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Ignawesome - Astrades Studio

@astrades-studio.itch.io
147 followers 1.3K following 437 posts

Professional ES-EN translator and Game Developer. Godot teacher. Check my games! linktr.ee/astrades.studio He/him.

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Ignawesome - Astrades Studio @astrades-studio.itch.io · 13/10/2026
Coming soon to Steam and Mobile! 🐈🐈‍⬛🐈🐈‍⬛ Powered by #Godot #indiegame #cats #cute
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 25/06/2026
I use a wrist brace like this. Splints haven't worked great because I still have to use my hands, but this relieves me plenty... I tried an ergonomic chair, desk, mouse and keyboard, nothing has been as good as this.
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 12/05/2026
Oh, I hadn't seen the volume slider 🙈 And yes, these are the collections created automatically from music packs I downloaded (free GDC pack) or bought. Being able to filter them would help searching.
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 12/05/2026
2026-05-11
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 11/05/2026
Been doing 5 min sketches to practice some drawing every day. It's been a month. I mostly just draw different animals. My dream is to draw like Arthur Morgan
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 14/04/2026
My hot take is that Isaac is infinitely better than Hades. So many honorable mentions...
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 16/11/2025
Took me the whole day, but I finally managed to automatize #godot export and upload to itch.io 😓 Couldn't get it to work for the Mac Build though #gamedev
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 13/11/2025
How do you organize your project files? I've been making 2 github repos, 1 for the game and 1 for the docs, but it gets kind of confusing to have 2 repos per project for me. #gamedev #godot
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 08/02/2025
Today I managed to improve performance by 90% (40s to 4s) by using polygon shapes and removing collisions instead of using collisions. The downside is that it's not fully procedural, as I need to set up the polygons by hand, but it's really easy and the gains cannot be ignored. #Godot #Gamedev
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 07/02/2025
Turns out that checking for collisions for object placement is very slow... I guess I'll try using Polygon2Ds as boundaries, but I'm open to suggestions. #Godot #Gamedev
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 07/02/2025
Today I managed to implement procedural item spawning through a poisson disc algorithm...I was having trouble with the edges but I managed to solve it. TIL Range(a, b) in Godot is non-inclusive... Maybe I should do a devlog.
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 04/02/2025
Important announcement 😁🎉🎉🎉 The Great Work Version 2.0 has been released! This is the game we made 6 months for Pirate Jam 15. I've been working on improving lots of aspects since the original release was so broken. Please give it a try if you like alchemy and puzzles!
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 23/01/2025
Help! Trying to optimize my lighting for compatibility renderer, but one room turns green when baked with the LightmapGI! This room was created by adding and modifying a new circle mesh in Blender. Any ideas? #Godot #Gamedev #GameJam
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 15/11/2024
My first shader in Godot to make the background for my game jam entry :) It's just a simple circle effect but it took me more than an hour... I'm starting to wrap my head around these things though. #gamedev #godot #shader #vinesauce
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 15/11/2024
I made a game for the Vinesauce Game Jam. I would appreciate feedback, especially if you know Vinny. Made in Godot in 1 week :) Had to learn to do a transition system and cutscene system for it. #vinesauce #gamejam #godot #gamedev astrades-studio.itch.io/sundays-dream
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 04/11/2024
I am very close to the testing phase of my free game, The Great Work. Please let me know if you are interested in trying it out.
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 29/10/2024
Close but not quite. Still experimenting and getting weird with it.
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 29/10/2024
Practicing with some Godot Shaders
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Ignawesome - Astrades Studio @astrades-studio.itch.io · 25/10/2024
A little preview of the update I'm working on. The game was part of the Pirate Game Jam 15, and my first game dev project. Not solo though. I had help from family and friends.
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