Ben Taels @bentaels.taels.net · 05/10/2026Roleplaying Games, particularly indie ones, often include a "inspirations" section that lists games, films, books, etc that helped inspire the game and might be interesting (or even instructional) to the player. It would be nice if the culture of video games was to do this as well. #gamedev #ux 1114
Ben Taels @bentaels.taels.net · 05/10/2026My Cave Troll has suffered somewhat as over time. The face is rotting, it's spear is bent and limp, and its loincloth is slipping leaving its rear exposed. Age comes for us all. 150
Ben Taels @bentaels.taels.net · 03/10/2026Another example of "doing it themselves" kiwi number 8 approach was handling the crowdfunding for the game themselves as well. These initial packs included a kiwi, which he thinks helped with their success. 100
Ben Taels @bentaels.taels.net · 03/10/2026Pictures of the codes that got you into the Path of Exile beta many years ago. Chris hopes these codes don't do anything nowadays! 100
Ben Taels @bentaels.taels.net · 03/10/2026Early press for Path of Exile was also focused on it coming from New Zealand. He believes the NZ angle still works today and gets you traction. 100
Ben Taels @bentaels.taels.net · 03/10/2026The five pillars of Path of Exile were: - Visceral Action Combat - Randomly Generated Levels - Randomly Generated Items - Secure Online Economy - Deep Character Customization (PoE really doubles down on the last one) 100
Ben Taels @bentaels.taels.net · 03/10/2026Now for Chris Wilson and "Why New Zealand is the Best Place to Shape Our World From" 100
Ben Taels @bentaels.taels.net · 03/10/2026It's closing session time! The speaker will be Chris Wilson from Light Pattern (lightpattern.com) But first the closing content 100
Ben Taels @bentaels.taels.net · 02/10/2026How does drawing fast translate into moving images. At this point she reveals that all the drawing she has been doing so far (and the presentation itself? Not clear) has been done in Blender Using the grease pencil 100
Ben Taels @bentaels.taels.net · 02/10/2026Pictures can communicate a lot and if you can do it quickly it can do that quickly as well. Before working at Ninja Kiwi she did summary type drawings of meetings/workshops that captured what had been said and participants can take away and reference. More interesting than bullet points. 100
Ben Taels @bentaels.taels.net · 02/10/2026The more comfortable you get with doing this simple iconic drawing. The better you can represent a bunch of different things. 100
Ben Taels @bentaels.taels.net · 02/10/2026A lot of complex things can be drawn simply with a few steps. A fire truck is just a complicated square. You can also use context. A person next to a firetruck is probably a fire fighter. Particularly if you give them an appropriately shaped hat. 100
Ben Taels @bentaels.taels.net · 02/10/2026An example is drawing a distinctive figure of a neighbor like a beard, glasses, etc 100
Ben Taels @bentaels.taels.net · 02/10/2026Lenia is stressing that the critical thing for drawing at an early stage. An ideation phase. It is does it communicate! And that can be done with quick and simple drawing anyone can do. 110
Ben Taels @bentaels.taels.net · 02/10/2026Next up is "They Let Me Shitpost on Main: Business meetings, Blender, and the art of rapid-fire iteration (but like, make it funny)" from Lenia Burton at @ninjakiwigames.bsky.social 100
Ben Taels @bentaels.taels.net · 02/10/2026To start today is a panel: "The Valheim Saga - From Early Access to 1.0" with @grimmcore.bsky.social, @sarauvalic.bsky.social, and @lisakolf.bsky.social 120
Ben Taels @bentaels.taels.net · 02/10/2026Time for the third and final day of NZGDC! I am sure it will be a critical hit, much like this stylish T-shirt from @crom-ink.bsky.social 151
Ben Taels @bentaels.taels.net · 02/10/2026The last game for today was Dream Team Supreme (@big-adventure.bsky.social) a co-op (& solo) deck builder game about being a colourful mecha and defeating rampaging monsters. The game is full of character & the co-op let's you strategize with a friend. store.steampowered.com/app/3208500/... 110
Ben Taels @bentaels.taels.net · 02/10/2026Next is "Project Operative" by @machworks-studio.bsky.social The game is a very solid souls-like game with art deco futuristic stylings and a build your own combo action point combat system. William, the developer, is focusing on building out the game in Unreal in a fast gray box style. 100
Ben Taels @bentaels.taels.net · 02/10/2026Next a physical game! The new more focused Choplet themed version of Swords Cut the Deck by @swordscomic.bsky.social I played one game, which was fast paced with an easy to understand purchase phase. Followed by a clear rock paper scissors like action step. 181
Ben Taels @bentaels.taels.net · 02/10/2026Next was Necromancer a hardcore movement shooter with airdashes, grappling hooks, and summoning the souls of defeated enemies. I had fun working out the mechanics (sucking at them) and discussing with the developer the challenges of onboarding players and the readibility of ALL CAPS FONTS 100
Ben Taels @bentaels.taels.net · 02/10/2026Next up is Parallax Blue a Media Design 3rd year student project store.steampowered.com/app/4753720/... It is a tower defense game with resource gathering and base building elements. In the game you have to defend your base against waves of bug enemies 110
Ben Taels @bentaels.taels.net · 02/10/2026The first game is Headlice by @bunguin.games! store.steampowered.com/app/2851800/... A "reverse horror" game where you play as an escaped monster rampaging through a complex. Lots of fun to jump inside and meat puppet people and explode their heads. 100
Ben Taels @bentaels.taels.net · 02/10/2026Players are like students in that they have unique skill levels, unique rates of learning, and unique background knowledge 100
Ben Taels @bentaels.taels.net · 02/10/2026He says that the responsibility of the game designer is to challenge the player. While the tutorial designer is to support the player. This creates a tension 100
Ben Taels @bentaels.taels.net · 01/10/2026Next is "Why Students Learn Faster Than Your Players: Structuring Experience" by Ivan Khimel from the Media Design School (www.mediadesignschool.com) Given my own talk was on designing for new players I am of course very courteous to see this talk as well! 100
Ben Taels @bentaels.taels.net · 01/10/2026To summarize: Look for the pattern of behaviours What belief is driving that pattern What missing element from the system is causing that belief And then what is the move, the small change in leadership behaviour that can move towards resolving that element. 100
Ben Taels @bentaels.taels.net · 01/10/2026Her idea is that you notice a behavioural issue, identify the belief in the system that might be driving this, then identify what need may be missing that is driving this belief, and then what is a small repeatable change in leadership behaviour that can meet this need (then iterate) 100
Ben Taels @bentaels.taels.net · 01/10/2026The Core Framework she has of the nervous system is: - A metaphor to help systems thinking - Humanizes systemic patterns - About patterns in a team (not individuals) - Help form hypotheses - SOLVE FOR ROOT PROBLEMS INSTEAD OF SYMPTOMS (my emphasis here) 110
Ben Taels @bentaels.taels.net · 01/10/2026Now it is time for "Regulating Your Team" by Emilie Poissenot who is Creative Director at Level (level.me) Leading a team and maintaining a good team culture is something I am very passionate about. So I am particularly curious to see this one. 100
Ben Taels @bentaels.taels.net · 01/10/2026You can sign up for the VLDL newsletter at vldlgames.com And Prismatic Studios is hiring at prismaticstudios.co.nz/careers 100
Ben Taels @bentaels.taels.net · 01/10/2026They also mentioned that they are lucky to already have a 7 Million subscriber fan base to market games to. They are making games with Prismatic Studios (www.prismaticstudios.co.nz) and are officially announcing VLDL Games 100
Ben Taels @bentaels.taels.net · 01/10/2026The next talk I am going to is "The story of Viva La Dirt League" by Rowan Bettjeman and Alan Morrison from @vivaladirtleague.bsky.social 100
Ben Taels @bentaels.taels.net · 01/10/2026Here is a picture of a cute spider cat and dancing spider bots to finish up the talk. Adorable. 120
Ben Taels @bentaels.taels.net · 01/10/2026Here is the summary - Don't let fear stop you - Reach out to trusted folks for support - Take into account the impact of your idea on other departments - Make your prototypes as real as possible (And a final point but the slide changed too fast for me to get a photo) 100
Ben Taels @bentaels.taels.net · 01/10/2026The Prowler Boss fight in the DLC was originally going to be a cut scene. No fight. He thought "no way" and pitched a boss fight by modifying the Taskmaster model (with gloves, not a sword), etc from the main game and showed it that way with a test level. This was enough to convince the Director 100
Ben Taels @bentaels.taels.net · 01/10/2026The holo Vulture boss fight in the DLC wasn't originally planned, but he recognized there needed to be more of a climax to the training missions. So he pitched "what if Peter recreated his first fight with Vulture for Miles" He pitched it with an image and then put it in Engine to show it off. 100
Ben Taels @bentaels.taels.net · 01/10/2026He talks about a prototype he made of flooding NYC. Which was interesting. But not really workable. Which raises the idea of being ok with letting go and not clinging too tightly to your ideas. 110
Ben Taels @bentaels.taels.net · 01/10/2026Donald shows us a fly through of a level in Insomniac's level editor of work that he did as he was transitioning from QA to design 100
Ben Taels @bentaels.taels.net · 01/10/2026As an example of clever reuse he gives examples of using the geo from a level in Spider-Man to make a space for gameplay in the DLC 100
Ben Taels @bentaels.taels.net · 01/10/2026The first talk for day 2 of NZGDC is "Shoot Your Shot - Taking Calculated Risks in the Marvel's Spider-Man Franchise" with Donald Barrett. 120
Ben Taels @bentaels.taels.net · 01/10/2026Advertising an anti congestant on a bus is some excellent brand synergy 010
Ben Taels @bentaels.taels.net · 01/10/2026It's day 2 of NZGDC and I am jazzed to see what is on today! 140
Ben Taels @bentaels.taels.net · 01/10/2026"Doing things and taking action is leadership. This industry, and this planet, needs you to dare to shape your world, now more than ever" 100
Ben Taels @bentaels.taels.net · 01/10/2026"Disbelief in your own skills does not make them disappear or be invisible to those around you KNOW the reality of what others perceive in you, even if you struggle to THINK you have skills or not" 120
Ben Taels @bentaels.taels.net · 01/10/2026Things to consider: - The developer's values and goals - Context in which content is generated - Business strategy for the vertical (e.g. games) - Market strategy for the locale (e.g. China) - Market strategy for the specific game (e.g. FPS) - Changing geopolitical/cultural/social/legal factors 100
Ben Taels @bentaels.taels.net · 01/10/2026She talks about how the Arbiter in Halo 2 was originally called the Dervish. A title that may have been allegorically problematic when he serves a religious Prophet of Truth aiming to set off WMD's and being opposed by USA voiced military figures. 100