articy:draft @articydraft.bsky.social · 31/08/2026The end of gamescom is always a moment of reflection for us at Articy. What did we learn? Did meetings go well? And do I need a larger Articy T-shirt next year? Grateful for a great experience. Thanks for the great insights and conversations to everyone who came to meet us! 000
articy:draft @articydraft.bsky.social · 25/08/2026We’re getting our bags packed, articy T-shirts ready, and getting excited to head to Cologne. If you spot the articy logo wandering around Hall 4.1, come say hi! We’d love to meet you. 010
articy:draft @articydraft.bsky.social · 18/08/2026Next week our team will be heading to Cologne to meet game developers, talk narrative, share ideas, and soak up the gamescom atmosphere. See you there! 010
articy:draft @articydraft.bsky.social · 14/07/2026If changing one dialogue line requires checking five different files... You're no longer managing story. You're managing production complexity. Narrative becomes much easier to ship when it's treated as production infrastructure—not just creative content. 000
articy:draft @articydraft.bsky.social · 07/07/2026Missing templates aren't just organizational issues, they're production headaches waiting to happen. Use articy:draft's Query Search to instantly find Dialogue Fragments without templates and assign them in bulk. Keep your narrative pipeline consistent. #gamedev #narrativedesign 040
articy:draft @articydraft.bsky.social · 11/06/2026Hi all, Seems there's been a slight change in schedule, the workshop will happen tomorrow, Friday June 12th at the same time - 2 PM EST. Apologies for the inconvenience to everyone who was excited for today. See you Tomorrow at the same time! 000
articy:draft @articydraft.bsky.social · 11/06/2026Today's the day! If you're attending Narrascope 2026, join Quest Designer & Writer Iga Stankiewicz-Szadowiak for our articy:draft X workshop. Today June 11th at 2 PM EST Learn quest design workflows, practical tips, and production insights. 030
articy:draft @articydraft.bsky.social · 12/05/2026Interactive storytelling is evolving fast. We’re proud to sponsor the Modern Audience Conference 2026 (MAC), a one-day online conference for people building the future of interactive storytelling across games, media and emerging tech. Wednesday May 20th at modernaudience.org #gamewriting 010
articy:draft @articydraft.bsky.social · 28/04/2026As projects grow, narrative shifts roles. Starts as content. Becomes coordination. Eventually, turns into infrastructure. At that point the question isn’t how good the writing is—but how safely it can change. That’s the difference between early workflows and narrative systems designed for scale. 010
articy:draft @articydraft.bsky.social · 09/04/2026Narrative problems rarely appear as narrative problems. They show up as late rewrites. Broken localization context. VO sessions full of last-minute changes. Designers hard-coding story logic just to ship. By then, narrative complexity has already become a production risk. 000
articy:draft @articydraft.bsky.social · 26/03/2026There’s a subtle but important shift that happens when narrative becomes data instead of just text. Relationships become visible. Dependencies become trackable. Changes become safer. This doesn’t make narrative less creative. It makes it more resilient. 010
articy:draft @articydraft.bsky.social · 19/03/2026Narrative doesn’t break when it’s written. It breaks when it’s implemented: when dialogue, logic, conditions, and consequences need to survive iteration, collaboration, and change. That’s where documents stop being enough. 100
articy:draft @articydraft.bsky.social · 12/03/2026Most teams don’t lock narrative early because they want to. They do it because: – changes feel risky – dependencies aren’t visible – downstream teams need stability The real issue usually isn’t ambition. It’s the lack of systems designed to support narrative change across production. 000
articy:draft @articydraft.bsky.social · 10/03/2026Game writers at Game Developers Conference 2026 — ready to write under pressure? Tonight the legendary Write Club Party is back at Johnny Foley’s. Live prompts. Live writing. Live judging. Needless to say we're a proud sponsor. May the best writer win! 010
articy:draft @articydraft.bsky.social · 05/03/2026Structure is often misunderstood as a creative limitation. In reality, structure is what makes narrative flexible. It lets teams iterate, collaborate, and adapt without losing context or consequences. The more complex the story, the more structure it needs— to protect creativity, not restrict it 000
articy:draft @articydraft.bsky.social · 26/02/2026Narrative doesn’t belong to one role. When narrative tools isolate writers instead of connecting teams, collaboration breaks exactly where it matters most: during change. Good narrative systems don’t just store story. They keep everyone aligned as it evolves. 000
articy:draft @articydraft.bsky.social · 19/02/2026Locking narrative early isn’t a creative choice. It’s often a production survival tactic. Narrative tools shouldn’t just help you write. They should help you change your mind safely. 000
articy:draft @articydraft.bsky.social · 12/02/2026We talk a lot about technical debt. Narrative debt gets far less attention. But it behaves very similary: Small compromises pile up. Context gets lost. Changes become harder and more expensive The tricky part is narrative debt often stays invisible until late production—when fixing is most painful. 000
articy:draft @articydraft.bsky.social · 05/02/2026Narrative problems rarely show up as narrative issues. They show up as late rewrites, broken context for localization, VO sessions full of last-minute changes, or hard-coded story logic just to keep things moving. By the time teams notice, narrative complexity has already turned into production risk 000
articy:draft @articydraft.bsky.social · 29/01/2026Writing in multiple languages doesn’t have to mean more chaos. Keep all your narrative text, VO notes, and states in one place with #articydraft . Track what’s final or outdated, and export only what’s needed. Less spreadsheet ping-pong, more time shaping the story. Try it free articy.com/free 000
articy:draft @articydraft.bsky.social · 22/01/2026Ever wished your story objects just knew what they needed? Stories grow. Systems should grow with them. Use Templates articy:draft to shape project-specific properties once, then reuse and tweak them as your narrative evolves. Flexible, modular, and made for iteration when ideas inevitably change. 000
articy:draft @articydraft.bsky.social · 08/01/2026Exploring new story ideas without losing track of your branches? The Flow Editor in articy:draft X lets you shape non-linear narratives visually, with nested flows, quick branching, and links that keep context close. Clear structure, creative freedom. #gamedev 0112
articy:draft @articydraft.bsky.social · 06/01/2026Every branching narrative starts with a single choice. This year, it might be a character, a question, or a quiet moment you want players to remember. Wherever you’re beginning from, it’s a good place to start. 010
articy:draft @articydraft.bsky.social · 24/12/2025Happy Holidays from Articy! Thank you for sharing your stories, worlds, and wild ideas with us this year. Whether you shipped a game, rewrote a scene for the tenth time, or just sketched something new — we’re grateful to be part of your journey. Wishing you cozy days and creative sparks! 000
articy:draft @articydraft.bsky.social · 25/11/2025Back from 2 wonderful days at #AdvX25 ! It was an honor to be part of @adventurex.bsky.social and so happy to see such a fantastic comeback of the event. A massive well done to Tom and Amy and everyone else involved in making it happen. Already can't wait for next year! 021
articy:draft @articydraft.bsky.social · 20/11/2025Bringing voice lines to life just got smoother. With the VO Extension in articy:draft X, you can preview synthesized deliveries right inside your project—perfect for testing tone, pacing, and timing before your voice actors work their magic. Fewer re-record loops, clearer direction, happier teams. 000
articy:draft @articydraft.bsky.social · 13/11/2025When your game world grows, keeping track of every character, quest, and asset can get tricky. articy:draft X helps you keep it all connected — one place for everything, from enemies to weather systems. Less hunting through files. More time building great stories. Try it at articy.com/free 000
articy:draft @articydraft.bsky.social · 16/10/2025Teamwork makes the narrative work! With the Multi-User version of #articydraftX, your writers, designers & devs can all work in the same project at the same time — without chaos. Now with cross-platform collab between Windows & Mac! 000
articy:draft @articydraft.bsky.social · 02/10/2025Narrative worldbuilding isn’t just words—sometimes it’s badly drawn maps and “temporary” notes you never seem to replace or even find later. 👉 Use the Location Editor in articy:draft to sketch, drop in references, and actually keep it all organized. Try it with the 💯free version at articy.com/free 010
articy:draft @articydraft.bsky.social · 25/09/2025Love seeing your story flow but hate mouse-hopping? With Smart Create + advanced keyboard controls, you can build and branch your narrative without taking your hands off the keyboard. Try it now with the 💯free version at articy.com/free #gamedev #indiedev #narrativedesing #gamewriting 092
articy:draft @articydraft.bsky.social · 18/09/2025Ever lose track of where that one crucial game detail lives? Keeping all characters, items, maps — even random notes — in one place is a real lifesaver. Try it with articy:draft X FREE at www.articy.com/free 010
articy:draft @articydraft.bsky.social · 04/09/2025Working on localization? 🌍 With articy:draft X you can manage languages, track states, use DeepL, export for reimport & more — all in one place. ✨ New in 4.2: export the same language as reference & target for easier proofreading! 000
articy:draft @articydraft.bsky.social · 28/08/2025The Macro Development Kit in articy:draft X just got a boost in 4.2 ✨ From toolbar extensions to asset callbacks and smarter plugin configs — building custom workflows has never been smoother. Curious how far you can take it? Try it now with the 💯free version at articy.com/free 000
articy:draft @articydraft.bsky.social · 25/08/2025Thank you to everyone who stopped by to chat with us at #gamescom2025 We had so many inspiring conversations and came home with plenty of learnings we can’t wait to put into practice! 000
articy:draft @articydraft.bsky.social · 21/08/2025Give your VO actors clearer direction & cut down re-recording loops 🎙️ With the VO Extension in articy:draft, you can: - preview synthesized lines - test timing & tone - share precise guidance all inside your project. Less guesswork = smoother recording sessions. #gamedev 042
articy:draft @articydraft.bsky.social · 19/08/2025Gamescom starts tomorrow! 🎉 Spot us in Hall 4.1 (booth A071-D080, Made in Germany area) — or just look for the black t-shirts with the white & teal Articy logo 👕 Come say hi, trade game dev stories, or ask us about narrative magic ✨ #gamescom2025 #gamedev 052
articy:draft @articydraft.bsky.social · 12/08/2025🎮 The Articy Software is heading to #gamescom2025 If you’re attending, come say hi in Hall 4.1 booth A071-D080 — we’d love to chat about narrative design, game dev, and all the ways articy:draft can power your stories. 📅 See you in Cologne! 000
articy:draft @articydraft.bsky.social · 07/08/2025Tired of cramped tools that make you choose between flow, text, or structure views? With multi-window support in articy:draft, you don’t have to choose. Drag out as many view panes as you like—horizontally or vertically—and build a workspace that actually works for you. #GameDev #NarrativeDesign 062
articy:draft @articydraft.bsky.social · 31/07/2025Struggling to keep track of branching paths while shaping new story themes? The Flow Editor in articy:draft X gives writers a clear visual structure for non-linear narratives—nested flows, fast creation, and contextual links included. Your story’s blueprint just got cleaner. 000
articy:draft @articydraft.bsky.social · 24/07/2025Building worlds with a team? The Multi-User version of articy:draft X helps studios stay organized and in sync: 📁 Structured project access 🔄 Version control (SVN/Perforce) 🧠 Built-in history & rollback 🖥️ Mac + Windows support Ask for a multi user trial → sales@articy.com 000
articy:draft @articydraft.bsky.social · 15/07/2025Need to sketch a story map or outline an environment fast? articy:draft’s Location Editor lets you rough out ideas with simple tools—and add hyperlinks right where you need them. It’s like storyboarding meets spatial thinking. 000
articy:draft @articydraft.bsky.social · 24/06/2025Tidy up your dialogue logic in #articydraft with powerful scripting helpers like seen, unseen, and fallback. They’re perfect for: 👉hiding visited options 👉managing single-choice moments 👉creating smart fallback paths #narrativedesign #gamewriting #gamedev #indiedev #gamedesign 0123
articy:draft @articydraft.bsky.social · 17/06/2025Ever tried looking for "WIP" in a stack of sticky notes? Search and Conflict Search in #articydraft aren't just tools—they're lifelines 🔍 Quick Search = speed 📄 Query Search = precision ⚠️Conflict Search = peace of mind Use them to stay organized and spot logic issues early 010
articy:draft @articydraft.bsky.social · 12/06/2025One of #articydraft's biggest superpowers? 💥 The template system. 🔧 Editable & modular ⚡ Rapid iteration 🧬 Objects inherit + auto-update 🚫 Built-in constraints 🔒 Read-only logic protection Design smarter, scale faster. #gamedev #narrativedesign 021
articy:draft @articydraft.bsky.social · 05/06/2025Write faster in #articydraft with Smart Create + advanced keyboard controls! Less mouse, more flow. Watch how it works 👇 #gamedev #narrativedesign #gamewriting 051
articy:draft @articydraft.bsky.social · 22/05/2025Did you know? In #articydraft, you can add additional pins to Dialogue Nodes and Flow Fragments. 💡 Build smarter branches 🎮 Connect narrative to game world 🧠 Shape your story, your way Structure meets creativity. Try the 💯free version at articy.com/free #gamedev #narrativedesign #gamewriting 041
articy:draft @articydraft.bsky.social · 08/05/2025Ever wish you could actually see your whole story world at once? With articy:draft X, you can pull out as many view panes as you like—map on one side, dialogues on the other, flow where you need it. Finally, a workspace that works like you think. 000
articy:draft @articydraft.bsky.social · 29/04/2025Catching errors after production hurts. Catching them while you write? Game-changing. Test your game logic, spot broken links, check localizations & hear your story come to life — all before it hits the engine. articy:draft X helps you build smart from the start #narrativedesing #gamewriting 000
articy:draft @articydraft.bsky.social · 17/04/2025When starting a story you might not always want to think about all the possibilities right away 👉 If you prefer to begin with a linear draft, start your #gamewriting in the #articydraft document view and convert it to flow nodes later when you're ready for branching. Try it with articy.com/free 000