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AttaKat

@attakat.bsky.social
1.9K followers 186 following 538 posts

An optimistic goober who divides her time between touching too much grass and being too online. Currently working on a single-player horror game in UE5. I upload DevLogs and Game Dev memes to my YouTube: www.youtube.com/@atta-kat

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AttaKat @attakat.bsky.social · 09/10/2026
Me falling more and more in love with One Piece the closer I get to catching up to modern episodes. #AroundEpisode1100 #ILoveThisShowSoGDMuch #Grrblblrlblglrglrlr
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AttaKat @attakat.bsky.social · 05/10/2026
😂 oh my god. You know, priority things.
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AttaKat @attakat.bsky.social · 05/10/2026
God there's so much here that's sending me. The completely out of order reference citations. Casual mention of ref #302 💀. N=3. The lack of citation for the last sentence. 👌👌👌 Thanks, I hate it.
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AttaKat @attakat.bsky.social · 28/09/2026
It's my blueprint and I'm allowed to leave funny comments to myself if I want to.
Screenshot of a Unreal Engine blueprint code. There are two comments, reading "THIS MACRO IS AN OFFENSE TO GOD" and "AND ALSO ME"
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AttaKat @attakat.bsky.social · 28/09/2026
Icewind Dale? 👀
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AttaKat @attakat.bsky.social · 28/09/2026
That's so exciting! My plan is also to definitely hire up and coming voice actors for games... once I have money of my own. And composers trying to break in. We're all indies to the scene, so it always feels nice to team up with other indies for things like this.
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AttaKat @attakat.bsky.social · 28/09/2026
Tasty tasty character designwork going on over here 👌 🔥
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AttaKat @attakat.bsky.social · 28/09/2026
Did you want this to be separate from your horror pack? I'm in that one and didn't want to hog all your packs. But if so, I'm down to be included. 🙌
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AttaKat @attakat.bsky.social · 28/09/2026
Mmmmm I love your character design work. 👌 ❤️ Eating these up with a spoon! Not sure if I've seen you mention, but do you plan on having voice acting for them? Or just keeping dialogue text based?
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AttaKat @attakat.bsky.social · 27/09/2026
I do plan on allowing you to give customers free stuff to boost your store's yelp review, so I'll say this was just prepping for that 😂
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AttaKat @attakat.bsky.social · 27/09/2026
Or if I just... didn't give them any "change." 😂 My brain is too small for these multipart systems. But that's what playtesting is for! 😆
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AttaKat @attakat.bsky.social · 27/09/2026
Shoutout to the tunnel vision game dev gives you. Made a whole checkout system where the NPC brings their items up, I scan it, give them their money, and they leave. Real proud of it. Then I got asked when they give me money. I was paying them to buy things from the store. I'm so good at this.
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Reposted by AttaKat
Chappu @chappuvt.bsky.social · 27/09/2026
It's almost spooky month so time to share my starter pack of amazing horror #gamedev s who don't use AI. If you want to be added it would be awesome if you told me a bit about the cool #horrorgame you're working on✨ Also if I'm following you but you're not in this pack pls leave a comment as well♥️
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AttaKat @attakat.bsky.social · 25/09/2026
Right!? Such a fun term for such a fun effect
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AttaKat @attakat.bsky.social · 25/09/2026
👀 You got a link to said blurring image vid? For a friend, of course.
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AttaKat @attakat.bsky.social · 25/09/2026
God, ain't that the truth. I watched a video on intentional Data Moshing and how to make things in your UE game do it and I ABSOLUTELY need to use it in a game some day. There's just so many neat things you can do!
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AttaKat @attakat.bsky.social · 25/09/2026
I'm really tired of being unemployed.
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AttaKat @attakat.bsky.social · 22/09/2026
Someday I'll work on beautiful, expansive levels in games with complex and unique systems and mechanics. For today, I am over the moon that I am simulating the retail experience, one janky interaction at a time. 😁 #UE5 #IndieGameDev #IndieDev #ItWorks #ITJUSTWORKS #RAAAAAAH
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AttaKat @attakat.bsky.social · 17/09/2026
This video from game trailer master Derek Lieu is extremely insightful for any indie dev unsure of whether they should make a Short or Trailer to promote their game. He highlights the goals and differences of both in a way I hadn't yet considered. Now I'm excited to eventually work on both!
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AttaKat @attakat.bsky.social · 17/09/2026
Absolutely! Definitely going to tie it into how this was conquering an area of game dev that I've had next to no knowledge of and so was dreading getting started with. The old adage really holds true: How do you eat an elephant? One print string, state tree task, and error at a time.
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AttaKat @attakat.bsky.social · 16/09/2026
State Trees, release to me your secrets! Finding the pros and cons to putting AI behavior in a regular blueprint vs using the State Tree system has been fun. And demystifying NPC creation has been such a treat! It's all less scary once you start to get it to work. #UE5 #IndieDev #GameDev
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AttaKat @attakat.bsky.social · 13/09/2026
It's shaping up to be that way. :) I got spills + bottle shelving tasks done (and refactored shelves in the process) and realized there's no way to half make customer checkout. And so - I tackle an empty spot in my knowledge: making these little guys move around. Using State Trees since they're new!
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AttaKat @attakat.bsky.social · 13/09/2026
It's finally time to really absorb state trees and AI controllers. Starting off simple with a basic MoveTo loop before diving into the complex tasks. Honestly, though, this really isn't much different from your typical Sunday afternoon retail crowd... #UnrealEngine5 #IndieDev #ScootScoot
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AttaKat @attakat.bsky.social · 13/09/2026
Another magical math mystery for me to unravel in this engine 😌🌸
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AttaKat @attakat.bsky.social · 13/09/2026
Man! It's like lighting and post-process all in one. Transfixed by how neat this is. :)
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AttaKat @attakat.bsky.social · 13/09/2026
Finding several other women in a Deadlock quickplay game and one of us speaks over chat and the rest of us jump in like— There's dozens of us out there. Dozens!!
Spiderman point meme
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AttaKat @attakat.bsky.social · 12/09/2026
Aah that makes sense. No shadows to hit performance at all means... no shadows period. I think I've seen this same technique used by the Baionlenja dev since he's making a stylized movement game and wanted performance above all, and been itching to look into it and at least see how it works.
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AttaKat @attakat.bsky.social · 12/09/2026
We've got a basic whitebox! Working with state trees and moving models means getting a basic space up and running and see how they perform in it. Even this little simple set up has me itching to get into detailed level design. All in good time. #IndieDev #Indie #GameDev
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AttaKat @attakat.bsky.social · 12/09/2026
Man, I feel like blueprint coding is generally becoming easier and easier, but material code just feels like on another level. Thanks for the pic. I think I understand this. I think I'll give this a shot and see how it looks later. That's such a massive optimization and frame gain.
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AttaKat @attakat.bsky.social · 12/09/2026
Woah, I like how this looks. What does the shadow mat code look like?
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AttaKat @attakat.bsky.social · 08/09/2026
Hah, thanks for the heads up! Fixed it.
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AttaKat @attakat.bsky.social · 08/09/2026
I'm a copy editor currently out of work right now, and would be happy to help look over your script. My specialty is medical and technical documents, but I've been working on my own YouTube channel and dev logs, so have been gaining some experience with script tailoring. Feel free to DM!
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Reposted by AttaKat
Eternal Skies TCG RPG @eternalskies.neocities.org · 05/09/2026
Daniel is sharing his starter pack of game devs that don't use AI, so I figured rather than just repost it, I would quote post it with my three no AI game dev starter packs. go.bsky.app/6DRdowf go.bsky.app/AS5R4p7 go.bsky.app/7K7JDCJ
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AttaKat @attakat.bsky.social · 05/09/2026
I'd love to be included if there's still room! Happy to see so many other devs refusing to use AI here.
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AttaKat @attakat.bsky.social · 04/09/2026
When attempts to fix bugs in your game somehow break things more so the bug list keeps growing and you're not sure which one to fix first and they ask you how you're doing— #UE5 #GameDev #IndieDev #WhyAreTheyDisobeyingPhysics #AndAllOfMyCode #AreTheyPossessed #Help
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AttaKat @attakat.bsky.social · 03/09/2026
I am so SO proud of this interaction code between my bottles and shelf/box blueprints. Bottles can be picked up/placed in boxes and shelves, then boxes picked up and moved. It's basic, all things considered, but getting this working smoothly was a huge challenge! #IndieDev #GameDev #UE5
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AttaKat @attakat.bsky.social · 01/09/2026
After spending two entire days on a multi-array problem I can firmly say that arrays were made by the devil and have been placed on this earth to test my resolve at continuing to game dev.
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AttaKat @attakat.bsky.social · 29/08/2026
Dev Log #2 is out! I break my bottles and my game... but remake it better than before.
youtube.com
I Broke My Game – Then Put It Back Together Better
YouTube video by AttaKat
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AttaKat @attakat.bsky.social · 26/08/2026
Dude, how does Bluesky manage to bitcrush the absolute hell out of so many of my videos that look fine on desktop? Ho hum.
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AttaKat @attakat.bsky.social · 26/08/2026
When you spend an extra several hours in the engine working on your code for one 10-second bit. Loving how it's starting to look. 🥰 #UnrealEngine5 #IndieDev #GameDev #IHadACustomerLikeThisOnce
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AttaKat @attakat.bsky.social · 26/08/2026
Oh yeah. It's all coming together.
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AttaKat @attakat.bsky.social · 25/08/2026
I love being able to showcase all the interactions I'm coding into my game, but man does my store attract some weirdos. #UE5 #HorrorGame #IndieDev #HorrorDev #GameDev #NightShiftAmIRight?
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AttaKat @attakat.bsky.social · 25/08/2026
It should be illegal to get sick in the summer when it's nice out. 🤧
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AttaKat @attakat.bsky.social · 22/08/2026
Bottle foundation is growing by the day. You can pick 'em up, put 'em down, break 'em, and clean 'em up with the squeegee. Task list in the upper left keeps track of how many are active. Can't leave broken shards around for customers to step on! Next up: Dev Log #2!
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AttaKat @attakat.bsky.social · 20/08/2026
God. I remember hearing that shit when I was first applying for jobs. If they find out you did that I guess it's an auto rejection... but I feel like they wouldn't notice at this rate, with them relying on AI for everything.
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AttaKat @attakat.bsky.social · 20/08/2026
Oh my god I've been recommended to change my resume to exactly match job postings in order to appease the almighty AI and it is so bone-crushingly inhuman. Copy and paste the job description as organically as possible! Or else you're auto rejected. I'm so fucking sick of AI's curse everywhere.
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AttaKat @attakat.bsky.social · 20/08/2026
GOD the AI shit. I am so sick of that popping up in interviews. Stop relying on it and stop wanting me to use it! FFS. I do a damn good job without using the plagiarism machine. I hope you're able to find something as well. 😔
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AttaKat @attakat.bsky.social · 20/08/2026
God, I feel that in my bones. Lost my job at the end of June and have put out close to 200 applications anywhere close to what my job description is. Got so close once, only to be passed over for someone else. Im so incredibly qualified, but so is everyone else applying too I guess. Exhausting.
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AttaKat @attakat.bsky.social · 14/08/2026
Just picked my first watermelon of the season and let me tell you... I can't wait to dig in. 😏 #MightyHarvest #PersonalSizedWatermelon
Pic of a watermelon the size of a grape being held in front of flowers.
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AttaKat @attakat.bsky.social · 12/08/2026
Oh fucking *what*? Jesus why does every damn company have to integrate AI into everything.
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