Arkenhammer @arkenhammer.bsky.social · 17/09/2026On the same theme there this video: www.youtube.com/watch?v=zZm7...youtube.comIndie Games Need a Punk MovementYouTube video by Payne Robinson 010
Arkenhammer @arkenhammer.bsky.social · 17/09/2026Ok, this goes somewhere I didn't expect but it touches on something I have been thinking about for a while. www.youtube.com/watch?v=HgjX...youtube.comWhy Nothing Looks Cool AnymoreYouTube video by Design Theory 010
Arkenhammer @arkenhammer.bsky.social · 15/07/2026What I see is a lack of validation. Successful games are made by testing for a market signal before committing. Lately the approach for big games has been to design backward from the business model and then fit the market late in development (if at all) which is... expensive. 000
Arkenhammer @arkenhammer.bsky.social · 15/07/2026I think its both. Generations old enough to remember the before times don't need to think to know how bad these diseases are. Younger generations don't have that gut emotional reaction; they have to "trust the science." When you need 90+% of the population to opt in, that difference matters. 010
Arkenhammer @arkenhammer.bsky.social · 03/06/2026om.co/2026/05/25/w...om.coWe Are Living in Pinocchio’s WorldI have always wanted to own a Montblanc Writers Edition dedicated to Carlo Collodi, the Italian author whose real name was Carlo Lorenzini. He took his pen name from the Tuscan village where his mo… 000
Arkenhammer @arkenhammer.bsky.social · 10/05/2026I've wanted to animate the lander actually landing at the beginning of the game for years now. Today was the day. Knocking off more things on the list to get to 1.0. #gamedev #indiedev #ScreenshotSaturday 1215
Arkenhammer @arkenhammer.bsky.social · 11/04/2026More work on Icaria 1.0 #gamedev #indiedev #ScreenshotSaturday 074
Arkenhammer @arkenhammer.bsky.social · 29/03/2026In my experience, much of Silicon Valley is now more focused on meeting the desires of investors than in customers. Over the last 10 years or so the amount of money to be made from VC investment has, in many cases, dwarfed revenue from actually selling products. 000
Arkenhammer @arkenhammer.bsky.social · 28/03/2026Working on finishing up the Icaria story in anticipation of 1.0. #gamedev #indiedev #ScreenshotSaturday 0113
Arkenhammer @arkenhammer.bsky.social · 27/03/2026Those wheels really want to be on top of the floor even when the rest of the truck is 🤷♀️ 010
Arkenhammer @arkenhammer.bsky.social · 17/03/2026When searching for a name for our next game I found this: www.linkedin.com/company/10x-... which is just the kind of attitude we are trying to parody. I also found a post on Reddit suggesting that 10X Factory is a scam. What are the odds?linkedin.com10X Factory | LinkedIn10X Factory | 540 followers on LinkedIn. 10X Factory is the fastest-growing entrepreneurship group in the world, connecting entrepreneurs throughout the world over Slack. Our community of members repr... 010
Arkenhammer @arkenhammer.bsky.social · 17/03/2026Working on our current game (a profit oriented factory builder), we've been thinking on the Gilded Age and gold plating things to create the appearance of value and satisfy investors. Selling the thing to customers doesn't matter since they don't have any money anyhow. LLMs and Thneeds are that. 010
Arkenhammer @arkenhammer.bsky.social · 28/02/2026Some concept art for an upcoming project. #gamedev #indiedev #ScreenshotSaturday 072
Arkenhammer @arkenhammer.bsky.social · 09/02/2026Here's @sarahtaber.bsky.social using farm economics to explain why LLMs are so popular in Silicon Valley. They feed the dream of trust fund babies that they don't need talent to be successful, only money. 031
Arkenhammer @arkenhammer.bsky.social · 16/11/2025I like the pinball vibe of #1; It's the one that, to me, communicates the most about the game. #4 has the most legible title. I'd consider trying to rework the lighting in #1 to make the title pop a bit more and add some drama. 100
Arkenhammer @arkenhammer.bsky.social · 12/11/2025I drove one of those for many years. Inherited it from my father who bought it new. Its a cool car and I miss it but, no matter how you slice it, owning a 60 year old car is a luxury I couldn't afford. 010
Arkenhammer @arkenhammer.bsky.social · 08/11/2025In my experience rewriting code gets more expensive the further you get into a project. My take is to try to get your rewrites out of the way early if you can. 000
Arkenhammer @arkenhammer.bsky.social · 01/11/2025I made a quick video summarizing the new features in Icaria Update 2. #icariagame #gamedev #indiedev #ScreenshotSaturday www.youtube.com/watch?v=EHBH...youtube.comIcaria Update 2 Features Overview and DemoYouTube video by Icaria 042
Arkenhammer @arkenhammer.bsky.social · 13/10/2025If you find a good answer, let me know! There are lots of great character artists out there but finding someone to create a capsule for a game that doesn't feature a character is more difficult. 020
Arkenhammer @arkenhammer.bsky.social · 28/09/2025Our next update is getting closer. Here's some more fun with our new enemy(ish) plant, Husk. #icariagame #gamedev #indiedev #ScreenshotSaturday 0206
Arkenhammer @arkenhammer.bsky.social · 07/09/2025WIP: A new challenge targeted for the next update of our game Icaria: the Husk defends its territory by draining power and using it to grow. As it is a programming game, the attacking drones are fully automated. #icariagame. #gamedev #indiedev #ScreenshotSaturday 0206
Reposted by ArkenhammerErin Biba @erinbiba.bsky.social · 29/08/2025This one is only for Blueskyers of a certain age. 5364841295
Arkenhammer @arkenhammer.bsky.social · 17/08/2025www.youtube.com/watch?v=-nPe...youtube.comIcaria Early Access: Release Date April 28, 2025YouTube video by Icaria 100
Arkenhammer @arkenhammer.bsky.social · 10/08/2025First feature for our next update: I moved the command bar to the bottom of the screen (like the build bar I did earlier) and then put the script editor in a movable and resizable window. #icariagame. #gamedev #indiedev #ScreenshotSaturday 0135
Arkenhammer @arkenhammer.bsky.social · 03/08/2025That moment when a WSJ article reads like the Onion. 070
Arkenhammer @arkenhammer.bsky.social · 30/07/2025youtu.be/ReKH838XPao My first every voice over YouTube video. Would have been better if I had gotten it out when we launched the update, but this ended up being mostly a learning exercise. #icariagame #gamedev #indiedevyoutu.beIcaria Update 1 Feature Overview and DemoYouTube video by Icaria 171
Reposted by ArkenhammerBen Collins @bencollins.bsky.social · 30/07/2025Holy shit, they did it. They wrote the headline. 795420849308
Arkenhammer @arkenhammer.bsky.social · 19/07/2025Messing around with a multi-layer base using our new sloped conveyors in #icariagame. #gamedev #indiedev #ScreenshotSaturday 0164
Arkenhammer @arkenhammer.bsky.social · 14/07/2025We're participating in the Steam Automation Festival this week. Valve gives us this promo art but lordy is it difficult to work with. Nothing I've got looks good against their background. 000
Arkenhammer @arkenhammer.bsky.social · 12/07/2025Getting ready for our first major update coming to #icariagame on Monday July 14. #gamedev #indiedev #ScreenshotSaturday 0144
Arkenhammer @arkenhammer.bsky.social · 11/07/2025Its pretty common for programmer time estimates to only include the time spent writing the code without considering testing, debugging or, you know, actually shipping something functional. If you don't care whether or not it works using LLMS to help right code might actually be faster. 020
Arkenhammer @arkenhammer.bsky.social · 06/07/2025The biggest new feature in #icariagame update 1 is blueprints; copying builds within a save, between saves, and exporting them as a string to share with your friends. #gamedev #indiedev #ScreenshotSaturday 0154
Arkenhammer @arkenhammer.bsky.social · 06/07/2025If you've got it on your phone, A Dark Room is a great game to play when the power is out. 010
Arkenhammer @arkenhammer.bsky.social · 29/06/2025Working on #icariagame Update 1 where conveyor can climb hills and jump over canyons. #gamedev #indiedev #ScreenshotSaturday 0184
Arkenhammer @arkenhammer.bsky.social · 05/06/2025So they disguised a contract software development house as AI so investors would throw money at them? Sounds like the 2025 version of en.wikipedia.org/wiki/Pets.com 110
Arkenhammer @arkenhammer.bsky.social · 28/05/2025Meh, almost all new rocket designs fail a few times while they sort things out. However 3 similar failures in a row leaves me wondering if Musk has alienated too many of his staff and the SpaceX engineering team no longer has the skills to fix issues when they come up. 000
Reposted by ArkenhammerIndie Games @theindieden.bsky.social · 28/05/2025We created an Indie Den starter pack! We want to add as many of our community members as possible, so reply to this post to be added! 🤩 All I ask is that you follow us and some of the awesome accounts already on the list 💛 #startpack #indiedev #indiegame go.bsky.app/6jBtiB4 986722
Arkenhammer @arkenhammer.bsky.social · 28/05/2025I got a front row seat to watch a lot of the politics around the writing of the DVD and Blue Ray standards. DVD was, honestly, a miracle but it is also a bunch of parts glued together based a mix of technical need and who owned which patent. Blue Ray is kind of a mess but that's another story. 000
Arkenhammer @arkenhammer.bsky.social · 28/05/2025Sony (the primary author of the DVD standard (sorry Phillips)) clearly intended for Subtitles to replace Closed Captions as CC data was never going to support Japanese so we get this wacky extension on the MPEG-2 transport stream designed for Play Station-like hardware. 🤷♀️ it was cheap. 100
Arkenhammer @arkenhammer.bsky.social · 28/05/2025Post houses were already accustomed to embedding it and off the shelf NTSC video decoder chips all supported it so, if you built a DVD player, CC just worked with no effort. Its been a hot minute since I looked at it, but the DVD standard may not even mention CC data; at best it is a footnote. 100
Arkenhammer @arkenhammer.bsky.social · 28/05/2025@techconnectify.bsky.social Just watched your video on DVD Closed Captioning. DVD supports closed captions because it is an extension of the MPEG-2 video standard which, in 1996, was how a live broadcast from WGBH in Boston made it to KQED in San Francisco. 100
Arkenhammer @arkenhammer.bsky.social · 28/05/2025Heya! Been following you for a while. Nice to see this starter pack and would love to be added to the list. 160
Arkenhammer @arkenhammer.bsky.social · 28/05/2025Heh, yeah. I was blessed in my job because converting to digital was somebody else's problem. 000
Arkenhammer @arkenhammer.bsky.social · 27/05/2025I was involved in DVD Production in the late 90s and DigiBeta was ubiquitous. Also played both Myst and Riven end-to-end within days of release (CD swapping while playing Riven was brutal). What a throwback. 220
Reposted by ArkenhammerDerek Lieu - Game Trailer Editor @derek-lieu.com · 27/05/2025Hey, want to comb through hours upon hours of raw live-action footage from the Myst games (including oodles of behind-the-scenes b-roll and interviews). Just click the link below the video and you can do that. Holy crap. 48018