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articy:draft

@articydraft.bsky.social
67 followers 21 following 192 posts

Follow articy:draft X for ideas about narrative design, game writing, branching stories, narrative systems, and the realities of managing story at production scale.

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articy:draft @articydraft.bsky.social · 29/09/2026
An interesting article exploring how in a time where blast games were generally falling behind, Toon Blast managed to grow: www.deconstructoroffun.com/blog/how-too...
deconstructoroffun.com
How Toon Blast Became the Best Business in Puzzle — Deconstructor of Fun
How did Toon Blast grow its ARPDAU while every other blast game was falling off a cliff?
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articy:draft @articydraft.bsky.social · 24/09/2026
Narrative systems get more powerful when story logic is treated as part of the design, not something bolted on later. In this tutorial we cover the basics of scripting in articy:draft X, from conditions to variables and beyond. www.articy.com/en/adx_basic...
articy.com
articy:draft X Basics Scripting
Story logic and controlling interactivity with scripting
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articy:draft @articydraft.bsky.social · 22/09/2026
Got a perspective on narrative, games, or interactive storytelling? InErGa is looking for speakers to join the conversation. Share your experience, ideas, and lessons with the narrative community. narranauten.com/en/inerga/
narranauten.com
InErGa — Conference for Interactive Storytelling in Games | Narranauten
InErGa: Germany's conference for narrative design, game writing and interactive storytelling in games. 27–28 November 2026 in Leipzig.
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articy:draft @articydraft.bsky.social · 17/09/2026
Your narrative project doesn’t live in text alone. Images, reference files, and other media are part of the bigger picture. In this utorial, learn how to bring those assets into your project and keep them connected to your narrative work. www.articy.com/en/adx_basic...
articy.com
articy:draft X Basics Assets
What are Assets and how to use them?
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articy:draft @articydraft.bsky.social · 15/09/2026
A good narrative twist can make us rethink everything. Bad ones can make us question whether the game ever trusted us. In this article Greg Buchanan explores twists, player agency, empathy, and the difference between being tricked and being cheated: gregbuchanan.co.uk/articles/twi...
gregbuchanan.co.uk
twists, tricks, and empathy in game narrative · Greg Buchanan
sometimes, I think, I actually want to be a piece of food spat out from a throat. an article on how plot twists in game writing can delight or feel like cheating, and the easily breakable bond…
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articy:draft @articydraft.bsky.social · 10/09/2026
What if “locking narrative early” isn’t a sign of production maturity? Sometimes it’s a sign your workflow can’t safely handle change. Narrative is supposed to evolve. The question is: can your production system evolve with it? Read more: www.articy.com/en/why-teams...
articy.com
Why Locking Narrative Early Can Hurt Game Development
Many game teams lock narrative early to reduce risk—but that often signals fragile production workflows. Learn why narrative complexity is a production problem and how structured systems help teams…
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articy:draft @articydraft.bsky.social · 08/09/2026
Tens of thousands of words. Branching dialogue. Game logic. Characters. Objects. Unity. For Dark Sail, narrative complexity needed more than disconnected tools and spreadsheets. See how they built their pipeline for Silence, Exile, and Cunning with articy:draft X: www.articy.com/en/showcase/...
articy.com
Silence, Exile, and Cunning: Building a Narrative Pipeline with articy:draft X
See how Dark Sail used articy:draft X as a central narrative data layer for Silence, Exile, and Cunning, connecting branching dialogue, game logic, characters, objects, and Unity in a scalable…
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articy:draft @articydraft.bsky.social · 03/09/2026
Every branching decision adds production complexity. Learn how to structure scalable narrative flows with nested dialogues, conditions, and reusable containers, so your story stays manageable as your game grows. Watch the tutorial: www.articy.com/en/adx_basic...
articy.com
articy:draft X Basics Flow III
Create a branching Flow structure
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articy:draft @articydraft.bsky.social · 31/08/2026
The end of gamescom is always a moment of reflection for us at Articy. What did we learn? Did meetings go well? And do I need a larger Articy T-shirt next year? Grateful for a great experience. Thanks for the great insights and conversations to everyone who came to meet us!
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articy:draft @articydraft.bsky.social · 27/08/2026
Every story starts with words. Every production ships on structure. The Flow in articy:draft isn't about drawing boxes—it's about organizing narrative into a system your whole team can navigate, maintain, and scale. Watch the tutorial: www.articy.com/en/adx_basic... #gamedev #narrativedesign
articy.com
articy:draft X Basics Flow II
The different Flow objects
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articy:draft @articydraft.bsky.social · 25/08/2026
We’re getting our bags packed, articy T-shirts ready, and getting excited to head to Cologne. If you spot the articy logo wandering around Hall 4.1, come say hi! We’d love to meet you.
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articy:draft @articydraft.bsky.social · 20/08/2026
Professional narrative isn't built in linear documents, it's designed as interconnected systems. Learn how to navigate and structure the Flow in articy:draft, making narrative complexity easier to understand before it becomes production risk: www.articy.com/en/adx_basic... #GameWriting
articy.com
articy:draft X Basics Flow I
Navigate the Flow View & structure the Flow with nesting
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articy:draft @articydraft.bsky.social · 18/08/2026
Next week our team will be heading to Cologne to meet game developers, talk narrative, share ideas, and soak up the gamescom atmosphere. See you there!
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articy:draft @articydraft.bsky.social · 12/08/2026
Ticket sale for adventure X starts today. Grab your tickets fast and don't forget to check out the speakers and exhibitors this year: www.adventurexpo.org
adventurexpo.org
AdventureX
Since 2011, AdventureX is the UK's only convention dedicated to narrative-driven gaming and interactive storytelling.
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articy:draft @articydraft.bsky.social · 11/08/2026
Last call to register for the WGGB panel on Editing Videogames on Aug. 13 in London: forms.cloud.microsoft/pages/respon...
forms.cloud.microsoft
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articy:draft @articydraft.bsky.social · 06/08/2026
Join the conversation on one of the most overlooked parts of narrative production: editing in videogames. We're proud to sponsor the WGGB panel on Editing Videogames on Aug. 13 in London. Register here: forms.cloud.microsoft/pages/respon...
forms.cloud.microsoft
Fill | Editing videogames 
7pm - 8.30pm, Thursday 13 August 2026 Chelsea Lecture Theatre, London South Bank University, 103 Borough Road, London SE1 0AA Editing is a crucial but often overlooked process in videogames narrative....
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articy:draft @articydraft.bsky.social · 04/08/2026
Narrative shouldn't become untouchable halfway through production. If changing a quest, dialogue, or branch feels too risky, the problem usually isn't the writing, it's the production system. Why early narrative lock is a red flag: www.articy.com/en/why-teams...
articy.com
Why Locking Narrative Early Can Hurt Game Development
Many game teams lock narrative early to reduce risk—but that often signals fragile production workflows. Learn why narrative complexity is a production problem and how structured systems help teams…
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articy:draft @articydraft.bsky.social · 30/07/2026
The #narrascope2026 recordings are up and they're full of great insights and learnings: www.youtube.com/@IFTechFound...
youtube.com
Interactive Fiction Technology Foundation
Share your videos with friends, family, and the world
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articy:draft @articydraft.bsky.social · 28/07/2026
Every game is different. Your narrative structure should be too. Learn how Templates let you build project-specific data models that keep story data consistent, scalable, and ready for production. Watch the tutorial: www.articy.com/en/adx_basic...
articy.com
articy:draft X Basics Templates I
Introduction to articy's Template feature
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articy:draft @articydraft.bsky.social · 23/07/2026
A great article showing how Blueberry's story touching on the effects of depression and trauma can make players less alone with their problems and feel seen and understood: news.xbox.com/en-us/2026/0...
news.xbox.com
How Blueberry Shows Players the Purpose of Traumatic Memories - XBOX Wire
A deep dive on the psychology and personal experience that went into creating Blueberry.
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articy:draft @articydraft.bsky.social · 21/07/2026
Characters, NPCs, items, skills—everything that drives your game deserves more than a spreadsheet. Learn how Entities in articy:draft create a structured foundation for narrative that scales with your production. www.articy.com/en/adx_basic... #GameDev #NarrativeDesign #Gamewriting
articy.com
articy:draft X Basics Entities
Creating and using Entities (characters, items, etc)
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articy:draft @articydraft.bsky.social · 16/07/2026
Survival games are becoming increasingly popular. In this article Seth Rosen explores how time management can help designers create survival crafting games that feel meaningful rather than just tasks upon tasks: www.gamedeveloper.com/design/resou...
gamedeveloper.com
Resource management? Survival games are about time management.
'The moment to moment gameplay… none of that matters. That's the smoke and mirrors,' says Pacific Drive director Seth Rosen
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articy:draft @articydraft.bsky.social · 14/07/2026
If changing one dialogue line requires checking five different files... You're no longer managing story. You're managing production complexity. Narrative becomes much easier to ship when it's treated as production infrastructure—not just creative content.
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articy:draft @articydraft.bsky.social · 09/07/2026
An interesting article where Veronica Roth shares notes from her book The Sixth Faction. Gives an insight into writing for another medium and shows that even when there is no branching involved, the writing process is not without it's share of complexity: veronicaroth.substack.com/p/notes-from...
veronicaroth.substack.com
Notes from The Sixth Faction's Archives
plus a series timeline and UK tour info
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articy:draft @articydraft.bsky.social · 07/07/2026
Missing templates aren't just organizational issues, they're production headaches waiting to happen. Use articy:draft's Query Search to instantly find Dialogue Fragments without templates and assign them in bulk. Keep your narrative pipeline consistent. #gamedev #narrativedesign
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articy:draft @articydraft.bsky.social · 02/07/2026
A deep look at merge 2 and match 3 games exploring how the two sub-genres in the mobile puzzle category can generate very different emotions during play and the way that affects monetization: www.deconstructoroffun.com/blog/does-me...
deconstructoroffun.com
Does Merge-2 Monetize Better Than Match-3? — Deconstructor of Fun
A merge game had quietly overtaken the most recognizable name in mobile puzzles. Does that mean it’s better than Match-3?
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articy:draft @articydraft.bsky.social · 30/06/2026
Narrative systems shouldn't get harder to manage as your game grows. Learn how to use template properties in articy:draft X scripting to build cleaner, scalable story logic—and keep complex projects maintainable. Read the tutorial: www.articy.com/en/articydra...
articy.com
How to Access Template Properties with Scripting in articy:draft X
Learn how to use template properties in articy:draft X scripting to build cleaner, scalable story logic—and keep complex projects maintainable.
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articy:draft @articydraft.bsky.social · 25/06/2026
An interesting conversation about game writing in non-narrative games, players reacting to stories in games that are not story-first and how storytelling complements exceptionally complex gameplay systems: www.youtube.com/watch?v=92Ao...
youtube.com
#71 - The art of game writing in “non-narrative” games
This week on the Game Developer Podcast, senior editor Bryant Francis sits down with narrative designer Harrison Pink and game writer Emma Kidwell for a conversation about the craft of creating…
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articy:draft @articydraft.bsky.social · 23/06/2026
Narrative debt is real—and it compounds fast. At first, narrative feels manageable: a few branching conversations, some quest dependencies. Nothing alarming. But soon edits begin creating unpredictable downstream effects. Learn how it all happens: www.articy.com/en/narrative...
articy.com
Narrative Debt Explained: Why Small Story Changes Create Big Production Problems
Narrative debt builds when small story decisions create hidden production complexity. Learn how branching dialogue, quest dependencies, and reactive narratives increase risk — and how structured…
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articy:draft @articydraft.bsky.social · 19/06/2026
Dev friends this one is for you. Over the past 2 weeks we've been making a lot of changes to the MDK culminating with the release of MDK 2.4.0. Check out what you can look forward to here: www.articy.com/en/recent-up... Requires articy:draft X 4.3.13 What are you currently building with the MDK?
articy.com
articy:draft X MDK 2.4.0 Update: Ruleset API, Bulk Operations & Workflow Automation
Learn about the latest articy:draft X Macro Development Kit (MDK) update. Version 2.4.0 adds Ruleset management through code, bulk asset import, partition update tracking, ObjectProxy improvements,…
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articy:draft @articydraft.bsky.social · 16/06/2026
An interesting article highlighting revenue vs growth discrepancy in the Asian Gaming Market: www.deconstructoroffun.com/blog/where-a...
deconstructoroffun.com
Where Asia’s $103 Billion Game Market Is Actually Growing — Deconstructor of Fun
Jen Donahoe's five takeaways from Niko Partners’ 2026 Market Model.
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articy:draft @articydraft.bsky.social · 11/06/2026
Hi all, Seems there's been a slight change in schedule, the workshop will happen tomorrow, Friday June 12th at the same time - 2 PM EST. Apologies for the inconvenience to everyone who was excited for today. See you Tomorrow at the same time!
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articy:draft @articydraft.bsky.social · 11/06/2026
Today's the day! If you're attending Narrascope 2026, join Quest Designer & Writer Iga Stankiewicz-Szadowiak for our articy:draft X workshop. Today June 11th at 2 PM EST Learn quest design workflows, practical tips, and production insights.
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articy:draft @articydraft.bsky.social · 09/06/2026
Join Quest Designer & Writer Iga Stankiewicz-Szadowiac at @narrascope.org for an articy:draft X workshop! Learn how to design a quest, get practical tips, and more. June 11, 2 PM EST narrascope.org/register/
narrascope.org
NarraScope 2026 | Registration
NarraScope is a conference that brings together the writers, developers, scholars, and players of interactive narrative.
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articy:draft @articydraft.bsky.social · 04/06/2026
How do you build a branching narrative RPG where decisions matter? Studio Hip Sword shares how they used articy:draft to manage character relationships, narrative reactivity, and complex story flows in The Siege of Jeomdo. Read the showcase: www.articy.com/en/showcase/... #GameDev #Gamewriting
articy.com
The Siege of Jeomdo: Building a Branching Narrative RPG with articy:draft
Discover how Studio Hip Sword used articy:draft to design branching narratives, manage character relationships, and build the narrative systems behind The Siege of Jeomdo.
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articy:draft @articydraft.bsky.social · 02/06/2026
An interesting article detailing how Star Trek: Voyager - Across the Unknown compresses seven seasons of television and recreates episodes through three types of storytelling events while still allowing players to deviate from major choices in the show: www.gamedeveloper.com/design/star-...
gamedeveloper.com
Star Trek: Voyager - Across the Unknown reinvents TV storytelling
The newest Star Trek game is a case study in adapting stories from one medium to another.
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articy:draft @articydraft.bsky.social · 28/05/2026
An interesting article on how airbuds, a music-centric social networks app successfully translates the events effectiveness found in Games into Consumer apps: www.deconstructoroffun.com/blog/golden-...
deconstructoroffun.com
Social Music App Met Royal Match — Deconstructor of Fun
Why is Airbuds scaling where others failed? The answer isn't about music. It's about a retention mechanic borrowed straight from top-grossing mobile games, and it might be the most underrated…
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articy:draft @articydraft.bsky.social · 26/05/2026
New articy:draft X Importer for Unity tutorial series Learn how to integrate scalable narrative workflows in #articydraft X into #Unity step by step — from setup to advanced branching dialogue systems. Start the 5 part series right now: www.articy.com/en/adx_unity...
articy.com
articy:draft X Unity Importer Tutorial (Lesson 1) – Setup, Installation & First Integration
Learn how to set up the articy:draft X Unity Importer in Lesson 1. Step-by-step guide covering installation, project setup, and first integration of narrative data into Unity for scalable…
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articy:draft @articydraft.bsky.social · 21/05/2026
Narrative debt doesn’t come from bad writing. It comes from invisible complexity. One dialogue change can ripple through quests, VO, localization, and cinematics. Learn why modern narrative teams need systems, not just scripts: www.articy.com/en/narrative... #GameDev #NarrativeDesign
articy.com
Narrative Debt Explained: Why Small Story Changes Create Big Production Problems
Narrative debt builds when small story decisions create hidden production complexity. Learn how branching dialogue, quest dependencies, and reactive narratives increase risk — and how structured…
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articy:draft @articydraft.bsky.social · 19/05/2026
Last chance to get your Modern Audience Conference 2026 (MAC) ticket modernaudience.org/tickets/ Join live tomorrow Wednesday May 20th! Learn what works in interactive storytelling, how it was made, and what that means for your next title!
modernaudience.org
MAC26 Tickets - The Modern Audience Conference
GET YOUR MAC 2026 TICKET Wednesday 20th May 2026 | Online | Midday UK time Seven sessions. Seven practitioners. One afternoon that covers more ground than most conferences manage in three days. Jeff…
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articy:draft @articydraft.bsky.social · 14/05/2026
Newzoo's PC Console report is out and has some interesting readings. newzoo.com/resources/tr... TLDR highlights: Roblox is #1 Franchise on PC and Console. F2P continues to decline on console but grows on PC. Pay-to-play live service is rising. Mid price band on PlayStation grew 99% from 2022 to 2025
newzoo.com
Free report: The PC & Console Gaming Report 2026
Market outlook, playtime allocation, top-20 concentration, and F2P vs. premium performance - covered in one definitive PC & console report.
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articy:draft @articydraft.bsky.social · 12/05/2026
Interactive storytelling is evolving fast. We’re proud to sponsor the Modern Audience Conference 2026 (MAC), a one-day online conference for people building the future of interactive storytelling across games, media and emerging tech. Wednesday May 20th at modernaudience.org #gamewriting
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articy:draft @articydraft.bsky.social · 12/05/2026
Happy to be part of it all!
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articy:draft @articydraft.bsky.social · 07/05/2026
An interesting article revealing how Housemarque, a gameplay first studio, build up a narrative team and process to introduce a larger story and cast of characters in Saros. www.gamedeveloper.com/design/insid...
gamedeveloper.com
Inside Housemarque's improved narrative process for Saros
We dig into how Housemarque and PlayStation's latest game Saros brings its extensive 'dark sci-fi' story to life through narrative and performance.
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articy:draft @articydraft.bsky.social · 05/05/2026
Narrative complexity is a production problem, not a writing problem. Most teams don’t struggle because their writers lack ideas. They struggle because the infrastructure around those ideas can’t keep up. Solve the system, and creativity scales. www.articy.com/en/narrative...
articy.com
Narrative Complexity in Story-Driven Games: Understanding the Production Risk
Modern games rely on branching narratives and reactive storytelling. This article explains how narrative complexity grows during development and why it can become a hidden production risk for game…
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articy:draft @articydraft.bsky.social · 30/04/2026
An interesting article on how gamified widgets can drive retention for non-gaming apps with examples from wellness app Finch: www.deconstructoroffun.com/blog/x0hd2ss...
deconstructoroffun.com
How Wellness App Finch Uses Gamified Widgets to Drive Retention — Deconstructor of Fun
Finch uses world-class game mechanics to create a Tamogochi-like effect with widgets. And it’s driving retention.
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articy:draft @articydraft.bsky.social · 28/04/2026
As projects grow, narrative shifts roles. Starts as content. Becomes coordination. Eventually, turns into infrastructure. At that point the question isn’t how good the writing is—but how safely it can change. That’s the difference between early workflows and narrative systems designed for scale.
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articy:draft @articydraft.bsky.social · 23/04/2026
Interesting findings on the Action & Strategy genre and how its evolution differs between PC/console and Mobile: sensortower.com/blog/gaming-...
sensortower.com
Gaming Deep Dive: Action & Strategy
Explore top 2026 Action and Strategy trends across PC, Console, and mobile. Dive into data on downloads, revenue, engagement, and more.
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articy:draft @articydraft.bsky.social · 21/04/2026
Most teams don’t underestimate narrative ambition. They underestimate narrative maintenance. Complexity isn’t the problem. Invisible complexity is. That’s when iteration slows, dependencies break, and production risk creeps in: www.articy.com/en/narrative...
articy.com
Narrative Complexity in Story-Driven Games: Understanding the Production Risk
Modern games rely on branching narratives and reactive storytelling. This article explains how narrative complexity grows during development and why it can become a hidden production risk for game…
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articy:draft @articydraft.bsky.social · 16/04/2026
A deeper look at the Match 3D puzzle genre from its inception all the way to becoming one of the hottest spaces in mobile amassing over $1B in IAP: www.deconstructoroffun.com/blog/the-mak...
deconstructoroffun.com
The Making of Match 3D — Deconstructor of Fun
Breaking down the Match 3D puzzle genre and its market leaders
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