Reposted by Jakub BabiakGrace @gracekind.net · 11/08/2026If you ask this to Opus or Fable, it'll trigger a safeguard or a refusal (Anthropic, to their credit, saw this coming). But because they use a shared encryption method across models, you can feed the thinking trace into Haiku and it will happily report what the thinking trace says. 2705
Reposted by Jakub BabiakJon Ippolito @jonippolito.net · 11/06/2026If AI accounts for only 20% of data center use, why is it the justification for nearly every new data center? I did the math and suspect Big Tech is using AI as a cover for unpopular uses like surveillance advertising. blog.still-water.net/what-if-data... 17225
Reposted by Jakub BabiakSentry @sentry.io · 03/04/2026If you're already using OpenTelemetry, you don't need to change a thing to have your existing traces show up in Sentry's trace explorer. Sentry's OTLP support is currently in open beta 🎉 Check out the full blog post to learn more! blog.sentry.io/send-your-ex...blog.sentry.ioSend your existing OpenTelemetry traces to SentryYou don't need to rip out your OpenTelemetry instrumentation to use Sentry. Two env vars point your existing traces to Sentry's trace explorer. 041
Reposted by Jakub BabiakAaron Allen @aaronmallen.dev · 30/03/2026Agents generate a lot of important artifacts, some of which shouldn't live in your code base. So what can you do? I'd like to introduce you to gest. Manage artifacts and agent tasks right from the command line! gest.aaronmallen.dev #ai #rustlang #buildinpublicgest.aaronmallen.devgestTrack AI-agent-generated tasks and artifacts alongside your project 1223
Reposted by Jakub BabiakLaurieWired @lauriewired.bsky.social · 16/09/2025Everyone knows that the x86 ISA is big. Modern CPUs have ~1000+ mnemonics. Guess how many make up 90% of compiled C/C++ code? TWELVE. I'm not kidding. The question is…what if we shrank it? 311123
Reposted by Jakub BabiakSkill Up @skillup.bsky.social · 21/06/2025After 2 months of work, the Clair Obscur Expedition 33 video is here. I interviewed most of the game's senior leadership team asking one simple question: how did you do this? Their answers were inspiring and moving, and it's no surprise that COE33 is as remarkable as it is: youtu.be/mXLOLgC2V2Q?...youtu.beThe impossible (true) stories behind the making of Clair Obscur Expedition 33YouTube video by Skill Up 541209192
Jakub Babiak @babiak.dev · 07/03/2025I’ve been learning #vulkan #graphicsprogramming on and off over past few years and this is as far as I’ve come. Written in #rustlang, GPU driven, deferred renderer, frustum culling, PBR materials, point light with cube map shadows, bloom (red bias to emulate film halation). youtu.be/46ZGXjwLMzsyoutu.beVulkan Rendering: Helmet in GridYouTube video by Jakub Babiak 060
Reposted by Jakub BabiakTechnology Connections @techconnectify.bsky.social · 23/01/2025Sure, but the popularity of cigarettes et al can speak for itself, too. We realized there were real harms to cigarettes and took steps to minimize their use. At this point I think we need to be having honest conversations about what is and isn't healthy for our minds. 837816
Reposted by Jakub BabiakJason Schreier @jasonschreier.bsky.social · 10/01/2025Why do video games cost so much to make these days? A recent NYT article pinned bloated budgets on the graphical arms race, but that's only a small part of the equation. The real problem? Rampant mismanagement. This week's column is a spicy one: www.bloomberg.com/news/newslet...bloomberg.comWhy So Many Video Games Cost So Much to MakeGraphical fidelity is only part of the reason that game budgets have swelled to hundreds of millions of dollars 23850721132
Reposted by Jakub BabiakAlexander Holte-Davidsen @nix-ish.xyz · 15/12/2024This is gold - a comprehensive list of cli tools written in rust #rust #cli #nix github.com/sts10/rust-c...github.comGitHub - sts10/rust-command-line-utilities: A curated list of command-line utilities written in RustA curated list of command-line utilities written in Rust - sts10/rust-command-line-utilities 051
Reposted by Jakub BabiakWannes Vanderstappen @wannesv.bsky.social · 04/12/2024The Graphics Programming Conference 2024 presentation videos are live! Including mine about BG3. Go check out all the other super interesting talks as well! www.youtube.com/watch?v=zuDj...youtube.comThe Road to Baldur's Gate 3YouTube video by Graphics Programming Conference 0438
Reposted by Jakub BabiakTomasz Stachowiak @h3r2tic.bsky.social · 05/12/2024In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same. The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation. 11708108