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bearcabin.itch.io

@bearcabin.itch.io
244 followers 174 following 262 posts

GAME CREATOR // MUSIC MAKER

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bearcabin.itch.io @bearcabin.itch.io · 10h
3F OFFICE KITCHEN
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bearcabin.itch.io @bearcabin.itch.io · 14/09/2026
There's an elevator in the game to quickly return to every 5th floor of the building, but even on non-elevator floors the cell in the centre of the map is blank because that's where the elevator shaft is. This was tough to draw around but I felt compelled to do it
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bearcabin.itch.io @bearcabin.itch.io · 14/09/2026
i'm on step 2, basically
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bearcabin.itch.io @bearcabin.itch.io · 14/09/2026
I'll be on this v tedious phase of development for a while: touching up the map tool -> gridmap conversion. while it's tedious, it's also giving me a good second look at all the maps so i'm glad to do it. Currently on floor 8 of 26
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bearcabin.itch.io @bearcabin.itch.io · 20/07/2026
Enjoying a morning tea session with Percival, the newest employee here at Cabinsoft (this is a tea pet, they bring good luck when you pour tea over them to share your tea)
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bearcabin.itch.io @bearcabin.itch.io · 10/07/2026
Prying into a new raw cake. It’s not very old but already has a satisfying Old Library aroma.. perfect for a map drawing session
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bearcabin.itch.io @bearcabin.itch.io · 07/07/2026
More maps more tea
Unfinished hand-drawn map of a floor for a dungeon crawling drpg beside a gaiwan full of tea leaves, a very nice 2024 Moon Bear white/raw puerh hybrid from w2t
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bearcabin.itch.io @bearcabin.itch.io · 06/07/2026
A hot midday session of white tea, using the teapot bc the gaiwan can’t contain all this Leaf. Lots of energy in this tea, good for drawing maps
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bearcabin.itch.io @bearcabin.itch.io · 05/07/2026
More game designers need to start looking at the other world 1-1 for inspiration and guidance
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bearcabin.itch.io @bearcabin.itch.io · 05/07/2026
Taking a big sunday morning drag of this smoked black tea @white2tea.bsky.social the 2026 lapsun is incredible
Gaiwan full of tea leaves
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bearcabin.itch.io @bearcabin.itch.io · 16/06/2026
a few years ago i was attempting to make a ffxi-inspired action rpg with weaponskills and skillchains and such. one day i'll make a video of every ws and sc in that game
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bearcabin.itch.io @bearcabin.itch.io · 09/06/2026
Game over screen. At first I thought the Retry option would be nice b/c I've been playing a game with this feature. But I realized it enabled me to compulsively retry when I'm underlevelled and I'd rather have no choice but walk back each time and gain more exp with every attempt. So I'll remove it.
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bearcabin.itch.io @bearcabin.itch.io · 04/06/2026
Some classes only have one skill (agent has Hide, soldier has Provoke, etc) so I'm experimenting with replacing the ROM Skills option in the action menu with a 'shortcut' to that one skill
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bearcabin.itch.io @bearcabin.itch.io · 29/05/2026
i fixed a bug that was setting all magic damage to 0, but i think the calculation might still be a bit off.. i laughed at how high the Heat damage was here
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bearcabin.itch.io @bearcabin.itch.io · 15/05/2026
playtesting off to a good start: agent's starting weapon is encrypted and drains energy with every step. if i try to unequip it it will brick her cybernetics and perma-kill her
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bearcabin.itch.io @bearcabin.itch.io · 13/04/2026
If you haven't seen the fiery explosion at the start of a match in Real Bout Fatal Fury 2, you really need to:
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bearcabin.itch.io @bearcabin.itch.io · 13/04/2026
Tea being compressed into cakes and wrapped in decorative paper is activating the collector part of my brain. I’m off retro consoles and minidiscs and hucards, I’m all about this now
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bearcabin.itch.io @bearcabin.itch.io · 09/04/2026
I've heard it countless times but the slap sfx I'm using for status ailments is still funny to me
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bearcabin.itch.io @bearcabin.itch.io · 04/04/2026
These are the four games I think about the most
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bearcabin.itch.io @bearcabin.itch.io · 04/03/2026
vs the actual in-game view
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bearcabin.itch.io @bearcabin.itch.io · 04/03/2026
Orthogonal view of the level I'm working on
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bearcabin.itch.io @bearcabin.itch.io · 05/02/2026
Absolutely crucial drpg mechanic: the one-way door
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bearcabin.itch.io @bearcabin.itch.io · 04/02/2026
I still come across a few artifacts of the old drpg now and then, like this switch model. It reminds me of that game and makes me excited to get back to it once this one is done. The theme of that one will be very different but mechanically it will build on what I'm currently making
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bearcabin.itch.io @bearcabin.itch.io · 03/02/2026
Using my map -> 3d space conversion tool to overwrite an existing map gives me these amazingly haunted corporate nightmare spaces to explore
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bearcabin.itch.io @bearcabin.itch.io · 29/01/2026
Okay it can glow but just a little bit
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bearcabin.itch.io @bearcabin.itch.io · 29/01/2026
Do you ever quickly throw together a placeholder, take one look at it in game and sigh because you realize it's probably going to be final? Just did that with this item pickup thing
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bearcabin.itch.io @bearcabin.itch.io · 24/12/2025
Got the english patch of Lunatic dawn: passage of the book up and running. I adore this UI
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bearcabin.itch.io @bearcabin.itch.io · 22/12/2025
Working on a simple clock and moon system while I think through a sim-heavy crpg idea that's been percolating in my mind
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bearcabin.itch.io @bearcabin.itch.io · 15/12/2025
I started this side project earlier this year but haven't touched it in months. Over the holidays I might take a break from the cyber drpg to fiddle with this
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bearcabin.itch.io @bearcabin.itch.io · 12/12/2025
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bearcabin.itch.io @bearcabin.itch.io · 12/12/2025
I needed some sfx for equipping expansion ROMs so I recorded myself inserting and ejecting this minidisc
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bearcabin.itch.io @bearcabin.itch.io · 10/12/2025
This bug scared me so badly I jumped 💀 I re-enabled old code for spike traps to see if it still worked. And it does... sort of. lol
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bearcabin.itch.io @bearcabin.itch.io · 08/12/2025
One last super-death update: it's now called Snowcrashed, and there's a bit of an effect in the ui when you trigger it. Do not plug encrypted items into your cybernetics! Have it decrypted first! thank you
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bearcabin.itch.io @bearcabin.itch.io · 04/12/2025
Someone pointed out the ROM1 and ROM2 slots. They're accessory slots; the idea is everyone has a Virtua Gadget that can accept two expansion roms. These ROMs contain skills. This idea was inspired by the expansion cards of old digital synths, like this one from roland
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bearcabin.itch.io @bearcabin.itch.io · 04/12/2025
Easier than expected to implement this. Attempting to unequip encrypted items now causes a fatal error + death that regular revive skills/items can't fix. You'll have to pay to revive them down in the lobby. I'll also be adding an Extract service to the shop to safely unequip encrypted items
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bearcabin.itch.io @bearcabin.itch.io · 08/10/2025
the time has come to draw proper player character portraits.. some need more polish than others, but it feels great to add them to the game. the ui feels complete with them in there. they feel right
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bearcabin.itch.io @bearcabin.itch.io · 15/09/2025
more enemies for the drpg
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bearcabin.itch.io @bearcabin.itch.io · 17/07/2025
i've been using mac os 9 in emulator SheepShaver to run some old software and i really like it. it feels like the final iteration of an old style of computing and it has so much charm
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bearcabin.itch.io @bearcabin.itch.io · 03/07/2025
been up to no good the past few days.. some stg
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bearcabin.itch.io @bearcabin.itch.io · 21/06/2025
i made this enemy sprite today. I’m posting him for posterity because he may not be Allowed in the final game
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bearcabin.itch.io @bearcabin.itch.io · 23/05/2025
i participated in a game jam with the theme 'one last piece' playable in browser here: bearcabin.itch.io/puzzle-plus jam page: itch.io/jam/goblin-b...
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bearcabin.itch.io @bearcabin.itch.io · 20/05/2025
working on enemy designs
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bearcabin.itch.io @bearcabin.itch.io · 21/04/2025
trying to capture an old pc feel with the animation for appearing windows: draw a 'blank' space, draw blue bg, draw frame, draw content.
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bearcabin.itch.io @bearcabin.itch.io · 20/04/2025
ui shake + bg flash kaboom effect
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bearcabin.itch.io @bearcabin.itch.io · 20/04/2025
spent some time today making an action log that behaves like ffxi's log, expanding and contracting up to a max number of lines
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bearcabin.itch.io @bearcabin.itch.io · 14/04/2025
felt compelled to make a box for the software the game's story hinges on
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bearcabin.itch.io @bearcabin.itch.io · 11/04/2025
saxophone jumpscare
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bearcabin.itch.io @bearcabin.itch.io · 09/04/2025
i've thought hard about how to adapt the treasure chest to an office setting and settled on a cardboard box
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bearcabin.itch.io @bearcabin.itch.io · 18/03/2025
had a bit of an epiphany re: my custom engine's map editor: it doesn't need to do things that are easily typed into a text file. the editor needs to draw tiles and visualize the map, but maybe it doesn't need a UI for events like buttons and chests when i can just type that out
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bearcabin.itch.io @bearcabin.itch.io · 10/03/2025
i've been working on the lobby functionality recently: healing, shop, party management, all the stuff that happens in the town of a drpg. still rocking the placeholder npc and background while i implement all these systems
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