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Arkhadom Dev

@arkhadomdev.bsky.social
41 followers 33 following 51 posts

Hello! I'm a solo indie dev, currently creating Hellish Darkness Reignited, a horde-survival rogue-lite 2D shooter. I share all progress here. Youtube: www.youtube.com/@ArkhadomDev Itch io: dom-studio.itch.io

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Arkhadom Dev @arkhadomdev.bsky.social · 18/04/2026
I'm back again every one! I want to show a bit of the reworked powerup system! You will be able to pick powerups from the floor or enemies, as you can see there are plent of new things! Projectiles now are composed of modules that can be modified for some cool effects. #gamedev #indiegame #indiedev
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Arkhadom Dev @arkhadomdev.bsky.social · 18/12/2025
Okay, it's been a while. Here's some of what I've been doing: Rework of 3 enemies sprites and behaviour, plus brand-new ones! Including a few bosses. I also did some improvements to the UI and run balancing. No release date planned yet. #gamedev #indiegame #devlog
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Arkhadom Dev @arkhadomdev.bsky.social · 03/07/2025
A little preview of what's to be expected. #devlog #indiegame #indiedev
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Arkhadom Dev @arkhadomdev.bsky.social · 01/06/2025
Gotta give the tittle screen some love too. I also managed to fix the audio slider, now the volume isn't too low or high. #indiedev #indiegame #devlog
New tittle screen. I'm still working on it, but everything is getting sorted and corrected
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Arkhadom Dev @arkhadomdev.bsky.social · 16/05/2025
I present to you one of the Ultimates. This one is for Gravy, a new character. I'll call it 'Void Expansion'. There's a few things to work on, but most is done. #devlog #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 14/05/2025
Ok, It's taking a lot more that I expected. The weapon and character evolution system is ready. Now I gotta create the evolutions and animations. But shouldn't be much trouble. Here you can take a look at the rough UI of both. #gamedev #indiedev #indiegame #devlog
Rough look of the Weapon Evolution System. I plan 4 upgrades for which weapon and 2 evolutions.A rough look on the Character Evolution System. I plan 4 or 5 upgrades, and one evolution.
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Arkhadom Dev @arkhadomdev.bsky.social · 19/04/2025
I present to you... A brand new explosion effect! Also, as you can see, the trees are now in game. Noticing more enemies that usual? I added difficult modifiers (11 in total for now). #devlog #indiedev #indiegame #gamedev
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Arkhadom Dev @arkhadomdev.bsky.social · 11/03/2025
As I began redoing the main menu UI,I figured out it would be way cooler to show a hi-res version of the weapon somewhere on the screen. #gamedev #indiegame #devlog
The icon that appears when you select a weapon.The player actual weapon.
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Arkhadom Dev @arkhadomdev.bsky.social · 17/02/2025
Well... Looks like the temperature might be dropping! It's been some time since the last devlog. That's because I'm busy during the week, but it won't stop me from updating the game. I won't got any especific release date yet, but (hopefully) it shouldn't take too long. #devlog #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 04/02/2025
Introducing... Homing Projectiles! This aims to improve the gameplay. Also new weapon I'm working in: Cursed Missile Laucher. #gamedev #indiedev #indiegame #devlog
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Arkhadom Dev @arkhadomdev.bsky.social · 25/01/2025
Since I want to get this game on Play Store someday, I started working on joysticks for movement and attack. If you notice well, if the joystick is within a deadzone, the weapon uses auto-aim, else, it aims normally. #gamedev #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 25/01/2025
Hello again! I'm currently adding effects for when the player heal or get hit. As you can see, dodging is now a mechanic of the game too! Based on a chance that can be changed by powerups your character will dodge an attack! I'm adding new characters too. #gamedev #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 06/01/2025
Hello! After some work I managed to get this "simple" power up tree working with up to five powers. Of course, it still needs some work, but it's better that nothing. #gamedev #devlog #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 01/01/2025
Hello everybody! I can't simple end my year without giving you all an update. I redesigned the weapon UI and fixed the pause system. I also made special abilities for the Light Sword and the Lightning Staff. Happy New Year! #gamedev #indiedev #indiegame #devlog arkhadom-dev.itch.io/hellishdarkn...
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Arkhadom Dev @arkhadomdev.bsky.social · 22/11/2024
I defined the color pallet to be 16 colors. Explosives are now a thing, and a new knockback system has been added too. #gamedev #indiegames #devlog
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Arkhadom Dev @arkhadomdev.bsky.social · 07/11/2024
With the new debuff system, I created the Summon Debuff, which can use different types of projectiles without needing a weapon attached. Before the rework, it wouldn't be possible.
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Arkhadom Dev @arkhadomdev.bsky.social · 06/11/2024
First Hellish Darkness devlog! This week, I remade the game base, weapons, projectiles and debuffs systems. Somethings are still a bit rough, but it's better that nothing. Expect more updates next week! #devlog #indiegames
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