Autarca @autarcadev.bsky.social · 10mThey can still be improved but now I have burnable trees because iirc MechCommander had them too and you could even open paths after burning a forest. #indiedev #mechs #gamedev 052
Autarca @autarcadev.bsky.social · 06/10/2026Another feature that I'm adding to the game: pilots in the UI react to major damage to their mechs (also they can be injured). Later I would like to add animations and fx for ejecting or dying pilots too. #IndieDevs #mechs #gamedev 0146
Autarca @autarcadev.bsky.social · 05/10/2026Here's a test of fire generating heat and causing a mech to overheat and do an emergency venting. My idea is that a venting mech can't fire its weapons until heat goes back to zero but it's still early to decide. #indiedev #mechs #gamedev 0194
Autarca @autarcadev.bsky.social · 05/10/2026I want to have heat mechanics in the game, not just for the mechs but also for some environment objects so here I'm making an early experiment with trees on fire. #indiegamedev #mecha 0123
Autarca @autarcadev.bsky.social · 01/10/2026My games are part of the #SteamAutumnSale Check them out here: store.steampowered.com/curator/3330... #indiegame #steam 155
Autarca @autarcadev.bsky.social · 28/09/2026Still needs a lot of work but I'm adding a "tactical pause" feature so the player can pause and give orders to their mechs during combat. #indiedev #mechs #gamedev 2176
Autarca @autarcadev.bsky.social · 25/09/2026I know what this is. We had a recent time change in Chile but Bsky is still using the previous time so I had to move by PC clock back 1 hour. This is weird but not unique, sometimes I have to do the same when uploading a trailer to a steam page. 010
Autarca @autarcadev.bsky.social · 25/09/2026Here I'm testing animated pilots in their cockpits (bottom left of the screen). The idea is that you'll be able to recruit procedural and customizable pilots in the game. #mechs #indiedev #indiegame 0348
Autarca @autarcadev.bsky.social · 24/09/2026I'm planning to have an animated display of the pilot of the mech, not just static portraits. #indiedev #mechs 094
Autarca @autarcadev.bsky.social · 16/09/2026Apparently people been receiving these since a year ago. I guess I'll just ignore it. It's pretty messed up that you can be included in a class action by default of some randoms imo but what do I know? 000
Autarca @autarcadev.bsky.social · 16/09/2026Wth is this?! I just got this today, it can't be legal that I'm part of this class action by default, right? #steam #IndieDevs 110
Autarca @autarcadev.bsky.social · 08/09/2026I'm planning to have several customizable mech parts: torsos, turrets, launchers, legs (4, 2 or tracks) and support backpacks. These are more "walkers" than mechs though so don't expect arms and hands. #indiegamedev #mecha 1294
Autarca @autarcadev.bsky.social · 03/09/2026Well, the game will have heat mechanics so I'm thinking "running" or "wheeling" could increase heat generation. Adding to that I might add a "jitter" to the turrets targeting too. 000
Autarca @autarcadev.bsky.social · 03/09/2026I've been having issues with my right hand so my productivity has suffered a bit but here's a clip of me testing running in combat (it's kinda OP, might add a debuff to targeting or something) and parts icons to show damage in the UI. #indiedev #mecha #gamedev 1226
Autarca @autarcadev.bsky.social · 25/08/2026I'm slowly replacing my placeholder assets with new parts. I'll need a lot because the mechs of the game will be separated in heavy, medium and light types. #gamedev #mechs #indiedev 0155
Autarca @autarcadev.bsky.social · 14/08/2026I painted the new legs and torso parts and modeled and painted a new minigun turret. Still deciding if I should keep these standard shaders or go for something more stylized. #mechs #indiedev #madewithunity 0102
Autarca @autarcadev.bsky.social · 11/08/2026I need to learn to be less stingy with my polycount so I can add more details. #blender #mechs 061
Autarca @autarcadev.bsky.social · 11/08/2026Combining my own models with some third party models (and later painting them together to make them more cohesive) I think I can get the parts I'll need for the game. #mechs #blender #indiedev 0102
Autarca @autarcadev.bsky.social · 31/07/2026Other alternative for the running mechanic is that some walkers can change from spider legs to wheels or tracks while running. #indiedev #mechs #gamedev 0132
Autarca @autarcadev.bsky.social · 31/07/2026Testing a running mechanic but my mechs look kinda goofy if I speed up their animation (not complaining though). #indiedev #mechs #gamedev 0132
Reposted by AutarcaAutarca @autarcadev.bsky.social · 30/07/2026Testing missile launchers right now. I'm also wondering if I should start working in UI or new art assets (among other options). #indiedev #mechs #indiegame 044
Autarca @autarcadev.bsky.social · 30/07/2026Testing missile launchers right now. I'm also wondering if I should start working in UI or new art assets (among other options). #indiedev #mechs #indiegame 044
Autarca @autarcadev.bsky.social · 27/07/2026Experimenting with death animations and effects for the walkers (including a escape pod) #indiedev #mechs #indiegame 052
Autarca @autarcadev.bsky.social · 20/07/2026Testing fog of war and a few placeholder enemies #indiedev #mechs #gamedev 0134
Autarca @autarcadev.bsky.social · 10/07/2026Something that I liked from MechCommander were the explosive chain reactions so here's an early experiment: #indiegame #mechs #gamedev 0123
Autarca @autarcadev.bsky.social · 08/07/2026The game will have a lot of destructible props so one thing I needed to test was that the pathfinding could be updated once obstacles are destroyed. That seems to be working now. #indiedev #mechs #gamedev 082
Autarca @autarcadev.bsky.social · 08/07/2026Also setting up basic environment destruction with prefactured props. 000
Autarca @autarcadev.bsky.social · 08/07/2026Experimenting with proper foot placement in slopes. #indiegame #mechs #gamedev 1143
Autarca @autarcadev.bsky.social · 07/07/2026Testing some new effects and a minigun turret. #indiegame #mechs #indiedev 062
Autarca @autarcadev.bsky.social · 24/06/2026I'm thinking a realtime tactics game inspired by MechCommander but focused on a mercenary sandbox campaign could find a less saturated niche than my turn based ideas. We'll see, I haven't decided yet. 000
Autarca @autarcadev.bsky.social · 24/06/2026I'm independent again so here's a clip of a prototype I'm exploring: a realtime tactics game with mechs #indiegame #mechs #indiedev 141
Autarca @autarcadev.bsky.social · 19/03/2026My games are part of the #Steam Spring sale, check them out: store.steampowered.com/curator/3330... #indiedev #indiegamesstore.steampowered.comSteam Curator: AutarcaOne Man Indie Army. Working with no publisher or a team, just my passion to make all types of games. 032
Autarca @autarcadev.bsky.social · 18/03/2026Let's see if this update breaks my plugins again #blender 110
Autarca @autarcadev.bsky.social · 25/02/2026I made a pack of cyberpunk visors and implants that you can purchase in the Unity Asset Store: assetstore.unity.com/packages/3d/... #gamedev #asset #3d #gameartassetstore.unity.comCyberpunk Visors and Implants Pack 2 | Props | Unity Asset StoreGet the Cyberpunk Visors and Implants Pack 2 package from Autarca and speed up your game development process. Find this & other Props options on the Unity Asset Store. 072
Autarca @autarcadev.bsky.social · 14/02/2026I uploaded a new patch for Void Marauders: store.steampowered.com/news/app/148... #steam #indiegame #indiedev #turnbasedstore.steampowered.comVoid Marauders - Augments and Fixes - Steam NewsA new Augments service in some space stations to improve your soldiers and some fixes. 062
Autarca @autarcadev.bsky.social · 30/12/2025Making a new patch for Void Marauders with an "Augments" mechanic. #indiedev #turnbased 030
Autarca @autarcadev.bsky.social · 09/12/2025How I feel everytime I write a recursive function. #gamedevmedia.tenor.coma computer generated image of a person 's brain with a lot of lights coming out of itALT: a computer generated image of a person 's brain with a lot of lights coming out of it 041
Autarca @autarcadev.bsky.social · 21/11/2025I also have a new launch trailer: www.youtube.com/watch?v=NGwC...youtube.comVoid Marauders Launch TrailerYouTube video by Autarca 000
Autarca @autarcadev.bsky.social · 21/11/2025Void Marauders has reached version 1.0! Of course, I still have some patches planned for post-launch support and content so stay tuned! store.steampowered.com/app/1482820/... #steam #indiegame #turnbasedthursdaystore.steampowered.comVoid Marauders on SteamLead a band of space pirates and loot and pillage your way across the stars in this turn based tactical game! 164
Autarca @autarcadev.bsky.social · 19/09/2025I added a new patch for Void Marauders with Quests and many Skills: steamcommunity.com/games/148282... #gaming_news via @steam #indiedev #indiegame #turnbased #turnbasedthursdaysteamcommunity.comSteam :: Void Marauders :: New Quests and Skills!For this patch I added a good amount of content but also increased the level cap for all classes to 15 since I'm adding several new skills. 081
Autarca @autarcadev.bsky.social · 02/09/2025Also adding the ability to unlock new upgrade slots for your ship. 000
Autarca @autarcadev.bsky.social · 02/09/2025I'll add several new skills in the next patch for Void Marauders. In the end every class will have 23 skills in total (some actions, some buffs, also some new mechanics) and a level cap of 15. #indiedev #turnbased 110
Autarca @autarcadev.bsky.social · 28/08/2025Added an encounter where there's a chance to be boarded by pirate hunters. How the turn tables! #indiedev 020
Autarca @autarcadev.bsky.social · 26/08/2025Sometimes I feel I could make a cRPG, I have a dialogue system, a turn based combat system, lots of ideas, etc. But then I remember how much work is to write just a short and simple dialogue and I stop wanting to make a cRPG 😄 020
Autarca @autarcadev.bsky.social · 25/08/2025Adding a new quest map inside an asteroid outpost. I think maps that give the impression of being suspended or high over something look the best for tactical games with isometric camera. I'll have to remember that for my next game. #indiedev 231
Autarca @autarcadev.bsky.social · 21/08/2025I was testing a script to fill a map with random cover and props but I think I need to dial it back a bit. #indiedev 040
Autarca @autarcadev.bsky.social · 14/08/2025I have some diverse content for this new Void Marauders patch, from a new Arena challenge to new gear, random events and a big change for space combat: a munitions mechanic. steamcommunity.com/games/148282... #gaming_news via @Steam #indiedev #indiegame #steamsteamcommunity.comSteam :: Void Marauders :: Misc. Content and MunitionsI have some diverse content for this week's patch, from a new Arena challenge to new gear, random events and a big change for space combat: a munitions mechanic 0123