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Aristurtle 🐢

@aristurtle.net
40 followers 14 following 18 posts

Full Stack .NET Developer @monogame.net Foundation Board Member MonoGame.Extended Maintainer MonoGame.Aseprite Creator he/they I make games aristurtle.net

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Reposted by Aristurtle 🐢
MonoGame @monogame.net · 13/07/2026
The MonoGame team is pleased to announce the LAST preview release: v3.8.5-preview.7! Grab it from: www.nuget.org/packages?q=M... Read this guide if you want to tryout this preview release: docs.monogame.net/articles/get... #indiegamedev #gamedev #gamedevelopment #indie
nuget.org
NuGet Gallery | Packages matching MonoGame version:3.8.5-preview.7
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Reposted by Aristurtle 🐢
MonoGame @monogame.net · 13/07/2026
This Wednesday is our 22nd "Open Hours" AMA! When:Wednesday 15th of July, @ 12:00 EDT, 17:00 UTC+1/BST, 18:00 CEST Exciting info here: monogame.net/blog/2026-07... Watch on: FB: www.facebook.com/monogamecomm... TW: www.twitch.tv/monogame YT: www.youtube.com/@MonoGame/st... #indiegamedev #gamedev
monogame.net
22nd MonoGame "Open Hours" AMA session | MonoGame
One framework for creating powerful cross-platform games
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Aristurtle 🐢 @aristurtle.net · 15/05/2026
Come hang out with Tom today while he works on the Ascent demo for #MonoGame #gamedev #indiegamedev #dotnet #twitch
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Reposted by Aristurtle 🐢
MonoGame Extended @monogameextended.bsky.social · 02/05/2026
MonoGame.Extended 6.0.0 is here. This release overhauls some of the library’s oldest and most-used systems, with new 2D geometry, rewritten collision and tilemap systems, and ECS upgrades Read more at www.monogameextended.net/blog/version... #MonoGame #BuiltWithMonoGame #dotnet @monogame.net
monogameextended.net
Version 6.0.0 - 2D Geometry, Tilemaps, Collision, and ECS Updates | MonoGame.Extended
Hi everyone,
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Reposted by Aristurtle 🐢
MonoGame @monogame.net · 19/04/2026
The 2nd episode of the MonoGame Spotlight will be premiering TOMORROW! When: Monday @ 10:00 EDT, 15:00 UTC+1/BST, 16:00 CEST 22:00 CST On YouTube: www.youtube.com/watch?v=odH3... Tap the bell to get YouTube notifications, for this and our future videos :)
youtube.com
MonoGame Spotlight - Ep2, 2026;
YouTube video by MonoGame
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Reposted by Aristurtle 🐢
MonoGame @monogame.net · 13/04/2026
Join us THIS Wednesday for our 19th "Open Hours" AMA When: Wednesday 15th of April, @ 12:00 EDT, 17:00 UTC+1/BST, 18:00 CEST More details here: monogame.net/blog/2026-04... We're on: FB: www.facebook.com/monogamecomm... Tw: www.twitch.tv/monogame YT: www.youtube.com/@MonoGame/st... See you there!
monogame.net
19th MonoGame "Open Hours" AMA session | MonoGame
One framework for creating powerful cross-platform games
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Reposted by Aristurtle 🐢
Thomas Altenburger @thomas.flying-oak.com · 09/04/2026
Oh gosh, yes. Video decoders for games is one hell of a complex topic. For a start: patents are everywhere and not free. If you want to decode a 4K video with bare normal framerate (even on modern hardware), you can't do it without paying a patent to someone. You just can't. (cont.)
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Aristurtle 🐢 @aristurtle.net · 10/04/2026
Honored to be joining the @monogame.net Foundation. Looking forward to what I can bring to the table and how we can improve the framework for everyone. #MonoGame #BuiltWithMonoGame #GameDev #IndieGameDev
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Aristurtle 🐢 @aristurtle.net · 22/03/2026
Forme 0.0.1 Released GPU accelerated text rendering library for MonoGame built on the Slug algorithm. Forme derives from Slug to be compatible with the MonoGame SM3 shader level support github.com/AristurtleDe... @monogame.net #MonoGame #BuiltWithMonoGame #GameDev #IndieGameDev
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Reposted by Aristurtle 🐢
MonoGame @monogame.net · 13/03/2026
If you missed our MonoGame Spotlight recently, we mentioned quite a few Libraries and Tools (we'll cover engine in a future Spotlight) to help streamline your game develop: Watch that segment here: www.youtube.com/watch?v=nLqR...
youtube.com
MonoGame Spotlight - Ep1, 2026; Libraries and Engines
YouTube video by MonoGame
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Reposted by Aristurtle 🐢
MonoGame Extended @monogameextended.bsky.social · 14/03/2026
MonoGame.Extended 6.0.0-preview.1 is now available. This preview introduces a new tilemap system with support for Tiled, LDtk, and Ogmo Editor through a single unified API. www.monogameextended.net/blog/version... #MonoGame #BuiltWithMonoGame @monogame.net #Tiled #LDtk #Ogmo
monogameextended.net
Version 6.0.0-preview.1 - 2D Geometry and the New Tilemap System | MonoGame.Extended
Hi everyone,
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Aristurtle 🐢 @aristurtle.net · 02/03/2026
Yep, that’s me as well haha. I have a lot of tools/libs in the MonoGame ecosystem
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Aristurtle 🐢 @aristurtle.net · 01/03/2026
That sounds awesome, I look forward to seeing the project
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Aristurtle 🐢 @aristurtle.net · 28/02/2026
I kind of dropped off twitter when everything thing happened and quit checking it. The feed was just never the same I haven’t really used Bluesky too much, but I’d like to get back that feed and community of people to engage with. So any #MonoGame developers out there? What are you working on?
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Reposted by Aristurtle 🐢
MonoGame Extended @monogameextended.bsky.social · 27/02/2026
MonoGame.Extended 5.4.0 is now live. This release focuses on performance, stability, and backlog reduction, cutting open issues from ~75 to 17 and preparing for the upcoming tilemap overhaul. Details: www.monogameextended.net/blog/version... #MonoGame #BuiltWithMonoGame #GameDev @monogame.net
monogameextended.net
Version 5.4.0 Release - Backlog Reduction and Stability Improvements | MonoGame.Extended
Hi everyone,
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Aristurtle 🐢 @aristurtle.net · 26/02/2026
New small tutorial on fitting all players on screen with a dynamic zooming camera using MonoGame.Extended itch.io/blog/1424054... #MonoGame #MonoGameExtended #GameDev #IndieGameDev @monogame.net @monogameextended.bsky.social
itch.io
Fitting All Players On Screen with MonoGame.Extended OrthographicCamera
A common problem in local multiplayer games, co-op brawlers, party games, shared screen racers, is how to keep every player visible without splitting the viewport. The solution is a single shared came...
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Reposted by Aristurtle 🐢
softsavage.bsky.social @softsavage.bsky.social · 24/02/2026
Over the weekend I updated the old Racing XNA demo, originally by Benjamin Nitschke then ported by Dean, over to MonoGame 3.8.5. It's not perfect (shader issues) but it is running. Desktop/Windows: youtube.com/watch?v=_iLW... Android: youtube.com/watch?v=wkyN... Code: github.com/CartBlanche/...
youtube.com
MonoGame: Ported Racing Game to 3.8.x. Still quite a few rendering issues.#3d #xna #monogame #racing
YouTube video by Dominique Louis
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Reposted by Aristurtle 🐢
MonoGame @monogame.net · 24/02/2026
If you missed the February edition of our AMA, last Wednesday, you missed a great presentation by Silas Bieri, Sound Designer. A nice offer too, if you listen till the end. Learn more about it here - www.youtube.com/watch?v=kMPG... #audio #spotlight #sound #sounddesign #sounddesigner
youtube.com
MonoGame: February AMA - Silas Bieri; Sound Designer
YouTube video by MonoGame
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Aristurtle 🐢 @aristurtle.net · 24/02/2026
Zephyr Texture Packer v0.2.1 Update aristurtledev.itch.io/zephyr/devlo... #indiegames #gamedev #monogame @monogame.net
aristurtledev.itch.io
Version 0.2.1
What’s Changed update workflow so that releases are pushed to itch.io by @AristurtleDev in https://github.com/AristurtleDev/zephyr/pull/3 Implemented CLI export commands for atlas packing per #1 by...
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Aristurtle 🐢 @aristurtle.net · 23/02/2026
Animation Editor
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Aristurtle 🐢 @aristurtle.net · 23/02/2026
Sprite Editor
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Aristurtle 🐢 @aristurtle.net · 23/02/2026
Atlas packing
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Aristurtle 🐢 @aristurtle.net · 23/02/2026
Just released the first version of Zephyr, a free sprite packer and editor. I'm actively looking for feedback, so please let me know what you think and please share this post. Available on itch: aristurtledev.itch.io/zephyr #sprites #indiegamedev #gamedev @monogame.net
aristurtledev.itch.io
Zephyr Texture Packer by Aristurtle
Texture packer and sprite editor with animation support for 2D games
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Reposted by Aristurtle 🐢
MonoGame Extended @monogameextended.bsky.social · 24/01/2026
Hi everyone, It's been a couple of months since my last update, and I wanted to take some time to catch you up on what's been happening with MonoGame.Extended and where things are headed. www.monogameextended.net/blog/update-... #MonoGame #BuiltWithMonoGame #GameDev @monogame.net
monogameextended.net
January 2025 Update | MonoGame.Extended
Hi everyone,
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Aristurtle 🐢 @aristurtle.net · 11/12/2025
Hi everyone, helping gather data on which Linux distros people use for MonoGame/.NET development. If you developer using #dotnet, not just #MonoGame on Linux, please reply to the tweet below! #linux #gameDev #programming
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Reposted by Aristurtle 🐢
MonoGame Extended @monogameextended.bsky.social · 29/11/2025
Version 5.3.1 Released This is a maintenance release to address issues with the Bitmap Font (BMFont) file loading and rendering that have been discovered. Blog Post: www.monogameextended.net/blog/version... @monogame.net #monogame #gameDev #builtWithMonoGame
monogameextended.net
Version 5.3.1 Release - BMFont Improvements | MonoGame.Extended
Hello everyone,
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Aristurtle 🐢 @aristurtle.net · 25/11/2025
Hey, that’s me 😅
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Reposted by Aristurtle 🐢
MonoGame @monogame.net · 11/11/2025
Want a quick overview of how to use the New Content Build Project in your own projects, watch these, 2 mins max, shorts :) 1. youtube.com/shorts/P2fEw... 2. www.youtube.com/shorts/RKH4s... 3. www.youtube.com/shorts/NKbqH...
youtube.com
YouTube
Share your videos with friends, family, and the world
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Reposted by Aristurtle 🐢
MonoGame Extended @monogameextended.bsky.social · 11/11/2025
Version 5.3.0 Released This release focuses on stability, resolving long-standing issues, and adding features that bring immediate value while work continues on the tile map overhaul Blog Post: www.monogameextended.net/blog/version... @monogame.net #monogame #gamedev #builtwithmonogame
monogameextended.net
Version 5.3.0 Release - Bug fixes and improvements | MonoGame.Extended
I'm excited to announce the release of MonoGame Extended 5.3.0! This update represents a significant step forward in the commitment to delivering a more stable library.
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Aristurtle 🐢 @aristurtle.net · 21/10/2025
Not sure if excited or nervous, or both
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Reposted by Aristurtle 🐢
MonoGame @monogame.net · 21/10/2025
The team is pleased to announce the MonoGame Creators University. Every Thursday @ 11:00 EDT, 15:00 UTC, 16:00 BST, 17:00 CET This week we're beginning with the awesome "Getting Started with 2D" tutorial. More details on our blog: monogame.net/blog/2025-10... Have questions ready!
monogame.net
MonoGame Creators University | MonoGame
One framework for creating powerful cross-platform games
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Reposted by Aristurtle 🐢
MonoGame Extended @monogameextended.bsky.social · 20/10/2025
Hi everyone, I'm excited to announce the release of MonoGame Extended version 5.1.1, which officially launches Ember, the particle effect editor for MonoGame Extended! Read more about it here in the blog post www.monogameextended.net/blog/version... @monogame.net #monogame #gamedev
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Reposted by Aristurtle 🐢
MonoGame Extended @monogameextended.bsky.social · 19/09/2025
Version 5.1.0 Released This update was to make some adjustments in the recently updated particle system from 5.0.0 to enhance and add new functionality to it as well as make the vortex an actual vortex Blog Post: www.monogameextended.net/blog/version... @monogame.net #monogame #gamedev
monogameextended.net
Version 5.1.0 Released | MonoGame.Extended
Hi everyone,
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Reposted by Aristurtle 🐢
MonoGame @monogame.net · 23/05/2025
If you missed our AMA last Wednesday, we've uploaded the recording to our Youtube channel - www.youtube.com/watch?v=zbgD... Find out what the team's been up as well a community task of our new impressive 2D tutorial, of docs.monogame.net/articles/tut... by Chris Whitley (@AristurtleDev).
youtube.com
MonoGame Open Hours May 2025
YouTube video by MonoGame
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Aristurtle 🐢 @aristurtle.net · 17/10/2023
Want to make your own content pipeline extension for #monogame to import, process, and build your custom content files like I did with MonoGame.Aseprite? I have a new tutorial that is a deep dive into creating content pipeline extensions. aristurtle.net/tutorials/co... #gamedev #indiedev
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Aristurtle 🐢 @aristurtle.net · 05/10/2023
New shoes That is all (Bonus Bailey wanted to be in pic) #pokemon #Pikachu
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Aristurtle 🐢 @aristurtle.net · 28/09/2023
Hi. finally joined here. I'm Chris (Aristurtle) a #indie #gamedev and tool developer. I mainly use #monogame with my own custom engine. I also created MonoGame.Aseprite monogameaseprite.net to import Aseprite files directly in monogame. #aseprite #introduction
monogameaseprite.net
MonoGame.Aseprite | MonoGame.Aseprite
Import Aseprite files directly into MonoGame.
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