Reposted by ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡

the best difficulty menu I've seen to date is Silent Hill 2's, which understood that people who want puzzle challenge and combat challenge are not a direct overlap
after seeing this back in like 2001 I assumed it would've become standard, but here we are 25 years later and it remains a curiosity