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Nikolaj de Haan

@audiobits.pro
1.9K followers 705 following 274 posts

Danish sound design at Warner Bros. Entertainment👨🏻‍🎤Music with @anoint-band.bsky.social. Previously @coatsink.com Destiny 2, @NickBrawlGame, @Eddaheim, #TABG, and more

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Nikolaj de Haan @audiobits.pro · 03/07/2026
During last week's heat wave I brought out this air cooler. The water function was kinda broken, so after flooding our floor I decided it was time to record it instead. A week later it had developed a brand new scream, so I did another session to capture that. #sounddesign #fieldrecording
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Nikolaj de Haan @audiobits.pro · 23/06/2026
Definitely! Audio Brewers' Imager plug-in has been good for me when trying to rebalance recordings a bit
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Nikolaj de Haan @audiobits.pro · 22/06/2026
When I started recording immersive ambisonics ambiences for games I was surprised by how important it is to find "symmetrical" recording position. #fieldrecording #gameaudio #sounddesign
An ambisonics microphone rig at "Nordhavnen" industrial port in CopenhagenA screenshot from the docks in the game Men in Black: Most WantedAn ambisonics microphone rig at "Nordhavnen" industrial port in CopenhagenAn ambisonics microphone rig at "Nordhavnen" industrial port in Copenhagen
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Nikolaj de Haan @audiobits.pro · 09/06/2026
Thursday @simonirvingjames.bsky.social and I are doing a talk about the audio on Men in Black: Most Wanted in Copenhagen at a Game Audio Playthrough event by Game Audio Denmark If you're around Copenhagen we'd be honored to see you! www.meetup.com/game-audio-p... #gameaudio
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Nikolaj de Haan @audiobits.pro · 09/06/2026
Electric Callus Remover and Ultrasonic Sneezes - I now have both in my sound library. Didn’t know this was a thing, but had to record it right away - can never get enough wind ups and downs! #sounddesign #gameaudio
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Nikolaj de Haan @audiobits.pro · 05/06/2026
Agnarohm by @iraisynn-attinom.bsky.social seems remarkably good at turning random button presses into useful source material. Was experimenting with the demo yesterday, mostly I was just smashing the randomize button and seeing what happened. #sounddesign
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Nikolaj de Haan @audiobits.pro · 25/05/2026
Had to quickly record my son’s borrowed toy tools before they were returned to their rightful owner Was once again experimenting with resonators and discovered that our closet has a nice resonance to it. #soundddesign #fieldrecording
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Nikolaj de Haan @audiobits.pro · 15/05/2026
Making a dry dock empty in 6 seconds is one of those strange sound design tasks you sometimes have to tackle Started by doing some research and emptying a real dry dock takes somewhere between 5 and 24 hours. So realism was out the door and I really had to condense time here #sounddesign
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Nikolaj de Haan @audiobits.pro · 11/05/2026
I don’t think you can ever have enough warbles in your sound library, so I recorded yet another warbly prop that came with my new keyboard. Most of my other warbles come from pieces of metal, so I liked that this plastic one had a more neutral feel to it. #sounddesign #gameaudio
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Nikolaj de Haan @audiobits.pro · 08/05/2026
Designing the chaotic, aggressive sound for the iconic Noisy Cricket in Men in Black: Most Wanted was a fun one. Most of the design is built from a heavily processed recording of a real cricket, which ended up working surprisingly well for this ridiculous little weapon. #gameaudio #sounddesign
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Nikolaj de Haan @audiobits.pro · 21/04/2026
These kind of things?
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Nikolaj de Haan @audiobits.pro · 20/04/2026
Sometimes you just have to try random weird ideas when recording source material. This was one of those, wanted to hear how attaching sheets of tin foil to a ceiling fan would sound like. #sounddesign #fieldrecording
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Nikolaj de Haan @audiobits.pro · 15/04/2026
I’ve been neglecting resonators in my foley recordings for too long, so tried to fix that. Been meaning to record this rattly car jack handle for a while, so I used it as an excuse to experiment a bit. #sounddesign #gameaudio
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Nikolaj de Haan @audiobits.pro · 31/03/2026
I highly recommend recording your kids! For me, it only really happens if I make it very easy, so instead of bringing out the big rig I just keep a small mic ready in the living room to capture little moments.
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Nikolaj de Haan @audiobits.pro · 13/03/2026
Let’s talk underwater fart designs. Here is the secret about how I achieved high quality fart sounds for this fun moment in Men in Black: Most Wanted. It’s all about the audio community - few challenges unity us more like a good fart challenge. #sounddesign #gameaudio
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Nikolaj de Haan @audiobits.pro · 11/03/2026
FMOD’s User Properties is a small but powerful feature that often gets overlooked. They’re essentially variables you can store on FMOD events and then read from the game engine. On Men in Black: Most Wanted we used them extensively for our occlusion system. Here are a few examples 👇 #gameaudio
Screenshot of a project in the middleware FMOD showing an example of how to use its User Properties feature
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Nikolaj de Haan @audiobits.pro · 23/01/2026
Spatialization becomes funky when you’re designing a game inside another game (FMOD breakdown at end of the video) #gameaudio #sounddesign
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Nikolaj de Haan @audiobits.pro · 20/01/2026
This is how I somewhat keep myself sane when navigating lots of busy projects. Having a consistent note system across all of them is something that really helps my aging brain. I use AnyType for this with a project template that I always start from. The template consists of three main elements 🧵
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Nikolaj de Haan @audiobits.pro · 16/01/2026
Always satisfying when you can build a design using only source material created early in production That was the case for one of my favorite weapon mods in Men in Black - the shotgun shield Shoutout to Aaran Burnett and @raulpla.bsky.social for making the shield look great! #gameaudio #sounddesign
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Nikolaj de Haan @audiobits.pro · 14/01/2026
As someone who was a kid in the 90s, I had a lot of nostalgic fun working on time specific sounds in Men in Black: Most Wanted set in the same era. Nothing flashy about it, but I really enjoyed trying to make interactions with stuff like VHS tapes feel tactile and how I remember them #sounddesign
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Nikolaj de Haan @audiobits.pro · 14/01/2026
Making dynamic weapon reloads feel satisfying in VR is a fun challenge. I had a lot of fun working on the shotgun for Men in Black: Most Wanted, especially making the VR interactions feel good - flicking, inserting shells and how the weapon moves in the player’s hands #gameaudio #sounddesign
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Nikolaj de Haan @audiobits.pro · 13/01/2026
I love adding environmental details like this dangerous goop that can be found in the sewers in Men in Black: Most Wanted. Nothing fancy, but it adds so much to the immersion to me. #gameaudio #sounddesign
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Nikolaj de Haan @audiobits.pro · 22/12/2025
📡💥Accidentally blowing up a giant satellite dish in Men in Black: Most Wanted was a fun audio challenge. Making the chunky debris feel natural as they hit the cliffs was surprisingly hard. The "Dishwasher Destruction" library by Shade Audio was very helpful source - highly recommended! #gameaudio
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Nikolaj de Haan @audiobits.pro · 17/12/2025
Found this old video I never shared of an eggcelent recording session from a few years back. Serves as a reminder to always protect mics when recording anything greasy. Had borrowed the expensive Sanken CO-100K from a friend and I think it had a near dead experience #sounddesign #fieldrecording
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Nikolaj de Haan @audiobits.pro · 20/01/2025
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Nikolaj de Haan @audiobits.pro · 20/01/2025
Did my first weapon session this weekend and think it went well - only had issues with one of eleven mic setups 😛 Managed to record 3 rifles and 2 shotguns. Would have been a mess without @aaronbrownsound.bsky.social's fantastic video guide, big shoutout #sounddesign #fieldrecording
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Nikolaj de Haan @audiobits.pro · 12/12/2024
Give me a single screenshot from a video game that immediately makes you hear the soundtrack in your head.
A screenshot from the start of the video game James Pond 2 for Amiga. Penguins sitting on snow and text saying "Something Fishy is Afoot in The Arctic"
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Nikolaj de Haan @audiobits.pro · 05/12/2024
Needed to set random automation values for a bunch of items in Reaper and was able to whip a script together that does it automatically since I couldn’t find anything doing just that. Gotta love how much we can customize Reaper! #gameaudio #reaperdaw
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Nikolaj de Haan @audiobits.pro · 19/11/2024
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Nikolaj de Haan @audiobits.pro · 17/11/2024
Aah feels good (but also a little sad) taking away all the years of food for the evil data monster
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Nikolaj de Haan @audiobits.pro · 16/11/2024
Love how much can personalize Reaper. Record a lot of impro sessions with my band and sometimes forget to arm tracks or have the wrong audio device selected. No more! 😌 Made a script that checks if all tracks with !! in the names are armed and if Fireface 800 is selected as audio device #gameaudio
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Nikolaj de Haan @audiobits.pro · 12/11/2024
I am looking for the Driver for my good old TC Studio Konnekt 48 interface but it isn't available on the TC webpage anymore😢Does anyone know of places to look for old drivers? I normally only use it with ADAT to add extra channels for my Fireface but need to configure some routing on it #sounddesign
Various audio interfaces
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Nikolaj de Haan @audiobits.pro · 12/11/2024
One last quick nvk_CREATE experiment with splitting the result into low, mid and highs, morphing low and mids with the high layer for glue. Got some nice simple neutral-ish poofy building blocks for magic designs #gameaudio
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Nikolaj de Haan @audiobits.pro · 12/11/2024
Lucky you, I still have 120.000 to go through, which makes me not do it at all
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Nikolaj de Haan @audiobits.pro · 11/11/2024
Been recording with drop rigs the last month trying to capture some rare autumn bird song. Not a lot of success, but here are some nice outtakes. Distant pigeon take off, car honks and crow caw (heavy denoised) #sounddesign Grab the recordings here if you want: e.pcloud.link/publink/show...
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Nikolaj de Haan @audiobits.pro · 08/11/2024
Yet another swift nvk_CREATE #noisevcember experiment splitting into low, mid and highs, morphing low and mids with the high layer. Once again got some nice food for future magic of sci-fi designs #sounddesign
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Nikolaj de Haan @audiobits.pro · 07/11/2024
I had a drop rig out last night hoping to catch some of the rare autumn birds. Didn’t get anything, but at least I got some nice distant dog bark. Feel free to grab it here e.pcloud.link/publink/show... #fieldrecording #sounddesign
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Nikolaj de Haan @audiobits.pro · 05/11/2024
Another swift #noisevember experiment with nvk_CREATE splitting into low, mid and highs, with the mids and lows being morphed by the high layer for glue. Could definitely see these as useful elements in magic or sci-fi designs #sounddesign
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Nikolaj de Haan @audiobits.pro · 04/11/2024
Gonna casually join #noisevember and use it as an opportunity to experiment with tools I already have and want to use more, and hopefully sometimes a bit of useful source material for my library along the way. Gave nvk_CREATE a spin today
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Nikolaj de Haan @audiobits.pro · 03/11/2024
Once again I forgot to press record on my D100 on a overnight drop rig. Hate that double press to record, it is just too complex for my brain. Do people have any tricks for making absolutely sure you are recording? #fieldrecording
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Nikolaj de Haan @audiobits.pro · 22/10/2024
Forgot to post the rest of the screenshots 🤦🏻‍♂️
screenshot of my sound design template in the app AnyTypescreenshot of my sound design template in the app AnyType
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Nikolaj de Haan @audiobits.pro · 22/10/2024
Curious how common it is for sound designers to do a ton of writing before starting actual designs? Lately I’ve been writing down ideas, research etc. before starting any audio work. Feel like it helps me avoid tropes and be more creative instead of just running with the first idea🧵👇 #gameaudio
Screenshot from the app AnyType of my "sound design" templateScreenshot from the app AnyType of my "sound design" template
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Nikolaj de Haan @audiobits.pro · 21/10/2024
Haven't played guitar for the last maybe 5 years, but this weekend I finally had my old guitar fixed, so crossing fingers I am able to pick it up again. Also got confirmed that it indeed was built by Romany people during the 30s so I need to prepare for a 100 year anniversary concert on it I suppose
Acoustic guitarBackside of an acoustic guitar
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Nikolaj de Haan @audiobits.pro · 31/08/2023
Hosting another Game Audio Playthrough in Copenhagen tonight with The Forest Quartet presented by Mads Vadsholt. Trying to set up a live stream as well - testing out new streaming equipment so bear with us - we expect hiccups along the way! Links below 👇#gameaudio
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Nikolaj de Haan @audiobits.pro · 08/07/2023
Yay this just arrived. I really want to read but really shouldn’t be thinking about work in my vacation 🫣 #gameaudio
Holding a book called Game Audio Mixing
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Nikolaj de Haan @audiobits.pro · 04/07/2023
Looking forward to that. Actually gave him his first synth today, so definitely working on buliding that interest :D I bought a Metal Marshmallow II because it has a built in impedance adapter and I heard a lot of good things about it
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