bearcabin.itch.io @bearcabin.itch.io · 14/09/2026There's an elevator in the game to quickly return to every 5th floor of the building, but even on non-elevator floors the cell in the centre of the map is blank because that's where the elevator shaft is. This was tough to draw around but I felt compelled to do it 020
bearcabin.itch.io @bearcabin.itch.io · 14/09/2026I'll be on this v tedious phase of development for a while: touching up the map tool -> gridmap conversion. while it's tedious, it's also giving me a good second look at all the maps so i'm glad to do it. Currently on floor 8 of 26 010
bearcabin.itch.io @bearcabin.itch.io · 20/07/2026Enjoying a morning tea session with Percival, the newest employee here at Cabinsoft (this is a tea pet, they bring good luck when you pour tea over them to share your tea) 030
bearcabin.itch.io @bearcabin.itch.io · 10/07/2026Prying into a new raw cake. It’s not very old but already has a satisfying Old Library aroma.. perfect for a map drawing session 010
bearcabin.itch.io @bearcabin.itch.io · 06/07/2026A hot midday session of white tea, using the teapot bc the gaiwan can’t contain all this Leaf. Lots of energy in this tea, good for drawing maps 010
bearcabin.itch.io @bearcabin.itch.io · 05/07/2026More game designers need to start looking at the other world 1-1 for inspiration and guidance 240
bearcabin.itch.io @bearcabin.itch.io · 05/07/2026Taking a big sunday morning drag of this smoked black tea @white2tea.bsky.social the 2026 lapsun is incredible 0101
bearcabin.itch.io @bearcabin.itch.io · 16/06/2026a few years ago i was attempting to make a ffxi-inspired action rpg with weaponskills and skillchains and such. one day i'll make a video of every ws and sc in that game 2203
bearcabin.itch.io @bearcabin.itch.io · 09/06/2026Game over screen. At first I thought the Retry option would be nice b/c I've been playing a game with this feature. But I realized it enabled me to compulsively retry when I'm underlevelled and I'd rather have no choice but walk back each time and gain more exp with every attempt. So I'll remove it. 130
bearcabin.itch.io @bearcabin.itch.io · 04/06/2026Some classes only have one skill (agent has Hide, soldier has Provoke, etc) so I'm experimenting with replacing the ROM Skills option in the action menu with a 'shortcut' to that one skill 030
bearcabin.itch.io @bearcabin.itch.io · 29/05/2026i fixed a bug that was setting all magic damage to 0, but i think the calculation might still be a bit off.. i laughed at how high the Heat damage was here 111
bearcabin.itch.io @bearcabin.itch.io · 15/05/2026playtesting off to a good start: agent's starting weapon is encrypted and drains energy with every step. if i try to unequip it it will brick her cybernetics and perma-kill her 050
bearcabin.itch.io @bearcabin.itch.io · 13/04/2026If you haven't seen the fiery explosion at the start of a match in Real Bout Fatal Fury 2, you really need to: 010
bearcabin.itch.io @bearcabin.itch.io · 13/04/2026Tea being compressed into cakes and wrapped in decorative paper is activating the collector part of my brain. I’m off retro consoles and minidiscs and hucards, I’m all about this now 020
bearcabin.itch.io @bearcabin.itch.io · 09/04/2026I've heard it countless times but the slap sfx I'm using for status ailments is still funny to me 092
bearcabin.itch.io @bearcabin.itch.io · 05/02/2026Absolutely crucial drpg mechanic: the one-way door 0247
bearcabin.itch.io @bearcabin.itch.io · 04/02/2026I still come across a few artifacts of the old drpg now and then, like this switch model. It reminds me of that game and makes me excited to get back to it once this one is done. The theme of that one will be very different but mechanically it will build on what I'm currently making 030
bearcabin.itch.io @bearcabin.itch.io · 03/02/2026Using my map -> 3d space conversion tool to overwrite an existing map gives me these amazingly haunted corporate nightmare spaces to explore 1269
bearcabin.itch.io @bearcabin.itch.io · 29/01/2026Do you ever quickly throw together a placeholder, take one look at it in game and sigh because you realize it's probably going to be final? Just did that with this item pickup thing 130
bearcabin.itch.io @bearcabin.itch.io · 24/12/2025Got the english patch of Lunatic dawn: passage of the book up and running. I adore this UI 050
bearcabin.itch.io @bearcabin.itch.io · 22/12/2025Working on a simple clock and moon system while I think through a sim-heavy crpg idea that's been percolating in my mind 100
bearcabin.itch.io @bearcabin.itch.io · 15/12/2025I started this side project earlier this year but haven't touched it in months. Over the holidays I might take a break from the cyber drpg to fiddle with this 150
bearcabin.itch.io @bearcabin.itch.io · 12/12/2025I needed some sfx for equipping expansion ROMs so I recorded myself inserting and ejecting this minidisc 190
bearcabin.itch.io @bearcabin.itch.io · 10/12/2025This bug scared me so badly I jumped 💀 I re-enabled old code for spike traps to see if it still worked. And it does... sort of. lol 0102
bearcabin.itch.io @bearcabin.itch.io · 08/12/2025One last super-death update: it's now called Snowcrashed, and there's a bit of an effect in the ui when you trigger it. Do not plug encrypted items into your cybernetics! Have it decrypted first! thank you 0186
bearcabin.itch.io @bearcabin.itch.io · 04/12/2025Someone pointed out the ROM1 and ROM2 slots. They're accessory slots; the idea is everyone has a Virtua Gadget that can accept two expansion roms. These ROMs contain skills. This idea was inspired by the expansion cards of old digital synths, like this one from roland 000
bearcabin.itch.io @bearcabin.itch.io · 04/12/2025Easier than expected to implement this. Attempting to unequip encrypted items now causes a fatal error + death that regular revive skills/items can't fix. You'll have to pay to revive them down in the lobby. I'll also be adding an Extract service to the shop to safely unequip encrypted items 1123
bearcabin.itch.io @bearcabin.itch.io · 08/10/2025the time has come to draw proper player character portraits.. some need more polish than others, but it feels great to add them to the game. the ui feels complete with them in there. they feel right 091
bearcabin.itch.io @bearcabin.itch.io · 17/07/2025i've been using mac os 9 in emulator SheepShaver to run some old software and i really like it. it feels like the final iteration of an old style of computing and it has so much charm 030
bearcabin.itch.io @bearcabin.itch.io · 21/06/2025i made this enemy sprite today. I’m posting him for posterity because he may not be Allowed in the final game 060
bearcabin.itch.io @bearcabin.itch.io · 23/05/2025i participated in a game jam with the theme 'one last piece' playable in browser here: bearcabin.itch.io/puzzle-plus jam page: itch.io/jam/goblin-b... 030
bearcabin.itch.io @bearcabin.itch.io · 21/04/2025trying to capture an old pc feel with the animation for appearing windows: draw a 'blank' space, draw blue bg, draw frame, draw content. 030
bearcabin.itch.io @bearcabin.itch.io · 20/04/2025spent some time today making an action log that behaves like ffxi's log, expanding and contracting up to a max number of lines 021
bearcabin.itch.io @bearcabin.itch.io · 14/04/2025felt compelled to make a box for the software the game's story hinges on 150
bearcabin.itch.io @bearcabin.itch.io · 09/04/2025i've thought hard about how to adapt the treasure chest to an office setting and settled on a cardboard box 030
bearcabin.itch.io @bearcabin.itch.io · 18/03/2025had a bit of an epiphany re: my custom engine's map editor: it doesn't need to do things that are easily typed into a text file. the editor needs to draw tiles and visualize the map, but maybe it doesn't need a UI for events like buttons and chests when i can just type that out 130
bearcabin.itch.io @bearcabin.itch.io · 10/03/2025i've been working on the lobby functionality recently: healing, shop, party management, all the stuff that happens in the town of a drpg. still rocking the placeholder npc and background while i implement all these systems 071