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Ben Taels

@bentaels.taels.net
1.4K followers 2.5K following 4.1K posts

Kiwi, Dad, Human Factors Psychology PhD, & Games User Experience Research. Director of Intended Experience: intendedexperience.nz Formerly Epic Games, Player Research, Rijksuniversiteit Groningen, Te Manatū Waka, & Hamilton Zoo.

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Ben Taels @bentaels.taels.net · 21h
Players will try to open the first door they find. You can: - Let them - Teach about locked doors that they can later open - Teach them that this kind of door is just set dressing - Teach them about traps The critical thing is giving clear feedback on the outcome of their action #gamedev #ux
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Gary Chiles 🚲 🍄 ☕ 🦚 🐱 𝟜 𝟚𝟘 @testtubeone.bsky.social · 03/10/2026
trainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrainstrains 💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚 🚂🚃🚃🚃🚃🚃🚃🚃🚃🚃🚃🚃 #OneTermGovernment #nzpol
rnz.co.nz
Green Party announces plan for passenger rail between major NZ cities
The Green Party says it will connect the country with intercity passenger rail services, if elected.
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amila @amilanuh.bsky.social · 12/02/2025
a moment
Me giving a talk at NZGDC and the slide says "LIMITING SICK DAYS IS REALLY MEAN"
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Swords | The Webcomic @swordscomic.bsky.social · 30/09/2026
Lads, homies, come play Choplet's Dungeon at NZGDC this Saturday. Auckland International Conference Center as part of Kiwi Game Zone. See you there!
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Ben Taels @bentaels.taels.net · 03/10/2026
I hope it was a cure and didn't add to the fomo!
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Denari @astrodiaries.bsky.social · 02/10/2026
🔥⚔️Denari is at NZGDC this year!!!🔥⚔️ If you're in Auckland Saturday October 3rd swing by and come play Denari!!! We're at Kiwi Game Zone in the NZICC🤩 #NZGDC2026 #indiegames #indiegaming #gamedev #NZICC #auckland #newzealand
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Ben Taels @bentaels.taels.net · 03/10/2026
I need to get back to Te Awamutu now. But I hope folks that are going to be sticking around for the after party have a fantastic time. It has been awesome to go to talks, play games, and meet folks!
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Ben Taels @bentaels.taels.net · 03/10/2026
And the end for NZGDC 2026!
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Ben Taels @bentaels.taels.net · 03/10/2026
And that is it for Chris!
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Ben Taels @bentaels.taels.net · 03/10/2026
Chris says finally that you should embrace your kiwi roots and take advantage of it to attract talent and get interest in your games.
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Ben Taels @bentaels.taels.net · 03/10/2026
Importantly he also stresses survivor bias and while they worked hard. Things could have gone the other way. So do be careful
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Ben Taels @bentaels.taels.net · 03/10/2026
His advice to kiwi founders: - Be careful of your scope - Be careful to not jump on bandwagons and get tricked by hype/fads - Make sure you have the money to make your game. Be lean. Treasure funding if you get it.
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Ben Taels @bentaels.taels.net · 03/10/2026
One way he is doing this via Kia Coding that supports learning about coding with kids. In particular kids who may not be able to access programming resources. www.keacoding.org.nz
keacoding.org.nz
About | Keacoding
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Ben Taels @bentaels.taels.net · 03/10/2026
Chris wraps up by encouraging the crowd to support the NZGDA and sponsor NZGDC. He also encourages people to mentor people. To go to schools. To encourage and support the next generation of game developers.
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Ben Taels @bentaels.taels.net · 03/10/2026
After leaving Grinding Gears he is enjoying having a small company (13 people) and experimenting. With the resources he has he could pick anywhere in the world for this new company, but he picked NZ
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Ben Taels @bentaels.taels.net · 03/10/2026
He also calls out the cooperative rather than competitive game dev scene in NZ. That people here support each other and that we should work to maintain that. (It is amazing!)
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Ben Taels @bentaels.taels.net · 03/10/2026
Another advantage to NZ is the film industry is advanced here. So if you need support from them (like building a huge fantasy tree) they are right there.
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Ben Taels @bentaels.taels.net · 03/10/2026
He also talks about the amazing lifestyle in NZ. That this helps with recruiting new folks. It also helps encourage fans to come visit if you are big enough to hold a convention.
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Ben Taels @bentaels.taels.net · 03/10/2026
Chris talks about working with China and how NZ is about half way between Asia and the USA. Which positions folks in NZ well for communicating to both. For example work could start with a team in the USA, then be passed to a NZ team, and then passed to an Asian team. "Follow the sun development"
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Ben Taels @bentaels.taels.net · 03/10/2026
Chris highlights that another thing that makes NZ a good place to make games is the government support. Importantly it isn't a political issue. Parties on the left and right both support gaming and the gaming industry. So the support will be there in the long term.
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Ben Taels @bentaels.taels.net · 03/10/2026
A key thing was designing with the idea that people will play for a bit and then stop. But they will come back if you make it clear there is value to do so and also when they should come back (i.e. a regular release cadence)
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Ben Taels @bentaels.taels.net · 03/10/2026
Chris recommends you check out his GDC talk about Designing Path of Exile to play forever (so do I. It is an interesting talk) youtu.be/pM_5S55jUzk?...
youtu.be
Designing Path of Exile to Be Played Forever. Chris Wilson at GDC 2019
YouTube video by Angry Roleplayer
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Ben Taels @bentaels.taels.net · 03/10/2026
This let them do promotional campaigns later themselves as well. He recommends taking a moment to make and share a real world thing. It connects you to people and people to you.
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Ben Taels @bentaels.taels.net · 03/10/2026
This was quite a lot of work as well. Particularly the physical goods and signed documents. Other companies might hire someone to do this. But while it was a lot of work it gave them a lot of experience, and particularly experience with physical goods.
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Ben Taels @bentaels.taels.net · 03/10/2026
Another example of "doing it themselves" kiwi number 8 approach was handling the crowdfunding for the game themselves as well. These initial packs included a kiwi, which he thinks helped with their success.
The packs including a virtual kiwi
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Ben Taels @bentaels.taels.net · 03/10/2026
This was a lot of work! But only 22% of people used them. He was upset about this. But it is actually quite a good conversation rate!
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Ben Taels @bentaels.taels.net · 03/10/2026
Pictures of the codes that got you into the Path of Exile beta many years ago. Chris hopes these codes don't do anything nowadays!
DVDs and beta codes
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Ben Taels @bentaels.taels.net · 03/10/2026
Early press for Path of Exile was also focused on it coming from New Zealand. He believes the NZ angle still works today and gets you traction.
A early preview write up of Path of Exile that stresses the New Zealand connection
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Ben Taels @bentaels.taels.net · 03/10/2026
He talks about the "number eight wire" approach of taking a computer apart to fit it in luggage to fly to the USA
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Ben Taels @bentaels.taels.net · 03/10/2026
Initially they couldn't get any traction with press in the USA for Path of Exile via promoting the game. But then they found great success by their PR person stressing that they were from New Zealand. That got interest. That got them in the door, not the game.
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Ben Taels @bentaels.taels.net · 03/10/2026
They made a plan, focused on it, and shipped it (with iteration and playtesting - particularly at LAN events and Cafes). So much so you can look at photos of old planning on whiteboards and nearly everything is actually in the launch game
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Ben Taels @bentaels.taels.net · 03/10/2026
Early versions of Path of Exile #gamedev
Lines and an arrrowA 2d level with a 2d character Actual very early 3D models and an inventory
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Ben Taels @bentaels.taels.net · 03/10/2026
The five pillars of Path of Exile were: - Visceral Action Combat - Randomly Generated Levels - Randomly Generated Items - Secure Online Economy - Deep Character Customization (PoE really doubles down on the last one)
A slide showing the pillars above.
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Ben Taels @bentaels.taels.net · 03/10/2026
They originally were working on Path of Exile in the gap after Diablo II If another Diablo game wasn't going to come soon they would make it themselves.
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Ben Taels @bentaels.taels.net · 03/10/2026
Initially when he co-founded Grinding Gear Games he felt NZ wasn't a good place for games. It had a small talent pool and not enough support. But that has changed.
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Ben Taels @bentaels.taels.net · 03/10/2026
Chris grew up in the 80's programming on his Amiga 500 (hell yeah, Amiga was so cool!)
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Ben Taels @bentaels.taels.net · 03/10/2026
Now for Chris Wilson and "Why New Zealand is the Best Place to Shape Our World From"
Chris and a slide with the title of the slide
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Ben Taels @bentaels.taels.net · 03/10/2026
Now for the announcement... where will NZGDC 2027 be? It's going back to Wellington! 2028? Well, who knows?
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Ben Taels @bentaels.taels.net · 03/10/2026
Big thanks to the Speakers! the Exhibitors! the Volunteers! the NZGDC organizing team! the NZGDA! the Sponsors and Partners! Everyone rules! As a speaker I will add thank you to every one that came. The NZ game industry is so wonderful!
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Ben Taels @bentaels.taels.net · 03/10/2026
It's closing session time! The speaker will be Chris Wilson from Light Pattern (lightpattern.com) But first the closing content
The closing is starting.
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Ben Taels @bentaels.taels.net · 02/10/2026
Ok. Now I am going to head to the kiwi games zone (which is open to the public today for $5) again to check out some games And then pick up again with the closing session just after 12pm!
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Ben Taels @bentaels.taels.net · 02/10/2026
The final point of this talk is that the ability to have fun, to mess around, as a critical part of the culture of Ninja Kiwi That drawing fast to be whimsical and have fun. Has also made them good at drawing fast to communicate and iterate.
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Ben Taels @bentaels.taels.net · 02/10/2026
Back to the talk. The important point being made right now is that the problem with 'passion' is that it runs out. That you can't possibly be passionate about everything and will have to do things you don't feel passionate about. So make room for other ways of having fun and being whimsical
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Ben Taels @bentaels.taels.net · 02/10/2026
Just to quickly jump back to using humor for communication. A point that was made is that it is important that the humor is *sincere* That you believe in the silliness People will see through forced attempts at humor and references. This applies to both social posts and in-game humor #gamedev #ux
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Ben Taels @bentaels.taels.net · 02/10/2026
Again the goal is to communicate and share vision quickly. Without losing momentum.
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Ben Taels @bentaels.taels.net · 02/10/2026
To do 3D effects with the 2D you can split the grease pencil so some things are drawn in front of and behind 3D elements (via the pink cube like 3D cursors) Because if you know where your camera is pointing you can quickly fake things.
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Ben Taels @bentaels.taels.net · 02/10/2026
Another example is using the quick drawings (with text labels) to make a storyboard. Then taking that and quickly doing an animatic/previs to animate it in Blender This can be done using existing models and then drawing fast with a grease pencil.
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Ben Taels @bentaels.taels.net · 02/10/2026
For the moment the talk is getting too visual and fast for me to effectively summarize. I do recommend looking it up though when the video is available. It's a very cool way to use Blender.
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Ben Taels @bentaels.taels.net · 02/10/2026
She gives the example of using modifiers to the grease pencil drawings to get things like line boil, etc.
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Ben Taels @bentaels.taels.net · 02/10/2026
How does drawing fast translate into moving images. At this point she reveals that all the drawing she has been doing so far (and the presentation itself? Not clear) has been done in Blender Using the grease pencil
An image showing the grease pencil tool in blender
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