Justin @ archmag.us @archmag.us · 07/10/2025Building a home for villagers in our game exploring and understanding an alien world. Also some more polish on the day/night cycle. #indiedev #gamedev #ue5 0224
Justin @ archmag.us @archmag.us · 03/10/2025The day/night cycle works! When the sun goes away, the mycelia comes out to play #gamedev #indiedev #ue5 1113
Justin @ archmag.us @archmag.us · 02/10/2025Experimenting with day/night cycles. That's no moon (there is supposed to be a moon, where is the moon) #indiedev #gamedev #ue5 0142
Justin @ archmag.us @archmag.us · 28/08/2025What a fascinating take from <checks notes> Hollywood 010
Justin @ archmag.us @archmag.us · 30/07/2025When you try applying an effect designed for post-processing on a transparent object just to see if it works (not as intended, no) #ue5 #unreal #unrealengine #gamedev #indiedev #shaders 0102
Justin @ archmag.us @archmag.us · 29/07/2025What kind of alien vegetation wouldn't retract when you ran through a patch of it? #unreal #unrealengine #ue5 #gamedev #indiedev 091
Justin @ archmag.us @archmag.us · 21/07/2025Exploring #Unreal 's #PCG system has lead to some interesting results. Case 1: mushroom tunnels are cool. Case 2: a whole bunch of mushrooms placed perfectly evenly in a pattern looks a lot like scales. #gamedev #indiedev 0142
Justin @ archmag.us @archmag.us · 22/05/2025The previous upload didn't animate, here's a retry, introducing our new character in our game via extreme close up #indiedev #gamedev 062
Justin @ archmag.us @archmag.us · 22/05/2025Who is this who is this? We're delighted to share the first view of a major character in our quirky game about cozy villagers figuring out how to survive in an alien world. We can't wait to share more! #gamedev #indiedev 052
Justin @ archmag.us @archmag.us · 11/02/2025Swapped shaders and math for modeling and Blender for the past few days as we begin work on the starter village. One landmark building down, a village's worth of houses to go. Anyone recognize the real world building that inspired this one? #godot #indiedev #gamedev 1103
Justin @ archmag.us @archmag.us · 24/01/2025"Tell me you're enjoying your new game project, without telling me you're enjoying it". #indiegames #indiegame #gamedev #godot #shaders 0304
Justin @ archmag.us @archmag.us · 24/01/2025Making force shields under which entire villages are trapped that the player will need to uncover how to shut down to proceed further into a mysterious world. #shaders #godot #gamedev #runonsentences 1110
Justin @ archmag.us @archmag.us · 13/01/2025"The best time to learn how to plant a tree in Godot was 10 years ago. The second best time to learn how to plant a tree in Godot is today." #gamedev #godot #prototyping 0192
Justin @ archmag.us @archmag.us · 20/12/2024Post your favorite Star Trek character. Wrong answers only. 030
Justin @ archmag.us @archmag.us · 19/12/2024In #VR #gamedev, one of our goals is to design what you interact with to feel as real as possible. This selector allows you to pick the prey you want your hunters to pursue. Now only the elk is available but we'll update it for the others as the models are done. It's fun to see this coming together. 080
Justin @ archmag.us @archmag.us · 20/11/2024Many years ago I wrote a script to run a dictionary against the .us registrar to see what interesting domain names were still available. This one was always special to me and always makes me think of 020
Justin @ archmag.us @archmag.us · 20/11/2024Gizmos are helping but boy are rotations difficult when I haven't done trig in 30 years. Figuring out how to program turning a crank in XR using OpenXR interfaces. #gamedev #trig #xr 260
Justin @ archmag.us @archmag.us · 14/11/2024Well that's new. I wonder if posting something will clear things up? 000
Justin @ archmag.us @archmag.us · 23/10/2024When I first got a VR headset, I was surprised to find what I found most engaging wasn't the immersive view, though that was cool, it was the tactile experience of interacting with virtual objects and how easy it was to fool my brain into thinking they were real... 1/2 130
Justin @ archmag.us @archmag.us · 21/10/2024I'm pretty sure these starter packs are going to be the killer feature for Bsky. One side effect I've noticed from my feed: i.imgflip.com/97g10o.jpg <3 yall 040