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Nikolaj de Haan

@audiobits.pro
1.9K followers 705 following 274 posts

Danish sound design at Warner Bros. Entertainment👨🏻‍🎤Music with @anoint-band.bsky.social. Previously @coatsink.com Destiny 2, @NickBrawlGame, @Eddaheim, #TABG, and more

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Reposted by Nikolaj de Haan
Ben Crossbones @bencrossbones.bsky.social · 15/09/2026
It's here! Shares are mega-appreciated! #sounddesign #filmsound #gameaudio #SFX
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Nikolaj de Haan @audiobits.pro · 03/07/2026
During last week's heat wave I brought out this air cooler. The water function was kinda broken, so after flooding our floor I decided it was time to record it instead. A week later it had developed a brand new scream, so I did another session to capture that. #sounddesign #fieldrecording
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Nikolaj de Haan @audiobits.pro · 23/06/2026
Experimented with synthesising resonant ambisonic room tones from filtered noise+immersive reverbs. Ended up being quite useful in Men in Black: Most Wanted. Due to the self-noise of ambisonics microphones I wasn’t able to record many usable room tones, and I couldn't find much in libraries either
youtu.be
Synthesized Ambisonics Room Tones
YouTube video by Nikolaj de Haan
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Nikolaj de Haan @audiobits.pro · 22/06/2026
When I started recording immersive ambisonics ambiences for games I was surprised by how important it is to find "symmetrical" recording position. #fieldrecording #gameaudio #sounddesign
An ambisonics microphone rig at "Nordhavnen" industrial port in CopenhagenA screenshot from the docks in the game Men in Black: Most WantedAn ambisonics microphone rig at "Nordhavnen" industrial port in CopenhagenAn ambisonics microphone rig at "Nordhavnen" industrial port in Copenhagen
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Nikolaj de Haan @audiobits.pro · 09/06/2026
Thursday @simonirvingjames.bsky.social and I are doing a talk about the audio on Men in Black: Most Wanted in Copenhagen at a Game Audio Playthrough event by Game Audio Denmark If you're around Copenhagen we'd be honored to see you! www.meetup.com/game-audio-p... #gameaudio
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Nikolaj de Haan @audiobits.pro · 09/06/2026
Electric Callus Remover and Ultrasonic Sneezes - I now have both in my sound library. Didn’t know this was a thing, but had to record it right away - can never get enough wind ups and downs! #sounddesign #gameaudio
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Nikolaj de Haan @audiobits.pro · 05/06/2026
Agnarohm by @iraisynn-attinom.bsky.social seems remarkably good at turning random button presses into useful source material. Was experimenting with the demo yesterday, mostly I was just smashing the randomize button and seeing what happened. #sounddesign
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Nikolaj de Haan @audiobits.pro · 25/05/2026
Had to quickly record my son’s borrowed toy tools before they were returned to their rightful owner Was once again experimenting with resonators and discovered that our closet has a nice resonance to it. #soundddesign #fieldrecording
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Nikolaj de Haan @audiobits.pro · 21/05/2026
Minigun sound design and implementation! I wasn't able to find many resources on this so I thought it could be useful to share a breakdown of the one I did for Men in Black: Most Wanted #sounddesign #gameaudio
youtu.be
Minigun Sound Design & Implementation Breakdown - Fire, Mech and Overheat
YouTube video by Nikolaj de haan
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Reposted by Nikolaj de Haan
Game Audio Denmark @gameaudiodenmark.bsky.social · 20/05/2026
Game Audio Playthrough #49 - Men In Black: Most Wanted. 🔊 With: Sound designers Nikolaj de Haan and Simon Irving-James. 📅 When: 11th of June 2026, 18.30-21.00. 📌 Where: Ghost Ship Games, Gothersgade 8F - Copenhagen, Denmark. Sign up at: www.meetup.com/game-audio-p...
meetup.com
Game Audio Playthrough #49 - Men In Black: Most Wanted, Thu, Jun 11, 2026, 6:30 PM | Meetup
**Game Audio Playthrough #49 - Men In Black: Most Wanted** Join us when Nikolaj de Haan and Simon Irving-James takes us through the audio of Men In Black: Most Wanted, and
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Nikolaj de Haan @audiobits.pro · 15/05/2026
Making a dry dock empty in 6 seconds is one of those strange sound design tasks you sometimes have to tackle Started by doing some research and emptying a real dry dock takes somewhere between 5 and 24 hours. So realism was out the door and I really had to condense time here #sounddesign
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Nikolaj de Haan @audiobits.pro · 13/05/2026
Breakdown time: It turned out heavily abusing recordings of a real cricket was the key to the Noisy Cricket sound design. #gameaudio #sounddesign youtu.be/4Ld4ZjW046I?...
youtu.be
Weapon Sound Design Breakdown - Noisy Cricket (Men in Black: Most Wanted)
YouTube video by Nikolaj de haan
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Reposted by Nikolaj de Haan
Game Audio Denmark @gameaudiodenmark.bsky.social · 11/05/2026
Come join the cozy #gameaudio community breakfast meetup at Ghost Ship Games on May 26th 08.00am - 10.00am CEST alongside the wonderful people of Audiokinetic - Damian Kastbauer and Alessandro Famà. Sign up at: www.meetup.com/game-audio-p... See you there!
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Nikolaj de Haan @audiobits.pro · 11/05/2026
I don’t think you can ever have enough warbles in your sound library, so I recorded yet another warbly prop that came with my new keyboard. Most of my other warbles come from pieces of metal, so I liked that this plastic one had a more neutral feel to it. #sounddesign #gameaudio
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Nikolaj de Haan @audiobits.pro · 08/05/2026
Designing the chaotic, aggressive sound for the iconic Noisy Cricket in Men in Black: Most Wanted was a fun one. Most of the design is built from a heavily processed recording of a real cricket, which ended up working surprisingly well for this ridiculous little weapon. #gameaudio #sounddesign
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Nikolaj de Haan @audiobits.pro · 20/04/2026
Sometimes you just have to try random weird ideas when recording source material. This was one of those, wanted to hear how attaching sheets of tin foil to a ceiling fan would sound like. #sounddesign #fieldrecording
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Nikolaj de Haan @audiobits.pro · 15/04/2026
I’ve been neglecting resonators in my foley recordings for too long, so tried to fix that. Been meaning to record this rattly car jack handle for a while, so I used it as an excuse to experiment a bit. #sounddesign #gameaudio
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Nikolaj de Haan @audiobits.pro · 31/03/2026
Last Monday we had a very special new arrival! I felt obliged to start recording him early on, as I did with his big brother, so here are some sounds from his first few hours, and a couple of days later.
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Reposted by Nikolaj de Haan
A Shell in the Pit @ashellinthepit.com · 18/03/2026
Weow! We're back with more cat! 😻 @snarkism.bsky.social takes us through the different parts of her cat meow patch #phaseplant #cat #gameaudio
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Reposted by Nikolaj de Haan
Rev. Dr. Bradley D Meyer @audiogre.bsky.social · 14/03/2026
New blog post revealing a few more nuances of the detail the team built into our foley system for Ghost of Yōtei #GameAudio bradleymeyer.com/wp-core/2026/03/14…
bradleymeyer.com
The Sound Design of Ghost of Yōtei: Character Foley
When given a chance to talk about our Foley system in Ghost of Yōtei, you will undoubtedly hear me gush and rave incessantly and claim it's the first time I've
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Nikolaj de Haan @audiobits.pro · 19/03/2026
The trailer for Skytail just dropped, and it marks my first time leading a small audio team. I ended up enjoying the planning, feedback, and collaboration side of things much more than I expected. #gameaudio #gamedev
youtu.be
Skytail Trailer - Coming  26th of March 2026
YouTube video by Coatsink
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Nikolaj de Haan @audiobits.pro · 18/03/2026
I love when a game slows down and lets the environment carry the experience. In a mission in Men in Black: Most Wanted you return to the MiB HQ to find it desolate and vandalized. Early in the mission the player is exploring without any action which made it a fun ambience opportunity #gameaudio
youtu.be
Men in Black: Most Wanted - Vandalised HQ Ambience Sound Design
YouTube video by Nikolaj de haan
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Reposted by Nikolaj de Haan
SweejTech @sweej.tech · 16/03/2026
Hey everyone. We're in the final stretch on development for SweejTech's GPU raycast propagation system. Our API is designed to work with any audio middleware, including Wwise and FMOD, joining our existing compatible products. We'd love to hear from you, would you be interested in testing?
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Reposted by Nikolaj de Haan
Audio Logs @audiologs.ca · 16/03/2026
//FULL EPISODE: OUT NOW// 010 - The Killing Stone with Kat Wenske (@jelfish.bsky.social) and Chris Rickwood (@chrisrickwood.bsky.social) Links: linktr.ee/audiologs.po... #deckbuilder #gameaudio #horrorgaming #gamedev #gaming #audiologs #outsourcing #sounddesign #music #occult #podcast
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Nikolaj de Haan @audiobits.pro · 13/03/2026
Let’s talk underwater fart designs. Here is the secret about how I achieved high quality fart sounds for this fun moment in Men in Black: Most Wanted. It’s all about the audio community - few challenges unity us more like a good fart challenge. #sounddesign #gameaudio
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Nikolaj de Haan @audiobits.pro · 11/03/2026
FMOD’s User Properties is a small but powerful feature that often gets overlooked. They’re essentially variables you can store on FMOD events and then read from the game engine. On Men in Black: Most Wanted we used them extensively for our occlusion system. Here are a few examples 👇 #gameaudio
Screenshot of a project in the middleware FMOD showing an example of how to use its User Properties feature
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Nikolaj de Haan @audiobits.pro · 10/03/2026
How I used recordings of a tortured piano and a jet engine to recreate the Men in Black HQ entrance. Working with an established IP often means some fun reverse-engineering challenges, which can be a great way to practice sound design. #gameaudio #sounddesign
youtu.be
Men in Black: Most Wanted - HQ Giant Fan Entrance and Elevator Ride Sound Design
YouTube video by Nikolaj de haan
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Reposted by Nikolaj de Haan
Game Audio Denmark @gameaudiodenmark.bsky.social · 15/02/2026
Next Game Audio Playthrough event will be with Adam Zacho, sound designer on LEGO Voyagers, which just won the Best Audio award at SpilPrisen 2026. The event will take place on February 26th 2026 at Vesterbrogade 19 in Copenhagen. Sign up at: www.meetup.com/game-audio-p... #dkgame #gameaudio
meetup.com
Game Audio Playthrough #47 - LEGO Voyagers, Thu, Feb 26, 2026, 6:30 PM | Meetup
🏆**Winner of the Best Audio award at SpilPrisen 2026 – LEGO Voyagers** 🏆 We are proud to present a game audio playthrough featuring the award-winning sound design of LEGO
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Reposted by Nikolaj de Haan
Gustaw Mackay @gustawmackay.bsky.social · 06/02/2026
I'm looking for 3D art commissions! After grinding full-time unpaid on my own game for months now, I have to make sure my ship doesn't sink🙂 I specialise in retro graphics, PS1 and PS2, but can do everything else. Characters, cars, env, weapons, you name it.
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Reposted by Nikolaj de Haan
Marc Hasselbalch @mhasselbalch.bsky.social · 23/01/2026
A continuation of my foray into recursive processing, this time using outboard gear and a custom Reaper script to automate the process. www.youtube.com/watch?v=r8wl... #gameaudio #sounddesign
youtube.com
Recursive Outboard Processing
YouTube video by Marc Hasselbalch
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Nikolaj de Haan @audiobits.pro · 23/01/2026
Spatialization becomes funky when you’re designing a game inside another game (FMOD breakdown at end of the video) #gameaudio #sounddesign
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Nikolaj de Haan @audiobits.pro · 20/01/2026
This is how I somewhat keep myself sane when navigating lots of busy projects. Having a consistent note system across all of them is something that really helps my aging brain. I use AnyType for this with a project template that I always start from. The template consists of three main elements 🧵
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Nikolaj de Haan @audiobits.pro · 16/01/2026
Always satisfying when you can build a design using only source material created early in production That was the case for one of my favorite weapon mods in Men in Black - the shotgun shield Shoutout to Aaran Burnett and @raulpla.bsky.social for making the shield look great! #gameaudio #sounddesign
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Nikolaj de Haan @audiobits.pro · 15/01/2026
I wish I'd been able to find more examples of FMOD editor scripts, so sharing some I made for Men in Black: Most Wanted While working on the game, I ended up writing a handful of FMOD editor scripts that saved a lot of time. #gameaudio #gamedev
youtu.be
Four examples of FMOD Studio editor scripts
YouTube video by Nikolaj de haan
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Nikolaj de Haan @audiobits.pro · 14/01/2026
As someone who was a kid in the 90s, I had a lot of nostalgic fun working on time specific sounds in Men in Black: Most Wanted set in the same era. Nothing flashy about it, but I really enjoyed trying to make interactions with stuff like VHS tapes feel tactile and how I remember them #sounddesign
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Nikolaj de Haan @audiobits.pro · 14/01/2026
Making dynamic weapon reloads feel satisfying in VR is a fun challenge. I had a lot of fun working on the shotgun for Men in Black: Most Wanted, especially making the VR interactions feel good - flicking, inserting shells and how the weapon moves in the player’s hands #gameaudio #sounddesign
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Nikolaj de Haan @audiobits.pro · 13/01/2026
I love adding environmental details like this dangerous goop that can be found in the sewers in Men in Black: Most Wanted. Nothing fancy, but it adds so much to the immersion to me. #gameaudio #sounddesign
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Nikolaj de Haan @audiobits.pro · 22/12/2025
📡💥Accidentally blowing up a giant satellite dish in Men in Black: Most Wanted was a fun audio challenge. Making the chunky debris feel natural as they hit the cliffs was surprisingly hard. The "Dishwasher Destruction" library by Shade Audio was very helpful source - highly recommended! #gameaudio
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Nikolaj de Haan @audiobits.pro · 17/12/2025
Found this old video I never shared of an eggcelent recording session from a few years back. Serves as a reminder to always protect mics when recording anything greasy. Had borrowed the expensive Sanken CO-100K from a friend and I think it had a near dead experience #sounddesign #fieldrecording
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Nikolaj de Haan @audiobits.pro · 08/12/2025
Excited to see Skytail the game I’m currently leading audio on announced with this teaser! Shout out to the fabulous team at Coatsink for putting so much heart into this project. Can’t wait to reveal more soon! #gameaudio #gamedev
youtu.be
Skytail | Announce Teaser
YouTube video by Coatsink
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Nikolaj de Haan @audiobits.pro · 05/12/2025
Wazaaa – finally Men in Black: Most Wanted that I have working on most of the time the last two years has been released. I am super proud of what the team at Coatsink managed to create and excited to send it into the world. #gameaudio #gamedev #sounddesign
youtu.be
Men in Black: Most Wanted | Launch Trailer | Available Now
YouTube video by Coatsink
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Nikolaj de Haan @audiobits.pro · 12/05/2025
I don't post a lot here, but since a few people asked about my template for editing ultrasonic+normal mic recordings I made a rambly walkthrough 🦇 Hope it is helpful, I'm happy to explain if some things didn’t make sense. Sorry the recording is kinda laggy and voice unpro distorted #fieldrecording
youtu.be
Reaper Template for Previewing Ultrasonic Recordings
YouTube video by Nikolaj de haan
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Reposted by Nikolaj de Haan
Adam Humphreys @adamh.ivgorchestra.com · 09/05/2025
YIKES @soundcloud.dev no thank you
SoundCloud will use your content to train AI
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Reposted by Nikolaj de Haan
Coatsink @coatsink.com · 16/04/2025
⚖️ Riot or revolution? Your success shapes New Savannah. Unravel the tale of disparity and hope in Augmented Empire, OUT NOW on PC! ⚙️ 📽️ www.youtube.com/watch?v=gLZt... store.steampowered.com/app/2856600/... #indiegame #indiedev #StrategyRPG
store.steampowered.com
Save 15% on Augmented Empire on Steam
Step into New Savannah, 2058 - a city divided by class and corruption, where your tactical choices spark a cyberpunk revolution. Assemble a team of misfits and lead them through 26 intense missions wi...
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Matthew M @mattesque.bsky.social · 15/04/2025
hey #gameaudio people. a new episode of Beards, Cats, And Indie Game Audio is out. Talking with Maximilien Simard-Poirier about Interactive Audio Montreal and other meetup stuff. indiegameaudio.podbean.com/e/beards-cat... #BCAIGA
indiegameaudio.podbean.com
Beards, Cats, and Indie Game Audio Podcast EP 60 - Maximilien Simard-Poirier | Beards, Cats and Indie Game Audio
My last interview from GameSoundCon 2024. I was able to sit down with Maximilien Simard-Poirier (sound designer, guitar nerd, professional French Canadian)who organizes the Interactive Audio Montreal ...
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Stosh Tuszynski @sto.sh · 15/04/2025
Today marks a DECADE of #collectedtransients. I'm celebrating by: 1. Releasing this fun interview! 2. 10 day 30% off sale for all libraries 3. Donating ALL of the proceeds to @msf.ca 4. Giving away 10 libraries to 10 customers You can enter to win here! collectedtransients.com/2025/04/15/c...
youtube.com
A Decade of Collected Transients - Interview With Stosh Tuszynski + Hear from Sound Designers!
YouTube video by Collected Transients
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Field & Foley Podcast @fieldandfoley.bsky.social · 03/03/2025
In Episode 15, Bastian Gerner shares how Foley artists build perspective into their performances, ensuring sound fits naturally into a scene.
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Nikolaj de Haan @audiobits.pro · 24/02/2025
Seems like we drained the pool a bit too much last year so we thought a casual Friday bar where we can geek out would be nice while we wait for the next Game Audio Playthrough event. Please skip testing your sounds in engine Friday and show up early so there's still space for us at the bar #dkgame
meetup.com
Game Audio Denmark Fridaybar, Fri, Feb 28, 2025, 5:00 PM | Meetup
We know it has been a while since the last Game Audio Playthrough – we are working hard to set up new events, but it seems like we drained the pool a bit too much last year
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Reposted by Nikolaj de Haan
Penguin Grenade @penguingrenade.bsky.social · 01/02/2025
Just added a wonderful new magic spell design video to The Armory from Jesse Rope. Some great techniques and workflows showcased in here. youtu.be/Ze9enZLKA2I?...
youtu.be
Magic Spell Sound Design feat Jesse Rope
YouTube video by Penguin Grenade
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