I've fixed a bug with the misaligned placement of the indicator light for the temporal ability that shows up on the Ranger and Paladin. This also restores the color changing functionality of the dome - but due to technical reasons requires you to reapply the template to take effect!
A red glare floating in space next to the white dome on the Ranger-Class weapons pod.The glare is now aligned to the dome, which is itself red.
2516
Borticus-Cryptic @borticuscryptic.bsky.social · 05/06/2025
The changes we made to slow down the fight's pacing are in the interest of giving Zildat-Bex a few more moments to shine and be the badass he was meant to be.
1170
Borticus-Cryptic @borticuscryptic.bsky.social · 05/06/2025
What we found was that the boss fight felt like a fart in the wind. It flew by far too quickly, leaving the impression that this incredibly cool boss fight we'd created was nothing worth remembering.
2140
Borticus-Cryptic @borticuscryptic.bsky.social · 05/06/2025
To speak to our motivations: We didn't set out to make it explicitly longer/harder, just for the sake of being longer/harder....
1162
Borticus-Cryptic @borticuscryptic.bsky.social · 05/06/2025
The new Patch Notes are here! The new Patch Notes are here! www.playstartrekonline.com/en/news/arti...
playstartrekonline.com
Patch Notes for 6/5/25
Explore strange new worlds, seek out new life and new civilizations, and boldly go in this expanding vast universe.
3264