ben ✶ @bf.wtf · 26/08/2026if you were glorping it up at the snail dance party, which snail would YOU be? #gamedev 4174
ben ✶ @bf.wtf · 13/08/2026the best part of #gamedev is finding out how deep every problem goes: currently procedurally generating a snail and snailshell and trying to understand how to position one against the other dynamically (I haven't thought about snails this much since I was a kid) 092
ben ✶ @bf.wtf · 31/07/2026I've never seen the point in After Effects since I can use game engines, p5js, blender or TouchDesigner etc. to get similar effects but I am starting to see that these are all complimentary tools and offer different perspectives on the problem space 010
ben ✶ @bf.wtf · 31/07/2026continuing my personal quest to learn every multimedia tool with Cavalry (now that it's free!) 130
ben ✶ @bf.wtf · 08/07/2026fancy booster packs: coming soon to a golf game near you (I'll post the opening animation later this week 🎊) #gamedev #godotengine 1111
ben ✶ @bf.wtf · 06/07/2026We actually started with a square grid but after MUCH testing, the extra degree of freedom in hex unlocks much more dynamic puzzles... plus it looks cool 120
ben ✶ @bf.wtf · 06/07/2026man, this game makes me feel so smart for doing such simple moves #gamedev #godot 3183
ben ✶ @bf.wtf · 03/07/2026turns out it's really hard to find a 3d model of a crescent moon thank god for blender 010
ben ✶ @bf.wtf · 26/06/2026I finally gave in to the voices and re-wrote the outline shader but... I think it was worth it (left before, right after) #gamedev #godotengine 1192
ben ✶ @bf.wtf · 07/06/2026oh, right #pitchyagame! ehem... PAR52: Balatro's combos + Dorfromantik's chill = a cozy procgen golf deckbuilder where every card is a stroke 🃏 Number → distance ♦️ Suit → skim water, ricochet, chip over ✨ Spend stars on new cards ⛳️ Play 9 holes (or... more? 😉) #IndieGame #Deckbuilder #CozyGames 1132
ben ✶ @bf.wtf · 31/05/2026rumours of PAR52's demise have been greatly exaggerated! in fact, we now have bouncy mushrooms 🍄 (public playtesting soon...ish) #gamedev #godotengine #screenshotsaturday 1226
ben ✶ @bf.wtf · 30/05/2026a sure sign of a good fx chain: even the "jellybeans" template image looks good 061
ben ✶ @bf.wtf · 23/05/2026we must retvrn to when digital video looked like (nostalgic) crap (accomplished via custom #touchdesigner pipeline + #glsl) 050
ben ✶ @bf.wtf · 12/05/2026the day has finally come you can listen to my weird-ass electronic music... via a member-owned cooperative! 💿 www.subvert.fm/antichiral 💿 031
ben ✶ @bf.wtf · 26/04/2026we have all the canonical videogame biomes: forest, desert and rainbow-space (WIP) 090
ben ✶ @bf.wtf · 26/04/2026working on adding biomes to par52 playtest soon :) #gamedev #screenshotsaturday 3416
ben ✶ @bf.wtf · 09/04/2026not yet sure what this project is but I am enjoying having my own little creative coding language 3602
ben ✶ @bf.wtf · 05/04/2026⛳️ welcome to PAR52🃏, the worlds first deckgolfer! I mean, golfbuilder! uh, I mean, tactical golf roguelike... whatever, look, it's golf and cards #gamedev #screenshotsaturday 110425
ben ✶ @bf.wtf · 04/04/2026takes all the strength I have not to reply to steam reviews like this with “sounds like you should stop making mistakes“ 390
ben ✶ @bf.wtf · 04/04/2026peak nostalgia for indie devs = clone Cavestory movement (probably my best attempt in #godot so far?) 040
ben ✶ @bf.wtf · 27/03/2026oh, uh, I forgot to say that WizardChess is 50% in the Checkmate Humble Bundle! do you like chess? indie games? supporting weird devs who suck at promotion? check it out! www.humblebundle.com/games/checkm... 073
ben ✶ @bf.wtf · 10/03/2026do you really need custom tool to design the scoring system for your golf game? probably not, but... we have one anyway! #gamedev #godotengine 1133
ben ✶ @bf.wtf · 02/03/2026added new titlecards between holes, anyone get the ancient reference? #gamedev #godotengine 0153
ben ✶ @bf.wtf · 28/02/2026reworked fog + shooting mechanics for the orthographic camera, I think I like it! #gamedev #godotengine 2163