Reposted by Nikolaj de HaanBen Crossbones @bencrossbones.bsky.social · 15/09/2026It's here! Shares are mega-appreciated! #sounddesign #filmsound #gameaudio #SFX 093
Nikolaj de Haan @audiobits.pro · 03/07/2026During last week's heat wave I brought out this air cooler. The water function was kinda broken, so after flooding our floor I decided it was time to record it instead. A week later it had developed a brand new scream, so I did another session to capture that. #sounddesign #fieldrecording 191
Nikolaj de Haan @audiobits.pro · 23/06/2026Experimented with synthesising resonant ambisonic room tones from filtered noise+immersive reverbs. Ended up being quite useful in Men in Black: Most Wanted. Due to the self-noise of ambisonics microphones I wasn’t able to record many usable room tones, and I couldn't find much in libraries eitheryoutu.beSynthesized Ambisonics Room TonesYouTube video by Nikolaj de Haan 140
Nikolaj de Haan @audiobits.pro · 22/06/2026When I started recording immersive ambisonics ambiences for games I was surprised by how important it is to find "symmetrical" recording position. #fieldrecording #gameaudio #sounddesign 1191
Nikolaj de Haan @audiobits.pro · 09/06/2026Thursday @simonirvingjames.bsky.social and I are doing a talk about the audio on Men in Black: Most Wanted in Copenhagen at a Game Audio Playthrough event by Game Audio Denmark If you're around Copenhagen we'd be honored to see you! www.meetup.com/game-audio-p... #gameaudio 1122
Nikolaj de Haan @audiobits.pro · 09/06/2026Electric Callus Remover and Ultrasonic Sneezes - I now have both in my sound library. Didn’t know this was a thing, but had to record it right away - can never get enough wind ups and downs! #sounddesign #gameaudio 170
Nikolaj de Haan @audiobits.pro · 05/06/2026Agnarohm by @iraisynn-attinom.bsky.social seems remarkably good at turning random button presses into useful source material. Was experimenting with the demo yesterday, mostly I was just smashing the randomize button and seeing what happened. #sounddesign 130
Nikolaj de Haan @audiobits.pro · 25/05/2026Had to quickly record my son’s borrowed toy tools before they were returned to their rightful owner Was once again experimenting with resonators and discovered that our closet has a nice resonance to it. #soundddesign #fieldrecording 190
Nikolaj de Haan @audiobits.pro · 21/05/2026Minigun sound design and implementation! I wasn't able to find many resources on this so I thought it could be useful to share a breakdown of the one I did for Men in Black: Most Wanted #sounddesign #gameaudioyoutu.beMinigun Sound Design & Implementation Breakdown - Fire, Mech and OverheatYouTube video by Nikolaj de haan 130
Reposted by Nikolaj de HaanGame Audio Denmark @gameaudiodenmark.bsky.social · 20/05/2026Game Audio Playthrough #49 - Men In Black: Most Wanted. 🔊 With: Sound designers Nikolaj de Haan and Simon Irving-James. 📅 When: 11th of June 2026, 18.30-21.00. 📌 Where: Ghost Ship Games, Gothersgade 8F - Copenhagen, Denmark. Sign up at: www.meetup.com/game-audio-p...meetup.comGame Audio Playthrough #49 - Men In Black: Most Wanted, Thu, Jun 11, 2026, 6:30 PM | Meetup**Game Audio Playthrough #49 - Men In Black: Most Wanted** Join us when Nikolaj de Haan and Simon Irving-James takes us through the audio of Men In Black: Most Wanted, and 131
Nikolaj de Haan @audiobits.pro · 15/05/2026Making a dry dock empty in 6 seconds is one of those strange sound design tasks you sometimes have to tackle Started by doing some research and emptying a real dry dock takes somewhere between 5 and 24 hours. So realism was out the door and I really had to condense time here #sounddesign 150
Nikolaj de Haan @audiobits.pro · 13/05/2026Breakdown time: It turned out heavily abusing recordings of a real cricket was the key to the Noisy Cricket sound design. #gameaudio #sounddesign youtu.be/4Ld4ZjW046I?...youtu.beWeapon Sound Design Breakdown - Noisy Cricket (Men in Black: Most Wanted)YouTube video by Nikolaj de haan 181
Reposted by Nikolaj de HaanGame Audio Denmark @gameaudiodenmark.bsky.social · 11/05/2026Come join the cozy #gameaudio community breakfast meetup at Ghost Ship Games on May 26th 08.00am - 10.00am CEST alongside the wonderful people of Audiokinetic - Damian Kastbauer and Alessandro Famà. Sign up at: www.meetup.com/game-audio-p... See you there! 0113
Nikolaj de Haan @audiobits.pro · 11/05/2026I don’t think you can ever have enough warbles in your sound library, so I recorded yet another warbly prop that came with my new keyboard. Most of my other warbles come from pieces of metal, so I liked that this plastic one had a more neutral feel to it. #sounddesign #gameaudio 4345
Nikolaj de Haan @audiobits.pro · 08/05/2026Designing the chaotic, aggressive sound for the iconic Noisy Cricket in Men in Black: Most Wanted was a fun one. Most of the design is built from a heavily processed recording of a real cricket, which ended up working surprisingly well for this ridiculous little weapon. #gameaudio #sounddesign 1130
Nikolaj de Haan @audiobits.pro · 20/04/2026Sometimes you just have to try random weird ideas when recording source material. This was one of those, wanted to hear how attaching sheets of tin foil to a ceiling fan would sound like. #sounddesign #fieldrecording 2230
Nikolaj de Haan @audiobits.pro · 15/04/2026I’ve been neglecting resonators in my foley recordings for too long, so tried to fix that. Been meaning to record this rattly car jack handle for a while, so I used it as an excuse to experiment a bit. #sounddesign #gameaudio 1181
Nikolaj de Haan @audiobits.pro · 31/03/2026Last Monday we had a very special new arrival! I felt obliged to start recording him early on, as I did with his big brother, so here are some sounds from his first few hours, and a couple of days later. 370
Reposted by Nikolaj de HaanA Shell in the Pit @ashellinthepit.com · 18/03/2026Weow! We're back with more cat! 😻 @snarkism.bsky.social takes us through the different parts of her cat meow patch #phaseplant #cat #gameaudio 2278
Reposted by Nikolaj de HaanRev. Dr. Bradley D Meyer @audiogre.bsky.social · 14/03/2026New blog post revealing a few more nuances of the detail the team built into our foley system for Ghost of Yōtei #GameAudio bradleymeyer.com/wp-core/2026/03/14…bradleymeyer.comThe Sound Design of Ghost of Yōtei: Character FoleyWhen given a chance to talk about our Foley system in Ghost of Yōtei, you will undoubtedly hear me gush and rave incessantly and claim it's the first time I've 54010
Nikolaj de Haan @audiobits.pro · 19/03/2026The trailer for Skytail just dropped, and it marks my first time leading a small audio team. I ended up enjoying the planning, feedback, and collaboration side of things much more than I expected. #gameaudio #gamedevyoutu.beSkytail Trailer - Coming 26th of March 2026YouTube video by Coatsink 1213
Nikolaj de Haan @audiobits.pro · 18/03/2026I love when a game slows down and lets the environment carry the experience. In a mission in Men in Black: Most Wanted you return to the MiB HQ to find it desolate and vandalized. Early in the mission the player is exploring without any action which made it a fun ambience opportunity #gameaudioyoutu.beMen in Black: Most Wanted - Vandalised HQ Ambience Sound DesignYouTube video by Nikolaj de haan 121
Reposted by Nikolaj de HaanSweejTech @sweej.tech · 16/03/2026Hey everyone. We're in the final stretch on development for SweejTech's GPU raycast propagation system. Our API is designed to work with any audio middleware, including Wwise and FMOD, joining our existing compatible products. We'd love to hear from you, would you be interested in testing? 0154
Reposted by Nikolaj de HaanAudio Logs @audiologs.ca · 16/03/2026//FULL EPISODE: OUT NOW// 010 - The Killing Stone with Kat Wenske (@jelfish.bsky.social) and Chris Rickwood (@chrisrickwood.bsky.social) Links: linktr.ee/audiologs.po... #deckbuilder #gameaudio #horrorgaming #gamedev #gaming #audiologs #outsourcing #sounddesign #music #occult #podcast 0165
Nikolaj de Haan @audiobits.pro · 13/03/2026Let’s talk underwater fart designs. Here is the secret about how I achieved high quality fart sounds for this fun moment in Men in Black: Most Wanted. It’s all about the audio community - few challenges unity us more like a good fart challenge. #sounddesign #gameaudio 1122
Nikolaj de Haan @audiobits.pro · 11/03/2026FMOD’s User Properties is a small but powerful feature that often gets overlooked. They’re essentially variables you can store on FMOD events and then read from the game engine. On Men in Black: Most Wanted we used them extensively for our occlusion system. Here are a few examples 👇 #gameaudio 2151
Nikolaj de Haan @audiobits.pro · 10/03/2026How I used recordings of a tortured piano and a jet engine to recreate the Men in Black HQ entrance. Working with an established IP often means some fun reverse-engineering challenges, which can be a great way to practice sound design. #gameaudio #sounddesignyoutu.beMen in Black: Most Wanted - HQ Giant Fan Entrance and Elevator Ride Sound DesignYouTube video by Nikolaj de haan 140
Reposted by Nikolaj de HaanGame Audio Denmark @gameaudiodenmark.bsky.social · 15/02/2026Next Game Audio Playthrough event will be with Adam Zacho, sound designer on LEGO Voyagers, which just won the Best Audio award at SpilPrisen 2026. The event will take place on February 26th 2026 at Vesterbrogade 19 in Copenhagen. Sign up at: www.meetup.com/game-audio-p... #dkgame #gameaudiomeetup.comGame Audio Playthrough #47 - LEGO Voyagers, Thu, Feb 26, 2026, 6:30 PM | Meetup🏆**Winner of the Best Audio award at SpilPrisen 2026 – LEGO Voyagers** 🏆 We are proud to present a game audio playthrough featuring the award-winning sound design of LEGO 063
Reposted by Nikolaj de HaanGustaw Mackay @gustawmackay.bsky.social · 06/02/2026I'm looking for 3D art commissions! After grinding full-time unpaid on my own game for months now, I have to make sure my ship doesn't sink🙂 I specialise in retro graphics, PS1 and PS2, but can do everything else. Characters, cars, env, weapons, you name it. 224790
Reposted by Nikolaj de HaanMarc Hasselbalch @mhasselbalch.bsky.social · 23/01/2026A continuation of my foray into recursive processing, this time using outboard gear and a custom Reaper script to automate the process. www.youtube.com/watch?v=r8wl... #gameaudio #sounddesignyoutube.comRecursive Outboard ProcessingYouTube video by Marc Hasselbalch 051
Nikolaj de Haan @audiobits.pro · 23/01/2026Spatialization becomes funky when you’re designing a game inside another game (FMOD breakdown at end of the video) #gameaudio #sounddesign 1341
Nikolaj de Haan @audiobits.pro · 20/01/2026This is how I somewhat keep myself sane when navigating lots of busy projects. Having a consistent note system across all of them is something that really helps my aging brain. I use AnyType for this with a project template that I always start from. The template consists of three main elements 🧵 100
Nikolaj de Haan @audiobits.pro · 16/01/2026Always satisfying when you can build a design using only source material created early in production That was the case for one of my favorite weapon mods in Men in Black - the shotgun shield Shoutout to Aaran Burnett and @raulpla.bsky.social for making the shield look great! #gameaudio #sounddesign 0122
Nikolaj de Haan @audiobits.pro · 15/01/2026I wish I'd been able to find more examples of FMOD editor scripts, so sharing some I made for Men in Black: Most Wanted While working on the game, I ended up writing a handful of FMOD editor scripts that saved a lot of time. #gameaudio #gamedevyoutu.beFour examples of FMOD Studio editor scriptsYouTube video by Nikolaj de haan 1171
Nikolaj de Haan @audiobits.pro · 14/01/2026As someone who was a kid in the 90s, I had a lot of nostalgic fun working on time specific sounds in Men in Black: Most Wanted set in the same era. Nothing flashy about it, but I really enjoyed trying to make interactions with stuff like VHS tapes feel tactile and how I remember them #sounddesign 160
Nikolaj de Haan @audiobits.pro · 14/01/2026Making dynamic weapon reloads feel satisfying in VR is a fun challenge. I had a lot of fun working on the shotgun for Men in Black: Most Wanted, especially making the VR interactions feel good - flicking, inserting shells and how the weapon moves in the player’s hands #gameaudio #sounddesign 1110
Nikolaj de Haan @audiobits.pro · 13/01/2026I love adding environmental details like this dangerous goop that can be found in the sewers in Men in Black: Most Wanted. Nothing fancy, but it adds so much to the immersion to me. #gameaudio #sounddesign 170
Nikolaj de Haan @audiobits.pro · 22/12/2025📡💥Accidentally blowing up a giant satellite dish in Men in Black: Most Wanted was a fun audio challenge. Making the chunky debris feel natural as they hit the cliffs was surprisingly hard. The "Dishwasher Destruction" library by Shade Audio was very helpful source - highly recommended! #gameaudio 180
Nikolaj de Haan @audiobits.pro · 17/12/2025Found this old video I never shared of an eggcelent recording session from a few years back. Serves as a reminder to always protect mics when recording anything greasy. Had borrowed the expensive Sanken CO-100K from a friend and I think it had a near dead experience #sounddesign #fieldrecording 070
Nikolaj de Haan @audiobits.pro · 08/12/2025Excited to see Skytail the game I’m currently leading audio on announced with this teaser! Shout out to the fabulous team at Coatsink for putting so much heart into this project. Can’t wait to reveal more soon! #gameaudio #gamedevyoutu.beSkytail | Announce TeaserYouTube video by Coatsink 0141
Nikolaj de Haan @audiobits.pro · 05/12/2025Wazaaa – finally Men in Black: Most Wanted that I have working on most of the time the last two years has been released. I am super proud of what the team at Coatsink managed to create and excited to send it into the world. #gameaudio #gamedev #sounddesignyoutu.beMen in Black: Most Wanted | Launch Trailer | Available NowYouTube video by Coatsink 3214
Nikolaj de Haan @audiobits.pro · 12/05/2025I don't post a lot here, but since a few people asked about my template for editing ultrasonic+normal mic recordings I made a rambly walkthrough 🦇 Hope it is helpful, I'm happy to explain if some things didn’t make sense. Sorry the recording is kinda laggy and voice unpro distorted #fieldrecordingyoutu.beReaper Template for Previewing Ultrasonic RecordingsYouTube video by Nikolaj de haan 0160
Reposted by Nikolaj de HaanAdam Humphreys @adamh.ivgorchestra.com · 09/05/2025YIKES @soundcloud.dev no thank you 15786625994
Reposted by Nikolaj de HaanCoatsink @coatsink.com · 16/04/2025⚖️ Riot or revolution? Your success shapes New Savannah. Unravel the tale of disparity and hope in Augmented Empire, OUT NOW on PC! ⚙️ 📽️ www.youtube.com/watch?v=gLZt... store.steampowered.com/app/2856600/... #indiegame #indiedev #StrategyRPGstore.steampowered.comSave 15% on Augmented Empire on SteamStep into New Savannah, 2058 - a city divided by class and corruption, where your tactical choices spark a cyberpunk revolution. Assemble a team of misfits and lead them through 26 intense missions wi... 1135
Reposted by Nikolaj de HaanMatthew M @mattesque.bsky.social · 15/04/2025hey #gameaudio people. a new episode of Beards, Cats, And Indie Game Audio is out. Talking with Maximilien Simard-Poirier about Interactive Audio Montreal and other meetup stuff. indiegameaudio.podbean.com/e/beards-cat... #BCAIGAindiegameaudio.podbean.comBeards, Cats, and Indie Game Audio Podcast EP 60 - Maximilien Simard-Poirier | Beards, Cats and Indie Game AudioMy last interview from GameSoundCon 2024. I was able to sit down with Maximilien Simard-Poirier (sound designer, guitar nerd, professional French Canadian)who organizes the Interactive Audio Montreal ... 0214
Reposted by Nikolaj de HaanStosh Tuszynski @sto.sh · 15/04/2025Today marks a DECADE of #collectedtransients. I'm celebrating by: 1. Releasing this fun interview! 2. 10 day 30% off sale for all libraries 3. Donating ALL of the proceeds to @msf.ca 4. Giving away 10 libraries to 10 customers You can enter to win here! collectedtransients.com/2025/04/15/c...youtube.comA Decade of Collected Transients - Interview With Stosh Tuszynski + Hear from Sound Designers!YouTube video by Collected Transients 172
Reposted by Nikolaj de HaanField & Foley Podcast @fieldandfoley.bsky.social · 03/03/2025In Episode 15, Bastian Gerner shares how Foley artists build perspective into their performances, ensuring sound fits naturally into a scene. 053
Nikolaj de Haan @audiobits.pro · 24/02/2025Seems like we drained the pool a bit too much last year so we thought a casual Friday bar where we can geek out would be nice while we wait for the next Game Audio Playthrough event. Please skip testing your sounds in engine Friday and show up early so there's still space for us at the bar #dkgamemeetup.comGame Audio Denmark Fridaybar, Fri, Feb 28, 2025, 5:00 PM | MeetupWe know it has been a while since the last Game Audio Playthrough – we are working hard to set up new events, but it seems like we drained the pool a bit too much last year 0112
Reposted by Nikolaj de HaanPenguin Grenade @penguingrenade.bsky.social · 01/02/2025Just added a wonderful new magic spell design video to The Armory from Jesse Rope. Some great techniques and workflows showcased in here. youtu.be/Ze9enZLKA2I?...youtu.beMagic Spell Sound Design feat Jesse RopeYouTube video by Penguin Grenade 0212