bbsan.bsky.social @bbsan.bsky.social · 04/10/2026It’s a shame there are not so many emulators on Ps1 😃 For the fun of it (and obviously to find some use cases) I ported imbnes to use MMCE, and it really works like a charm😃 010
bbsan.bsky.social @bbsan.bsky.social · 04/10/2026Potentially this can be groundwork for this, but at least I’m not planning to implement an according patching engine from my side. 000
bbsan.bsky.social @bbsan.bsky.social · 02/10/2026..further looking into it. ~130kB/s for sequential SD reads is not too bad (although worth noting this wouldn’t work that fast with wired controllers). No ETA, as I want to do at least the sd2psx side manually. 020
bbsan.bsky.social @bbsan.bsky.social · 02/10/2026I have to say I’m very twisted about the use of AI in “production” code - but for rapid prototyping it’s insane what it already can achieve. Example:MMCE FS onPS1 - while I was sure it can be done, I was unsure about the speeds that can be achieved. Some prompts later I see that indeed it is worth.. 230
bbsan.bsky.social @bbsan.bsky.social · 23/09/2026Using Siri is always disappointing- but with the arrival of SiriAI in the rest of the world, German Siri seems to get more dumb by the second… 000
Reposted by @bbsan.bsky.socialJenn / CaptainHanyuu 💖✨ @captainhanyuu.art · 06/09/2026ich bin wirklich kein Doomer, ich verabscheue nichts mehr als doomerism und die Leute die sagen "buhu ich wandere aus" die nicht direkt selber betroffen/marginalisiert sind. Was Cryz sagt sehe ich auch so. Wir müssen das Verbotsverfahren pushen um Schlimmeres zu verhindern 0234
bbsan.bsky.social @bbsan.bsky.social · 08/07/2026sd2psXtd 1.4.0 is out 😊 Grab it while its hot! github.com/sd2psXtd/fir...github.comRelease 1.4.0 · sd2psXtd/firmwaresd2psXtd 1.4.0 Features Added a USB-CDC command interface for card/channel switching, Game ID selection, PS1/PS2 mode changes, PS2 variant changes, help, and device/bootloader reset commands. Adde... 141
bbsan.bsky.social @bbsan.bsky.social · 13/04/2026As promised last week, I've been messing around with #FlipperMCE and Swiss and got something working that I just didn't want to completely keep to myself 😉 It's a PoC, it's really rough, the code is smelly, but it boots some games at least 😉 Full writeup here: flippermce.github.io/swiss/flippermce.github.ioSwiss - FlipperMCEOpen Source GameCube Memory Card Emulator 152
bbsan.bsky.social @bbsan.bsky.social · 11/04/2026Good news: looks like I might soon release a PoC implemented in #Swiss to start games from #FlipperMCE Please note: this may have bugs and may be suboptimal! It will also not be PR‘d to mainline Swiss, since it doesn‘t meet its quality expectations. Still interested? 031
bbsan.bsky.social @bbsan.bsky.social · 01/04/2026RiP myrient… this is a big loss for retro gaming and preservation… myrient.erista.me 020
bbsan.bsky.social @bbsan.bsky.social · 10/03/2026FYI: Splash generators for sd2psXtd (sd2psxtd.github.io) and FlipperMCE (flippermce.github.io) have been updated to fix some cropping issues! Hope you’ll like that😊sd2psxtd.github.ioSD2PSXTD 011
Reposted by @bbsan.bsky.socialRJ Palmer 🔜 LBX 637 @rj-palmer.com · 21/02/2026Happy Zelda 40th anniversary! 122139384620
Reposted by @bbsan.bsky.socialfirebeatsplague.bsky.social @firebeatsplague.bsky.social · 16/02/2026 126981162
Reposted by @bbsan.bsky.socialretrorgb.com @retrorgb.com · 04/02/2026Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: www.retrorgb.com/week498.html . #retrorgb #classicgaming #retrogaming #picoide #neogeo #vm2 #analogue3d #okami #flippermce #xyab #gamebub #teaball 1259
bbsan.bsky.social @bbsan.bsky.social · 04/02/2026And just for completeness sake 😃 You can order #FlipperMCE from any vendor or manufacturer you like - the PCB files are available on github.com/FlipperMCE/pcb I ordered my batch order at JLCPCB which is a bit more involved than PCBWay, but may also be a bit cheaper depending on where you live 😉github.comGitHub - FlipperMCE/pcb: FlipperMCE PCBFlipperMCE PCB. Contribute to FlipperMCE/pcb development by creating an account on GitHub. 031
bbsan.bsky.social @bbsan.bsky.social · 04/02/2026Thanks @retrorgb.com for also covering the #FlipperMCE in your weekly roundup❤️ 030
bbsan.bsky.social @bbsan.bsky.social · 31/01/2026I just added a list with all #FlipperMCE compatible GameCube apps to the wiki. Those apps are able to use FlipperMCE as a block device 😊 flippermce.github.io/features/#co...flippermce.github.ioFeatures - FlipperMCEOpen Source GameCube Memory Card Emulator 084
bbsan.bsky.social @bbsan.bsky.social · 31/01/2026Thanks @machonachomedia.bsky.social for covering the #FlipperMCE on your channel😊 this is really a great overview about its features!! youtu.be/N17QxopYN1A?...youtu.beThere’s A Computer In My Gamecube Memory Card | FlipperMCEYouTube video by Macho Nacho Productions 042
bbsan.bsky.social @bbsan.bsky.social · 21/01/2026Look what has just showed up😊@takiudon.bsky.social #SuperStation Overall #sd2psXtd based devices and @8BitMods MCP seem to work fine, although I was not yet able to get GameID working (yet) 021
bbsan.bsky.social @bbsan.bsky.social · 19/01/2026Starting to add some outputs for SD diagnostics on #FlipperMCE and #sd2psXtd 051
bbsan.bsky.social @bbsan.bsky.social · 14/01/2026Release time for #FlipperMCE 1.1.3 😉 This time: improve MMCE implementation and add quick boot support for @silverstee1.bsky.social gekkoboot fork 😊 github.com/FlipperMCE/f...github.comRelease 1.1.3 · FlipperMCE/firmwareFeatures Add pre-boot MC ID (BBsan) In DEBUG mode, continue booting if PSRAM is not identified (BBsan) Bug Fixes settings loading from sd (BBsan) Make sure to return if no write has been started... 042
bbsan.bsky.social @bbsan.bsky.social · 20/11/2025#FlipperMCE 1.1.1 is out, fixing some minor issues and preparing Swiss Block Device implementation github.com/FlipperMCE/f...github.comRelease 1.1.1 · FlipperMCE/firmware1.1.1 Fix issue with some games seeing corrupt cards Improve Block Device Mode Bug Fixes Race Condition for Block Read (BBsan) Use DMA for block read (BBsan) Do not check for reset during transf... 031
Reposted by @bbsan.bsky.socialAlexandre (em desaniversário) @alexandrexlr.bsky.social · 11/11/2025Hi, I tested this new feature in both GC and PlayStation 2, the result is amazing. Thank you so much for bringing this new feature 😊 I've made a lot logos for the games that I play. 011
bbsan.bsky.social @bbsan.bsky.social · 02/11/2025And another one 😃 #sd2psXtd firmware 1.3 has just been released 😉 Grab it while its hot! github.com/sd2psXtd/fir...github.comRelease 1.3.0 · sd2psXtd/firmwareFirmware 1.3 For a detailed description please check https://sd2psxtd.github.io/ Features Add Splash Screen Add Game Image Screen Add Conquest Card Mode (@israpps) Bugfixes Fix super busy GUI Fi... 142
bbsan.bsky.social @bbsan.bsky.social · 01/11/2025It's release time again 😉 #FlipperMCE 1.1 is out, fixing some bugs. Additionally this adds support for the MMCE block specification, so software build against latest libOGC2 can access the SD card of FlipperMCE! github.com/FlipperMCE/f...github.comRelease 1.1.0 · FlipperMCE/firmwareFeatures feat: Game Splash support feat: Block Device Mode Bug Fixes fix: Fix GCMM compatibility fix: Lots of under the hood fixes Commits 173365e: Update Variants (BBsan) 47244e3: Fix switchi... 031
bbsan.bsky.social @bbsan.bsky.social · 16/10/2025Read before you post😉 this is the link: https://discord.gg/dJDEkEs2N 020
bbsan.bsky.social @bbsan.bsky.social · 16/10/2025Just used my lunch break to make our OpenMCE Discord a bit more appealing😉 Join if you want to discuss stuff like #FlipperMCE , #sd2psXtd or #CPAK2040 130
bbsan.bsky.social @bbsan.bsky.social · 03/10/2025Too excited to not show it: 32MHz game verification through Swiss directly on a #FlipperMCE 050
bbsan.bsky.social @bbsan.bsky.social · 29/09/2025If you're wondering what might be next on #FlipperMCE - here's some stuff I'm working on in the background. No ETA yet. This does not mean, that automagically game loading will happen - but it at least is a foundation for it ;) 041
bbsan.bsky.social @bbsan.bsky.social · 22/09/2025Oookay... I just received the first batch of production PCBs for #FlipperMCE - and apparently there is an error in the BOM, listing the wrong display connector. I pulled the PCB release files from the repo until I have figured this out.. sorry for the inconvenience 😔 020
bbsan.bsky.social @bbsan.bsky.social · 14/09/2025Thanks so much to all beta testers for discovering many bugs before public release ❤️ ! BIG BIG thanks to @GameBitFunX to design the case and PCB ❤️ ! #FlipperMCE #FreeTheDolphin 111
bbsan.bsky.social @bbsan.bsky.social · 14/09/2025Sometimes it's just time to release... Like today 😃 After about 6 months of development, I'm proud to present version 1.0 of #FlipperMCE to you. Now head over to flippermce.github.io to see what this is actually all about ❤️ And as always: I love good Coffee 😉flippermce.github.ioFlipperMCEOpen Source GameCube Memory Card Emulator 152
bbsan.bsky.social @bbsan.bsky.social · 11/09/2025It just took about 12345 iterations - but I think this bracket should make display adjustment a lot easier😃 #FlipperMCE 021
Reposted by @bbsan.bsky.socialAndré Coelho @hitmanmcc.com · 03/09/2025Had a cool thing arrive just now via post. Thanks to @bbsan.bsky.social. It's a prototype unit of the FlipperMCE memory card for the GameCube. #RETROGAMING #Nintendo #GameCube 053
bbsan.bsky.social @bbsan.bsky.social · 21/08/2025Some more fun with #FlipperMCE Splash Screen 😉 Took some inspiration about how to generate a uf2 file directly from #PicoLoader <3 021
bbsan.bsky.social @bbsan.bsky.social · 17/08/2025Haha I also started going into this rabbithole yesternight😉 great minds think alike😛 100
bbsan.bsky.social @bbsan.bsky.social · 12/08/2025If there’s anyone following me with a Panasonic Q who wants to do some #FlipperMCE beta testing, please drop me a message ❤️ 000
bbsan.bsky.social @bbsan.bsky.social · 24/07/2025Let’s add some splash on #FlipperMCE - you get it? Splash - it’s a dolphin 🐬🤣🤣🤣 030
bbsan.bsky.social @bbsan.bsky.social · 15/07/2025Currently working out some stuff in the background on #FlipperMCE - but found some time for printing this on my Bambulab with AMS❤️ 020
Reposted by @bbsan.bsky.socialOfficial Commodore® @commodoreofficial.bsky.social · 12/07/2025We've been sleeping for 30 years. Please excuse us. Now, the best-selling home computer ever is back. Unplug The Chaos. Return To The Pixel. #wearecommodore www.commodore.netcommodore.netHome | Commodore 1613644
bbsan.bsky.social @bbsan.bsky.social · 30/06/2025Mega!!! Thank you so much!!! Finally can turn my famicom into something useful😉 000
bbsan.bsky.social @bbsan.bsky.social · 30/06/2025Hey 😊 Just watched the Long Island Retro Gaming video on this.. any update on the KiCad / Gerbers? 110
bbsan.bsky.social @bbsan.bsky.social · 26/06/2025What do you prefer if you had to choose? Concise vs long? #FlipperMCE 230
bbsan.bsky.social @bbsan.bsky.social · 22/06/2025The channel/card principle was used to have a consistent principle to other MCEs… 000
bbsan.bsky.social @bbsan.bsky.social · 22/06/2025Lots of testing and bugfixing for the new #GamecubeMCE this weekend - turns out wii is less forgiving than initially thought :D... What do you guys think of this Info output regarding card size and region (W/J) on the display? Too much? Keep it? 121
bbsan.bsky.social @bbsan.bsky.social · 11/06/2025Finally after some superb PCB design by seewood and some super mediocre case design by me we finally have a first internal alpha version of our #GameCubeMCE 🤣 073