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Bithell Games

@bithellgames.bsky.social
2.5K followers 24 following 443 posts

🎮 We make indie games! 🦇 Wishlist VAMPIRIUM: 1997 on Steam 🛒 store.steampowered.com/app/4035190/Vampirium_1997 🔗 linktr.ee/bithellgames

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nic tringali @nictringali.bsky.social · 10/09/2026
Paul has done an outstanding job with Amberspire soundtrack, go give him money for it!
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Alexander Sliwinski @sliwinski.bsky.social · 17/09/2026
In all sincerity, the playtest feedback this weekend was incredible on Vampirium: 1997. 🩸 Mike has already implemented a ton of upgrades. Could not be happier on how it's all coming together and what the future looks like. Thank you again to all the playtesters!
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Mike Bithell @mikebithell.bsky.social · 26/08/2026
Had a good chat about Vampirium: 1997 with @gameinformer.com gameinformer.com/preview/2026...
gameinformer.com
Vampirium: 1997 (Early Access) Preview: Bithell The Vampire
Vampirium: 1997 (Early Access) (PC) Preview: We spoke to developer Mike Bithell about Vampirium: 1997, Bithell Games' upcoming vampire-assassin "im-slim
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Mike Bithell @mikebithell.bsky.social · 14/09/2026
The Vampirium: 1997 alpha playtest is now closed! Thanks so much to everyone who played and left us feedback, it’s a massive help, and a massive encouragement. Also thanks to @sliwinski.bsky.social and @caitlinst.bsky.social for a lot of behind the scenes work to make events like this happen
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Alexander Sliwinski @sliwinski.bsky.social · 13/09/2026
As I spend my day collating Vampirium 1997 feedback (again, this is all great!), the submissions that are giving me life are a bug that makes inanimate objects aware of your presence. The sentient knife was funny. The sentient fire extinguisher was a solid chuckle...but, but this was perfection...
Bug in Vampirium 1997 causing inanimate objects to be aware of your presence. In this example: "War and Peace by Leo Tolstoy is aware of my presence."
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Mike Bithell @mikebithell.bsky.social · 11/09/2026
I’m like 75% sure I just let in a batch of people to the playtest… lol… lemme know if you’re successfully playing Vampirium: 1997 I guess.
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Mike Bithell @mikebithell.bsky.social · 10/09/2026
Folks queued up for the playtest, we’re running the tutorial and Zsombor’s manor, level 5 cap I can tell you (because I did it this morning) that that’s a 2hr speed through for me to 100% it. First time players, obviously a fair bit longer Allow some time this weekend, is basically what I’m saying
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Mike Bithell @mikebithell.bsky.social · 09/09/2026
Excited to see everyone queued up for our first public playtest this weekend. Can’t wait to hear your feedback. Doors are now closed. Oh? You didn’t know we were doing a playtest this weekend and didn’t sign up? Hop on our mailing list to be notified of the next one mailchi.mp/bithellgames...
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Bithell Games Mailing List
Sign up to receive future details on the next game from Bithell, Short Story Prologue and Alpha Testing
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Paul Kilduff-Taylor @mode7games.bsky.social · 10/09/2026
My soundtrack for Amberspire by @nictringali.bsky.social (Lunar Division / @bithellgames.bsky.social ) is out now on Bandcamp, and will be everywhere else in a couple of weeks. Sorry for slow! nervoustestpilot.bandcamp.com/album/ambers...
nervoustestpilot.bandcamp.com
Amberspire (Original Game Soundtrack), by nervous_testpilot
11 track album
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Jonny @darthmalks.bsky.social · 07/09/2026
I had the absolute pleasure of getting to talk to one of my indie game heroes this week! @mikebithell.bsky.social joins me on the pod to talk about Vampirium: 1997 🧛‍♂️ @bithellgames.bsky.social’s newest immersive sim audio: indiegamegarden.transistor.fm/30 youtube: youtu.be/AF_hxip65-g?...
indiegamegarden.transistor.fm
indie game garden | 30 - Mike Bithell of Bithell Games, maker of the upcoming Vampirium: 1997
Mike Bithell is an independent gamemaking titan who I am absolutely honored to get to talk to today. In 2010, he created the prototype for his breakout game, Thomas Was Alone, which saw a commercia...
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Filipe Urriça @filipeurrica.bsky.social · 04/09/2026
I spoke with @mikebithell.bsky.social about Vampirium: 1997, immersive sims, abstraction — and the coat hook that became a game mechanic. New Systems of Play piece. #indiegames #gamedev #gamedesign @bithellgames.bsky.social
videojogos.substack.com
Vampirium: 1997 and the Design Philosophy Behind Mike Bithell's Verb-Based Immersive Sim
How a production constraint turned into a language: inside Bithell Games' abstracted take on Deus Ex and Hitman.
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Bithell Games @bithellgames.bsky.social · 26/08/2026
For a mortal, your odds in a 3v1 fight might not look great. You are no mortal. Dodge, shoot, strike, and play with your food in Vampirium: 1997 🧛 Coming to early access - wishlist now!
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Respec @respec.net · 25/08/2026
Mike Bithell on the thematic ambitions and immersive sim elements of Vampirium: 1997 www.respec.net/interview/156-vampir…
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Bithell Games @bithellgames.bsky.social · 19/08/2026
Assassination is messy work. If your approach is on the violent side, maybe keep an eye on how those consequences stack up. Wishlist Vampirium: 1997 on Steam!🧛
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Bithell Games @bithellgames.bsky.social · 12/08/2026
Be sure to consume mortals responsibly in Vampirium: 1997. Like when you need a little extra strength to shove a guard off a balcony, for example. Coming to Steam early access 🦇 Wishlist now!
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Mike Bithell @mikebithell.bsky.social · 12/08/2026
Getting excited texts from playtesters means I’m gonna allow myself, maybe, 20 minutes of belief that Vampirium: 1997 is good, actually. As a treat.
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Bithell Games @bithellgames.bsky.social · 05/08/2026
Don't let good loot go to waste. Take weapons from guards or find them around the map, getting as efficient or creative as you like in your vampiric hunting grounds. Vampirium: 1997, coming to early access. Wishlist now.
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Mike Bithell @mikebithell.bsky.social · 04/08/2026
If you missed it yesterday, we posted our next dev update to steam… 10 min of combat play. Really excited by how these systems play together, hope you will be too. Turquoise thumbnail after trailer on the store page :) store.steampowered.com/app/4035190/... Share and wishlist if you’d be so kind
store.steampowered.com
Vampirium: 1997 on Steam
1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...
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Mike Bithell @mikebithell.bsky.social · 03/08/2026
Interested in how combat works in Vampirium: 1997? New gameplay video on the steam page.. 10 minutes of tactical timer based vampiric carnage. Share, and of course, wishlist. store.steampowered.com/app/4035190/...
store.steampowered.com
Vampirium: 1997 on Steam
1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...
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Bithell Games @bithellgames.bsky.social · 03/08/2026
📣 New Vampirium: 1997 gameplay video! 🧛 This one's all about starting a fight. Take a look at Vampirium: 1997's combat system with Mike, and some of the sanguinary abilities you can unlock. Link below 🩸
Vampirium: 1997. Dev update #2.
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Bithell Games @bithellgames.bsky.social · 25/07/2026
The Banished Vault is 3 today! 🎂 Survive a journey across space in the Auriga Vault, an interstellar gothic monastery crewed by the last remaining exiles of a terrible disaster. Pick it up for 33% off this weekend 🌙
A screenshot from The Banished Vault. This shows the Auriga Vault, a massive interstellar gothic monastery, and two much smaller ships beside it. A screenshot from The Banished Vault. This shows the surface of one of the planets, upon which the player has started building various structures. Some are fully constructed (the wood-like buildings), whereas some are in progress (the glass-like buildings).A screenshot of The Banished Vault. The player is viewing the solar system's map, and has the Energy Calculator open to measure Energy Efficiency against Ship Mass, Fuel, and Energy.A screenshot from The Banished Vault, showing four Exiles and their portraits. This is the screen players see when they are about to move onto the next solar system in a playthrough. The status of all four Exiles is 'is hibernating'. On the right side is an upgrade screen, allowing players to unlock new Abilities or Blueprints for the next part of their journey (if they have enough Knowledge to afford them).
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Mike Bithell @mikebithell.bsky.social · 23/07/2026
The best part of announcing Vampirium: 1997 good and early is that I get to make it in conversation with players.. shoutout to Mark in the steam forums for suggesting randomised keycodes as a good fit for repeated playthroughs.. just added them today :) First of many player suggested additions.
Screenshot of mark asking about randomised access codesTutorial introducing the mechanic in game
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Bithell Games @bithellgames.bsky.social · 23/07/2026
There are a lot of ways to approach combat in Vampirium: 1997, some chaotic, some streamlined. Either way, tactics such as arming yourself with silver, laying traps, or catching a target by surprise can get you very far. Wishlist Vampirium: 1997 on Steam! 🩸
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Bithell Games @bithellgames.bsky.social · 21/07/2026
If you're venturing into restricted areas, be careful not to arouse suspicion. Or do, and simply be prepared to make a bit of a mess fighting your way out. Wishlist Vampirium: 1997 on Steam, coming to early access 🦇
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Mike Bithell @mikebithell.bsky.social · 20/07/2026
Proud to say that Subsurface Circular is of course a part of Steam Train Fest store.steampowered.com/app/676820/S...
store.steampowered.com
Save 50% on Subsurface Circular on Steam
When the truth is buried, go underground. Step into this new take on text-based adventure from the award-winning team behind Thomas Was Alone and Volume. A short story that hands you the fate of the w...
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Bithell Games @bithellgames.bsky.social · 17/07/2026
The best assassins clean up after themselves. Even vampires. Avoid detection by cleaning up blood spatter and moving casualties (and your meals) out of sight in Vampirium: 1997. Coming to early access. Wishlist now.
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Mike Bithell @mikebithell.bsky.social · 15/07/2026
Chapter 5 in your inboxes. Dracula will see you now. Sign up here: mailchi.mp/bithellgames...
The king’s office was drenched in shadow. There was a viscosity to it.
Hart’s eyes took a moment to adjust from the cold fluorescence of Satō’s outer office. As his vision returned, he saw it. A large, hunched shape in the corner. It shook with spasms of energy, as wet, sharp sounds tore through the room towards where Hart stood. The artist gasped in a breath of thick, warm air.
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Bithell Games @bithellgames.bsky.social · 15/07/2026
Vampires don't always leave their valuables lying around. Sometimes, the thing you're after is inside a locked safe. Hunt through a level to piece together the key code, or take a more blunt-force approach in Vampirium: 1997. (It's not 0451.)
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Bithell Games @bithellgames.bsky.social · 14/07/2026
Over 10,000 of you have already entered freely and of your own will. We couldn't be more grateful. Vampirium: 1997. Coming to Steam early access. Wishlist now.
Key art of Vampirium: 1997, with a close up of the side of a vampire's face, fangs out and bloody. Beneath the game logo on the right hand side reads '10,000 plus Steam wishlists in week one'.
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Bithell Games @bithellgames.bsky.social · 13/07/2026
Vampirium: 1997 will be coming to Steam early access! ⚰️ Assassinate Dracula’s enemies in a minimalist immersive sim 🧛 Master your dark gifts with a branching skill tree 🩸 Uncover unique methods of executing missions 🦇 Defend Dracula’s shadowed empire Wishlist now. Join us.
A screenshot from upcoming game Vampirium: 1997. On the left is a level map. On the right, the location name and description: Basement: Zsombor's Bedroom. Dark. Cold. Serene. Peaceful as the grave.

The player is mid-combat with Zsombor and two guards, their actions reading as: Striking Me (3s), Taking a shot with 9mm Pistol (2s), and Reloading Shotgun (5s), respectively.A screenshot from upcoming game Vampirium: 1997. The player is in conversation with Miss Satō, a portrait of whom is on the left side. Text reads:

(An elegant woman stands in the lobby. As I approach, I see the telltale glint of the vampire in her eye.)

Miss Satō: You are our... guest?

(I answer in the affirmative.)

Miss Satō: Good. Welcome to The Fang, the temporary home of Dracula the First, King of the United British Empire. Touch as little as possible please.

The player has three dialogue options:
- Why is he here?
- Where is everyone?
- Does anyone else know I'm here?A screenshot from upcoming game Vampirium: 1997. This shows a skill tree, with several upgrades already unlocked. The tooltip for the most recent unlock reads: Action - Ready Stance - Prepare to attack when outside combat. Speeds up next attack action.A screenshot from upcoming game Vampirium: 1997. The player is in combat, and has selected the Silver Katana weapon in their inventory. This has offered two options: Hit KF Guard with Silver Katana, or Throw Silver Katana at KF Guard. The player is hovering their mouse over the 'Hit' option, which in turn has brought up a tooltip with the details of that action.

Uses 30 ! (Stamina) (I have 45 ! (Stamina))

Takes 2 Seconds

Does 60 x 1 = 60 damage

Interrupts

Adds 5 ? (Suspicion) to all characters present

Will make noise in current room
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Mike Bithell @mikebithell.bsky.social · 12/07/2026
Couple of good Vampirium: 1997 conversations hitting today (both already out if you follow PWL / Cube and Rectangle on podcast apps) First up, @alanahpearce.bsky.social and I talk over the project with a specific focus on the production side. In the middle of a heatwave. youtu.be/nISGOWlxOB8?...
youtu.be
Announcing: VAMPIRIUM 1997 (from Bithell Games) | Play, Watch, Listen
YouTube video by Play, Watch, Listen+
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Mike Bithell @mikebithell.bsky.social · 13/07/2026
One more push on these before I head to Brighton… the nice round number is in sight people, wishlists and retweets appreciated.
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Mike Bithell @mikebithell.bsky.social · 12/07/2026
Thanks for asking, our alpha is coming up, sign up to mailchi.mp/bithellgames... to get the first notification when it happens.
mailchi.mp
Bithell Games Mailing List
Sign up to receive future details on the next game from Bithell, Short Story Prologue and Alpha Testing
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Mike Bithell @mikebithell.bsky.social · 10/07/2026
Develop slots nearly full… anyone wanting to do a Vampirium: 1997 interview next week in Brighton, ping me
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Bithell Games @bithellgames.bsky.social · 10/07/2026
Follow the development of Vampirium: 1997 with @mikebithell.bsky.social’s dev walkthroughs. We’ll be uploading these as the game comes together, keeping you updated on how things are progressing both before and during early access. First dev walkthrough is already up! Watch (and wishlist!) now.
A thumbnail for the latest Vampirium: 1997 developer gameplay update video.

Background is a heavily blurred capture of the menu screen. Overlaid is the game logo (Vampirium: 1997). At the bottom reads: Gameplay Update / May 2026.
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Console Creatures @consolecreatures.com · 10/07/2026
ICYMI: Bithell Games’s Vampirium:1997 Announced, Has You Playing As An Assassin For Dracula Read more: www.consolecreatures.com/vampirium199...
consolecreatures.com
Bithell Games's Vampirium:1997 Announced | Console Creatures
Vampirium: 1997 is the next game from Bithell Games.
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TheSixthAxis @thesixthaxis.com · 10/07/2026
Includes "general acts of vampirism." #gamenews #gaming #videogames www.thesixthaxis.com/2026/07/10/b...
thesixthaxis.com
Bithell Games announce Vampirium: 1997, an 'imslim' vampire game | TheSixthAxis
Mike Bithell and his team are back with a new game that, once again, throws the rulebook out the window and cackles devilishly in the face of convention.
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Alexander Sliwinski @sliwinski.bsky.social · 10/07/2026
🩸 Vampirium: 1997 for Wishlisting- store.steampowered.com/app/4035190/... The Last Portrait - Sign-up for ongoing (free) story of Dracula's centenary portrait artist - mailchi.mp/bithellgames... (And a huge thx to everyone who has wishlisted so far! One little button click does make a difference.)
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Eric Lesperance @elesperance.bsky.social · 10/07/2026
He's back.
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Bithell Games @bithellgames.bsky.social · 25/06/2026
🏖️ Happy Steam Summer Sale Season! Buy our games so we can keep making more 😎 All of our titles are discounted for the next two weeks - check out the full list on our Steam dev page!
A Steam Summer Sale graphic featuring four Bithell Games titles with their discounts below.

Thomas Was Alone - 50% Off - £2.99
Subsurface Circular - 50% Off - £2.39
The Banished Vault - 33% Off - £13.39
Amberspire - 10% Off - £17.99
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Bithell Games @bithellgames.bsky.social · 01/07/2026
Did you know that Steam discounts stack with bundles? Now you do 💫 Get some extra savings when you buy our games together (or complete a set) during the Steam Summer Sale 🏝️ Including our Legacy Bundle and our Amberspire x The Banished Vault Bundle!
A Steam Summer Sale graphic featuring two Bithell Games bundles with their discounts below.

Steam Summer Sale - Jun 25 to Jul 9 at 10AM PT

Bithell Legacy Games Collection - 51% Off - £26.90
Amberspire + The Banished Vault - 22% Off - £28.24
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Alexander Sliwinski @sliwinski.bsky.social · 08/07/2026
If you'd like to see and learn more about Vampirium: 1997, we've got all the screenshots, trailers and even a developer walkthrough (gameplay) up on the Steam page! store.steampowered.com/news/app/403...
store.steampowered.com
Vampirium: 1997 - Dev Update #1 - Vampirium: 1997 - Steam News
May Update
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Mike Bithell @mikebithell.bsky.social · 08/07/2026
Getting a lot of eyeballs at the moment, so, if you’ve also announced an indie game recently, reply here and show off your wares with a trailer. If you’re reading this later, go checkout these games and get them wishlisted (you know, just like you’ve already wishlisted Vampirium: 1997)
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Eurogamer @eurogamer.bsky.social · 08/07/2026
"Dracula is King of England" - New immersive sim Vampirium: 1997 announced by Tron: Catalyst and Thomas Was Alone developer Bithell Games www.eurogamer.net/vampirium-19...
A vampire roars with a bloody, fanged mouth.
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Mike Bithell @mikebithell.bsky.social · 08/07/2026
No gen AI anywhere in our pipeline. Go feral.
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Game Informer @gameinformer.com · 08/07/2026
Bithell Games reveals Vampirium: 1997, an immersive sim where you work as an assassin for Dracula. gameinformer.com/2026/07/08/b...
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Mike Bithell @mikebithell.bsky.social · 08/07/2026
Developed on my Mac, and steamdeck compatible already with hardware specific settings /controls (60fps, natch)
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Elle 🍄 Flowerbud @pxpetals.com · 08/07/2026
Excited to play, I love general acts of vampirism :)
Mature Content Description
The developers describe the content like this:
Vampirium: 1997 abstracts through a tile-based system a series of horror and action scenarios, including decapitation, drinking blood and general acts of vampirism.
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Mike Bithell @mikebithell.bsky.social · 08/07/2026
Press / podcasters / influencer types who want to talk about Vampirium: 1997, I’m available! Contact at bithellgames dot com. We can sort you out with a chat and/or a press kit. Also at develop next week if any folks wanna chat in person. Same email pllleeaaasseee
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Greg Miller @gameovergreggy.bsky.social · 08/07/2026
WISHLISTED.
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