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Bitrunner

@bitrunnerdev.bsky.social
361 followers 105 following 263 posts

Solo indie developer with AAA programming background. I worked on both Dying Light games, Warframe and Soulframe. Creator of Dusklander. #GameDev #IndieDev #SoloDev #PixelArt

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Bitrunner @bitrunnerdev.bsky.social · 24/09/2026
Did I ever tell you what the definition of insanity is? Parry animation set is finally done. Another 88 hand pixelated frames are behind me ^^ #pixelart #animation #dusklander #survivalgame #goth #parry #parryit
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Bitrunner @bitrunnerdev.bsky.social · 21/09/2026
Parry animation timelapse that I did for "Games without AI" event to showcase my creation process. #pixelart #animation #timelapse #dusklander #indiegame #indiedev #noai www.youtube.com/watch?v=0eXa...
youtube.com
Dusklander Animation Timelapse
YouTube video by Bitrunner
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Bitrunner @bitrunnerdev.bsky.social · 08/09/2026
Sneak peek of the block, parry and counter attack system. Sustaining the shield costs you light, but well timed parries are completely free. Only skill is required. #indiedev #survivalgame #goth #indiegame #parryit
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Bitrunner @bitrunnerdev.bsky.social · 31/08/2026
Thank you so much :) As the solo artist and developer behind this game this really means a lot to me!
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Bitrunner @bitrunnerdev.bsky.social · 30/08/2026
This is how I fixed trees blocking the view of my protagonist and hiding items that got dropped behind them. #survivalgame #indiegame #indiedev
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Bitrunner @bitrunnerdev.bsky.social · 28/08/2026
A bit scary moment in my dev career. First face reveal here and also 20 minutes of uncut, unedited commentary gameplay. Let me know how it went :D #indiedev #survivalgame #indiegame #devlog #facereveal www.youtube.com/watch?v=w3ZI...
youtube.com
Dusklander - First Developer Commentary
YouTube video by Bitrunner
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Bitrunner @bitrunnerdev.bsky.social · 25/08/2026
I know some of you must be tired of my run animations on grey background so... This time the final result of running in all 8 directions in-game ^^ IT'S FINALLY DONE! #pixelart #goth #running #survivalgame #indiegame #indiedev
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Bitrunner @bitrunnerdev.bsky.social · 24/08/2026
Come on, she's not naked and it's just a 60px tall character :D Honestly if it triggered auto-censorhip I'd be equally flattered and impressed xD
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Bitrunner @bitrunnerdev.bsky.social · 24/08/2026
Two more angles done. Back diagonal perspective this time. Just one more animation and I'm finally done with run cycles! #pixelart #running #animation #goth #indiedev #indiegame
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Bitrunner @bitrunnerdev.bsky.social · 21/08/2026
The other day someone asked me "How are you going to support other outfits for your protagonist?" Well... When I animate her I always draw the base body first and then apply cloth as another layer. Adding new armors should be easier this way. #pixelart #indiegame #goth #indiegame
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Bitrunner @bitrunnerdev.bsky.social · 18/08/2026
It's a real 3d model. It's just made of voxels that have the same scale as my pixel size and it uses the same paletter for consistency. I figured that some "thick" object look better as meshes. Sprites work fine for smaller objects that can trick the perspective ;)
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Bitrunner @bitrunnerdev.bsky.social · 18/08/2026
So... how does it work actually? It moves on a different plane/depth from what I see. Can it actually reach you and harm you?
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Bitrunner @bitrunnerdev.bsky.social · 18/08/2026
Recently I worked on water filtering in Dusklander so I'd like to showcase the entire process from scratch to getting clean water. #survivalgame #indiegame #indiedev #dusklander #goth #water #primitivetechnology
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Bitrunner @bitrunnerdev.bsky.social · 10/08/2026
Working on run animations for 8 directions is a rather time consuming process... So to keep myself motivated I'm going to post all angles here regularly. Enjoy the right cycle first! :) #pixelartㅤㅤㅤ #animation #gamedev #indiedev #goth #run #runcycle
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Bitrunner @bitrunnerdev.bsky.social · 07/08/2026
Implementing this creature and its behaviours took me a while but I'm quite happy with this little skittish hybrid :) Enjoy the video that shows various attemps to hunt the elusive Duskling! #survivalgame #indiegame #indiedev #goth #hunt #dusklander
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Bitrunner @bitrunnerdev.bsky.social · 04/08/2026
A little sneak peek of a little neutral creature I've been working on recently. Dusklings are fairly easily spooked so hunting them is going to require some finesse or accuracy and a well timed throw. I know they're cute but hunting means survival here. #survivalgame #indiegame #indiedev #creature
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Bitrunner @bitrunnerdev.bsky.social · 04/07/2026
Thank you:D I'm trying my best:)
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Bitrunner @bitrunnerdev.bsky.social · 03/07/2026
Did I ever tell you what the definition of insanity is? It's drawing 8 directional pixelart animations for the game you develop solo. 144 hand drawn frames and at least 10 points of sanity lost but it's done finally. Behold all throw angles! #pixelart #indiedev #indiegame #goth #animation
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Bitrunner @bitrunnerdev.bsky.social · 15/06/2026
Just Hope practicing her axe throwing skills in Dusklander. #indiedev #gamedev #indiegame #survivalgame #indiedev #goth #survival
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Bitrunner @bitrunnerdev.bsky.social · 12/06/2026
Yea... It's a consistency concern for me. I don't do blur frames in this game at all but they could quite likely improve the overall quality. I might end up doing a pass after all those dynamic anims and adding some blurs. For now I want to get the basic motion right :)
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Bitrunner @bitrunnerdev.bsky.social · 12/06/2026
You're absolutely right. It's always funny that I start to see these kind of things after I post it online and someone mentions it but never when drawing xD
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Bitrunner @bitrunnerdev.bsky.social · 12/06/2026
Yes, you'll be able to throw most weapons in Dusklander. It's nice to be back to making content for the game instead of promo content for the reveal at last^^ #indiedev #gamedev #pixelart #goth #indiegame #survivalgame #axe #throw #animation
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Bitrunner @bitrunnerdev.bsky.social · 08/06/2026
This is a great news! One question if I may: Do you plan to release any physical Collector's Edition? Because I would definitely pay a lot for one. And I guess there are much more players like me too :)
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Bitrunner @bitrunnerdev.bsky.social · 06/06/2026
I haven't shared any new content for a while because I was busy with game's reveal. But I actually have something cool to showcase - basics of my melee combat system :) Each consecutive strike of the combo deals more damage. #indiedev #gamedev #survivalgame #goth #combat #indiegame
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Bitrunner @bitrunnerdev.bsky.social · 05/06/2026
Interesting. I think I know what you mean! But she's actually Australian :D
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Bitrunner @bitrunnerdev.bsky.social · 04/06/2026
What makes you think so?
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Bitrunner @bitrunnerdev.bsky.social · 04/06/2026
Can you guess her nationality based on a couple of voice lines? What gave her away? #indiedev #indiegame #survivalgame #dusklander #goth #voiceactress
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Bitrunner @bitrunnerdev.bsky.social · 25/05/2026
A year from now it will definitely be available already. I'm aiming for June 2027 Next Fest. But the first chance to play it should happen somewhere in Autumn this year when I'm going to launch open playtests :)
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Bitrunner @bitrunnerdev.bsky.social · 25/05/2026
Thank you! Still a long road to the actual release but I'll get there eventually :D
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Bitrunner @bitrunnerdev.bsky.social · 24/05/2026
The announcement of Dusklander went great :) I'm so happy with all the positive responses and all the words of encouragement. In case you missed it, here's my short trailer and if you like it, wishlist on Steam! store.steampowered.com/app/4386890/... #indiedev #indiegame #survivalgame #reveal
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Bitrunner @bitrunnerdev.bsky.social · 21/05/2026
I announced Dusklander yesterday and as usually I'm not sure how to feel about the results. I am getting wishlists and it's more than for my first game but also probably not enough for it to be a hit. On the other hand it's still super early so I shouldn't overthink it... #indiedev #gamedev #reveal
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Bitrunner @bitrunnerdev.bsky.social · 20/05/2026
Please help this post reach as many eyes as possible! Dusklander has finally been announced and it could use all the visibility it can get. If you're into survival games don't hesitate to wishlist it on Steam :) store.steampowered.com/app/4386890/... #indiedev #gamedev #survivalgame #announcement
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Bitrunner @bitrunnerdev.bsky.social · 14/05/2026
Thank you!
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Bitrunner @bitrunnerdev.bsky.social · 14/05/2026
Thank you! I'll take all the luck I can get ^^
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Bitrunner @bitrunnerdev.bsky.social · 14/05/2026
The announcement of my survival game is going to happen on May 20th. Only 6 days left... I must admit I'm a little nervous about it. Anyway, here's a sneak peek of my key art. Stay tuned for the announcement trailer :D #indiedev #solodev #gamedev #survivalgame #indiegame
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Bitrunner @bitrunnerdev.bsky.social · 07/05/2026
It's looking real good already ^^
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Bitrunner @bitrunnerdev.bsky.social · 06/05/2026
It's the last animation I needed for the announcement trailer. I'll probably go quiet for a week or two doing final preparations and putting together a trailer. Then I'll drop the Steam page with big announcement news. Stay tuned! ^^ #indiedev #gamedev #pixelart #run #survivalgame #indiegame
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Bitrunner @bitrunnerdev.bsky.social · 01/05/2026
Excellent suggestion!
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Bitrunner @bitrunnerdev.bsky.social · 01/05/2026
It's an interesting problem. I considered "animating" the light position and maybe I'll eventually end up doing it. The tricky part is that her body isn't actually affected by the light. I worry that moving the light source can reveal it more. But the gain can be worth it. Thanks!
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Bitrunner @bitrunnerdev.bsky.social · 01/05/2026
Testing some new content. A new mechanic - mining and also a new armor crafted from chitin shells. Better protection than her default dress for sure. #indiedev #gamedev #mining #animation #indiegame #pixelart #survivalgame
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Bitrunner @bitrunnerdev.bsky.social · 27/04/2026
Thank you so much! The reference is meant to be rather subtle. I'm actually trying to check if it's not too obvious so it's a good think that it doesn't ring a bell :)
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Bitrunner @bitrunnerdev.bsky.social · 27/04/2026
Is it too obvious? Just obvious or maybe at least a little bit subtle? ^^
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Bitrunner @bitrunnerdev.bsky.social · 27/04/2026
A little change of scenery this time. I'm working on the opening scene for the game. A little voice over sneak peak too! What do you think? Does it remind you of anything? #indiedev #gamedev #indiegame #survivalgame #awakening
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Bitrunner @bitrunnerdev.bsky.social · 23/04/2026
It's entirely possible that I'll end up with something immersive for the parry timing. Like a bright flash in the enemy eye or a sound cue. Mood and immersion are my top priority although avoiding accidental & frustrating deaths in combat is a close second.
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Bitrunner @bitrunnerdev.bsky.social · 23/04/2026
Made me chuckle xD
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Bitrunner @bitrunnerdev.bsky.social · 23/04/2026
You're right of course. I need to test it visually. Still, it's quite important that the player knows when they're going to get hit. Enemy sprites will usually only be left/right so indicating their direction in combat feels like a good idea. (It will be customizable in options too :D )
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Bitrunner @bitrunnerdev.bsky.social · 23/04/2026
This is a good point for sure! My plan is that they have a circle with a direction arrow/indicator at the ground below each enemy. It's going to change color to indicate the attack and the the moment you need to parry.
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Bitrunner @bitrunnerdev.bsky.social · 23/04/2026
I strongly recommend Soundly. It's very intuitive and the quality is great even for free assets. Probably my favorite part is that you can select parts of sound effects and drag them directly to other DAW or Unity.
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Bitrunner @bitrunnerdev.bsky.social · 23/04/2026
Thank you! I usually combine and adjust SFX to avoid using "stock" assets. In this project I rely mostly on free assets from Soundly. The deflect SFX is a mix of on impact effect from soundly and "bubble" effect form Boom Library "Procesed Impacts" (this one is also free)
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Bitrunner @bitrunnerdev.bsky.social · 22/04/2026
Thank you so much! Do you think that the impact has enough feedback?
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