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Arkhadom Dev

@arkhadomdev.bsky.social
41 followers 33 following 51 posts

Hello! I'm a solo indie dev, currently creating Hellish Darkness Reignited, a horde-survival rogue-lite 2D shooter. I share all progress here. Youtube: www.youtube.com/@ArkhadomDev Itch io: dom-studio.itch.io

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Arkhadom Dev @arkhadomdev.bsky.social · 18/04/2026
I'm back again every one! I want to show a bit of the reworked powerup system! You will be able to pick powerups from the floor or enemies, as you can see there are plent of new things! Projectiles now are composed of modules that can be modified for some cool effects. #gamedev #indiegame #indiedev
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Arkhadom Dev @arkhadomdev.bsky.social · 05/02/2026
Maybe changing how stats, events and powerups work in-depth was not the best choice... At least now the code isn't a buggy mess anymore! I really hope to show what I've worked on last month, for sure. #gamedev #indiegame #indiedev
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Arkhadom Dev @arkhadomdev.bsky.social · 31/12/2025
I expected it to be done before 2026, but it's not happening. Maybe january? I hope so.
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Arkhadom Dev @arkhadomdev.bsky.social · 18/12/2025
Okay, it's been a while. Here's some of what I've been doing: Rework of 3 enemies sprites and behaviour, plus brand-new ones! Including a few bosses. I also did some improvements to the UI and run balancing. No release date planned yet. #gamedev #indiegame #devlog
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Arkhadom Dev @arkhadomdev.bsky.social · 04/09/2025
No images yet, but I started working on worm-like enemies and remaking the AI system. For now I have a chaser and a worm ai. Chaser is exactly what the ai was before the change, Worm is more like Destroyer from Terraria. #devlog #indiegame #indiedev
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Arkhadom Dev @arkhadomdev.bsky.social · 22/07/2025
Finally! And I thought I would never finish it.... I present to you: arkhadom-dev.itch.io/hellishdarkn... This update really took much more time than I expected, but you can finally play through a longer run and experience new weapons and characters. #devlog #indiegame #indiedev #update
arkhadom-dev.itch.io
Update V. 1.25 — Ultimates & Dooms
Hello Darkness Destroyers! After 3 months working on a new update, I present to you the results! Firstly, of course, the Ultimates: Character Ultimates can be unlocked through 5 different unique abili...
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Arkhadom Dev @arkhadomdev.bsky.social · 19/07/2025
Final touches! Hopefully I'll release it next week. #gamedev #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 06/07/2025
Just fixed a performance issue. Bullets collide within the same activation frame, which is expected. What I didn't expect was that they would replicate until the engine crash once they fragmented. Now fragments have a one frame detection delay. #indiegame #devlog #indiedev
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Arkhadom Dev @arkhadomdev.bsky.social · 03/07/2025
A little preview of what's to be expected. #devlog #indiegame #indiedev
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Arkhadom Dev @arkhadomdev.bsky.social · 28/06/2025
I started reworking the collision system, now bullets should stop ignoring enemies. Also, working on a few new enemies to fill the rest of the night, 'cause it used to get boring too fast. #devlog #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 14/06/2025
Reworking? Done. Rebalancing? Umm... Working on it! #indiegame #indiedev
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Arkhadom Dev @arkhadomdev.bsky.social · 01/06/2025
Gotta give the tittle screen some love too. I also managed to fix the audio slider, now the volume isn't too low or high. #indiedev #indiegame #devlog
New tittle screen. I'm still working on it, but everything is getting sorted and corrected
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Arkhadom Dev @arkhadomdev.bsky.social · 23/05/2025
Great! All 4 character evolutions done! Now just 7 weapons left... #devlog #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 16/05/2025
I present to you one of the Ultimates. This one is for Gravy, a new character. I'll call it 'Void Expansion'. There's a few things to work on, but most is done. #devlog #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 14/05/2025
Ok, It's taking a lot more that I expected. The weapon and character evolution system is ready. Now I gotta create the evolutions and animations. But shouldn't be much trouble. Here you can take a look at the rough UI of both. #gamedev #indiedev #indiegame #devlog
Rough look of the Weapon Evolution System. I plan 4 upgrades for which weapon and 2 evolutions.A rough look on the Character Evolution System. I plan 4 or 5 upgrades, and one evolution.
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Arkhadom Dev @arkhadomdev.bsky.social · 09/05/2025
Now I've been working on power ups for weapons and characters. I'll have something to show in a few days. #gamedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 19/04/2025
I present to you... A brand new explosion effect! Also, as you can see, the trees are now in game. Noticing more enemies that usual? I added difficult modifiers (11 in total for now). #devlog #indiedev #indiegame #gamedev
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Arkhadom Dev @arkhadomdev.bsky.social · 14/04/2025
After playing on the forest map a bit, I figured out it would be cool if there was trees that slowly surround you if you stay in the same area... Let's get to work! #gamedev #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 05/04/2025
First patch! Fixed AI updating every frame, wrong sprites, android lag, and a few more things. Every version is up to date now. arkhadom-dev.itch.io/hellishdarkn... #update #indiegame #indiedev #gamedev #devlog
arkhadom-dev.itch.io
Patch 1
Hello, this is a simple patch +AI optimization. Fixes: Fixed animations not playing when using Necrohazar. Reduced AI movement calculation frequency (don't worry, it just does not update every fixed f...
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Arkhadom Dev @arkhadomdev.bsky.social · 04/04/2025
Hello everybody! 1.0 is finally here! arkhadom-dev.itch.io/hellishdarkn... #indiegame #indiedev #gamedev #update
arkhadom-dev.itch.io
1.0 is here!
Hello everyone! Today, I present to you THE 1.0 Update! What's new? Main menu remade. Implemented a infernal pact system. New character! New porwer ups! Changes? A LOT of optimization. Enemy AI uses l...
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Arkhadom Dev @arkhadomdev.bsky.social · 22/03/2025
After testing for a while, I noticed that the loading time was to long on android, so I went my way to optimize and reduce it. I implemented a loading screen, updated the pooling system, and now am reworking the forest map, enemy sprites, and weapons. #gamedev #indiegame #indiedev
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Arkhadom Dev @arkhadomdev.bsky.social · 11/03/2025
As I began redoing the main menu UI,I figured out it would be way cooler to show a hi-res version of the weapon somewhere on the screen. #gamedev #indiegame #devlog
The icon that appears when you select a weapon.The player actual weapon.
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Arkhadom Dev @arkhadomdev.bsky.social · 08/03/2025
After testing a few things around, I noticed the enemy AI was fps dependent, which led to imprecisse speed (mostly on mobali). So now I started reworking the entire movement system to be precise and frame independent. #devlog #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 06/03/2025
I feel like the game doesn't look too fun... Can I get some feedback? #gamedev #indiedev arkhadom-dev.itch.io/hellishdarkn...
arkhadom-dev.itch.io
Hellish Darkness-Reignited by Arkhadom Dev
A survival roguelike where you're stuck in a forest and need to survive using powerups and weapons.
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Arkhadom Dev @arkhadomdev.bsky.social · 05/03/2025
Hello everyone! It's finally here! arkhadom-dev.itch.io/hellishdarkn... #gamedev #indiegame #indiedev #update
arkhadom-dev.itch.io
Update 0.9
Well... It's been a month or so, and here am I to present you this update. A lot has been added, and a lot has been changed. So let's introduce what's new! Freeze I've implemented a freeze system, whi...
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Arkhadom Dev @arkhadomdev.bsky.social · 24/02/2025
The update is almost done! I've implemented a few new weapons, created a new map, power ups... Some sprites have been remade and animated. If everything goes right, I'll release it this week. #gamedev #indiedev #indiegame #devlog
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Arkhadom Dev @arkhadomdev.bsky.social · 17/02/2025
Well... Looks like the temperature might be dropping! It's been some time since the last devlog. That's because I'm busy during the week, but it won't stop me from updating the game. I won't got any especific release date yet, but (hopefully) it shouldn't take too long. #devlog #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 11/02/2025
Hello! So, with the Curse system out of the way, I started working other things... Like 2 bosses! Yeah, the old elite enemy got turned into a boss, and a new one is also under implementation. Also, 2 or 3 elite enemies are being worked on. #gamedev #indiegame #indiedev #devlog
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Arkhadom Dev @arkhadomdev.bsky.social · 08/02/2025
Currently working on a new curse system (AKA enemy stats modifier). It will include a bunch of effects (freeze, slow, weakness, etc...) and will sinergise with other systems and maybe power ups. #gamedev #indiedev #devlog
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Arkhadom Dev @arkhadomdev.bsky.social · 04/02/2025
Introducing... Homing Projectiles! This aims to improve the gameplay. Also new weapon I'm working in: Cursed Missile Laucher. #gamedev #indiedev #indiegame #devlog
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Arkhadom Dev @arkhadomdev.bsky.social · 30/01/2025
A bit late, but as promised., here's the bug fix: - Fixed not being able to pick the same power up again on Endless mode. - Added 3 new power ups. arkhadom-dev.itch.io/hellishdarkn... #gamedev #indiedev #indiegame
arkhadom-dev.itch.io
Hellish Darkness-Reignited by Arkhadom Dev
A survival roguelike where you're stuck in a forest and need to survive using powerups and weapons.
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Arkhadom Dev @arkhadomdev.bsky.social · 29/01/2025
I noticed a bug with the power ups being limited on Endless mode. I'll fix it tomorrow.
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Arkhadom Dev @arkhadomdev.bsky.social · 28/01/2025
Hello everybody! I added brazilian portuguese localization, released the android build, and added two new characters! Go check it out! arkhadom-dev.itch.io/hellishdarkn... #gamedev #indiedev #indiegame
arkhadom-dev.itch.io
Localization, new characters, and android build!
Hello again! This time I bring a few new things: New: Total of three characters with unique abilities. Optimization. Endless mode. Android build. Brazilian Portuguese localization. Yeah, that's right!...
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Arkhadom Dev @arkhadomdev.bsky.social · 25/01/2025
Since I want to get this game on Play Store someday, I started working on joysticks for movement and attack. If you notice well, if the joystick is within a deadzone, the weapon uses auto-aim, else, it aims normally. #gamedev #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 25/01/2025
Hello again! I'm currently adding effects for when the player heal or get hit. As you can see, dodging is now a mechanic of the game too! Based on a chance that can be changed by powerups your character will dodge an attack! I'm adding new characters too. #gamedev #indiedev #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 19/01/2025
Hello! The update was supposed to come out last week, but I was stuck with bug fixing. Now I present to you: - 28 power ups. - 1 new weapon. - Elite drops. - Optimization. Enjoy! arkhadom-dev.itch.io/hellishdarkn... #gamedev #indiegame #indiedev
arkhadom-dev.itch.io
Power up Update
Hello again! Hello everybody, after almost three weeks of work I present to you this new update! New content Power up trees introduced. Statistics menu changed. A total of 28 power ups! (12 before). N...
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Arkhadom Dev @arkhadomdev.bsky.social · 12/01/2025
I'm planning an update for this week if everything goes right. I doubled the number of power ups and I'm working on new types of weapons. It would be nice to know what kind of power ups and weapons you all would like to see in the game. #indiedev #indiegame #gamedev
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Arkhadom Dev @arkhadomdev.bsky.social · 06/01/2025
Hello! After some work I managed to get this "simple" power up tree working with up to five powers. Of course, it still needs some work, but it's better that nothing. #gamedev #devlog #indiegame
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Arkhadom Dev @arkhadomdev.bsky.social · 01/01/2025
Hello everybody! I can't simple end my year without giving you all an update. I redesigned the weapon UI and fixed the pause system. I also made special abilities for the Light Sword and the Lightning Staff. Happy New Year! #gamedev #indiedev #indiegame #devlog arkhadom-dev.itch.io/hellishdarkn...
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Arkhadom Dev @arkhadomdev.bsky.social · 28/12/2024
I'm back! Hey everyone, the page is up and the game out, go check it out! Find any bugs you can find, and have fun! Some content still didn't make into the game because I was still working on it, but it will soon arrive. dom-studio.itch.io/hellishdarkn... #gamedev #indiegame #devlog
dom-studio.itch.io
HellishDarkness-Reignited by Arkhadom Dev
A survival roguelike where you're stuck in a forest and need to survive using powerups and weapons.
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Arkhadom Dev @arkhadomdev.bsky.social · 08/12/2024
I've been recreating the perk and stats system. Now when you choose a perk, it displays the stats that it's changing and the new value.
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Arkhadom Dev @arkhadomdev.bsky.social · 27/11/2024
Hello you all! This week I've been replacing Unity's navmesh based movement with my own system. It's (kinda) working so far! I've managed to have up to 300 enemies without lag, that's way better compared to the older version.
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Arkhadom Dev @arkhadomdev.bsky.social · 22/11/2024
I defined the color pallet to be 16 colors. Explosives are now a thing, and a new knockback system has been added too. #gamedev #indiegames #devlog
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Arkhadom Dev @arkhadomdev.bsky.social · 20/11/2024
This week I did resprite the map and the enemies, now the game uses a pallet of 9 colours. The projectile system gave some headache, but now it's (hopefully) working as intended! #devlog #gamedev
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Arkhadom Dev @arkhadomdev.bsky.social · 13/11/2024
Hello again! So, this week I worked on refining the effect system and started buiding the spawner system. I also decided to start using Unity's Scriptable Objects for the perk system, it still need some work but hopefully it will work better than the last one. That's it for now.
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Arkhadom Dev @arkhadomdev.bsky.social · 07/11/2024
With the new debuff system, I created the Summon Debuff, which can use different types of projectiles without needing a weapon attached. Before the rework, it wouldn't be possible.
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Arkhadom Dev @arkhadomdev.bsky.social · 06/11/2024
First Hellish Darkness devlog! This week, I remade the game base, weapons, projectiles and debuffs systems. Somethings are still a bit rough, but it's better that nothing. Expect more updates next week! #devlog #indiegames
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Arkhadom Dev @arkhadomdev.bsky.social · 29/10/2024
So... after some time deciding, I will rebuild Hellish Darkness! Yeah, but this time expect improved performance and art! I'll try share progress often.
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Arkhadom Dev @arkhadomdev.bsky.social · 29/10/2024
Hello, first post here... I'll use this account mainly to share updates and progress of my games, so if at some time it interest you, look at my itch io to see my games. dom-studio.itch.io
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