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Florian Dubernard

@beerman74.bsky.social
25 followers 204 following 7 posts

Real-time VFX Artist | Unreal Engine 5 & Niagara | Houdini | Stylized & Realistic FX 🇧🇪

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Reposted by Florian Dubernard
Simon Boelpaep @simonboelpaep.bsky.social · 02/02/2026
Hey guys ! Finally finished this collab project with @beerman74.bsky.social ! Great opportunity to improve my 3D sculpting and hand-paint skills while simulating a real production workflow. More : www.artstation.com/artwork/4NZPY8 #art #3Dart #GameArt #blender #ucupaint #stylized #handpainted
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Florian Dubernard @beerman74.bsky.social · 02/02/2026
Order up ! The Spectral Soul Bow is finally ready to be served !🥹 Cooking with @simonboelpaep.bsky.social was a blast ! While he crafted the tasty asset, I managed the FX & Gameplay logic. Full recipe : www.artstation.com/artwork/ZlrdaR #rtvfx #UE5 #VFX #GameDev #Niagara #TechArt
artstation.com
UE5 FX Real-Time - Spectral Soul Bow, Florian Dubernard
For this project, my goal was to bridge the gap between Real-Time VFX and 3rd-person gameplay logic within Unreal Engine 5. While my core focus is usually on Niagara, I took this opportunity to devel...
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Florian Dubernard @beerman74.bsky.social · 22/01/2026
Hey raiders ! Don’t Shoot ! 😬 Wanted to mix Gameplay, Game Feel and SFX. Here is my take on a stylised flamethrower inspired by the « Fireball » units attack FX ! Big kudos to the Embark Studios teams ! The full breakdown is available here : www.artstation.com/artwork/6L31Ww #rtvfx #ue5 #gdv
artstation.com
UE5 FX Real-Time - Flamethrower, Florian Dubernard
Stylized Flamethrower - Gameplay Implementation : The focus is to manage continuous VFX states (Start/Loop/End) and stream responsiveness in a gameplay context. - Logic: Continuous stream activation ...
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Florian Dubernard @beerman74.bsky.social · 17/01/2026
WIP Update! 🔥 Now collision events perfectly trigger burn data and FX upon impact! I'm slowly but surely starting to build a complete system! If you have any feedback, feel free to DM me. #rtvfx #ue5 #gamedev #vfx #techart #stylized #wip
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Florian Dubernard @beerman74.bsky.social · 16/01/2026
WIP ! Having a blast implementing my FX directly into gameplay logic. Connecting the visuals to the code is so satisfying. Hey #TechArt fam! 👋 If you have any pro-tips on handling collisions, spawning Decals efficiently, hit me up! My DMs are open. #rtvfx #ue5 #gamedev #vfx #techart #stylized #wip
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Reposted by Florian Dubernard
Simon Boelpaep @simonboelpaep.bsky.social · 11/01/2026
WIP • I have finally finished the first pass of retopology and sculpting of the high poly. It's almost the end! Can’t wait to show you the final result! #art #3Dart #GameArt #blender #wip #bow
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Florian Dubernard @beerman74.bsky.social · 04/01/2026
Still cooking with @simonboelpaep.bsky.social ! 👨‍🍳 While the bow is still baking, I’m spicing up the gameplay logic & FX trails to get that impact right. What do you think of the flow? #rtvfx #ue5 #gamedev #vfx #techart #stylized #wip
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Florian Dubernard @beerman74.bsky.social · 28/12/2025
WIP ! Crafting a new FX for a Soul Spectral bow & arrow FX with @simonboelpaep.bsky.social 🏹. Swipe to see the little journey from Storyboard to ongoing production. Aiming for that ghostly vibe by blending meshes from #houdini into #niagara 👻. More to come ! #rtvfx #ue5 #gamedev #vfx
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Reposted by Florian Dubernard
Simon Boelpaep @simonboelpaep.bsky.social · 28/12/2025
WIP • Cooking something cool 🧑‍🍳 #art #3Dart #GameArt #blender #wip #blocking
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Reposted by Florian Dubernard
Simon Boelpaep @simonboelpaep.bsky.social · 02/12/2025
Hi guys! First time on Bluesky! Let me introduce myself. I am Simon, I am a 3D game artist and a graphic designer based in in Belgium 🇧🇪 Follow me if you want to discover my journey in the gaming industry and follow my creative process 🤩 🎨: artstation.com/simonboelpaep #gameart #3D #unrealengine
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Florian Dubernard @beerman74.bsky.social · 27/12/2025
Hello World! 👋 I’m Florian, a 3D / FX Artist fresh out of CGAcademy (BE). New here : www.artstation.com/beerman_74 My focus? Blending Houdini’s procedural power with Unreal Engine’s real-time capabilities. I’ll be sharing my R&D and finished projects here #rtvfx #houdini #ue5 #gamedev #vfx
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