Dan @atomic-arc.com · 01/10/2026I clicked the link so I guess you got me therestatic.klipy.comDexter IdkALT: Dexter Idk 020
Dan @atomic-arc.com · 27/09/2026If you like Lovecraft-esque worlds there’s a book called ‘the fisherman’ by John Langan that id recommend. Really hits the spot for that kind of cosmic horror 100
Reposted by DanDan @atomic-arc.com · 21/09/2026Ratings are open for #GBJam14 now! If you like pinball then please give my entry a play. I’m pretty proud of this and I’d love to hear what you think #videogames #retrogames #retrogaming 132
Dan @atomic-arc.com · 21/09/2026Ratings are open for #GBJam14 now! If you like pinball then please give my entry a play. I’m pretty proud of this and I’d love to hear what you think #videogames #retrogames #retrogaming 132
Reposted by DanDan @atomic-arc.com · 21/09/2026I made a pretty sweet pinball game for #GBJam14, it’s totally free so if you like pinball it’s a no brainer. Hope you like it! Dansanfranman.itch.io/frogball #gamedev #gamejam #indiedev #gameboydansanfranman.itch.ioFrogball by dansanfranman, sean_pmusic, OnocooloFrog Pinball 1115
Dan @atomic-arc.com · 21/09/2026I made a pretty sweet pinball game for #GBJam14, it’s totally free so if you like pinball it’s a no brainer. Hope you like it! Dansanfranman.itch.io/frogball #gamedev #gamejam #indiedev #gameboydansanfranman.itch.ioFrogball by dansanfranman, sean_pmusic, OnocooloFrog Pinball 1115
Reposted by DanDan @atomic-arc.com · 18/08/2026I find myself in the insane position of not needing to work for the next ~18 months, so if you're an #indiedev and you need #programming help for cheap, send me a DM. I have endless time and I'd love to work with you! Please share so whoever needs this might see it! #gamedev #videogames 094
Dan @atomic-arc.com · 18/08/2026I find myself in the insane position of not needing to work for the next ~18 months, so if you're an #indiedev and you need #programming help for cheap, send me a DM. I have endless time and I'd love to work with you! Please share so whoever needs this might see it! #gamedev #videogames 094
Dan @atomic-arc.com · 20/07/2026Tonight I’m watching ‘The Elephant Man’. My first David Lynch film I’m pretty sure. What should I watch next? 001
Dan @atomic-arc.com · 14/07/2026It also has no split screen co-op which I kinda assumed would be a given for a game of this type 0150
Reposted by DanDan @atomic-arc.com · 02/07/2026I'm hoping to start a new project in August, any non-programmers looking to collab on something? Your ideas or mine, I'm happy either way 😄 I have ~10 years SWE experience and have been making little games for most of that time. DM me! #gamedev #art #pixelart #collab #lfg #indiedev #videogames 093
Dan @atomic-arc.com · 02/07/2026I'm hoping to start a new project in August, any non-programmers looking to collab on something? Your ideas or mine, I'm happy either way 😄 I have ~10 years SWE experience and have been making little games for most of that time. DM me! #gamedev #art #pixelart #collab #lfg #indiedev #videogames 093
Dan @atomic-arc.com · 01/07/2026You’ll pay more for *better* hardware that you can upgrade modularly, and if you buy DRM free games through places like GOG you can stick them onto USB drives to transport and copy as you wish 110
Dan @atomic-arc.com · 28/06/2026My productivity has skyrocketed since I started working on a laptop and changing up where I sit to work. It’s crazy how much difference a little change can make 020
Dan @atomic-arc.com · 28/06/2026This is very cool, the sine wave looks awesome! Are you going to go any further with this? 200
Reposted by DanDan @atomic-arc.com · 15/06/2026So so happy with the impact animation I drew for the players laser cannon, I never thought I'd get to a point where I was actually proud of art I'd created but this whole project is shaping up to be something really fun. First time for everything I guess :D #playdate #pixelart #indiegames #gamedev 0152
Dan @atomic-arc.com · 15/06/2026So so happy with the impact animation I drew for the players laser cannon, I never thought I'd get to a point where I was actually proud of art I'd created but this whole project is shaping up to be something really fun. First time for everything I guess :D #playdate #pixelart #indiegames #gamedev 0152
Dan @atomic-arc.com · 11/06/2026I have a Mac and (you would hope) the technical skill if you need some help with testing? 110
Dan @atomic-arc.com · 10/06/2026Cool man, looking forward to it. If you want any help play testing or bug fixing or whatever lmk, happy to help 110
Dan @atomic-arc.com · 03/06/2026#gamedev and #art folks, do you use TikTok to show off the stuff you make? Do you get engagement? Is it worth the effort you put in? 171
Dan @atomic-arc.com · 03/06/2026Instead I applied the force regardless of whether a collision occurred 🤦 So what you actually get is a little push each frame towards that centre line. Its easy to fix, but I also kinda like the idea of having an autopilot power-up, so maybe you'll see a less terrible version somewhere down the line 000
Dan @atomic-arc.com · 03/06/2026Once I've found a collision, I just need to push the player toward that centre line and voila; half-decent, non-AABB collision with no impact on performance. If you code it correctly. I did not code it correctly. 100
Dan @atomic-arc.com · 03/06/2026To get around this, I defined a centre line and acceptable deviation per section (red lines in the video) and then all I had to do was calculate how far from this line the player is. If they're outside the acceptable deviation, they've hit a wall. 100
Dan @atomic-arc.com · 03/06/2026A bit of background: Playdate has very basic collision detection which can't handle much other than AABB collisions. This means that there isn't a standard way of handling collision for the slopes which is a problem given that it won't be much of a game if you can fly straight through the obstacles. 110
Dan @atomic-arc.com · 03/06/2026Kinda fun story - I accidentally made a (terrible) autopilot for the space station interior. #playdate #gamedev #indiegames #pixelart 1142
Reposted by DanDan @atomic-arc.com · 02/06/2026A little bit more of my space station interior, what do you think? #indiedev #playdate #pixelart #gamedev 1283
Dan @atomic-arc.com · 02/06/2026A little bit more of my space station interior, what do you think? #indiedev #playdate #pixelart #gamedev 1283
Dan @atomic-arc.com · 01/06/2026I've been working hard adding a space station interior zone to Cranky Aliens, here are some WIP screenshots. If you think they're cool, consider liking and sharing? It helps little devs out so much. Thanks! #playdate #indiedev #pixelart 090
Dan @atomic-arc.com · 11/05/2026Ive had an insanely productive couple of weeks and Im pretty proud to be able to share more screenshots from my upcoming playdate game Cranky Aliens - I hope you like them! The finished game will have 3 stages, each with a unique player character and boss battle #playdate #gaming #noai #indiedev 0183
Dan @atomic-arc.com · 29/04/2026I really like the idea of shaping the landscape to allow rain to naturally flow and pool, I don't know if i've seen that used elsewhere. Even if the pooled water is non-functional (to keep things cosier and less management-y) I think that would be a super satisfying bit of gameplay 160
Dan @atomic-arc.com · 09/04/2026For the last place I rented, I sent them a redacted pdf for my main account. It still showed all the transaction amounts but without the detail. Estate agent said not good enough. Then I sent them a pdf for an account I never used that was completely blank... which the agent accepted?! Insane system 110
Dan @atomic-arc.com · 12/03/2026What's My JND? 0.0042 Can you beat it? www.keithcirkel.co.uk/whats-my-jnd...keithcirkel.co.ukWhat's My JND?Find your Just Noticeable Difference in colour perception. How small a colour difference can you actually see? 000
Dan @atomic-arc.com · 11/03/2026www.aftermath.site runs proper videogame stories written by a bunch of OG videogame journalistsaftermath.siteAftermathVideo games, the internet and what comes after 140
Dan @atomic-arc.com · 09/03/2026Email sent, if you can find the time to add something in your own voice (even if it rehashes the ORG talking points), you should. It demonstrates to your MP that you actually care about the issue. 000
Dan @atomic-arc.com · 09/03/2026I hope they're able to find alternate funding, I was excited for this 010
Dan @atomic-arc.com · 03/03/2026I always forget that i'm supposed to actually share what I'm working on every one in a while... So here's a WIP from an upcoming @play.date title. I'll share more over the next few weeks with a hopeful release sometime before summer. #indiegames #gamedev #videogames #playdate #pixelart #monochrome 0172
Dan @atomic-arc.com · 02/03/2026Something that jumped out at me was the glitch effect on text transitions - it feels a bit thematically confused. I'd probably go for a fade in/out. The trailer doesn't really scream 'horror' to me either, thats more subjective of course. High CTR I can believe, cool premise. Hope it succeeds. 130
Dan @atomic-arc.com · 05/02/2026I tried this last year! I fell waaaaaaay short of the mark (too ambitious) but it was a good experience. What are you working on next? 110
Dan @atomic-arc.com · 22/01/2026In your opinion then, are these films "failing" because they're trying too hard to be (in this case) 'Silent Hill 2: The Movie'? 000
Dan @atomic-arc.com · 22/01/2026An actual question - Why do you think it is that video game adaptations are almost always terribly received? 200
Reposted by DanJake Birkett - Veteran Indie @greyalien.bsky.social · 16/01/2026Announcement: STEAM DEMO OUT NOW! The early dungeons of Forbidden Solitaire are now open to those bold - or foolish - enough to explore them. How badly do you wish to live forever? 👁️🩸 👇👇👇 store.steampowered.com/app/3414580/... Please wishlist and share - thank you! #indiedev 39524274
Dan @atomic-arc.com · 02/01/2026Bennett Foddy and Zach Gage spoke at GDC on this topic a little while ago! gdcvault.com/browse/gdc-1... The gist: In every other creative industry, artists sign their work. Why should videogames be any different?gdcvault.comPut Your Name on Your Game, a Talk by Bennett Foddy and Zach GageDespite the onslaught of diverse and experimental work published on Steam and consoles every day, one significant taboo remains in indie games and it's not the one you would think: Indie designers don... 110