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Myriam Beauvais

@beammyup.bsky.social
216 followers 272 following 10 posts

🎮 Technical Product Manager 🔹Rendering and Psychophysics 🔹Co-founder of Montreal ACM SIGGRAPH 🔹1/3rd Shinies and Shadows @Unity xQuantic Dream, xRoblox She/Her

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Myriam Beauvais @beammyup.bsky.social · 03/10/2025
Weeeeee!! À demain avec @yoriculaire.bsky.social ♥️
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a little girl is laughing with her fist in the air while wearing a vest and tie .
ALT: a little girl is laughing with her fist in the air while wearing a vest and tie .
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Myriam Beauvais @beammyup.bsky.social · 05/08/2025
👋 I'll be in Vancouver for SIGGRAPH next week! I'm excited to meet again with friends and connections from the industy. Let me know if you're around and want to meet up! 👾
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Shinies & Shadows @shiniesandshadows.bsky.social · 24/05/2025
RDV Lundi 17h (Montréal) / 23h (Paris) pour un stream de qualitay avec @soufianekhiat.bsky.social , @beammyup.bsky.social , et @yoriculaire.bsky.social ! On continue de découvrir l'article de Soufiane paru cette année dans GPU Zen 3!
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a cartoon sloth sits on a yoga mat with the words zen time below him
ALT: a cartoon sloth sits on a yoga mat with the words zen time below him
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Gijs Richard Kaerts @belgianrenderer.gijskaerts.com · 28/02/2025
When in Amsterdam we of course have to pass by Guerilla! With @beammyup.bsky.social
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Myriam Beauvais @beammyup.bsky.social · 29/01/2025
Odd thought: Folks who built their own game engine, has anyone ever started from building the Editor first and then doing Engine tech second?
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Bluesky @bsky.app · 29/01/2025
this is how it feels to reach 30 MILLION users!!!
euphoric photo of dolphins jumping under a rainbow
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Myriam Beauvais @beammyup.bsky.social · 22/01/2025
Dell has several laptop models with USB-C ports on both sides from which you can charge too!
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Myriam Beauvais @beammyup.bsky.social · 21/01/2025
Congrats Rendering team!! 🤩UL was a complex mandate and a looong time in the making. It's amazing to finally see it out the door and I'm excited thinking about the major devs pain points that can now be solved because of it. Looking forward to extended light ranges and that "new voxel" tech 😉
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Myriam Beauvais @beammyup.bsky.social · 13/01/2025
🙌 On est de retour demain/aujourd'hui! Let's go!
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Shinies & Shadows @shiniesandshadows.bsky.social · 17/12/2024
Aujourd'hui, on a lu le blogpost de @froyok.fr sur la réfraction en live: www.froyok.fr/blog/2024-12...
froyok.fr
Refracting Pixels | Froyok - Léna Piquet
What started this article is that I wanted to support refraction in my realtime game engine (which you can learn more about here). I didn't find a lot of clear documentation on the subject, so I went ...
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Myriam Beauvais @beammyup.bsky.social · 17/12/2024
Merci, merci, merci! 🙏 C'était vraiment un chouette article pour finir l'année et on est hyper chanceux-ses d'avoir tes précisions sur le replay. Merci d'avoir pris le temps! ✨
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Myriam Beauvais @beammyup.bsky.social · 17/12/2024
Ah! 💡Ben oui, ça a bien du sens! Merci tellement pour ces explications 🤩
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Myriam Beauvais @beammyup.bsky.social · 03/12/2024
Would love to be added if still possible? :)
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Shinies & Shadows @shiniesandshadows.bsky.social · 02/12/2024
Nous sommes à la recherche de notre prochain sujet! S'il y a un article/blog/présentation ou autre format que vous aimeriez disséquer avec @yoriculaire.bsky.social, @beammyup.bsky.social et notre communauté, envoyez-nous vos suggestions! Ici 👇 ou en DM ✨
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Myriam Beauvais @beammyup.bsky.social · 28/11/2024
We're streaming tomorrow 11am EST/ 5pm CET to talk about the performance implications and optimization options of this painterly shading approach! Joignez-nous sur Twitch! :D
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Pixelles @pixellesmtl.bsky.social · 19/11/2024
Our GDC Scholarship returns for 2025 ✨ We're raffling all access passes to mid-career game devs of underrepresented genders. Special consideration given to those who are also a studio founder or community/grassroots organizer in games. More info & application options: pixelles.ca#gdcensemble
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