Assembler Bot @assemblerbot.bsky.social · 31/05/2026I need your opinion, which version of pixel art is better? Old or new? 011
Assembler Bot @assemblerbot.bsky.social · 10/05/2026First track with shortcut! I've also implemented emergency mechanics for AI cars that allows them to "rethink" path if they missed the desired one and they are also capable of trace back if entered completely wrong area. #indiegamedev 042
Assembler Bot @assemblerbot.bsky.social · 10/01/2026When I was drawing car upgrades I've realized that there is no "boost engine" on RC cars. But there is "boost capacitor", so I reworked the entire energy flow. Driving now drains battery, boost drains capacitor and then it's recharged from the battery. #indiegamedev 021
Assembler Bot @assemblerbot.bsky.social · 11/12/2025Sorry for longer video but that water doesn't pump out itself :-D ..also dynamic mud and skid marks are in! #indiegamedev #pixelart 061
Assembler Bot @assemblerbot.bsky.social · 30/10/2025Added some water collisions, I just wanted to share progress. #indiegamedev 131
Assembler Bot @assemblerbot.bsky.social · 29/10/2025This is first visualization of my new dynamic water system, no collisions yet just simulation over terrain. #indiegamedev 021
Assembler Bot @assemblerbot.bsky.social · 24/05/2025I've added in-game display that shows made up manufacturers of upgrade pars. They will be used also as sponsors of tournament teams. These days I'm working on UI controls. It's already possible to play without mouse. Multiple players on same PC is my next goal. #ScreenshotSaturday #indiegamedev 012
Assembler Bot @assemblerbot.bsky.social · 05/04/2025Another circuit has been painted, still not final though. I've improved the navigation and breaking. I'm planning to add some kind of charge station asset, more animated assets and more interactivity to all maps. #ScreenshotSaturday #indiegamedev #pixelart 1193
Assembler Bot @assemblerbot.bsky.social · 29/03/2025New update: - menu (far from final) is working, including quick race and tournament - sneak-peak of a new race circuit - new feature: boost recharge station .. AI is now a bit too fast to enter it 😅 020
Assembler Bot @assemblerbot.bsky.social · 12/03/2025I'm working on arcade style pixel art racing game. I've started on Unity two years ago. After Unity monetization accident I've been working on my own Vulkan-based engine. And this is it. It runs crazy fast (4000+ fps if I don't limit it). #gamedev #pixelart 3131