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Etienne Jacob

@bleuje.com
1.2K followers 89 following 53 posts

creative coding, posting loops on other platforms bleuje.com

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Etienne Jacob @bleuje.com · 28/09/2026
Thanks! Actually Joseff worked on adding sounds ! (it's on instagram maybe I'll post here later)
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Etienne Jacob @bleuje.com · 28/09/2026
Hi! Check out my website or mastodon to see what I made in collab with Joseff/jn3008. It can also be done with balls in parallel but we thought a single path with replacement was nice (maybe not the best idea actually, as short looping paths could make the cool thing more obvious).
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Etienne Jacob @bleuje.com · 16/09/2026
Very nice! This inspires me to make two things: using predictions like that on another system, and make something with a Galton board (mostly excited about this).
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Etienne Jacob @bleuje.com · 02/09/2026
I agree. A torus world version could fix that I guess.
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Etienne Jacob @bleuje.com · 01/09/2026
then they would need to have their color change with time...
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Etienne Jacob @bleuje.com · 01/09/2026
I don't think the chaotic aspect comes from a floating point error. What happens is just very complicated. I think it is chaotic in the mathematical sense for the default parameters for example.
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Etienne Jacob @bleuje.com · 01/09/2026
I believe Jagarikin deserves credit for making something similar with 2 balls back in 2021. Many people have reused the idea since then. I wanted to try with more than 2 balls.
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Etienne Jacob @bleuje.com · 01/09/2026
A little “Brick Territories” experiment. → bleuje.com/js_sketches/...
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Reposted by Etienne Jacob
Matt Henderson @matthen.com · 22/08/2026
Gosper Zoom
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Etienne Jacob @bleuje.com · 28/07/2026
I'm sharing a web version of Variograph. It's about real-time visuals obtained by changing a sequence of mathematical functions used in fractal flames. Probably not worth trying on a phone, as it's quite compute intensive. bleuje.com/web-variogra...
bleuje.com
Variograph (web version)
Real-time visual exploration of combined mathematical functions (fractal-flame variations).
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Etienne Jacob @bleuje.com · 21/07/2026
Here is a web version of the interactive simulation project I worked on. Have fun! bleuje.com/web-interact...
bleuje.com
Interactive Physarum (web version)
A browser port of an interactive physarum simulation project.
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Etienne Jacob @bleuje.com · 25/04/2026
icosphere with twisted spikes on verticesicosphere with twisted spikes on its vertices, negative spike height to make holesblender render of some meshes based on icosahedron or icosphere, corresponding to 3 levels of subdivisons
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Etienne Jacob @bleuje.com · 10/12/2025
I made a website where you can compete on different optimization problems, and visualize solutions. I designed a few original problems and can add more later. Feedback welcome! → bleuje.com/optimization...
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Etienne Jacob @bleuje.com · 09/09/2025
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Etienne Jacob @bleuje.com · 05/09/2025
this looks great!
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Reposted by Etienne Jacob
Simone Conradi @sconradi.bsky.social · 31/08/2025
Polynomial roots in loop! Made with #python #numpy #sympy #matplotlib
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Etienne Jacob @bleuje.com · 31/08/2025
I can't send images in DMs. I got this with 150994944 dots/particles, 12 Newton method steps, and work on random Newton method seeds positions. It takes less than a second to render.
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Etienne Jacob @bleuje.com · 30/08/2025
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Etienne Jacob @bleuje.com · 30/08/2025
color work on Variograph project
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Etienne Jacob @bleuje.com · 30/08/2025
Thanks. I've got this project, "variograph", which similarly renders a lot of dots from input parameters. I just put a function to find roots of one of your posts' polynomials. I guess it's very broken so far but it runs in less than 1 second on GPU to make this. It stops at 8 newton method steps.
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Etienne Jacob @bleuje.com · 30/08/2025
How long does it take to render the image?
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Etienne Jacob @bleuje.com · 04/08/2025
I've got this video from 2022, experiment with inertia looking similar to some of your results: www.youtube.com/watch?v=uIYE...
youtube.com
Physarum simulation no.6
YouTube video by Etienne Jacob
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Etienne Jacob @bleuje.com · 03/08/2025
A webpage for an interactive shader animation: bleuje.com/js_sketches/...
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Etienne Jacob @bleuje.com · 31/07/2025
Not a fluid simulation, using the physarum algorithm ("36 Points" version by mxsage, described in my article) with nice parameters
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Etienne Jacob @bleuje.com · 31/07/2025
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Reposted by Etienne Jacob
Alison Martin @alisonmartin57.bsky.social · 30/07/2025
Patchwork of non-stretch fabric pieces. Embroidered organza on bamboo frame
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Etienne Jacob @bleuje.com · 29/07/2025
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Etienne Jacob @bleuje.com · 29/07/2025
new gallery/webpage for this project: bleuje.com/variograph-g...
bleuje.com
Variograph gallery
Gallery of outputs from Variograph.
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Etienne Jacob @bleuje.com · 29/07/2025
Very cool, I might try things with it
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Etienne Jacob @bleuje.com · 27/07/2025
Recent exploration with my program 'variograph'
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Etienne Jacob @bleuje.com · 27/07/2025
I'm not sure doing complex things with different simulation parameters par agent is a good idea, from my experience. It'a also not used in 36 Points. But would be interested if it's successful on your side. On my side I would like to get closer to 36 Points with different deposit.
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Etienne Jacob @bleuje.com · 27/07/2025
happy to see you experimenting with spatial variations of parameters. Do you plan to use a more complex simulation algorithm with more parameters?
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Etienne Jacob @bleuje.com · 26/07/2025
nice, I don't have good knowledge of what people usually do to implement physarum. I feel like most people don't use compute shaders and don't do atomic add. I went into the atomic add just from trying to implement the Jeff Jones paper myself.
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Etienne Jacob @bleuje.com · 26/07/2025
nice, how are you doing the deposit? drawn dots, or atomic counters like me? Also that's a large resolution you've got!
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Etienne Jacob @bleuje.com · 25/07/2025
please try stuff and report results :)
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Etienne Jacob @bleuje.com · 14/07/2025
my pleasure!
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Etienne Jacob @bleuje.com · 14/07/2025
that's so nice to hear! thanks by then it'll probably have more stuff but I should still try keep it concise. Thinking about pressing buttons to show more parts/details or videos, so that the article doesn't appear to be longer
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Etienne Jacob @bleuje.com · 13/07/2025
thank you!
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Etienne Jacob @bleuje.com · 13/07/2025
I wrote this article explaining algorithms for physarum-style simulations bleuje.com/physarum-exp...
bleuje.com
Algorithms for making interesting organic simulations
Article explaining simulation algorithms that produce complex organic behaviours, starting with the classic physarum algorithm from Jeff Jones.
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Etienne Jacob @bleuje.com · 05/05/2025
very impressive
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Etienne Jacob @bleuje.com · 18/04/2025
(changes: new points, higher resolution, more particles, french version)
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Etienne Jacob @bleuje.com · 20/03/2025
Some screenshots from my interactive physarum project, just starting to experiment with parameters randomization for exploration. (project details/code: github.com/Bleuje/inter...)
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Etienne Jacob @bleuje.com · 05/01/2025
minesweeper game in which you can use some Tetris pieces: bleuje.com/js_sketches/...
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Etienne Jacob @bleuje.com · 30/12/2024
Made this minesweeper game variant where you move and can put walls. The idea is that placing walls gives information by counters change, but also limits your movement. bleuje.com/js_sketches/...
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Etienne Jacob @bleuje.com · 30/12/2024
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Etienne Jacob @bleuje.com · 22/12/2024
Here's a project about making larger images from a base image by stitching. I just made this openFrameworks version today, my first implementation was in 2012-2013 github.com/Bleuje/dijks...
github.com
GitHub - Bleuje/dijkstra-image-seamer: A C++ openFrameworks project that uses Dijkstra’s algorithm to find minimal-difference seams when stitching two overlapping images.
A C++ openFrameworks project that uses Dijkstra’s algorithm to find minimal-difference seams when stitching two overlapping images. - Bleuje/dijkstra-image-seamer
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Etienne Jacob @bleuje.com · 19/12/2024
actually a fact that doesn't rely on digits notation right? that makes it better :)
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Etienne Jacob @bleuje.com · 09/12/2024
very cool
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Etienne Jacob @bleuje.com · 01/12/2024
yes I noticed the bad compression. By the way, mastodon has perfect quality when uploading mp4
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Etienne Jacob @bleuje.com · 01/12/2024
the morphing seems quite painful to implement, I like it
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