Sign in

Bindus

@bindus.bsky.social
55 followers 93 following 40 posts

Game developer based in Vienna, Austria Wishlist Berghotel Heist on Steam! store.steampowered.com/app/3476240/… SplitPool - Available now! store.steampowered.com/app/2833610/…

PostsRepliesMedia
Bindus @bindus.bsky.social · 11/05/2025
If you were not well behaved, and you see this, it is probably a bit too late for repentance. 🎮👹👺🎮 You can wishlist the game on Steam: store.steampowered.com/app/3476240/... #gamedev #indiegamedev #steam #ue5 #horrorgaming #folklore
052
Bindus @bindus.bsky.social · 10/05/2025
We have also prepared some goodies for the upcoming conferences and meetups where the Berghotel Heist will be presented (more details soon). 🍻🍻 🎮👹👺🎮 You can wishlist the game on Steam: store.steampowered.com/app/3476240/... #gamedev #indiegamedev #steam #ue5 #horrorgaming
031
Bindus @bindus.bsky.social · 10/05/2025
After a few weeks of silence, here are some fresh WIP screenshots from #berghotelheist 🎮👹👺🎮 To support the project, please wishlist it on Steam: store.steampowered.com/app/3476240/... #screenshotsaturday #gamedev #indiegamedev #steam #ue5 #horrorgaming
1126
Bindus @bindus.bsky.social · 20/03/2025
🤩🥳📷 A few photos from #gdc2025 🎮 Our game trailer is being presented there as a part of "Austrian Playroom" You can check it at the booth P3144 and Wishlist it here: store.steampowered.com/app/3476240/... #gamedev #indiegamedev #steam #ue5 #horrorgaming
074
Bindus @bindus.bsky.social · 16/03/2025
One more tip about setting up automated builds is to have "iterative" and "clean" build configurations, with "iterative" being the one that pulls the latest changes on top of the existing local state, and the clean one being the one that wipes everything before each build.
110
Bindus @bindus.bsky.social · 16/03/2025
Coming back to the topic of dev-ops and CI/CD, our latest effort in making co-op sessions work through Steam, and using UE OnlineSubsystem has been made infinitely more convenient, just by being able to build and deploy a build with a couple of clicks.
100
Bindus @bindus.bsky.social · 16/03/2025
🎮👹👺🎮 Our faces when we manage to host/join Berghotel Heist co-op session for the first time ever :D 🛣️Still, a long road ahead, but a big milestone has been reached! #screenshotsunday #gamedev #indiegamedev #steam #ue5
094
Bindus @bindus.bsky.social · 12/03/2025
One of the parts of game development often skipped/overlooked by the indie developers is a creation of a reliable CI/CD pipeline, which, in my experience, can save you a lot of headache as your project grows, and particularly if you have commercial aspirations.
110
Bindus @bindus.bsky.social · 12/03/2025
🎉🎉🎉 Happy #WishlistWednesday everyone! 🎉🎉🎉 We have started posting the BergHotel Heist development updates on #tiktok too, you can follow it here: www.tiktok.com/@bindusgames 🎮Grab the loot and RUN! 🎮
032
Reposted by Bindus
Cri-Z | GameDev @chriscalation.bsky.social · 05/03/2025
Sachertorte just dropped into the game 🫄 🍴🍴🍴 🎮
022
Reposted by Bindus
beni @benithemaker.bsky.social · 05/03/2025
Happy #WishlistWednesday everyone! 🎉 Let's promote your game! I’ll start by sharing one of my latest favorites. Hazard Pay 💚 by @smitner.studio store.steampowered.com/app/2692620/... Drop your #indiegame below 🚀 #gamedev #indiegamedev #steam #demo #godot #ue5
204815
Bindus @bindus.bsky.social · 05/03/2025
🎉Excited to announce that Berghotel Heist will be a presented at GDC 2025 as a part of Austrian Play Room initiative. 🎮 ➡️ Wishlist on Steam! store.steampowered.com/app/3476240/... #wishlistwednesday #wishlist #horrorgame #heist #indiegame #gamedev #3dart #ue5 #berghotelheist #gdc2025
1128
Bindus @bindus.bsky.social · 01/03/2025
🏚️ You weren’t supposed to be here. 📜You weren’t supposed to find this. 🩸 And you weren’t supposed to know… #screenshotsaturday #horrorgame #heist #indiegame #gamedev #ue5 #berghotelheist
Bergheist Hotel in-game screenshot showing a golden hand holding a scroll with the title "Appearance and Reality", multiple projector inserts/films, stained baseball bat and a leather-bound notebook
0117
Bindus @bindus.bsky.social · 22/02/2025
Nothing validates your efforts more than receiving fan-art.. #screenshotsaturday #horrorgame #heist #indiegame #gamedev #ue5 #berghotelheist
0156
Bindus @bindus.bsky.social · 15/02/2025
I must go, my people need me! #gamedev #indiegame #ue5 #berghotelheist
0144
Bindus @bindus.bsky.social · 15/02/2025
Something evil lurks in the snowy Alps. Super excited to share a pre-alpha sneak peek of our game Berghotel Heist which will be presented at the GDC this year. Stay tuned! #screenshotsaturday #gamedev #indiegame #ue5 #gdc #berghotelheist
0106
Bindus @bindus.bsky.social · 08/02/2025
..and they say romance is dead #screenshotsaturday #horrorgame #heist #indiegame #ue5
0105
Reposted by Bindus
Cri-Z | GameDev @chriscalation.bsky.social · 03/02/2025
Be careful when using Level Sequence with Binding Tags. The “Add Binding” call should be done before the “Play” call. Otherwise the level sequence will unnecessarily spawn a new actor during "Play" and then destroy it when the binding happens. #ue5 #gamedev
1183
Bindus @bindus.bsky.social · 01/02/2025
Kick off the weekend in style—load the loot and make your escape! 💰🎭👹 #screenshotsaturday #indiegame #gamedev #ue5 #heist
A thief in a leather jacket, black trousers, and a nutcracker mask is carrying a vase into a yellow van
0108
Reposted by Bindus
Cri-Z | GameDev @chriscalation.bsky.social · 31/01/2025
Doing some modelling in #blender for a new game project I've started recently... it's a nutcracker head! #gamedev #b3d #lowpoly
091
Bindus @bindus.bsky.social · 13/01/2025
One of those days..
000
Bindus @bindus.bsky.social · 26/12/2024
Some improvements for the arcade vehicle system made in UE5, including better suspension, tire dynamics. I am making an open-wheeled vehicle since, albeit more difficult initially due to collision handling complexity, it will allow me to make various types of off-road vehicles in the future.
120
Reposted by Bindus
Ingrapiata @ingrapiata.bsky.social · 23/12/2024
3 Months in a few seconds. This time the video actually plays correctly 8{ #gamedev #gameart #3D #unrealengine #ue5
2346
Bindus @bindus.bsky.social · 16/12/2024
Another small teaser.. Still wobbly and shaky, but it will get there.. eventually :D My goal is to make a minimal, yet versatile arcade vehicle implementation in UE5 using Chaos physics, for scratch. I am also writing an article documenting the whole process as well as some tips and tricks.
060
Bindus @bindus.bsky.social · 14/12/2024
One of the highlights of UE5 is the whole "Modeling Mode", especially in the context of whipping a quick prototype together to get a better sense of scale, without leaving the editor..
Low poly dirt-buggy/crosskart mesh made in Unreal Engine
031
Bindus @bindus.bsky.social · 28/11/2024
The best advice I have heard about learning, is to write about the topics you believe you know well. It is great for discovering holes in your knowledge, and to patch them up as you go. It works wonders for curbing the god complex too :D (not as much for the imposter syndrome though .. )
Image humorously illustrates the emotional rollercoaster of a programmer's day. It features a cartoon character riding a track that rises and falls like a sine wave, representing fluctuating emotions and confidence levels throughout the day, between a god complex and an imposter syndrome
010
Bindus @bindus.bsky.social · 28/11/2024
SplitPool update 1.1.0 is live, and it addresses some of the early feedback, namely: - Improved level selection screen and grading system - 16 new levels (adding up to 36 levels) - Improved existing levels - Items rebalancing - Stability improvements store.steampowered.com/app/2833610/...
store.steampowered.com
SplitPool on Steam
Stop the invasion on the pool table! SplitPool brings a new twist on a classic pool game! Each time you hit a ball and don't pocket it, it spawns another one—raising the stakes and making every shot c...
051
Reposted by Bindus
downchasm @downchasm.bsky.social · 23/11/2024
“let’s finish setting up your pc” no i already set it up
101689
Reposted by Bindus
Kostas Anagnostou @kostasanagnostou.bsky.social · 23/11/2024
I can't recommend using a repository to backup your code enough, even if it is a personal project. Many times did I rescue accidentally deleted files, diff-ed code to find changes I forgot I made and easily moved my project between PCs. Also, it is good experience for future programming jobs.
171408
Reposted by Bindus
Matt Nava @mattnava.bsky.social · 23/11/2024
10th anniversary Journey thread, recreated: I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
The intro title shot from the PS3 game Journey. This is from the finished game. The title "Journey" is displayed above a distant mountain, with the player character seeing it from atop a sand dune.The intro title shot from a work in progress version of Journey. The title's font is different, the composition is asymmetrical, and the distant mountain is not as tall as the final version.My initial sketch for the title shot for the game Journey. A simple, small line drawing featuring the player character in the foreground and the mountain in the distance.
11331761154