Sign in

Bitrunner

@bitrunnerdev.bsky.social
361 followers 105 following 263 posts

Solo indie developer with AAA programming background. I worked on both Dying Light games, Warframe and Soulframe. Creator of Dusklander. #GameDev #IndieDev #SoloDev #PixelArt

PostsRepliesMedia
Bitrunner @bitrunnerdev.bsky.social · 24/09/2026
Did I ever tell you what the definition of insanity is? Parry animation set is finally done. Another 88 hand pixelated frames are behind me ^^ #pixelart #animation #dusklander #survivalgame #goth #parry #parryit
0100
Bitrunner @bitrunnerdev.bsky.social · 21/09/2026
Parry animation timelapse that I did for "Games without AI" event to showcase my creation process. #pixelart #animation #timelapse #dusklander #indiegame #indiedev #noai www.youtube.com/watch?v=0eXa...
youtube.com
Dusklander Animation Timelapse
YouTube video by Bitrunner
0114
Bitrunner @bitrunnerdev.bsky.social · 08/09/2026
Sneak peek of the block, parry and counter attack system. Sustaining the shield costs you light, but well timed parries are completely free. Only skill is required. #indiedev #survivalgame #goth #indiegame #parryit
0243
Bitrunner @bitrunnerdev.bsky.social · 30/08/2026
This is how I fixed trees blocking the view of my protagonist and hiding items that got dropped behind them. #survivalgame #indiegame #indiedev
2276
Bitrunner @bitrunnerdev.bsky.social · 28/08/2026
A bit scary moment in my dev career. First face reveal here and also 20 minutes of uncut, unedited commentary gameplay. Let me know how it went :D #indiedev #survivalgame #indiegame #devlog #facereveal www.youtube.com/watch?v=w3ZI...
youtube.com
Dusklander - First Developer Commentary
YouTube video by Bitrunner
062
Bitrunner @bitrunnerdev.bsky.social · 25/08/2026
I know some of you must be tired of my run animations on grey background so... This time the final result of running in all 8 directions in-game ^^ IT'S FINALLY DONE! #pixelart #goth #running #survivalgame #indiegame #indiedev
0234
Bitrunner @bitrunnerdev.bsky.social · 24/08/2026
Two more angles done. Back diagonal perspective this time. Just one more animation and I'm finally done with run cycles! #pixelart #running #animation #goth #indiedev #indiegame
1154
Bitrunner @bitrunnerdev.bsky.social · 21/08/2026
The other day someone asked me "How are you going to support other outfits for your protagonist?" Well... When I animate her I always draw the base body first and then apply cloth as another layer. Adding new armors should be easier this way. #pixelart #indiegame #goth #indiegame
092
Bitrunner @bitrunnerdev.bsky.social · 18/08/2026
Recently I worked on water filtering in Dusklander so I'd like to showcase the entire process from scratch to getting clean water. #survivalgame #indiegame #indiedev #dusklander #goth #water #primitivetechnology
1132
Bitrunner @bitrunnerdev.bsky.social · 10/08/2026
Working on run animations for 8 directions is a rather time consuming process... So to keep myself motivated I'm going to post all angles here regularly. Enjoy the right cycle first! :) #pixelartㅤㅤㅤ #animation #gamedev #indiedev #goth #run #runcycle
0203
Bitrunner @bitrunnerdev.bsky.social · 07/08/2026
Implementing this creature and its behaviours took me a while but I'm quite happy with this little skittish hybrid :) Enjoy the video that shows various attemps to hunt the elusive Duskling! #survivalgame #indiegame #indiedev #goth #hunt #dusklander
092
Bitrunner @bitrunnerdev.bsky.social · 04/08/2026
A little sneak peek of a little neutral creature I've been working on recently. Dusklings are fairly easily spooked so hunting them is going to require some finesse or accuracy and a well timed throw. I know they're cute but hunting means survival here. #survivalgame #indiegame #indiedev #creature
0102
Bitrunner @bitrunnerdev.bsky.social · 03/07/2026
Did I ever tell you what the definition of insanity is? It's drawing 8 directional pixelart animations for the game you develop solo. 144 hand drawn frames and at least 10 points of sanity lost but it's done finally. Behold all throw angles! #pixelart #indiedev #indiegame #goth #animation
3342
Bitrunner @bitrunnerdev.bsky.social · 15/06/2026
Just Hope practicing her axe throwing skills in Dusklander. #indiedev #gamedev #indiegame #survivalgame #indiedev #goth #survival
0262
Bitrunner @bitrunnerdev.bsky.social · 12/06/2026
Yes, you'll be able to throw most weapons in Dusklander. It's nice to be back to making content for the game instead of promo content for the reveal at last^^ #indiedev #gamedev #pixelart #goth #indiegame #survivalgame #axe #throw #animation
1231
Bitrunner @bitrunnerdev.bsky.social · 06/06/2026
I haven't shared any new content for a while because I was busy with game's reveal. But I actually have something cool to showcase - basics of my melee combat system :) Each consecutive strike of the combo deals more damage. #indiedev #gamedev #survivalgame #goth #combat #indiegame
0193
Bitrunner @bitrunnerdev.bsky.social · 04/06/2026
Can you guess her nationality based on a couple of voice lines? What gave her away? #indiedev #indiegame #survivalgame #dusklander #goth #voiceactress
1131
Bitrunner @bitrunnerdev.bsky.social · 24/05/2026
The announcement of Dusklander went great :) I'm so happy with all the positive responses and all the words of encouragement. In case you missed it, here's my short trailer and if you like it, wishlist on Steam! store.steampowered.com/app/4386890/... #indiedev #indiegame #survivalgame #reveal
3172
Bitrunner @bitrunnerdev.bsky.social · 21/05/2026
I announced Dusklander yesterday and as usually I'm not sure how to feel about the results. I am getting wishlists and it's more than for my first game but also probably not enough for it to be a hit. On the other hand it's still super early so I shouldn't overthink it... #indiedev #gamedev #reveal
0163
Bitrunner @bitrunnerdev.bsky.social · 20/05/2026
Please help this post reach as many eyes as possible! Dusklander has finally been announced and it could use all the visibility it can get. If you're into survival games don't hesitate to wishlist it on Steam :) store.steampowered.com/app/4386890/... #indiedev #gamedev #survivalgame #announcement
0278
Bitrunner @bitrunnerdev.bsky.social · 14/05/2026
The announcement of my survival game is going to happen on May 20th. Only 6 days left... I must admit I'm a little nervous about it. Anyway, here's a sneak peek of my key art. Stay tuned for the announcement trailer :D #indiedev #solodev #gamedev #survivalgame #indiegame
2172
Bitrunner @bitrunnerdev.bsky.social · 06/05/2026
It's the last animation I needed for the announcement trailer. I'll probably go quiet for a week or two doing final preparations and putting together a trailer. Then I'll drop the Steam page with big announcement news. Stay tuned! ^^ #indiedev #gamedev #pixelart #run #survivalgame #indiegame
2291
Bitrunner @bitrunnerdev.bsky.social · 01/05/2026
Testing some new content. A new mechanic - mining and also a new armor crafted from chitin shells. Better protection than her default dress for sure. #indiedev #gamedev #mining #animation #indiegame #pixelart #survivalgame
1272
Bitrunner @bitrunnerdev.bsky.social · 27/04/2026
A little change of scenery this time. I'm working on the opening scene for the game. A little voice over sneak peak too! What do you think? Does it remind you of anything? #indiedev #gamedev #indiegame #survivalgame #awakening
2443
Bitrunner @bitrunnerdev.bsky.social · 22/04/2026
Foundations of my combat system: Parry & Counter. Timing can be a little tricky for charging enemies but once mastered it's really satisfying. Don't feel sorry for the moth. It picked the fight. #indiedev #gamedev #indiegame #survivalgame #parry #counter #moth #combat
2335
Bitrunner @bitrunnerdev.bsky.social · 18/04/2026
A little sneak peek of another strange creature inhabiting this dark place. Is it moth? Is it ram? Who knows... #indiedev #gamedev #pixelart #survivalgame #indiegame #goth #blonde #moth
1222
Bitrunner @bitrunnerdev.bsky.social · 17/04/2026
First attempt at combat mechanics. Parry using a magical Light shield followed by a counterstrike when the enemy is stunned. Still a long way to go to have it working in-game but the animation is always a crucial fist step :) #indiedev #pixelart #indiegame #goth #parry #animation #survivalgame
3804
Bitrunner @bitrunnerdev.bsky.social · 14/04/2026
Just a quick follow up to my previous post. This is the final implementation of bloom and highlights that I came up with. I'm leaving the values as they are for now ;) I'm really happy with the way her hand light looks now. #indiedev #gamedev #lighting #indiegame #goth #blonde #bloom
3244
Bitrunner @bitrunnerdev.bsky.social · 13/04/2026
I need your opinion on this one. I modified how the light sources glow (Hope's hand light, fire and sparks). They now feature a Bloom effect that's supposed to make the light more visually striking. Do you think it looks better this way? #indiedev #gamedev #survivalgame #bloom #indiegame #goth
2223
Bitrunner @bitrunnerdev.bsky.social · 10/04/2026
I've spent way too long iterating it but I'm finally happy with the result. The final version of spear hunting and harvesting loot from a spider enemy^^ Not all spiders are gonna be impaled by a single throw. The proper combat is coming soon ;) #indiedev #indiegame #survivalgame #goth #hunt #gamedev
1376
Bitrunner @bitrunnerdev.bsky.social · 07/04/2026
I wasn't exactly happy with the first version of this spear throw so I tried to make it better. I changed a couple of things to increase the impact and make it feel more powerful. The spear trajectory was the most tricky to get right #indiedev #gamedev #indiegame #survivalgame #goth #spider #hunt
3194
Bitrunner @bitrunnerdev.bsky.social · 03/04/2026
Ok, this one was tougher than I expected. This week I worked on implementing the spear throw in-game. It turns out that doing it in 2.5d so that it looks decent is not that easy :D Also, you can have a peak of my first corporial enemy - the spider. #indiedev #gamedev #indiegame #survival #goth #hunt
2459
Bitrunner @bitrunnerdev.bsky.social · 26/03/2026
Back to tradition when I'd post raw character animations without gameplay context. I'm working on the hunting mechanic and this spear throw is the first animation I'm going to need :) #pixelart #goth #blonde #indiedev #gamedev #spear #throw
2234
Bitrunner @bitrunnerdev.bsky.social · 24/03/2026
100 days ago I created this project and started cooking. I had no idea if anyone was going to like it back then... Now to celebrate 100 days of development I'd like to share a video that shows everything I've implemented so far :) #indiedev #gamedev #survivalgame #survival #goth #blonde #indiegame
4549
Bitrunner @bitrunnerdev.bsky.social · 21/03/2026
Important update this time: Cooking! You can cook while sitting safety at the campfire and chill out a little. What's more relaxing than cooking some marshmallows over the fire? ^^ Or... you can leave it at the stick and come back once it's done. #indievev #gamedev #cooking #survivalgame
2315
Bitrunner @bitrunnerdev.bsky.social · 16/03/2026
I know it's an early stage of development but I want to get the mood right from the start. Voice Over is a really important part of it so here's the first ever Voice Over test of my protagonist. What do you think? #indiedev #gamedev #voiceover #goth #protagonist #survivalgame
1720017
Bitrunner @bitrunnerdev.bsky.social · 13/03/2026
This week I focused on animation and visuals task. I added transitions to sitting by the campfire. It's gonna be a safe place for you to cook and craft items. The ambience doesn't change yet but it's going to reflect that safety soon. #indiedev #gamedev #survival #goth #blonde #survivalgame
3295
Bitrunner @bitrunnerdev.bsky.social · 02/03/2026
A quick update this time, because the last one wasn't actually complete without this feature.You can now replenish your Light at campfires by absorbing their power. It banishes the Shadows for a while... Until the Light starts to fade again. #indiedev #gamedev #solodev #survival #light #shadow #goth
1595
Bitrunner @bitrunnerdev.bsky.social · 27/02/2026
You start to notice them after leaving the safety of your campfire. Shadows drifting aimlessly in darkness. They circle around you like vultures then your light begins to fade. They dissolve in your ring of light but what happens when it goes out? #indiedev #gamedev #survival #goth #light #shadow
34711
Bitrunner @bitrunnerdev.bsky.social · 20/02/2026
This week's update: Fire Starting. I started with a timing-minigame but I like this approach more. Each consecutive strike has a higher chance to start the fire. The fourth one always succeeds. If you're lucky you can even start the fire with 1 hit and 1% firestriker^^ #indiedev #gamedev #survival
3626
Bitrunner @bitrunnerdev.bsky.social · 13/02/2026
This week's update - Crafting System. Nothing too fancy. I aimed for an intuitive and simple experience. It's based mostly on the way Valheim handles it with a touch of Don't Starve. #indiedev #gamedev #crafting #survival #goth #blonde #solodev
515924
Bitrunner @bitrunnerdev.bsky.social · 06/02/2026
Prototype of wood chopping mechanic. The tree needs some impact animation for sure and visual progress that it's getting cut but I wanted to get the whole loop working first ;) #gamedev #indiedev #woodcutting #goth #survival
614810
Bitrunner @bitrunnerdev.bsky.social · 31/01/2026
I guess this passes for the first real gameplay video from my game :D Collecting sticks and stones is a core mechanic in every survival game after all. I experimented a little with ambience and SFX here to build the atmosphere. Still very early WIP. #survival #indiedev #solodev #gamedev #goth
314016
Bitrunner @bitrunnerdev.bsky.social · 28/01/2026
Making a mock up of my HUD. Going for something simple but stylized. I wanted to put all survival-related stuff in one place and have the readable hotbar at the bottom. I'm quite happy with using the lantern as indicator for thirst, light and hunger. Fits the theme :) #indiedev #hud #ui #survival
1141
Bitrunner @bitrunnerdev.bsky.social · 16/01/2026
This is gonna be the last post about light and shadows for a while. Time to do some actual gameplay :D That being said, I'm really happy by how this hybrid soft shadows turned out :) #pixelart #shadows #lighting #indiedev #gamedev #solodev #goth #survival
5747
Bitrunner @bitrunnerdev.bsky.social · 14/01/2026
Proof of concept for my 2d hard infinite shadows. Eventually I'm going to turn them into soft shadows and also have the vegetation cast and receive shadows... but it's gonna be a different technique. For smaller objects I don't want the shadow to be infinite ;) #gamedev #solodev #indiedev #shadows
1534
Bitrunner @bitrunnerdev.bsky.social · 13/01/2026
Testing the shading of my voxel-based objects and how well they blend with the pixel alrt sprites. I guess it starts to look quite decent. Next step - the actual shadows on the terrain :) #pixelart #voxels #light #shadows #goth #blonde #gamedev #solodev #indiedev #unity
621417
Bitrunner @bitrunnerdev.bsky.social · 07/01/2026
WIP version of my lighting model. Still no shadows but I'm getting there. Forcing sprites to look like they have some depth sure was a challenge but also a lot of fun :D #indiedev #goth #blonde #lighting #solodev #2.5d
3512
Bitrunner @bitrunnerdev.bsky.social · 18/12/2025
My last post helped me break the magical 100 followers barrier. This is huge for me as a solo developer to think that there are over 100 people interested in what I'm cooking. Thank you all for being here! :) It's truly encouraging to see that others find my project promising ^^ #solodev #indiedev
0150
Bitrunner @bitrunnerdev.bsky.social · 16/12/2025
As promised the first look at my protagonist in Unity. Screen cropped to 512 px to focus on Hope. There's still no sprite lighting so they're dommed to look flat but every project needs to start somewhere, right? #pixelart #2.5d #animation #unity #indiedev #solodev #blonde #goth #survival
1337330