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Assembler Bot

@assemblerbot.bsky.social
15 followers 9 following 13 posts

Game dev, Unity and my own tech.

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Assembler Bot @assemblerbot.bsky.social · 31/05/2026
I need your opinion, which version of pixel art is better? Old or new?
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Assembler Bot @assemblerbot.bsky.social · 10/05/2026
First track with shortcut! I've also implemented emergency mechanics for AI cars that allows them to "rethink" path if they missed the desired one and they are also capable of trace back if entered completely wrong area. #indiegamedev
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Assembler Bot @assemblerbot.bsky.social · 10/01/2026
When I was drawing car upgrades I've realized that there is no "boost engine" on RC cars. But there is "boost capacitor", so I reworked the entire energy flow. Driving now drains battery, boost drains capacitor and then it's recharged from the battery. #indiegamedev
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Assembler Bot @assemblerbot.bsky.social · 11/12/2025
Sorry for longer video but that water doesn't pump out itself :-D ..also dynamic mud and skid marks are in! #indiegamedev #pixelart
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Assembler Bot @assemblerbot.bsky.social · 31/10/2025
I don't know. It's my free time project and I have usually one hour or less per day to work on it. It takes forever.. 😒
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Assembler Bot @assemblerbot.bsky.social · 30/10/2025
Added some water collisions, I just wanted to share progress. #indiegamedev
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Assembler Bot @assemblerbot.bsky.social · 29/10/2025
This is first visualization of my new dynamic water system, no collisions yet just simulation over terrain. #indiegamedev
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Assembler Bot @assemblerbot.bsky.social · 24/05/2025
I've added in-game display that shows made up manufacturers of upgrade pars. They will be used also as sponsors of tournament teams. These days I'm working on UI controls. It's already possible to play without mouse. Multiple players on same PC is my next goal. #ScreenshotSaturday #indiegamedev
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Assembler Bot @assemblerbot.bsky.social · 05/04/2025
Another circuit has been painted, still not final though. I've improved the navigation and breaking. I'm planning to add some kind of charge station asset, more animated assets and more interactivity to all maps. #ScreenshotSaturday #indiegamedev #pixelart
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Assembler Bot @assemblerbot.bsky.social · 29/03/2025
New update: - menu (far from final) is working, including quick race and tournament - sneak-peak of a new race circuit - new feature: boost recharge station .. AI is now a bit too fast to enter it 😅
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Assembler Bot @assemblerbot.bsky.social · 15/03/2025
I'm using Vulkan 1.3 SDK as it is, directly calling it's functions. It compiles and runs without problem on both Windows and Mac. I don't have single platform specific ifdef in code related to graphics API or even shaders. Of course Vulkan needs to be installed on target machine, but that's all.
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Assembler Bot @assemblerbot.bsky.social · 13/03/2025
Vulkan is very hard to learn, but I like it. Now I can play with custom stuff like vertex-less meshes, compute shaders etc. Besides I compile in on windows and mac. I'd like to run my game also on SteamDeck, so it should run on linux too.
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Assembler Bot @assemblerbot.bsky.social · 12/03/2025
I'm working on arcade style pixel art racing game. I've started on Unity two years ago. After Unity monetization accident I've been working on my own Vulkan-based engine. And this is it. It runs crazy fast (4000+ fps if I don't limit it). #gamedev #pixelart
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