aryxymaraki @aryxymaraki.itch.io · 18/10/2026thanks to the spirit of inspiration it's named HARD CURRENCY now i think it's too late at night for me to be allowed to write an intro 161 6
aryxymaraki @aryxymaraki.itch.io · 07/10/2026this is just one of the six styles from chromebook 4 (which you can get the pdf of on dtrpg) 140 4
aryxymaraki @aryxymaraki.itch.io · 06/10/2026six hp dungeon: the part where i decided that i don't care, the rule is good when used as intended and you know what the intent is, don't be a jerk 1110 11
aryxymaraki @aryxymaraki.itch.io · 27/09/2026I'm designing monsters for against the fall of night again 020 2
aryxymaraki @aryxymaraki.itch.io · 11/09/2026I have finished the Dungeon (the Ancient Ruins) and the unhinged MMOTTRPG for minimalist jam is almost complete just finishing up the raid left this is the Dungeon Boss 010 1
aryxymaraki @aryxymaraki.itch.io · 08/09/2026with the completion of the drop table, the included Zone is now complete! now i just need to finish statting out the Dungeon and the Raid, avoid doing any layout because it's minimalist, and ship it 000 0
aryxymaraki @aryxymaraki.itch.io · 06/09/2026really starting to stretch the meaning of the word 'minimalist' here 130 3
aryxymaraki @aryxymaraki.itch.io · 05/09/2026"What happens if you die" is a very important and vital piece of information to get set down and clearly understood usually it doesn't vary based on what you're doing at the time, though 131 3
aryxymaraki @aryxymaraki.itch.io · 03/09/2026watch this space for this year's minimalist jam entry 171 7
aryxymaraki @aryxymaraki.itch.io · 19/08/2026sometimes tier 3 weapons are silly (ricochet occurs if you deal no damage with your attack, it's the mechanic for thrown weapons) 021 2
aryxymaraki @aryxymaraki.itch.io · 10/08/2026while doing research on mythical weapons for six hp dungeon I discovered that Kaomadaki , as a name for Vishnu's mace, is sometimes believed to derive from kumada, Sanskrit for the blue water-lily or blue lotus (same plant, two names) anyway it's an owl now @sprintingowl.bsky.social 162 6
aryxymaraki @aryxymaraki.itch.io · 31/07/2026I put entire campaign forced retirement in Against the Fall of Night it is not just possible for the characters to 'fail' and the campaign to end without their explicit choice, it is inevitable, and that inevitability is a big part of the point 020 2
aryxymaraki @aryxymaraki.itch.io · 31/07/2026this sounds like the kind of thing I'd say in Cosmic Star Knights 1992 110 1
aryxymaraki @aryxymaraki.itch.io · 30/07/2026in against the fall of night, having and defending a torch to hold back the darkness is of vital importance when facing creatures warped by Night (which will not be everything you face in a Nightmare, but will often show up in climactic areas) 030 3
aryxymaraki @aryxymaraki.itch.io · 30/07/2026this was the most fun part of writing all systems go aryxymaraki.itch.io/all-systems-go 043 4
aryxymaraki @aryxymaraki.itch.io · 22/07/2026these are the four cards i search for when i cast gifts 120 2
aryxymaraki @aryxymaraki.itch.io · 05/07/2026as is traditional, we will run on Archives followed by a run on R&D, to celebrate achievements past and future 1111 11
aryxymaraki @aryxymaraki.itch.io · 03/07/2026intrusive game design thoughts about mage retroclone today 230 3
aryxymaraki @aryxymaraki.itch.io · 01/07/2026(I'm not sure if this is actually the right one but it is the closest Crane Clan iaijutsu master that came to mind.) 020 2
aryxymaraki @aryxymaraki.itch.io · 22/06/2026Fucked Up Math Zone good luck parsing this spell and you would need to be a very serious archmage to cast it bsky.app/profile/sand... 071 7
aryxymaraki @aryxymaraki.itch.io · 14/06/2026this is my MMOTTRPG design Zones are solo content Dungeons are group content Raids are group content which requires a consumable item to unlock (you get the item, or components for it, from Zones and Dungeons) 130 3
aryxymaraki @aryxymaraki.itch.io · 11/06/2026I still have not figured out what led to this huge spike in downloads for godeaters of the astral sea a few days ago anyway if you find the husk of a dead god floating in the astral sea, drink its blood (while watching for astral bullshit) aryxymaraki.itch.io/godeaters-of... 030 3
aryxymaraki @aryxymaraki.itch.io · 28/05/2026I want you to know this has been added to my ideas file for a ttrpg deckbuilding game where literally all conflicts, whether physical or social, are resolved by card game (my ideas file is hundreds of ideas deep this will probably not go anywhere) 130 3
aryxymaraki @aryxymaraki.itch.io · 28/05/2026ok but I have a reason for it (my mother is a librarian) 011 1
aryxymaraki @aryxymaraki.itch.io · 26/05/2026there's always options with other injury systems pic unrelated 110 1
aryxymaraki @aryxymaraki.itch.io · 10/04/2026maybe not in 5e as designed (they were crazy OP in playtest when they worked like that) but a game where that was just how combat worked would be a better-designed game I'm not biased at all of course, pic unrelated 010 1
aryxymaraki @aryxymaraki.itch.io · 08/04/2026I've only read the first one (so far), but it did immediately make me take some notes on implied rules of magic because it's so very stealable. I don't know if these are actually canon truths, but they're the things that it made me think about in the context of stealing for an RPG. 010 1
aryxymaraki @aryxymaraki.itch.io · 01/04/2026I use Breadth and Depth like this. (from aryxymaraki.blogspot.com/2024/01/this...) 010 1