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Autarca

@autarcadev.bsky.social
47 followers 27 following 99 posts

Indie Game Developer from Chile with 3 games on Steam. store.steampowered.com/curator/3330…

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Autarca @autarcadev.bsky.social · 10m
They can still be improved but now I have burnable trees because iirc MechCommander had them too and you could even open paths after burning a forest. #indiedev #mechs #gamedev
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Autarca @autarcadev.bsky.social · 06/10/2026
Another feature that I'm adding to the game: pilots in the UI react to major damage to their mechs (also they can be injured). Later I would like to add animations and fx for ejecting or dying pilots too. #IndieDevs #mechs #gamedev
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Autarca @autarcadev.bsky.social · 05/10/2026
Here's a test of fire generating heat and causing a mech to overheat and do an emergency venting. My idea is that a venting mech can't fire its weapons until heat goes back to zero but it's still early to decide. #indiedev #mechs #gamedev
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Autarca @autarcadev.bsky.social · 05/10/2026
I want to have heat mechanics in the game, not just for the mechs but also for some environment objects so here I'm making an early experiment with trees on fire. #indiegamedev #mecha
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Autarca @autarcadev.bsky.social · 01/10/2026
My games are part of the #SteamAutumnSale Check them out here: store.steampowered.com/curator/3330... #indiegame #steam
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Autarca @autarcadev.bsky.social · 28/09/2026
Still needs a lot of work but I'm adding a "tactical pause" feature so the player can pause and give orders to their mechs during combat. #indiedev #mechs #gamedev
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Autarca @autarcadev.bsky.social · 25/09/2026
I know what this is. We had a recent time change in Chile but Bsky is still using the previous time so I had to move by PC clock back 1 hour. This is weird but not unique, sometimes I have to do the same when uploading a trailer to a steam page.
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Autarca @autarcadev.bsky.social · 25/09/2026
Here I'm testing animated pilots in their cockpits (bottom left of the screen). The idea is that you'll be able to recruit procedural and customizable pilots in the game. #mechs #indiedev #indiegame
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Autarca @autarcadev.bsky.social · 24/09/2026
I'm planning to have an animated display of the pilot of the mech, not just static portraits. #indiedev #mechs
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Autarca @autarcadev.bsky.social · 17/09/2026
Ugh, I just wanted to post a clip. What's going on?
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Autarca @autarcadev.bsky.social · 16/09/2026
Apparently people been receiving these since a year ago. I guess I'll just ignore it. It's pretty messed up that you can be included in a class action by default of some randoms imo but what do I know?
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Autarca @autarcadev.bsky.social · 16/09/2026
Wth is this?! I just got this today, it can't be legal that I'm part of this class action by default, right? #steam #IndieDevs
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Autarca @autarcadev.bsky.social · 08/09/2026
I'm planning to have several customizable mech parts: torsos, turrets, launchers, legs (4, 2 or tracks) and support backpacks. These are more "walkers" than mechs though so don't expect arms and hands. #indiegamedev #mecha
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Autarca @autarcadev.bsky.social · 03/09/2026
Well, the game will have heat mechanics so I'm thinking "running" or "wheeling" could increase heat generation. Adding to that I might add a "jitter" to the turrets targeting too.
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Autarca @autarcadev.bsky.social · 03/09/2026
I've been having issues with my right hand so my productivity has suffered a bit but here's a clip of me testing running in combat (it's kinda OP, might add a debuff to targeting or something) and parts icons to show damage in the UI. #indiedev #mecha #gamedev
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Autarca @autarcadev.bsky.social · 25/08/2026
I'm slowly replacing my placeholder assets with new parts. I'll need a lot because the mechs of the game will be separated in heavy, medium and light types. #gamedev #mechs #indiedev
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Autarca @autarcadev.bsky.social · 14/08/2026
I painted the new legs and torso parts and modeled and painted a new minigun turret. Still deciding if I should keep these standard shaders or go for something more stylized. #mechs #indiedev #madewithunity
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Autarca @autarcadev.bsky.social · 11/08/2026
I need to learn to be less stingy with my polycount so I can add more details. #blender #mechs
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Autarca @autarcadev.bsky.social · 11/08/2026
Combining my own models with some third party models (and later painting them together to make them more cohesive) I think I can get the parts I'll need for the game. #mechs #blender #indiedev
Four legged walker mech (W.I.P.) made in Blender
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Autarca @autarcadev.bsky.social · 31/07/2026
Other alternative for the running mechanic is that some walkers can change from spider legs to wheels or tracks while running. #indiedev #mechs #gamedev
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Autarca @autarcadev.bsky.social · 31/07/2026
Testing a running mechanic but my mechs look kinda goofy if I speed up their animation (not complaining though). #indiedev #mechs #gamedev
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Reposted by Autarca
Autarca @autarcadev.bsky.social · 30/07/2026
Testing missile launchers right now. I'm also wondering if I should start working in UI or new art assets (among other options). #indiedev #mechs #indiegame
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Autarca @autarcadev.bsky.social · 30/07/2026
Testing missile launchers right now. I'm also wondering if I should start working in UI or new art assets (among other options). #indiedev #mechs #indiegame
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Autarca @autarcadev.bsky.social · 27/07/2026
Experimenting with death animations and effects for the walkers (including a escape pod) #indiedev #mechs #indiegame
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Autarca @autarcadev.bsky.social · 20/07/2026
Testing fog of war and a few placeholder enemies #indiedev #mechs #gamedev
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Autarca @autarcadev.bsky.social · 10/07/2026
Something that I liked from MechCommander were the explosive chain reactions so here's an early experiment: #indiegame #mechs #gamedev
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Autarca @autarcadev.bsky.social · 08/07/2026
The game will have a lot of destructible props so one thing I needed to test was that the pathfinding could be updated once obstacles are destroyed. That seems to be working now. #indiedev #mechs #gamedev
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Autarca @autarcadev.bsky.social · 08/07/2026
Also setting up basic environment destruction with prefactured props.
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Autarca @autarcadev.bsky.social · 08/07/2026
Experimenting with proper foot placement in slopes. #indiegame #mechs #gamedev
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Autarca @autarcadev.bsky.social · 07/07/2026
Testing some new effects and a minigun turret. #indiegame #mechs #indiedev
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Autarca @autarcadev.bsky.social · 24/06/2026
I'm thinking a realtime tactics game inspired by MechCommander but focused on a mercenary sandbox campaign could find a less saturated niche than my turn based ideas. We'll see, I haven't decided yet.
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Autarca @autarcadev.bsky.social · 24/06/2026
I'm independent again so here's a clip of a prototype I'm exploring: a realtime tactics game with mechs #indiegame #mechs #indiedev
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Autarca @autarcadev.bsky.social · 19/03/2026
My games are part of the #Steam Spring sale, check them out: store.steampowered.com/curator/3330... #indiedev #indiegames
store.steampowered.com
Steam Curator: Autarca
One Man Indie Army. Working with no publisher or a team, just my passion to make all types of games.
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Autarca @autarcadev.bsky.social · 18/03/2026
UV Packmaster is still working, fuck yeah!
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Autarca @autarcadev.bsky.social · 18/03/2026
Let's see if this update breaks my plugins again #blender
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Autarca @autarcadev.bsky.social · 25/02/2026
I made a pack of cyberpunk visors and implants that you can purchase in the Unity Asset Store: assetstore.unity.com/packages/3d/... #gamedev #asset #3d #gameart
assetstore.unity.com
Cyberpunk Visors and Implants Pack 2 | Props | Unity Asset Store
Get the Cyberpunk Visors and Implants Pack 2 package from Autarca and speed up your game development process. Find this & other Props options on the Unity Asset Store.
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Autarca @autarcadev.bsky.social · 14/02/2026
I uploaded a new patch for Void Marauders: store.steampowered.com/news/app/148... #steam #indiegame #indiedev #turnbased
store.steampowered.com
Void Marauders - Augments and Fixes - Steam News
A new Augments service in some space stations to improve your soldiers and some fixes.
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Autarca @autarcadev.bsky.social · 30/12/2025
Making a new patch for Void Marauders with an "Augments" mechanic. #indiedev #turnbased
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Autarca @autarcadev.bsky.social · 09/12/2025
How I feel everytime I write a recursive function. #gamedev
media.tenor.com
a computer generated image of a person 's brain with a lot of lights coming out of it
ALT: a computer generated image of a person 's brain with a lot of lights coming out of it
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Autarca @autarcadev.bsky.social · 21/11/2025
I also have a new launch trailer: www.youtube.com/watch?v=NGwC...
youtube.com
Void Marauders Launch Trailer
YouTube video by Autarca
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Autarca @autarcadev.bsky.social · 21/11/2025
Void Marauders has reached version 1.0! Of course, I still have some patches planned for post-launch support and content so stay tuned! store.steampowered.com/app/1482820/... #steam #indiegame #turnbasedthursday
store.steampowered.com
Void Marauders on Steam
Lead a band of space pirates and loot and pillage your way across the stars in this turn based tactical game!
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Autarca @autarcadev.bsky.social · 19/09/2025
I added a new patch for Void Marauders with Quests and many Skills: steamcommunity.com/games/148282... #gaming_news via @steam #indiedev #indiegame #turnbased #turnbasedthursday
steamcommunity.com
Steam :: Void Marauders :: New Quests and Skills!
For this patch I added a good amount of content but also increased the level cap for all classes to 15 since I'm adding several new skills.
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Autarca @autarcadev.bsky.social · 02/09/2025
Also adding the ability to unlock new upgrade slots for your ship.
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Autarca @autarcadev.bsky.social · 02/09/2025
I'll add several new skills in the next patch for Void Marauders. In the end every class will have 23 skills in total (some actions, some buffs, also some new mechanics) and a level cap of 15. #indiedev #turnbased
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Autarca @autarcadev.bsky.social · 28/08/2025
Added an encounter where there's a chance to be boarded by pirate hunters. How the turn tables! #indiedev
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Autarca @autarcadev.bsky.social · 26/08/2025
Sometimes I feel I could make a cRPG, I have a dialogue system, a turn based combat system, lots of ideas, etc. But then I remember how much work is to write just a short and simple dialogue and I stop wanting to make a cRPG 😄
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Autarca @autarcadev.bsky.social · 26/08/2025
Another new map let's you storm a station bar.
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Autarca @autarcadev.bsky.social · 25/08/2025
Adding a new quest map inside an asteroid outpost. I think maps that give the impression of being suspended or high over something look the best for tactical games with isometric camera. I'll have to remember that for my next game. #indiedev
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Autarca @autarcadev.bsky.social · 21/08/2025
I was testing a script to fill a map with random cover and props but I think I need to dial it back a bit. #indiedev
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Autarca @autarcadev.bsky.social · 14/08/2025
I have some diverse content for this new Void Marauders patch, from a new Arena challenge to new gear, random events and a big change for space combat: a munitions mechanic. steamcommunity.com/games/148282... #gaming_news via @Steam #indiedev #indiegame #steam
steamcommunity.com
Steam :: Void Marauders :: Misc. Content and Munitions
I have some diverse content for this week's patch, from a new Arena challenge to new gear, random events and a big change for space combat: a munitions mechanic
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