Sign in

Álvaro García

@binarynonsense.com
132 followers 80 following 313 posts

I make games, graphic art, software... and here I post about my newest creations and interesting links I find relating to #gamedev, #art, #programming... www.binarynonsense.com mastodon.social/@binarynonsense steampowered.com/app/1389630

PostsRepliesMedia
Álvaro García @binarynonsense.com · 27/09/2026
Interesting read: "Grim Fandango puzzle design document" gameshelf.jmac.org/2008/11/grim... PDF: gameshelf.jmac.org/2008/11/13/G... #gamedev #gamedesign
gameshelf.jmac.org
Grim Fandango puzzle design document | The Gameshelf
071
Álvaro García @binarynonsense.com · 27/09/2026
Interesting talk: "One Page Design Philosophy - One Of The Most Important Videos For Game Developers" www.youtube.com/watch?v=E9_w... #gamedev #gamedesign
youtube.com
One Page Design Philosophy - One Of The Most Important Videos For Game Developers
YouTube video by circache
072
Álvaro García @binarynonsense.com · 20/09/2026
Interesting read: "Dithering" visualrambling.space/dithering-pa... & visualrambling.space/dithering-pa... #computergraphics
visualrambling.space
Dithering - Part 1
Understanding how dithering works, visually.
000
Álvaro García @binarynonsense.com · 20/09/2026
Interesting image: "Curiosity Postcard Celebrates Rover’s 5,000th Day on Mars" science.nasa.gov/photojournal... #space #science #mars
science.nasa.gov
Curiosity Postcard Celebrates Rover’s 5,000th Day on Mars - NASA Science
While parked at a sand ridge nicknamed “Chocolatal,” NASA’s Curiosity Mars rover used its black-and-white navigation cameras to capture panoramas at two times
010
Álvaro García @binarynonsense.com · 13/09/2026
Interesting interview: "Building Destruction - Red Faction: Guerrilla (Eric Arnold)" www.youtube.com/watch?v=mpNi... #gamedev #gamephysics #programming
youtube.com
BUILDING DESTRUCTION - Red Faction: Guerrilla | Meet the Makers Ep. 2
YouTube video by PTO Gamer
072
Álvaro García @binarynonsense.com · 13/09/2026
Interesting repository: "Decker - A multimedia platform for creating and sharing interactive documents, with sound, images, hypertext, and scripted behavior." github.com/JohnEarnest/...
github.com
GitHub - JohnEarnest/Decker: A multimedia sketchpad
A multimedia sketchpad. Contribute to JohnEarnest/Decker development by creating an account on GitHub.
000
Álvaro García @binarynonsense.com · 06/09/2026
Interesting videos: "I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet" www.youtube.com/watch?v=-QL4... & "Building Custom Voxel Physics From Scratch" www.youtube.com/watch?v=tdDB... #gamedev #programming #gameart #computergraphics
youtube.com
I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet
YouTube video by Incandescent Games
071
Álvaro García @binarynonsense.com · 06/09/2026
Interesting video: "GTA: San Andreas Really Takes You Places" www.youtube.com/watch?v=VRj9... #gaming #gamedev #gamedesign
youtube.com
GTA: San Andreas Really Takes You Places
YouTube video by Any Austin
0102
Álvaro García @binarynonsense.com · 30/08/2026
Interesting video: "Introducing Unibuilder: Probuilder for Godot" www.youtube.com/watch?v=i8fi... #gamedev #indiedev #godotengine #leveldesign
youtube.com
Introducing Unibuilder: Probuilder for Godot
YouTube video by Leafshade Interactive
0132
Álvaro García @binarynonsense.com · 30/08/2026
Interesting read: "I'm done using AI" brettcodes.com/im-done-usin... #programming #ai
brettcodes.com
I'm done using AI
Why I'm stopping using AI for coding (and anything else) after using it earnestly for a year and coming to understand the harms it causes on personal, societal, and environmental levels.
020
Álvaro García @binarynonsense.com · 30/08/2026
Interesting video: "I Built an AI Companion That Actually Plays With You" www.youtube.com/watch?v=7IW0... and read: pantel.is/projects/ai-... #gamedev #gameai #ai #programming
youtube.com
I Built an AI Gaming Companion that Actually Plays With You
YouTube video by Lost.Media.Prophet
071
Álvaro García @binarynonsense.com · 23/08/2026
Interesting read: "Quake Shareware, a CD-ROM just a little too full" fabiensanglard.net/quake_sharew... #retro #gamedev #programming
fabiensanglard.net
Quake Shareware, a CD-ROM just a little too full
091
Álvaro García @binarynonsense.com · 23/08/2026
Interesting read: "Bug hunt: Why you only need Paris to beat Pizza Tycoon (1994)" pizzalegacy.nl/blog/bug-hun... #retro #gamedev #programming
pizzalegacy.nl
Bug hunt: Why you only need Paris to beat Pizza Tycoon (1994) — Pizza Legacy Blog
I reverse-engineered the Pizza Tycoon win condition from the original executable, and found a bug. Or a marketing ploy?
081
Álvaro García @binarynonsense.com · 16/08/2026
Interesting video: "SK3 Pencils brushes for Krita. Discover why you need them." www.youtube.com/watch?v=bPwo... #krita #digitalart
youtube.com
SK3 Pencils brushes for Krita. Discover why you need them.💖🔥
YouTube video by Krita
010
Álvaro García @binarynonsense.com · 16/08/2026
Interesting video: "Can Modern VFX Artists use 90s Software?" www.youtube.com/watch?v=lxxC... #retro #computergraphics #bryce #digitalart
youtube.com
Can Modern VFX Artists use 90s Software?
YouTube video by Corridor Crew
010
Álvaro García @binarynonsense.com · 08/08/2026
Interesting read: "Art of Roads in Games" sandboxspirit.com/blog/art-of-..., sandboxspirit.com/blog/data-st... & sandboxspirit.com/blog/simple-... #gamedev #gameart #programming
sandboxspirit.com
Art of Roads in Games
How games implement roads
061
Álvaro García @binarynonsense.com · 08/08/2026
Interesting read: "Procedural Racetrack Generation" bitesofcode.wordpress.com/2020/04/09/p... #gamedev #gameart #programming
bitesofcode.wordpress.com
Procedural Racetrack Generation
This post explains my personal take (in Python) of the work done by Gustavo Maciel and explained in this article. Introduction I have been thinking for some time to develop a game that mimics the m…
061
Álvaro García @binarynonsense.com · 02/08/2026
Interesting talk: "I Was A Game Dev for 4 Decades! with Brian 'Biscuit' Watson" www.youtube.com/watch?v=A7MT... #retro #gamedev #gaminghistory
youtube.com
I Was A Game Dev for 4 Decades! with Brian 'Biscuit' Watson
YouTube video by The Retro Collective
090
Álvaro García @binarynonsense.com · 02/08/2026
Interesting public domain assets: "Skyboxes" kenney.nl/assets/skybo... #gamedev #gameart #indiedev #publicdomain #cc0
kenney.nl
Skyboxes · Kenney
Download this package (5 assets) for free, CC0 licensed!
0131
Álvaro García @binarynonsense.com · 28/07/2026
Interesting video: "I Tried Coding my own Graphics Library" www.youtube.com/watch?v=_JGM... #programming #computergraphics
youtube.com
I Tried Coding my own Graphics Library
YouTube video by Sebastian Lague
000
Álvaro García @binarynonsense.com · 28/07/2026
Interesting read: "Tech Talk: How Electron went Wayland-native, and what it means for your" www.electronjs.org/blog/tech-ta... #programming #javascript #electron
electronjs.org
Tech Talk: How Electron went Wayland-native, and what it means for your apps | Electron
Electron recently switched to Wayland by default on Linux, bringing dozens of popular desktop apps along with it. Here's what changed and how it affects developers and users.
000
Álvaro García @binarynonsense.com · 24/07/2026
Interesting read: "Modular Game Architecture: How AAA veterans structure Godot projects" www.gdquest.com/library/modu... #gamedev #indiedev #godotengine #programming #gamedesign
gdquest.com
Modular Game Architecture: How AAA veterans structure Godot projects | GDQuest Library
Learn how a team of 15 to 20 developers structured their 40+ hour CRPG in Godot. Ricard Pillosu from Epictellers kindly shared his insights on modular architecture and the structure they're using to b...
083
Álvaro García @binarynonsense.com · 24/07/2026
Interesting video: "GTA Vice City Code Review: Insane Memory Optimizations" www.youtube.com/watch?v=gqUm... #gamedev #programming #gamedesign
youtube.com
GTA Vice City Code Review: Insane Memory Optimizations
YouTube video by Howdy ツ
051
Álvaro García @binarynonsense.com · 17/07/2026
Interesting video: "What's New in Blender 5.2 LTS! Official Overview" www.youtube.com/watch?v=g4OX... & read: www.blender.org/download/rel... #blender3d #opensource #gameart #computergraphics
youtube.com
What's New in Blender 5.2 LTS! Official Overview
YouTube video by Blender
030
Álvaro García @binarynonsense.com · 17/07/2026
Interesting video: "Finding the Edge of the World in Zelda" www.youtube.com/watch?v=0MNc... #gamedev #gamedesign
youtube.com
Finding the Edge of the World in Zelda
YouTube video by Any Austin
070
Álvaro García @binarynonsense.com · 12/07/2026
Interesting read: "Unity vs floating point" aras-p.info/blog/2026/06... #gamedev #programming
aras-p.info
Unity vs floating point · Aras' website
081
Álvaro García @binarynonsense.com · 12/07/2026
Interesting repository: "Arma: Cold War Assault Remastered Source Code" github.com/BohemiaInter... #gamedev #programming
github.com
GitHub - BohemiaInteractive/CWR: Arma: Cold War Assault Remastered Source Code Repository.
Arma: Cold War Assault Remastered Source Code Repository. - BohemiaInteractive/CWR
081
Álvaro García @binarynonsense.com · 07/07/2026
Interesting read: "Practical Procedural Volumetric Terrains for Games" newheadstudio.com/blog/volumet... #gamedev #indiedev #gameart #programming
newheadstudio.com
Practical Procedural Volumetric Terrains for Games
A practical implementation of volumetric terrain modeling for video games, with overhangs, caves, arches explained.
0141
Álvaro García @binarynonsense.com · 07/07/2026
Interesting video: "How AI Poisons Creativity" www.youtube.com/watch?v=WeCS... #art #creativity #ai
youtube.com
How AI Poisons Creativity
YouTube video by The Art Of Storytelling
000
Álvaro García @binarynonsense.com · 04/07/2026
Interesting read: "Q1K3 – Making Of (An homage to Quake in 13kb of JavaScript)" phoboslab.org/log/2021/09/... and video: www.youtube.com/watch?v=F9ML... #retro #gamedev #indiedev #programming #javascript
phoboslab.org
PhobosLab
0111
Álvaro García @binarynonsense.com · 04/07/2026
Interesting read: "Announcing Box3D" box2d.org/posts/2026/0... #gamedev #indiedev #programming #gamephysics
box2d.org
Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...
0171
Álvaro García @binarynonsense.com · 02/07/2026
Version 3.25.0 of "ACBR - Comic Book Reader" is now available: github.com/binarynonsen... #opensource #comicbooks #reader #converter
github.com
Releases · binarynonsense/comic-book-reader
ACBR - A comic book reader and converter for CBZ, CBR, CB7, EPUB, FB2, MOBI 7 and PDF files (Windows & Linux) - binarynonsense/comic-book-reader
063
Álvaro García @binarynonsense.com · 29/06/2026
Interesting video: "Tile-Based Movement with AStarGrid2D - Godot Essentials" www.youtube.com/watch?v=Or55... #gamedev #indiedev #programming #godotengine
youtube.com
Godot Essentials – Tile-Based Movement with AStarGrid2D
YouTube video by Pixies Game Dev
092
Álvaro García @binarynonsense.com · 29/06/2026
Interesting free assets: "Flag Pack" kenney.nl/assets/flag-... #gamedev #indiedev #gameart #publicdomain
kenney.nl
Flag Pack · Kenney
Download this package (230 assets) for free, CC0 licensed!
0102
Álvaro García @binarynonsense.com · 26/06/2026
Version 3.24.0 of "ACBR - Comic Book Reader" is now available: github.com/binarynonsen... #opensource #comicbooks #reader #converter
github.com
Releases · binarynonsense/comic-book-reader
ACBR - A comic book reader and converter for CBZ, CBR, CB7, EPUB, FB2, MOBI 7 and PDF files (Windows & Linux) - binarynonsense/comic-book-reader
030
Álvaro García @binarynonsense.com · 26/06/2026
Interesting video: "Hierarchical Dynamic Pathfinding for Large Voxel Worlds - GDC Vault" www.youtube.com/watch?v=pG9S... #gamedev #gameai #programming
youtube.com
GDC Vault Hierarchical Dynamic Pathfinding for Large Voxel Worlds
YouTube video by Rober Kindom
060
Álvaro García @binarynonsense.com · 26/06/2026
Interesting video: "Pathfinding in games. How to do it for 30k entities." www.youtube.com/watch?v=anGd... #gamedev #gameai #programming
youtube.com
Pathfinding in games. How to do it for 30k entities.
YouTube video by Songs of Syx Official
070
Álvaro García @binarynonsense.com · 22/06/2026
Interesting video: "Coding a procedural brick tower - Inigo Quilez" www.youtube.com/watch?v=DAMi... #computergraphics #programming #proceduralgeneration
youtube.com
Coding a procedural brick tower
YouTube video by Inigo Quilez
010
Álvaro García @binarynonsense.com · 22/06/2026
Interesting video: "Malloc is NOT Magic: Let's Build it to Learn What's Inside!" www.youtube.com/watch?v=mYBx... #programming
youtube.com
Malloc is NOT Magic: Let's Build it to Learn What's Inside!
YouTube video by Dave's Garage
010
Álvaro García @binarynonsense.com · 21/06/2026
Interesting read: "absolute state of unreal 2026" www.joewintergreen.com/absolute-sta... #gamedev #indiedev #unrealengine
joewintergreen.com
absolute state of unreal 2026 – joe wintergreen internet zone
1101
Álvaro García @binarynonsense.com · 18/06/2026
Interesting read: "Godot 4.7 Release" godotengine.org/releases/4.7/ #gamedev #indiedev #opensource #godotengine
godotengine.org
Godot 4.7, Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Director’s Cut offers colors of never-before-reached intensity.
0102
Álvaro García @binarynonsense.com · 18/06/2026
Interesting repository: "Lore - a next-generation, open source revision control system (EpicGames)" github.com/EpicGames/lore #gamedev #programming
github.com
GitHub - EpicGames/lore: Lore is a next-generation, open source revision control system
Lore is a next-generation, open source revision control system - EpicGames/lore
082
Álvaro García @binarynonsense.com · 18/06/2026
Interesting read: "Banned Book Library" www.richardosgood.com/posts/banned... #electronics #programming
richardosgood.com
Banned Book Library
OverviewA long while back I had an idea to hack a WiFi smart light bulb to do something more useful to me. Actually, I had a few different ideas of things to do with them. One of these ideas was to mo...
000
Álvaro García @binarynonsense.com · 17/06/2026
Interesting read: "Point Cloud Sound for irregular shaped audio sources" blog.runevision.com/2026/06/poin... #gamedev #indiedev #gameaudio #programming
blog.runevision.com
0111
Álvaro García @binarynonsense.com · 17/06/2026
Interesting read: "The Ingenious Fixes Keeping the Curiosity Rover Rolling" spectrum.ieee.org/curiosity-ro... #mars #space #science
spectrum.ieee.org
Curiosity’s 13 Years of Software Hacks Keeps It Alive on Mars
It takes some special tricks to maintain a robot 200 million kilometers from home
010
Álvaro García @binarynonsense.com · 16/06/2026
No problem, glad it was useful!
010
Álvaro García @binarynonsense.com · 14/06/2026
Version 3.23.0 of "ACBR - Comic Book Reader" is now available: github.com/binarynonsen... #opensource #comicbooks #reader #converter
github.com
Releases · binarynonsense/comic-book-reader
ACBR - A comic book reader and converter for CBZ, CBR, CB7, EPUB, FB2, MOBI 7 and PDF files (Windows & Linux) - binarynonsense/comic-book-reader
150
Álvaro García @binarynonsense.com · 13/06/2026
Interesting read: "Creating natural paths on terrains using pathfinding" blog.runevision.com/2016/03/note... #gamedev #gameart #programming
blog.runevision.com
Creating natural paths on terrains using pathfinding
Pathfinding is not just for finding paths for AI agents/NPCs and similar. It’s also for procedurally creating paths. While working on p...
080
Álvaro García @binarynonsense.com · 13/06/2026
Interesting videos: "The Lonesome Hunters 3 Cover Painting process - Watercolor, ink, and airbrush" www.youtube.com/watch?v=OxtY... & "How I inked the Stone King comic book" www.youtube.com/watch?v=lsZD... by Tyler Crook #art #comicbooks
youtube.com
The Lonesome Hunters 3 Cover Painting process - Watercolor, ink, and airbrush
YouTube video by Mr. Tyler Crook
040
Álvaro García @binarynonsense.com · 10/06/2026
Interesting read: "Catlantean 3D - Making Graphics Like It's 1993" staniks.github.io/articles/cat... & "Fast Lightmapping in Grid-Based Worlds" staniks.github.io/articles/gri... #retro #indiedev #gamedev #programming #gameart
staniks.github.io
Catlantean 3D - Making Graphics Like It's 1993
A deep dive into the asset creation pipeline for Catlantean 3D.
0140