Myriam Beauvais @beammyup.bsky.social · 03/10/2025Weeeeee!! À demain avec @yoriculaire.bsky.social ♥️media.tenor.coma little girl is laughing with her fist in the air while wearing a vest and tie .ALT: a little girl is laughing with her fist in the air while wearing a vest and tie . 020
Myriam Beauvais @beammyup.bsky.social · 05/08/2025👋 I'll be in Vancouver for SIGGRAPH next week! I'm excited to meet again with friends and connections from the industy. Let me know if you're around and want to meet up! 👾 020
Reposted by Myriam BeauvaisShinies & Shadows @shiniesandshadows.bsky.social · 24/05/2025RDV Lundi 17h (Montréal) / 23h (Paris) pour un stream de qualitay avec @soufianekhiat.bsky.social , @beammyup.bsky.social , et @yoriculaire.bsky.social ! On continue de découvrir l'article de Soufiane paru cette année dans GPU Zen 3!media.tenor.coma cartoon sloth sits on a yoga mat with the words zen time below himALT: a cartoon sloth sits on a yoga mat with the words zen time below him 121
Reposted by Myriam BeauvaisGijs Richard Kaerts @belgianrenderer.gijskaerts.com · 28/02/2025When in Amsterdam we of course have to pass by Guerilla! With @beammyup.bsky.social 1171
Myriam Beauvais @beammyup.bsky.social · 29/01/2025Odd thought: Folks who built their own game engine, has anyone ever started from building the Editor first and then doing Engine tech second? 140
Reposted by Myriam BeauvaisBluesky @bsky.app · 29/01/2025this is how it feels to reach 30 MILLION users!!! 405721094615943
Myriam Beauvais @beammyup.bsky.social · 22/01/2025Dell has several laptop models with USB-C ports on both sides from which you can charge too! 020
Myriam Beauvais @beammyup.bsky.social · 21/01/2025Congrats Rendering team!! 🤩UL was a complex mandate and a looong time in the making. It's amazing to finally see it out the door and I'm excited thinking about the major devs pain points that can now be solved because of it. Looking forward to extended light ranges and that "new voxel" tech 😉 120
Myriam Beauvais @beammyup.bsky.social · 13/01/2025🙌 On est de retour demain/aujourd'hui! Let's go! 030
Reposted by Myriam BeauvaisShinies & Shadows @shiniesandshadows.bsky.social · 17/12/2024Aujourd'hui, on a lu le blogpost de @froyok.fr sur la réfraction en live: www.froyok.fr/blog/2024-12...froyok.frRefracting Pixels | Froyok - Léna PiquetWhat started this article is that I wanted to support refraction in my realtime game engine (which you can learn more about here). I didn't find a lot of clear documentation on the subject, so I went ... 371
Myriam Beauvais @beammyup.bsky.social · 17/12/2024Merci, merci, merci! 🙏 C'était vraiment un chouette article pour finir l'année et on est hyper chanceux-ses d'avoir tes précisions sur le replay. Merci d'avoir pris le temps! ✨ 020
Myriam Beauvais @beammyup.bsky.social · 17/12/2024Ah! 💡Ben oui, ça a bien du sens! Merci tellement pour ces explications 🤩 020
Reposted by Myriam BeauvaisShinies & Shadows @shiniesandshadows.bsky.social · 02/12/2024Nous sommes à la recherche de notre prochain sujet! S'il y a un article/blog/présentation ou autre format que vous aimeriez disséquer avec @yoriculaire.bsky.social, @beammyup.bsky.social et notre communauté, envoyez-nous vos suggestions! Ici 👇 ou en DM ✨ 154
Myriam Beauvais @beammyup.bsky.social · 28/11/2024We're streaming tomorrow 11am EST/ 5pm CET to talk about the performance implications and optimization options of this painterly shading approach! Joignez-nous sur Twitch! :D 092
Reposted by Myriam BeauvaisPixelles @pixellesmtl.bsky.social · 19/11/2024Our GDC Scholarship returns for 2025 ✨ We're raffling all access passes to mid-career game devs of underrepresented genders. Special consideration given to those who are also a studio founder or community/grassroots organizer in games. More info & application options: pixelles.ca#gdcensemble 15951