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Chris BØLT

@bolttracks.bsky.social
2K followers 2.6K following 622 posts

Audio Implementer at @suckerpunchprod.bsky.social Sound designer. REAPER nerd. @Gameaudioboston.bsky.social organizer. Northampton, MA. 🇩🇪🏳️‍🌈 [ [ opinions are my own ] ] { he/him } #QuitGPT bolttracks.com

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Chris BØLT @bolttracks.bsky.social · 01/10/2026
Ghost of Yōtei Complete Edition which includes the Echoes of Sekigahara story expansion is now live! It’s been incredible to get to continue designing sound alongside our amazing audio team and all the other insanely talented folks at @suckerpunchprod.bsky.social 👾 youtu.be/cEOzBU6Rq1g?...
youtu.be
Ghost of Yōtei Complete Edition - Launch Trailer | PS5 Games
YouTube video by PlayStation
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Game Audio Boston @gameaudioboston.bsky.social · 21/08/2026
We’re super excited to have Dan Deybolds joining us for our virtual August meetup!! And to make matters more exciting, Dan will be giving us a live sound design demo in Unreal Engine 5!! ‼️ Tuesday August 25th, 7PM EST ‼️ #gameaudio #ue5 #metasoudns #sounddesign www.meetup.com/bostongamede...
meetup.com
Game Audio Boston with Dan Reynolds (Tech Audio Designer, Composer, Synthesist), Tue, Aug 25, 2026, 7:00 PM | Meetup
For our August meetup, we have the absolute pleasure of welcoming **Dan Reynolds!** And this time, we're going to be treated with a live demonstration of audio design with
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Chris BØLT @bolttracks.bsky.social · 21/08/2026
Oh that’s so rad!! Any chance you’d want to add RME room EQ export? Happy to send some example files 😄
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Chris BØLT @bolttracks.bsky.social · 13/08/2026
A new story expansion, roguelike-inspired "Most Wanted" mode and more will be coming to Ghost of Yōtei this October! Working with the team at Sucker Punch to continue to expand soundscape of Ezo has been incredibly rewarding, and I can't wait for you to see and hear what we've been working on!
bolttracks.com
More Ghost of Yōtei is Yet to Come!
It's finally official: For the one-year anniversary of Ghost of Yōtei, we will be releasing the Complete Edition featuring not only a brand-new story expansion, but also a new roguelike-inspired Most Wanted mode where you'll be able to play and unlock different characters, abilities, and perks, as you fight your way through more and more challenging waves of enemies as you pursue your bounties.
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Lucile Danilov @locdandloaded.net · 06/08/2026
You may not like it, but this is what peak localization looks like (Asterix: Mega Madness (PS1, 2001))
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Chris BØLT @bolttracks.bsky.social · 28/07/2026
static.klipy.com
Bugs Bunny Says NO
ALT: Bugs Bunny Says NO
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Game Audio Boston @gameaudioboston.bsky.social · 20/07/2026
For this month's virtual Game Audio Boston meetup, we have an incredibly stacked panel all about voice acting and performance direction! You do not want to miss this on July 28th, 7 PM Eastern! #gameaudio #voiceacting #va #indiedev #gamedev #narrative www.meetup.com/bostongamede...
meetup.com
Voice Actor & Director Panel | Game Audio Boston, Tue, Jul 28, 2026, 7:00 PM | Meetup
This month, Game Audio Boston is bringing you a star studded panel dedicated to Voiceover. We’ll hear from both voice directors and actors about their experiences working o
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Chris BØLT @bolttracks.bsky.social · 20/07/2026
Just a little reminder that everyone has their own way of learning and what seems to work for many may not work for you. Case in point: Sound redesigns. Here’s how I practice instead. Wanna hear more of my chat with Akash Thakkar? Check it out here: www.akashthakkar.com/podcast #gameaudio
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Chris BØLT @bolttracks.bsky.social · 16/07/2026
But hey, at least Google can now confidently give you false information
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Chris BØLT @bolttracks.bsky.social · 13/07/2026
Throwback to what feels like a different life by now. Recorded this with some of my best friends at Berklee College of Music a little over 10 years ago! youtu.be/wy5thDpEuGA?...
youtu.be
AM I WRONG (Nico & Vinz) // Arrangement by THE DREAMERZ
YouTube video by BØLT
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Chris BØLT @bolttracks.bsky.social · 02/07/2026
In todays enshittification news: Gumroad's business and customer support is now run almost entirely by an AI agent. Needless to say, that was the final straw. bolttracks.com/cutting-ties...
bolttracks.com
Cutting Ties with Gumroad
It has recently come to my attention that Gumroad, the vendor I used to distribute paid and free sample and SFX libraries in the past has made the frankly insane decision to have the majority…
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Chris BØLT @bolttracks.bsky.social · 01/07/2026
AirCon 2026 was definitely a highlight of my year and I’m thrilled the VoD of my talk „Rapid-Fire REAPER Radness” is now available alongside the accompanying guide that explores everything I covered in more detail! bolttracks.com/reaper-radne... #gameaudio #sounddesign #reaperdaw
bolttracks.com
The Guide to REAPER Radness
Sound Designer, Field Recordist, Mix Engineer
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Chris BØLT @bolttracks.bsky.social · 19/06/2026
When you browse Soundminer absentmindedly and accidentally notice that a high visibility asset is, in fact, a “temporary” pull straight from the library 😅
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Matthew M @mattesque.bsky.social · 10/06/2026
There is nothing more permanent than a temporary asset.
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Chris BØLT @bolttracks.bsky.social · 18/06/2026
What use is this bot account if it won’t even include the link???
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Chris BØLT @bolttracks.bsky.social · 17/06/2026
Oh hi there! After some radio silence, I'm super happy to announce that I had the pleasure of chatting with the one and only Akash Thakkar for the latest episode of his brilliant Sound Business Podcast! As a long-time listener myself, it's still kinda surreal and I really hope you enjoy our chat!
bolttracks.com
I’m on Akash Thakkar’s Sound Business Podcast!
Oh hi there! After a bit of radio silence I'm super excited to announce that I had the pleasure of speaking with Akash Thakkar for the latest episode of his Sound Business Podcast. Since I first developed a curiosity for game audio, Akash's podcast and YouTube videos had been my north star and helped me make sense of how the industry worked, what other sound designers are doing, and showcased brilliantly how others made their way into games.
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Chris BØLT @bolttracks.bsky.social · 16/06/2026
Them: What are you thinking about? Me, a sound designer:
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Game Audio Boston @gameaudioboston.bsky.social · 16/06/2026
For our virtual June meetup, we're excited to be interviewing Ross Tregenza! Ross has contributed to lots of incredible games including Cyberpunk 2077, Helldivers 2, Texas Chainsaw Massacre, Deathloop, Wolfenstein: Youngblood, and Crysis! You don't want to miss this! #gameaudio
meetu.ps
Game Audio Boston with Ross Tregenza (Composer, Sound Designer, Audio Director), Tue, Jun 30, 2026, 7:00 PM | Meetup
For our virtual June meetup, we're excited to be interviewing **Ross Tregenza!** Composer, sound designer, audio director, performing artist, synth nerd... Ross wears many
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Chris BØLT @bolttracks.bsky.social · 15/06/2026
No worries and no rush either! It’s a really cool project and I’d love to see where else you’ll be taking it 👾 Will definitely stay tuned and look forward to it!
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Chris BØLT @bolttracks.bsky.social · 14/06/2026
Would definitely love to try it! 👾 I’m on Windows myself.
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Chris BØLT @bolttracks.bsky.social · 14/06/2026
It would be amazing if it could output RPM ramps across a specified RPM range both with and without load, export steady loops at user defined RPMs, and of course a runtime version would be pretty incredible, especially as something like a Wwise plug-in or MetaSounds add on
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Chris BØLT @bolttracks.bsky.social · 14/06/2026
Sounds really sick! Are there any plans to release the authoring tool at all?
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Chris BØLT @bolttracks.bsky.social · 08/06/2026
So sorry to hear that 🫂
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Chris BØLT @bolttracks.bsky.social · 05/06/2026
One of life’s greatest cruelties has to be our inability to truly tell our non-human companions just how much they mean to us 💔 Rest easy, ma’am (aka “Cat”, or Lyla). Home doesn’t feel like home without you. Thank you for all the joy and love you gave over the decade since Sarah and I adopted you ❤️
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Chris BØLT @bolttracks.bsky.social · 23/05/2026
See you tomorrow!
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Chris BØLT @bolttracks.bsky.social · 22/05/2026
Huge thanks to the over 290 of you (!) who showed up to my REAPR talk! Day 1 of AirCon 2026 has been amazing and I can’t wait to see y’all in the chat tomorrow and Saturday 👾 Be sure to check out the guide to my talk at bolttracks.com/reaper-radne...
bolttracks.com
The Guide to REAPER Radness
Sound Designer, Field Recordist, Mix Engineer
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Chris BØLT @bolttracks.bsky.social · 19/05/2026
If you’ve got about 25 mins to spare this Thursday I’d be delighted to light up your synapses with some sick things that REAPER can do that will seriously level up your #gameaudio workflow! Join me for my talk at AirCon2026! #sounddesign #reaperdaw www.airwiggles.com/c/livestream...
airwiggles.com
My DAW Can Do What?! Rapid-Fire Reaper Radness | Airwiggles
We all know REAPER is incredibly capable, but there is so much more that lurks beneath the surface. From full-on video editing, to automating your workflows, to an onscreen pet that tracks how much ti...
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Audio Logs @audiologs.ca · 11/05/2026
In case you missed it, our episode on @suckerpunchprod.bsky.social's Ghost of Yōtei released last week. Here's a snippet featuring @audiogre.bsky.social! 🔗: linktr.ee/audiologs.po... youtube.com/shorts/k4L2W... #gameaudio #podcast #gamedev #openworld #japan #interview #ghostoftsushima #hokkaido
youtube.com
Ghost of Yōtei - Episode 014 - Snippet
YouTube video by Audio Logs
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Chris BØLT @bolttracks.bsky.social · 06/05/2026
Just meditating a bit on some rhythmic pings of the Brenso + RYK Night Rider + delay and with some perc from Halos, clocked by the FH-2. Night Rider is just such an incredibly satisfying filter for anything with rhythm and has been a pretty amazing tool for creating UI source material! #modularsynth
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Chris BØLT @bolttracks.bsky.social · 15/11/2024
I still am so incredibly humbled by this experience and can’t believe I actually got to do it. This is me recoding vultures in Zimbabwe back in August 2023 ❤️ #fieldrecording #sounddesign #birds #gameaudio
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Audio Logs @audiologs.ca · 04/05/2026
//FULL EPISODE: OUT NOW// 014 - Ghost of Yōtei with Rev. Dr. Brad D. Meyer (@audiogre.bsky.social), Josh Lord and Chris Walasek (@chrissoundsrad.com). Links: linktr.ee/audiologs.po... #gameaudio #podcast #gamedev #openworld #japan #interview #yotei #ghostoftsushima #hokkaido
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Chris BØLT @bolttracks.bsky.social · 30/04/2026
We all know REAPER is incredibly capable, but there is so much more that lurks beneath the surface. This talk will showcase a bunch of features hidden in plain sight, workflow accelerators, and extensions that'll make you go "woah".
bolttracks.com
I’m Giving a Talk at AirCon 2026!
AirCon, the ultimate free online conference for anyone working in audio for media is just around the corner! This year, I have the honor of gushing about my favorite DAW for 25 minutes and blow your mind with some of the wild things you can do in REAPER that are sure to give your workflow a serious boost. On Thursday, May 21 11:45 AM to 12:15 PM EDT, I will be giving the talk "My DAW Can Do What?!
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Chris BØLT @bolttracks.bsky.social · 22/04/2026
I'll be giving a talk on Tuesday about how implementation shapes the way we design audio in projects of any size. It'll feature some thought exercises that will help you set a clear vision for projects of any scale and we'll take a little detour into what how I pivoted into game audio later in life.
meetup.com
Game Audio Boston x Chris Bolte: How Implementation Shapes Our Sound Design, Tue, Apr 28, 2026, 7:00 PM | Meetup
**EVENT UPDATE:** Since Mike Raznick had to postpone his appearance, we are instead hosting a talk by our very own **Chris Bolte** on how the process of implementing audio
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Chris BØLT @bolttracks.bsky.social · 21/04/2026
Huge thanks to the lovely folks at #AirWiggles for nominating my humble Wwise Reel for the Audio Creation of the Year award 🥹🥹 #gameaudio #sounddesign
An event poster announcing my nomination for the Audio Creation of the Year Award at Airwiggles’ AirCon 2026 conference
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Chris BØLT @bolttracks.bsky.social · 16/04/2026
I love that if you make a feed for just the term “Game Audio” it’s like 80% people with OBS issues trying to stream.
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Chris BØLT @bolttracks.bsky.social · 16/04/2026
If you’re on windows, you can always try using VoiceMeeter to run all your system audio through
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Game Audio Boston @gameaudioboston.bsky.social · 16/04/2026
What better way to close out Airwiggles' incredible AirCon audio conference than by getting together with fellow audio enthusiasts! If you're in the Boston or New England area we'd be thrilled to see you on May 24th, 5-8 PM at Flat Top Johnny's in Cambridge, MA! www.airwiggles.com/c/worldwide-...
airwiggles.com
Boston Audio Meetup (US) | Airwiggles
A free meetup for anyone with an interest in audio: wrapping up Airwiggles Audio Conference 2026! It’s that time again that the ultimate online audio conference is upon us! And what better way to clo...
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Chris BØLT @bolttracks.bsky.social · 09/04/2026
Can’t wait to blow your minds with rapid-fire round of things you can do in REAPER that range from “I didn’t know I needed this” to complete workflow transformation at Airwiggles AirCon 2026, the #1 online conference for anyone crafting audio for media 👾 airwiggles.com
Banner for my talk called “my DAW can do what?! Rapid-fire REAPER Radness”
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Dan Richer @daaaaaaaan.bsky.social · 07/04/2026
We met some of the crew that brought us the amazing Clair Obscur: Expedition 33 to chat #gamedev and #gameaudio! This was a lot of fun, huge thanks to Raph, Maxance and Olivier for making it happen! Check it out!
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Chris BØLT @bolttracks.bsky.social · 30/01/2026
New year, new game audio implementation reel! This time, it’s a tongue-in-cheek Cyberpunk-esque shooter with lots of chunky explosions and sassy cyborgs. Highlighting Wwise workflows like early reflections and occlusion, dynamic mixing, and resource optimization 👾 #gameaudio youtu.be/gDUs5YmgXx4
youtu.be
Dynamic Reflections, Mixing & Optimization in Wwise | Sentinel's Revenge Audio Implementation Reel
YouTube video by BØLT
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Chris BØLT @bolttracks.bsky.social · 03/04/2026
Another big update for #GhostOfYotei drops April 10th, adding some really challenging and seriously fun 4-player content to Legends mode 👹
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Chris BØLT @bolttracks.bsky.social · 01/04/2026
Gotta say, Al slop has made April Fools a lot less fun because there’s barely any effort in a lot of these gags anymore
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Chris BØLT @bolttracks.bsky.social · 24/02/2026
Excited to finally be able to share some of the work I did as an audio implementer on Ghost of Yōtei! Despite spending 9+ months doing mostly Foley, I’m relieved to say I still LOVE Foley 😄👾 #gameaudio #sounddesign #audioimplementation youtu.be/lgH4mGXZnNg?...
youtu.be
Audio Implementation Reel: Ghost of Yōtei | Christopher Bolte
YouTube video by BØLT
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Chris BØLT @bolttracks.bsky.social · 25/02/2026
Added a couple new free tools to my comprehensive REAPER extensions guide for #gameaudio 👾 #sounddesign #reaperdaw bolttracks.com/reaper-tools/
bolttracks.com
REAPER Tools & Extensions for Game Audio
Sound Designer, Field Recordist, Mix Engineer
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Chris BØLT @bolttracks.bsky.social · 24/03/2026
we really need those RME drivers STAT
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Chris BØLT @bolttracks.bsky.social · 23/03/2026
The desire to move all my work to an offline Windows XP PC (which would still run the latest REAPER version btw) is real strong lately 😫
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Chris BØLT @bolttracks.bsky.social · 14/03/2026
They’re promptly deleting any comments made on their LinkedIn posts so yea, such integrity, much ethics.
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Chris BØLT @bolttracks.bsky.social · 14/03/2026
This whole saga was absolute cinema
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Chris BØLT @bolttracks.bsky.social · 14/03/2026
It’s more important than ever that we carry forth the support we received from those who helped us along the way and give the next generation a seat at the table so that we can all grow and thrive together. For those who come after ❤️ #gdc2026 #gameaudio
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Chris BØLT @bolttracks.bsky.social · 14/03/2026
I really hope we all can take some of the warmth we experienced these past couple of days into our own corners of the world and use it to enrich the lives of those who call on us for mentorship, community support, or to simply have someone to talk to.
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