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Birbhouse Games

@birb.house
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Trezy's Pets @trezy.pet · 25/09/2026
🐣 7 new pets joined trezy.pet this week.
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Trezy's Pets @trezy.pet · 24/09/2026
Fresh iteration! Maybe a sneaky peeky of upcoming features, too. 👀 #atproto #GameDev
A pixel art UI. 

TOP SECTION
To the left is a back button. Across the middle are 4 items: Store, Pets, Achievements, and Settings. Pets is selected. On the right is a stack of coins with a wallet balance next to it.

MIDDLE SECTION
The left side of the page content has a grid. The first 4 cells of the grid have a large slime creature, a bee, a board, and a shadow fish. The large slime is highlighted. It also shows an open sort selector with options to sort ascending or descending, and by rarity, name, price, attention, or age.

On the right are details about the large slime. It shows his name, his level, and his happiness, hunger, and health stats. Below the details there are 3 tabs: Inventory, Traits, and Actions. Actions is selected, and there are three options below it:
- Activate - Move this pet into your terrarium. This will require moving another pet back to your corral if the terrarium is already full.
- Trade - Offer to trade this pet with another player.
- Retire - Permantly remove this pet from your corral. You won't be able to collect money from, feed, or play with this pet ever again. This cannot be undone.

BOTTOM SECTION
On the left is a link for Credits. On the right are links for Feedback and Discord.
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Trezy's Pets @trezy.pet · 24/09/2026
Oh, also I added proper sleeping last night. An in-game hour is 15m IRL, and pets sleep (no eating, no playing) during their actual activity cycles. Previously they would show a ZZZ emote during a general night time period (based on your local time), which just felt silly. #GameDev
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Trezy's Pets @trezy.pet · 24/09/2026
A preview of the UI redesign I'm working on. 👀 #atproto #GameDev
A pixel art UI. Across the top are 4 items: Store, Pets, Achievements, and Settings. Pets is selected.

The left side of the page content has a grid. The first 4 cells of the grid have a large slime creature, a bee, a board, and a shadow fish. The large slime is highlighted.

On the right are details about the large slime. It shows his name, his level, and his happiness, hunger, and health stats. Below the details there are 3 tabs: Inventory, Traits, and Preferences. Inventory is selected, and there's another grid below it with a random smattering of items.
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Trezy's Pets @trezy.pet · 23/09/2026
With icons! #GameDev
Three status bars. In order:
- red bar preceded by a smiley face
- blue bar preceded by a turkey leg
- green bar preceded by a lightning symbol

Below them are 2 charts. The first indicates what each icon represents:
- smiley face is for happiness
- turkey leg is for hunger
- lightning is for experience

The other chart shows the happiness states. Above 80% is the smiley face. 21-79% is a face with an ambivalent mouth. 20% and below if a blue sad face with a tear below the right eye.
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Trezy's Pets @trezy.pet · 23/09/2026
Abbreviated + pet status bars. Thoughts? #GameDev
Three status bars for HGR (hunger), HAP (happiness), and XP (experience). They are red, blue, and green, respectively.
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Trezy's Pets @trezy.pet · 23/09/2026
If we're abbreviating "hunger," which version is easier to understand? "hun" or "hgr"? #GameDev
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Trezy's Pets @trezy.pet · 22/09/2026
Hey Keepers, I've got a minor update! We're going to setup some more social connections for your pets! If you're interested in your pets being eligible for "Pet of the Week," make sure to login and click the big "Yes" button! We're excited to share your cuties with Bluesky. 🥰 #atproto #GameDev
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Trezy's Pets @trezy.pet · 14/09/2026
👀
A "Releases" list that shows "@trezy.pet/desktop@0.1.0". It includes a changelog:

Minor Changes

- First desktop release: a window for trezy.pet on macOS, Windows, and Linux, with automatic updates.
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Trezy's Pets @trezy.pet · 10/09/2026
The issue has been resolved! Let me know if you see any other errors. 🧡
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Trezy's Pets @trezy.pet · 10/09/2026
Hey Keepers, we have updates! 🧵 #atproto #GameDev
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Trezy's Pets @trezy.pet · 31/08/2026
Hey Keepers! I'm working to get handful of fixes in, but I wanted to ask... who do you think should be the next pet we add to the game: 👀 The panda bear cub? Or the slime cube? #atproto #GameDev
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Trezy's Pets @trezy.pet · 28/08/2026
Congrats to @fetchbot.bsky.social on adopting our 100th pet (and an adorable little Torbie), KittenBot! #atproto #GameDev
A pet census showing 103 pets have been adopted by 71 keepers, who have served their pets 760 meals and played with their pets 268 times.
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Trezy's Pets @trezy.pet · 27/08/2026
Panda. 😎 #atproto #GameDev
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Trezy @trezy.codes · 27/08/2026
Hey y'all, I published the first post about "Trezy's Pets" this morning! Give it a read and let me know what you think! 😎 #atproto #GameDev
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Trezy's Pets @trezy.pet · 27/08/2026
I hope you've been enjoying taking care of your pets! They've been letting me know that y'all are such kind keepers and they love spending time with you! If you're wondering what the future holds for your pets, check out our first post about what's to come! 🥰 #atproto #GameDev #pets
pets.pckt.blog
Introducing Trezy's Pets - Trezy's Pets
A Delightful Game About Caring For Your Pets
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Trezy @trezy.codes · 08/08/2026
Done! Every creature has been double-checked to make sure their spritesheets are exported correctly, and that their hitboxes are accurate. so close to release! 🥰 #atproto #GameDev
A grid of pixel art creatures. The creatures include (grouped by row):
- Mouse, bear cub, otter, platypus, raccoon, deer
- Slime, antenna Slime
- Wolf cub, beagle, labrador retriever
- Black cat, bobcat
- Ant, spider, bee, scorpion
- Bat, hoary bat
- Turtle, penguin

Each creature has two checked checkboxes to their bottom right.
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Trezy @trezy.codes · 08/08/2026
Making progress! I'm just double checking the sprite data (top checkbox) and hitboxes (bottom checkbox) for each creature. #atproto #GameDev
A grid of pixel art creatures. The creatures include:
- Mouse
- Bear cub
- Otter
- Platypus
- Raccoon
- Deer
- Slime
- Antenna Slime
- Wolf cub
- Beagle
- Labrador Retriever
- Black cat
- Bobcat
- Ant
- Spider
- Bee
- Scorpion
- Bat
- Hoary bat
- Crab
- Turtle
- Penguin
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Trezy @trezy.codes · 08/08/2026
Working on finalizing and categorizing the initial pet options for @trezy.pet. 😎 #atproto #GameDev
A grid of pixel art creatures. The creatures include:
- Mouse
- Bear cub
- Otter
- Platypus
- Raccoon
- Deer
- Slime
- Antenna Slime
- Wolf cub
- Beagle
- Labrador Retriever
- Black cat
- Bobcat
- Ant
- Spider
- Bee
- Scorpion
- Bat
- Hoary bat
- Crab
- Turtle
- Penguin
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Trezy @trezy.codes · 28/05/2026
We have multiplayer! 🥳 Lobbies are just records in the player's PDS. The rest of the system is managed by a separate server. 😎 #atproto #GameDev
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Birbhouse Games @birb.house · 02/07/2025
Made some progress on a prototype tonight! Ignore the fact that the enemy gains health after being attacked on the second turn... There's clearly some math to adjust. 😅 #GameDev #IndieGame
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Trezy @trezy.codes · 12/02/2025
Y’ALLLLL, my interview with @overkill.wtf got published! I’m so grateful for the opportunity to serve this community, and for the love y’all have shown for it. Here’s to the efforts of all of us continuing to grow the #GameDev community here on Bluesky. ❤️
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Trezy @trezy.codes · 03/02/2025
Hey, anybody wanna help me test a new version of the #GameDev feed? 😁
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Trezy @trezy.codes · 07/01/2025
We've spent a little while refactoring a bunch of internal stuff, but we're back to visual stuff on #DyingSun! We have some HUD! 🥳 #GameDev #SciFi
A character running around a barren world. The scene is sci-fi themed: the character is wearing a space helmet and a jetpack, while the world has decrepit structures scattered about. There's also a merchant character with a conical hat and a giant bag of stuff with a stick poing out and a lantern hanging off the end.

There's some UI in the top left indicating the character's name and current health.
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Trezy @trezy.codes · 26/11/2024
I'll be hanging out in voice on Discord for a while. I've got some labels to process, some interviews to finish, and I may even do a little #IndieGameDev. Come keep me company? 😏 discord.gg/QXaS8zk6mH
discord.gg
Join the Birbhouse Games Discord Server!
Check out the Birbhouse Games community on Discord – hang out with 124 other members and enjoy free voice and text chat.
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Birbhouse Games @birb.house · 20/11/2024
Today's labeling stats! Non-verified labels: - Game Dev: 3948 (+150) - Games Archivist: 87 (+1) - Games Business: 398 (+19) - Games Educator: 206 (+11) - Games Media: 304 (+13) - Games Organizer: 130 (+7) - Games Research: 121 (+6)
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Birbhouse Games @birb.house · 20/11/2024
Today's labeling stats! Non-verified labels: - Game Dev: 3947 (+149) - Games Archivist: 86 - Games Business: 397 (+18) - Games Educator: 206 (+11) - Games Media: 304 (+13) - Games Organizer: 129 (+6) - Games Research: 121 (+6)
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Birbhouse Games @birb.house · 17/11/2024
Today's labeling stats! Non-verified labels: - Game Dev: 3546 (+103) - Games Archivist: 84 (+4) - Games Business: 351 (+21) - Games Educator: 187 (+7) - Games Media: 277 (+16) - Games Organizer: 114 (+3) - Games Research: 110 (+9)
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Trezy @trezy.codes · 21/09/2024
ACTUALLY, here's a little bit of studio lore I think folx might enjoy about where the name "Birbhouse Games" came from... 🧵 #GameDev #IndieGames
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Trezy @trezy.codes · 21/09/2024
Also, I am 100000% keeping that video of a Kingfisher as the background for the hero image. 🤣
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Trezy @trezy.codes · 21/09/2024
I'm working on the new Birbhouse games site. There's some accessiility stuff to work out with the colors on the nav, but I LOVE the style right now. ❤️
A screenshot of the new Birbhouse Games website. It includes an orange section on the left side of the screen with the studio's logo at the top, navigation links directly under it, as well as social links and legal docs at the bottom. The rest of the screen is taken up by a looping video of a blue-eared kingfisher chilling on a branch.
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Birbhouse Games @birb.house · 18/09/2024
Check it out - We've rebranded! Trezy Studios is now Birbhouse Games! 🐦 #GameDev
The new logo for Birbhouse Games. It's a plump bird with orange and blue feathers perched on a stick. The bird also has a roof on its head, making it look like a house.
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Birbhouse Games @birb.house · 08/05/2024
The indie game I'm making and two of the inspirations behind it. #GameDev #IndieDev #MadeWithJavaScript
Debug, a game in which the player places groups of tiles to create a path for an autonomous robot to reach the exit. The groups of tiles or tilesets are provided from a queue, similar to Tetris.The first version of Tetris that ported to run on IBM PCs, released in 1984. All the text is in Russian because it was created by then Russian citizen Alexey Pajitnov.Sokoban, originally designed by Japanese developer Hiroyuki Imabayashi in 1981 and published by Thinking Rabbit in 1982.
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Birbhouse Games @birb.house · 08/05/2024
The indie game I'm making and two of the inspirations behind it. #GameDev #IndieDev #MadeWithJavaScript
Debug, a game in which the player places groups of tiles to create a path for an autonomous robot to reach the exit. The groups of tiles or tilesets are provided from a queue, similar to Tetris.The first version of Tetris that ported to run on IBM PCs, released in 1984. All the text is in Russian because it was created by then Russian citizen Alexey Pajitnov.Sokoban, originally designed by Japanese developer Hiroyuki Imabayashi in 1981 and published by Thinking Rabbit in 1982.
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Trezy @trezy.codes · 29/03/2024
Hey #GameDev, if you're not already using it, you should check out @aegis.blue. They've just added a new label: GG NO RE. You can use it to report posts related to a certain online harassment campaign and its recent resurgence.
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Birbhouse Games @birb.house · 28/03/2024
We're making progress on the overworld for the campaign mode in Debug! The image represents what it'll look like when I'm done, but check out the link to see where it is right now! 🥳 #GameDev streamable.com/c6j7w0
The overworld map for the game, Debug. It's a pixel art design. Several squares are scattered across the image, all connected by green circuits. A large computer chip in the center connects all of the individual sections.
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Birbhouse Games @birb.house · 28/03/2024
We're making progress on the overworld for the campaign mode in Debug! The image represents what it'll look like when I'm done, but check out the link to see where it is right now! 🥳 #GameDev streamable.com/c6j7w0
The overworld map for the game, Debug. It's a pixel art design. Several squares are scattered across the image, all connected by green circuits. A large computer chip in the center connects all of the individual sections.
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Trezy @trezy.codes · 16/03/2024
For real, we’ve been working on this game for a few months and it’s coming along so well! I’m excited to get it ready for play testers again! ❤️
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Danielle Albertyn ⭑★ 𝖈𝖔𝖒𝖒𝖎𝖘𝖘𝖎𝖔𝖓𝖘 𝖈𝖑𝖔𝖘𝖊𝖉 ★⭑ @milo-wildcat.bsky.social · 16/03/2024
I'm lousy at social media sometimes lol. Anyway here's a look at the game I've been crafting with some excellent people. Still a WIP but super excited! #TheInnAtNightfall #screenshotsaturday #indiegames
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Liz the Cosmic Witch 🔮 @illuminatedspace.bsky.social · 16/03/2024
I'm working on this game and it's been such a fun experience. A totally different mode of writing.
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Birbhouse Games @birb.house · 16/03/2024
The Rev. Cedric is one of the very first people you'll encounter in "The Inn at Nightfall!" This also shows off some scene additions, including the clock, the logbook and sideboard, and the updated background with proper shadows! #ScreenshotSaturday #GameDev #IndieDev #IndieGames
A preview of the hand-drawn art from "The Inn at Nightfall." The majority of the scene is a view from inside a foyer, looking out the front door. The door is open, looking out into a bright, well-lit forest. There's also a clock hanging on the wall to the right of the door, a sideboard with a book on it to the left of the door, and a half-circle window above the door letting light in. Just outside the door is an older white man with a cane. He's reasonably well dressed with a blazer, vest, tie (tucked under his vest), and a bowler hat. He's wearing large, round glasses and his mustache obscures most of his lower face.
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Birbhouse Games @birb.house · 07/02/2024
Finally made a title credit for the studio... 😁
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