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mailbox the hedgehog

@aquadude248.bsky.social
56 followers 41 following 19 posts

i finally caved and made one of these. 21, amateur voice actor, writer, enjoyer of many things. SFW only on this account please. pfp: an old sonic manga (idk the name sorry) banner: 'lungs' EP by big black (1982)

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Supper Mario Broth @mariobrothblog.bsky.social · 07/10/2026
In the Mario Teaches Typing games, Mario never criticizes the player for underperforming and tries to be understanding and supportive. According to Charles Martinet, that was his initiative, as he felt being negative would go against the core principles of Mario's character.
In the Mario Teaches Typing games, even if the player does badly or underperforms compared to previous attempts, Mario will try to be understanding instead of critical:
Uh-oh, that wasn't quite as fast as the last time.
Hmm, are your fingers getting tired? Mine would be by now... if I had any. (laughs)
Charles Martinet, speaking at TooManyGames Convention 2021:
I got this marvelous opportunity to do Mario Teaches Typing. And when I got the script and I'm in the studio - I'm reading the script for the first time, there were things like "You failed!"
"That wasn't very good." "That was much worse... that was bad."
And I was reading that and I said, "Do you mind if I just, like, play with these words a little bit and just change them around?" because, you know, I never say "no" and I never say anything negative as Mario... and the producer graciously said "Sure, go for it!"
And so it became "Oh, that was good, but I know you can do even better!" "Oh, nice one but let's try again!" so it was always uplifting and always trying to be positive. And I think that that is the essence of the character to me - it's that love and that joy.
Source: transcript of speech found at youtube.com/watch?v=k9RywNQXCUM
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Supper Mario Broth @mariobrothblog.bsky.social · 04/10/2026
Super Mario Sunshine is surprisingly more realistic than later Mario games in one specific aspect: here, Mario will start drowning if he hangs on to a ledge in such a way that water is flowing into his nose and mouth, as one would in real life.
Observe Mario holding on to a ledge that water is flowing over in Super Mario Galaxy (left) and Super Mario Odyssey (right). If realistic physics applied, he should start drowning since his nostrils and mouth are covered by water flowing into them.
However, in these games the air depletion/drowning state is tied to the swimming animation. As long as Mario is not visibly swimming, he cannot be drowning even if he is covered by water.
In Super Mario Sunshine, however, air depletion is decoupled from swimming as an action, allowing Mario to realistically start drowning in this situation (note him flashing red and his air meter depleting).
However, he is saved by Sunshine's (also unique among 3D Mario platformers) ledge tiredness mechanic. After hanging on for 20 seconds, Mario will let go. This is also realistic, since why would he let himself drown?
Source: discovery by YouTube user @miguelgcgamer, screenshots by Supper Mario Broth
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Supper Mario Broth @mariobrothblog.bsky.social · 02/10/2026
The Switch version of Paper Mario: The Thousand-Year Door includes its own fictional language that is a cipher for English. Amusingly, the misspelled "Game Cuve" graffiti from the original version is translated into the new language... but still reads "Game Cuve" when deciphered.
The Nintendo Switch version of Paper Mario: The Thousand-Year Door contains an in-universe language used for signs and labels that is a cipher (i.e. a one-to-one symbol conversion) for English.
Textures that were in English or unreadable in the original (left) are translated into the cipher in the remake (right). The remake's poster reads "Wanted" and the signboard reads "Signboard".
A famously misspelled "Game Cuve" graffiti appears in Rogueport in the original.
In the remake, it can be seen through this arch from the back.
Analyzing it reveals that it is still misspelled! The designers deliberately kept the misspelling in the translation.
Here is the key to the cipher used.
Source: research/images by Mario Wiki users "LadySophie17" and "Reese Rivers", mariowiki.com/List_of_fictional_languages
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Supper Mario Broth @mariobrothblog.bsky.social · 29/09/2026
Shigeru Miyamoto has claimed that Toad is his least favorite character in Mario Kart. Despite this, in all footage of him playing Mario Kart 8, he picked Toad every time. Whether he was joking or specifically picking a character he hates to challenge himself is unknown.
I have an important question. Nintendo has also just released Mariokart 7 for the 3DS. In every iteration of Mariokart, I've always preferred to play as Toad. Who's your favorite character?
That's the most challenging question! I'm sorry that I cannot come up with an interesting answer. Somehow, it's habit to me, but I play with Mario. He's a very balanced character.
Who's your least favorite character?
Toad. [Laughs]
My favorite character is your least favorite character?
I understand that he has some popularity. Somehow.
In a 2012 interview with Entertainment Weekly, Shigeru Miyamoto has claimed Toad is his least favorite Mario Kart character.
In December 2014, Shigeru Miyamoto and Bill Trinen played Mario Kart 8 against YouTuber Rosanna Pansino. Miyamoto picked Toad.
Also in December 2014, Shigeru Miyamoto and Bill Trinen played Mario Kart 8 against YouTuber iJustine. Miyamoto picked Toad again.
Finally, in January 2015, the two played Mario Kart 8 against YouTube group Smosh Games. Miyamoto picked Toad again.
Whether Miyamoto simply had an enormous change of heart about Toad in the intervening 2 years, or whether he was picking his least favorite to challenge or punish himself, is unknown.
Source: information compiled by @SpriteCell, x.com/SpriteCell/status/1653842781897474048 ew.com/article/2012/02/10/shigeru-miyamoto-zelda, youtu.be/DNUcDkNI24o, youtu.be/3Q2KxS32Q1g, youtu.be/untLD6z6aql
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Supper Mario Broth @mariobrothblog.bsky.social · 28/09/2026
Paper Mario: The Thousand-Year Door inadvertently depicts Peach as the quickest typist in the world. She is able to type up a 126-word email in exactly 3 seconds, making her 8 times faster than the current typing speed world record.
In Paper Mario: The Thousand-Year Door, Peach sends multiple emails to Mario during the plot. Almost all of them take her exactly 3 seconds to type.
The length of the emails she types in 3 seconds varies from 54 words to the longest one seen below, at 126 words.
Peach: I'm OK
My Dearest Mario, I send this letter in the hope that it reaches you safely. I am being held against my will in some strange place. Though I do not know where I am, I remain unharmed and in relative comfort.
Those who have captured me seem to be after the map I sent to you earlier. They may be hoping to use it to find objects they call the "Crystal Stars." I do not know what they are planning, but I have a feeling it is not anything positive.
Mario, please collect these Crystal Stars before they do. You must! They are already aware that you have the map, so please be very careful.
And please... Don't worry about me.
-Princess Peach-
At the current world record typing speed of 319 words per minute, Peach should have been able to get about this far into the email.
In order to finish the email in three seconds, she needed to type with an a speed of 2520 words per minute, 7.9 times the world record.
While the quick typing is clearly merely a way to make the scene move along more quickly and should not be taken as accurate depiction of Peach's typing skills, it is still humorous to imagine the implications arising from it if taken at face value.
Source: analysis inspired by @nintendostuff.bsky.social
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Supper Mario Broth @mariobrothblog.bsky.social · 27/09/2026
Many games for the GameCube use only a fraction of the storage capacity of the disc. I have analyzed the data to determine what the maximum number of retail Mario games that can fit on a single disc would be, creating the Luigi & Wario + Puzzle + Rhythm Maximum Value Pack.
A GameCube disc has a storage capacity of 1.46 gigabytes. Many Mario games use only a fraction of that storage. Below is the optimal distribution of the smallest Mario-related games on the system to fit 6 entire retail games on a single disc.
Unused space 54 MB
Luigi's Mansion 186 MB
DDR Mario Mix 264 MB
Wario World 257 MB
Donkey Konga 2 312 MB
Donkey Konga 250 MB
Please note that this pie chart is for data visualization only. If the games were in fact put on one disc, the data would be arranged in rings, not in slices.
Concept for post based on an idea from a comment by @vinchvolt.bsky.social
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feridoodles6 @feridoodles6.bsky.social · 27/09/2026
discord has done severe irreversible damage to me & dropped a horrible update, so because of that, here's my contribution to the "killing wumpus" trend (reupload, original was from twitter)
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Supper Mario Broth @mariobrothblog.bsky.social · 25/09/2026
While Mario collects fictional gold coins in his games, Wario in Wario World collects the real-life "American Gold Eagle" official US gold bullion coins (91.67% gold).
Wario with coins as seen in Wario World
Coin texture
"American Gold Eagle" official US gold bullion coin
Source: info: YouTube user @Geibuchan, screenshot taken by Supper Mario Broth
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Supper Mario Broth @mariobrothblog.bsky.social · 24/09/2026
New Super Mario Bros. Wii contains unused Hint Movies where the players play badly and then die. While these were likely recorded before the levels were changed so the inputs don't match up, it is humorous to imagine them being actual intentional hints on what not to do.
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feridoodles6 @feridoodles6.bsky.social · 22/09/2026
birthday art 2026 (no tags this time, i'll just leave it be)
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Supper Mario Broth @mariobrothblog.bsky.social · 22/09/2026
In the prototype version of Mario & Luigi: Superstar Saga, Mario and Luigi would have needed to electrocute a living mouse for all eternity to solve a puzzle. This was changed in the finished version to a toy mouse, likely due to the original being absurdly cruel.
In the finished version of Mario & Luigi: Superstar Saga, there is a puzzle in the Woohoo Hooniversity basement whereby an electric circuit must be completed using mechanical toy mice as conductors:
Mario must fill himself with water, which Luigi shoots out with a hammer to push the mouse into the circuit, completing it:
After this, for the rest of the game, going back to that room shows the mouse continuing to be electrocuted as it is now permanently part of the circuit.
This is completely fine since the mouse is a toy.
However, in the prototype version of the game, the mice are clearly living animals, being shown to eat cheese when they stop moving:
Now, Mario and Luigi are completing an electric circuit by electrocuting a real animal.
This means that for the rest of the game, the circuit is completed via the mouse's body, meaning it is a real animal being electrocuted eternally.
The cruelty of this is so absurd that it was likely removed for this reason.
Source: tcrf.net/Proto:Mario_%26_Luigi:_Superstar_Saga/Early_Sprites/Map_Graphics_and_Objects,
YouTube user @Skawo, youtube.com/watch?v=lloE59IWN4c
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Supper Mario Broth @mariobrothblog.bsky.social · 21/09/2026
In Super Mario Advance 2, a "pink Mario head replica" object can be created, which will sit on the ground and mimic Mario's head (except in pink). It does nothing when touched, but will give a power-up when eaten.
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feridoodles6 @feridoodles6.bsky.social · 18/09/2026
this damn thing plagued my brain for two whole years somehow #prettyblood #doctorpepperfan
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Supper Mario Broth @mariobrothblog.bsky.social · 17/09/2026
Unused graphic found in the files of Mario Superstar Baseball, possibly used as a placeholder for the title screen. It features crude sketches of Mario and Luigi seemingly made in MS Paint and the text "ルイージの兄野球", which translates to "Luigi's Older Brother Baseball".
ルイージの兄野球
Source: tcrf.net user "Geno Penguin", https://tcrf.net/File:MSSBTitleScreenSketch.png
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Supper Mario Broth @mariobrothblog.bsky.social · 12/09/2026
Compilation of rare footage of the famously unsettling-looking Donkey Kong 64 decoration at the Nintendo booth at E3 1999.
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Supper Mario Broth @mariobrothblog.bsky.social · 02/09/2026
Some jingles and fanfares in Mario games are based on snippets of the main theme, allowing the player to time actions to play the jingle as a perfect extension of the music.
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Supper Mario Broth @mariobrothblog.bsky.social · 31/08/2026
2002 Super Mario Sunshine promotion on Nintendo's official Australian site, featuring a floating Mario head voiced by Charles Martinet talking about how excited he is to "come down under next weekie" and to be "upside down in Australia".
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Supper Mario Broth @mariobrothblog.bsky.social · 30/08/2026
A 1993 Kellogg's Apple Jacks promotion for Super Mario Land 2 contained a score sheet for the game, to "keep track of points". Somehow they missed the fact that the game does not have a score system, rendering the sheet profoundly absurd and, fittingly, completely pointless.
This is a 1993 official Kellogg's Apple Jacks/Super Mario Land 2 promotion.
It contains a score sheet for the game. "Keep track of the points you earn", it says.
"SUPER MARIO LAND 20: 6 GOLDEN COINS
While you're helping Mario track down the six golden coins, keep track of the points you earn in each zone of Mario Land."
Super Mario Land 2 does not have a score system.
Like Super Mario Bros. 2 before it, or Super Mario 3D Land and Super Mario Bros. Wonder after it, it simply does not have "points".
If the writer somehow meant something else the game does track, like coins or enemies defeated, this is a failure of communication as the game or its manual do not call them "points", nor do they function as a score in the way points do in other Mario games.
It is much more likely that the writer simply assumed that all Mario games have points, and did not check the specific game in question.
Source: eBay user "altaircollectibles", ebay.com/itm/178239934327
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Supper Mario Broth @mariobrothblog.bsky.social · 25/08/2026
The official 1993 Nintendo Player's Guide for Mario Paint provided instructions for a The Simpsons animation called "Bartman on the Move". I have recreated the animation in-game.
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Supper Mario Broth @mariobrothblog.bsky.social · 23/08/2026
Shirt given out to Nintendo of America employees involved in 2001 manufacturing operations. While the screaming Luigi is referencing Luigi's Mansion being released that year, the logo inadvertently makes it look like 2001 manufacturing operations was a harrowing or frightening experience.
https://www.ebay.com/itm/407152486362
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Supper Mario Broth @mariobrothblog.bsky.social · 20/08/2026
There is a secret code in Donkey Kong 64 that will only play a funny noise, and nothing else. Standing next to a torch in K. Lumsy's room and pressing C-Up, D-Down, C-Left, D-Right, C-Down, D-Up, C-Right and D-Left will make a burp sound... and that's it. There are no other effects.
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Supper Mario Broth @mariobrothblog.bsky.social · 06/08/2026
In Wario Land 4, a single syllable of the Palm Tree Paradise vocals ("ni~") is stored in a higher quality than anything else in the files. In fact, it is stored at a quality too high for the GBA to even play back, making this completely inaudible on original hardware.
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feridoodles6 @feridoodles6.bsky.social · 06/08/2026
played animal hospital for the first time tonight, i kinda liked it so i drew some intern fanart before i get into bed. i like this little dude for some reason #animalhospital
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Supper Mario Broth @mariobrothblog.bsky.social · 31/07/2026
Addendum: Please note that while the values in the image and thus the height/width of the arc are accurate, the shape is simplified as I did not have access to the precise acceleration data. Below is the true arc shape using that data, which is skewed to the left. I hope this is acceptable!
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Supper Mario Broth @mariobrothblog.bsky.social · 31/07/2026
In Super Mario Bros.: The Lost Levels, green trampolines make Mario jump so high he goes offscreen for 6 seconds. By extracting his position values from the code, we can "zoom out" the stage and visualize his actual arc, which reveals just how absurdly high the jump is.
Jump Height: 1186 pixels (5 vertical screens)
Jump Distance: 900 pixels (3.5 horizontal screens)
Jump Duration: 360 frames (6 seconds)
Source: info: Jdaster64, supermariofiles.wordpress.com
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feridoodles6 @feridoodles6.bsky.social · 28/07/2026
got these made for my new youtube banner, here they are separately in all their non-youtube-compressed glory. hope you like it cuz i stayed up a bit later than i was supposed to tonight when making these #doctorpepperfan #bewarethebowbear (got no clever tags for the others so i'm not gonna bother)
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Supper Mario Broth @mariobrothblog.bsky.social · 23/07/2026
NES Remix contains a graphic that seems to be an "anti-brother romance failsafe" for Mario and Luigi. Despite that scenario being normally impossible to reach in-game, this graphic makes sure a heart cannot be displayed between Mario and Luigi.
In the Remix 14 and 17 stages in NES Remix, Donkey Kong is played mirrored, with Mario being replaced by Luigi and Pauline being replaced by Mario.
The only stages visited are 25m and 75m. Since Pauline would be saved at 100m, Mario never actually gets saved.
Regardless, the developers changed Pauline's heart icon, used when she is saved, for an original "GOOD JOB!" graphic despite there being no way to actually display it.
How the scene appears in the regular game: Pauline and Mario with a heart
How the scene would appear in NES Remix if it was reachable (without the mirror effect applied): Mario and Luigi with GOOD JOB!
It is unknown why the graphic was added. The developers could have planned to have the full game playable in that mode, or they could have changed the graphic purely as a precaution in case someone managed to get to 100m (e.g. via a glitch) to prevent implications of romantic love between Mario and Luigi.
Source: Bluesky user @davidpcm.bsky.social, davidpcm.bsky.social/post/3molrcprrwc2d
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feridoodles6 @feridoodles6.bsky.social · 22/07/2026
drew my sona hitting the sonic advance 3 pose, i had this idea yesterday but then i felt like drawing it today lol. also i'm in a pretty good mood today so uh yea, enjoy the doodle!!! #doctorpepperfan
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Supper Mario Broth @mariobrothblog.bsky.social · 22/07/2026
Connoisseurs of Super Mario World corruptions will be familiar with "Chuck Yoshi", a glitched Yoshi with a hammer for a body and the head of a Chargin' Chuck. I show how to get your own Chuck Yoshi without corrupting the game, merely by killing Yoshi in a specific manner.
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feridoodles6 @feridoodles6.bsky.social · 18/07/2026
since today is apparently the 9th anniversary of pretty blood's existence, here's my take on a humanized rinny that i made a while ago (+ bowbear's "humanized" appearance, because why not) (note: i only made these for fun/boredom) #prettyblood #bewarethebowbear
(yes this is referencing lyrics from mgs3's "snake eater" song. even though i'm not too big into metal gear or anything, i thought the chosen lyrics fit bowbear very well.)
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feridoodles6 @feridoodles6.bsky.social · 16/07/2026
someone asked me "Still Life Feri when?" on my strawpage so i quickly made this before i went to bed last night, but i also wanted to go my own direction for this one rather than having it be simple. don't got much else to say other than... well, here you go. #doctorpepperfan #backrooms
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Supper Mario Broth @mariobrothblog.bsky.social · 15/07/2026
An extremely bizarre oversight in Donkey Kong 64 results in two completely unrelated variables becoming "entangled", so that changing one affects the other. This may have some very unfortunate consequences, as seen in the image.
You are got the high score in the DK Arcade in Donkey Kong 64. You register your name as, let's say, "TEX".
Upon entering the Jetpac menu you discover that this game now has an astronomically high score you never set!
Thinking it must be a glitch, you delete the high score in Jetpaс...
...only to discover your DK Arcade high score now spells something you did not intend. How unfortunate!
This is caused by a single bit being reused between the value ot the first letter of the DK Arcade high score and the numerical value of the Jetpac high score, two completely unrelated variables.
The last bit of the letter decides whether it's "odd" or "even" (reversed from regular alphabet so A is "even"), so setting it to an "odd" letter (B, D, F, H, J...) will set the highest bit of the Jetpac high score to 1, causing it to increase drastically. Deleting the high score also reverses the effect, since it sets the bit to O it makes the letter "even" again, changing B to A, D to C, F to E, H to G, etc.
Source: info: tcrf.net/Bugs: Donkey_Kong_64, screenshots by Supper Mario Broth
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Supper Mario Broth @mariobrothblog.bsky.social · 13/07/2026
In Super Mario All-Stars, getting hit by Mouser's bomb exactly 64 frames after defeating him will make the player character assume a unique pink and blue color scheme. The colors will remain for as long as the player stays in the room.
In the Super Mario All-Stars version of Super Mario Bros. 2, if Mouser is defeated and then the player character is hit by a bomb exactly 64 frames later while having exactly 2 health remaining...
...a glitch will occur whereby the player character's palette will change to pink and blue after Mouser's death animation.
This works for all characters. Below are their special palettes.
The colors will remain as long as the character stays in this room and does not perform a charge jump.
Source: discovery: YouTube user @ivanfranco120, youtube.com/watch?v=dSIAWrbNGpl; images by Supper Mario Broth
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Supper Mario Broth @mariobrothblog.bsky.social · 10/07/2026
Normally, Mario Party games give all characters the same hitbox for fairness. However, Bowser Toss in Mario Party 3 gives an advantage to taller characters even with identical inputs. Since no minigames favor shorter characters, Waluigi is the objectively superior character in Mario Party 3.
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Supper Mario Broth @mariobrothblog.bsky.social · 08/07/2026
The Rosalina & Luma fighter video on the official Super Smash Bros. Ultimate site contains a glitch whereby Rosalina hits Luigi so hard that her dress briefly turns inside-out, revealing that her legs do not exist above the shins.
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Supper Mario Broth @mariobrothblog.bsky.social · 07/07/2026
Previously, I posted about how Yoshi's Island bosses are shaped dynamically from cones. It turns out there is a way to see this in-game. If the cartridge is pulled out during a boss battle (PLEASE DO NOT DO THIS), the boss will revert back into its true cone form.
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Supper Mario Broth @mariobrothblog.bsky.social · 06/07/2026
In Super Mario Galaxy, Luigi can perform a "Silly Chair Dance" by being fired out of a cannon in a specific way. Unfortunately, the functionality allowing this was removed from the Nintendo Switch versions, so that the dance can only be enjoyed on the Wii.
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Supper Mario Broth @mariobrothblog.bsky.social · 05/07/2026
"Where's Waldo?"-type search activity from a 1992 Japanese magazine, tasking the viewer with finding Mario and Yoshi in a crowd without being fooled by impostor Marios and incorrect Yoshis.
Source: History of Hyrule, bsky.app/profile/historyofhyrule.com, archive.org/details/super-mario-bros.-wheres-mario-fold-out-poster
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PSX Bunlith 🪄🏳️‍⚧️ E2 OCT 16TH!!!! 🐰🌱 BLM ACAB 🇵🇸 @b0tster.yeag.gay · 05/07/2026
fuck america :)
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Supper Mario Broth @mariobrothblog.bsky.social · 24/06/2026
In Paper Mario, Parakarry is a clumsy postman who joins Mario to find letters he lost. However, at the end of the game, Parakarry leaves, while the letters never actually get removed from Mario's inventory. This creates the humorous effect of Parakarry forgetting them once again.
In Paper Mario, Parakarry is a clumsy postman who joins Mario's party to find letters he lost.
After defeating Bowser, the partners leave and Parakarry resumes delivering letters.
However, his found letters do not get removed from Mario's inventory, as though he forgot them again!
Dramatization
Parakarry: What an adventure, Mario! Thanks for helping me find all those missing letters! Until we meet again!
Parakarry leaves, leaving Mario annoyed, holding the letters.
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Supper Mario Broth @mariobrothblog.bsky.social · 22/06/2026
During the famous 2000 "Super Mario 128" tech demo, a presentation was given by Shigeru Miyamoto showcasing his quirky sense of humor, whereby he compares the gathered Marios to stir-fried rice, and fries them.
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Supper Mario Broth @mariobrothblog.bsky.social · 18/06/2026
At the 1991 CES trade show, Nintendo's booth allowed attendees to stand in front of a green screen, which would then be overlaid over Super Mario World, so they could "be in the game" with Mario. The bad syncing on the overlay gives the resulting footage an extremely amateurish appearance.
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Supper Mario Broth @mariobrothblog.bsky.social · 14/06/2026
In 1996, Nintendo was seemingly very fond of a single particular stock photo of the sky, so that it ended up on the cartridge artwork of three different games released in that year: Super Mario 64, Mario Kart 64, and Pilotwings 64.
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Supper Mario Broth @mariobrothblog.bsky.social · 10/06/2026
In a 2010 interview, Shigeru Miyamoto revealed that the reason so many Mario enemies have repetitive names in Japanese (and by extension in English, e.g. Koopa Troopa, Cheep Cheep) is in honor of Takashi Tezuka, who calls himself "Ten Ten".
In honor of the upcoming retirement of Takashi Tezuka, director and producer of many Mario games, after 42 years at Nintendo:
"The reason so many names are repeated twice is because Tezuka-san refers to himself as "Ten Ten". It's a rather childish nickname, but I thought it was amusing (laughs). So I created this series of repeating names."
-Shigeru Miyamoto in a 2010 Nintendo Dream interview
DESIGNER. TEN TEN
Examples of Mario enemies with repeating names:
Nokonoko ノコノコ Koopa Troopa
Patapata パタパタ Koopa Paratroopa
Pukupuku プクプク Cheep Cheep
Basabasa バサバサ Swoop
Wanwan ワンワン Chain Chomp
Bunbun ブンブン Boom Boom
Takashi Tezuka called himself "Ten Ten" both in private and in early game credits (NES Legend of Zelda shown). Note that the enemy names are also preexisting Japanese onomatopoeia; it is specifically the decision to use those for their names that is in honor of Tezuka.
Source: ndw.jp/mario-220913-2, via Drew Mackie, thrillingtalesofoldvideogames.com/special/mario101-p3
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Supper Mario Broth @mariobrothblog.bsky.social · 09/06/2026
In Paper Mario: Color Splash, a Shy Guy is trapped in a water wheel after being bullied. The internal name for this pose is "crucify". This suggests that the original intent may have been for him to actually evoke a crucifixion before it was decided this may be in bad taste.
In Cherry Lake in Paper Mario: Color Splash, a stack of 4 Shy Guys try to bully a fifth one to join them. Not wanting to be forced, he runs away.
As he runs away, he becomes caught in a water wheel, with one of his feet being trapped in it. It drags him through the water, making him soggy.
Internally, this pose for the Soggy Guy is called "crucify".
Looking at the way his foot is caught in the wheel, it does seem like there is nothing to actually get caught on and the sprite may have originally been drawn for something else.
It is possible that originally he was caught on two crossed planks or something similarly evocative before it was decided this may be in poor taste.
Artist's conception of a possible crucifixion.
Source: tcrf.net user "Scrooge200", Random Talking Bush, spriters-resource.com/wii_u/papermariocolorsplash/asset/84164
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mailbox the hedgehog @aquadude248.bsky.social · 07/06/2026
@korimaru.bsky.social since i recall hearing you're big into HOTD stuff, do you know anything about this obscure piece of the series' history?
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mailbox the hedgehog @aquadude248.bsky.social · 07/06/2026
i've been trying to find a flash game that was once hosted at eod.sega.jp/taiken/ (website is currently defunct, you'll have to use wayback machine to access it) but it seems to be lost. for context, it's a trial version of english of the dead, which is a japan-only house of the dead spinoff for ds.
eod.sega.jp
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Reposted by mailbox the hedgehog
Supper Mario Broth @mariobrothblog.bsky.social · 06/06/2026
Super Mario Galaxy skyboxes use perspective tricks to reduce the number of polygons that would normally be needed. The Melty Molten Galaxy skybox appears to be two large spheres, but is actually an illusion painted onto the sides of a burger.
This is what Melty Molten Galaxy's skybox looks like in the game.
Artist's conception of what it is representing: two stars connected with magma pillars.
However, moving the camera to the edge of the skybox reveals that the stars are not modeled spheres, and are instead partially drawn onto the wall.
The full model is a perspective trick that draws the horizon onto the sides of a burger-shaped skybox so that the spheres would not have to be modeled.
Modeling actual partial spheres of that size would require them to be extremely smooth, which would use a lot of polygons and can be avoided with this burger trick.
Source: Peardian, models.spriters-resource.com/wii/supermariogalaxy/asset/354100; noclip.website
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Reposted by mailbox the hedgehog
Supper Mario Broth @mariobrothblog.bsky.social · 05/06/2026
When rumble is turned on in Luigi's Mansion 3, the controller will vibrate in the presence of a Boo. The vibration is actually in a rhythm that spells out "-... --- ---" in Morse code, which translates to "BOO".
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Reposted by mailbox the hedgehog
Supper Mario Broth @mariobrothblog.bsky.social · 04/06/2026
The Mosh-Pit Playroom minigame in Mario Party 8 contains generic books in the background. Unused textures for these books show they were originally meant to be a treasure trove of Easter egg references to other video games, including even some non-Mario ones like Mother.
The background of the Mosh-Pit Playroom minigame in Mario Party 8 contains a bookshelf. The game's files contain unused book textures for an early version of this room that reveal it was intended to be full of Easter egg references to various video games.
Mother 1+2 (Japan-only, GBA)
Kanji DS Advanced Dictionary (Japan-only, DS)
Paper Mario:
The Thousand-Year Door (except called "Mario Bros" on the spine?!)
A Mario Bros book
Two "ABCDEF" books, one "Dictionary", and three unlabeled ones
Wario Ware Inc. Mega Party Games
Wario Land 2
Wario Land 3
Mario Party 6
Mario Kart DS
Mario Party 5
Source: tcrf.bet user "Kraken", tcrf.net/File:MP8-MESH_m80711.z.hsf-s3mg807b.png
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