APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 09/02/2026Currently, the prologue tutorials look like this; T1: Combat Basics (Attack, Defend, Psionics, GP usage) Elements Evangelos’s Apsis T2: Pass Turn Order & Manipulation Status Effect Basics Key items that show infographics for certain things for player convenience will also be implemented. 000
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 08/02/2026Been working on balance changes, tidying up common events, and other less flashy things this past week. Working on implementing a proper combat introduction tutorial, which helps cover the basics more directly (instead of using optional signs). #RPGMaker | #ScreenshotSaturday | #IndieGameDevm 132
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 31/01/2026Version 0.011 of the demo should be out by noon EST. Fixes a few small and critical issues that could soft lock the game, in addition to small balance and graphical modifications. Will continue to sporadically test and update until the demo is broadly stable. 020
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 31/01/2026APÓSTASI (a vision, incipient), the first demo, is officially released! This pre-beta demo covers the game's prologue chapter and introduces most of the games core concepts from the story to combat to mechanics. #RPGMaker | #IndieGame | #RPG | #IndieDev oneirofantasma.itch.io/apostasioneirofantasma.itch.ioAPÓSTASI (a proximity, insurmountable) by OneiroFantasmaA magnetism shackled. a closeness disunited, a desideration occluded. 1104
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 29/01/2026Currently the gameplan is to have the demo will be released approximately around 8 p.m. tomorrow night. The demo itself will be updated for bug fixes, editing, and balance general balance but its content is set in stone. 020
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 24/01/2026The demo and the Itch page will publish at the same time. Specific release time unknown and will be indeterminate until release. Posts and links will go up shortly after it is published. The demo is liable to receive minor updates, at least until a second demo can be ironed out. 010
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 24/01/2026So, regardless of what else can be done from here until then, the first demo, APÓSTASI (a vision, incipient), will release on 30 January 2026. Will it be buggy? Absolutely. Will it up to the standard I want it to be? Nope. Will be a sign of life and both a tool for marketing and feedback? Yes! 110
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 15/01/2026Don’t know how long each of these will exactly take but ideally I am hoping it get it done and dusted by the end of this month. Approximately 1-2 hours in length, covers most systems and introduces story concepts. Once it gets close enough to actualization I’ll put out a proper release date. 000
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 15/01/2026The demo is now at least officially playable through to the end of the prologue. Few things still need to be done before it will be released; 1. General editing (dialogue, cutscenes, etc.), 2. Sound design (BGM swaps, sound effects, etc.), 3. Difficulty balancing, 4. Bug testing. 110
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 04/01/2026Not much, but for this #ScreenshotSaturday, a small message. #RPGMaker | #IndieDev | #RPG | #IndieGameDev 191
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 03/01/2026Small update but there is now a credits page in the start menu. Creator name is will change to a studio name later. Besides the names listed here, other credited individuals are; Plugins Hudell (Orange Screen Shot Saver) Restart (FOSSIL) Music Elektrobear (for their 80 Songs Pack on Itch) 010
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 30/12/2025Unfortunately due to a lot of life events deciding to happen in the latter half of this month I will have to delay the demo to January 🫤. Don’t have an approximate date until certain things can be arranged and I can get myself back on a solid production timeline but mid-January is the aim🤞. 020
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 13/12/2025now who in the hell is this just how many of you weirdoes are skulking about this godforsaken place #ScreenshotSaturday | #RPGMaker | #IndieDev | #RPG 0122
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 06/12/2025Slowly working on some prologue side areas (shown here is the ancient village) this #ScreenshotSaturday. These side zones are mostly for additional flavor text, more dialogue for the prologue guests, and provides some exploration so the zone isn't entirely linear. #IndieDev | #RPG | #RPGMaker 060
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 05/12/2025Small, reflective post; APÓSTASI was originally born with two simple ideas; a diverse, global modern JRPG and an story with an immutably core romance between two boys. That I’ve come this is far despite everything to almost having an actual demo to show is nothing less than a miracle and success. 040
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 03/12/2025The demo will be officially entitled APÓSTASI (a vision incipient) and it should be released by month's end. This (rough) demo will cover the game's prologue and provide a preview into the combat and story. It will be hosted on itch for a limited time, which will be shared closer to release. 020
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 29/11/2025As a side note, I will temporarily return to cross-posting on Twitter as well. While my general concerns with that platform remain unresolved, for general marketing/outreach reasons in the wake of an inevitable demo release a greater presence on multiple platforms is strategically desirable. 000
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 29/11/2025Collection of early prologue screenshots this #ScreenshotSaturday, beginning to slowly work through and update everything for the demo. Rewriting scenes, fixing sprites, adding a few side areas to explore, etc. Ideally the demo will release next month. #IndieDev | #RPGMaker | #RPG | #GameDev 1143
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 23/11/2025An additional point about Ascended bosses; They will also possess new mid-battle dialogue better alluding to the aspects and reasons of their existence rather than the ongoing plot threads that have brought them in opposition to you. This kind of a “fun”, non-plot critical bonus thing. 000
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 22/11/2025Mostly behind-the-scenes work this week, but for #ScreenshotSaturday we have the Ascended mechanic and boss health bars. If you out level a boss's assumed range, they will know foulness is afoot and become Ascended, empowering their stats and granting new abilities. #RPGMaker | #GameDev | #RPG 173
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 15/11/2025So the break ended up being a bit longer than intended (short version: life is an awful thing), but development is being slowly picked back up. Not really much to show as a result, still aiming for a prologue demo by year's end, but here is this semi-ominous screenshot. #APÓSTASI | #RPG | #GameDev 091
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 10/07/2025What is accomplished in August will set the tone before I force myself to release a beta demo in December (forewarning: it will be rough). Ideally I get enough done for the prologue and chapter 1 to be in the demo, but we shall see. This first demo will be solely on itch for a limited time. 110
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 10/07/2025I have potentially considered whether or not to try and adapt to a different, more flexible engine (I.e. Godot) but exploratory ventures have made clear that isn’t likely feasible in the near term (largely because my programming knowledge is limited to editing/modifying, not building from scratch). 100
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 10/07/2025Been taking a break from game dev the past week, partially due to IRL issues and partially due to a bit of burnout and frustration (both creatively and due to RM limitations). I will be back in full swing starting in August following a trip in July, though I will work on small side tasks. 110
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 28/06/2025Everything is built inside a common event, which on its face works perfectly fine, but utilizing a scene (equip, items, status) and returning prevents them from closing properly. I cannot determine why but it is frustrating to get something I like together and then not have it functional. 000
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 28/06/2025Don’t know if anything will be posted today as for the most of the week I’ve tried to fix an issue with the menu. For whatever reason opening up another scene prevents other text windows (ex. time, location) from closing until the player transfers scenes and I cannot figure out how to remedy that. 100
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 27/06/2025Now, the lines between roles are less stringent, but that design philosophy is still present in the game and everyone still has a clear purpose. Roles also aren’t the only influencing concept from FFXIII, as I am quite fond of FFXIII-2’s wound mechanic and so a variation of that will appear too. 010
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 27/06/2025The way things were designed medic was everyone’s tertiary role (so everyone had a bare minimum form of sustain and utility), but for the cast the primary roles were; Evangelos (SAB/RAV) Bo-Yeon (COM/SYN) Aditi (RAV/SYN) Mila (SEN/COM) Luciana (SYN/SAB) Kyrylo (COM/SEN) Tunji (RAV/SEN). 110
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 27/06/2025Fun side fact; when designing characters’ general roles for combat, a lot of inspiration came from FFXIII. Whereas in FFXIII everyone has three main assigned roles, in #APÓSTASI everyone was initially designed to follow a loose primary, secondary, and tertiary equivalent role to their skillset. 110
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 26/06/2025Added character statuses to the menu (works well, minor graphic issues aside). As this is a RM picture menu (w/ 14 images and 15 text windows 🫠) everyone is locked into their designated position. Omitted levels because they aren't relevant (think akin to FFX). #APÓSTASI | #RPGMaker | #IndieDev 0131
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 21/06/2025Additional notes: Messages are based on map ID, might it utilize for something else later. No phone app because Evangelos has no one to call (and also the dock apps are just aesthetic). ID Maps currently do not exit back to the menu, kind of a programming quirk, but I will see about fixing that. 020
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 21/06/2025Enlarged the menu screen, added a few fancy little things, and it all (mostly) works. Character statuses not implemented and few other aesthetic little gimmicks might make their way in but all else is pretty set in stone. #APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieDev | #GameDev 2174
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 19/06/2025Finally getting to reimplementing the main menu, originally being abandoned due to performance issues with MV (now much better on MZ). The phone screen will be enlarged and character statuses need to be implemented (plus a few additional extras) but it works. #APÓSTASI | #RPGMaker | #IndieDev 0171
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 15/06/2025Another small little #ScreenshotSaturday, testing new enemies and backgrounds for Chapter 1 areas. Some additional small combat and UI updates as well (really just increasing the GP cap to 6 and giving the gauges a slight slant). #APÓSTASI | #RPGMaker | #IndieDev | #IndieGame | #GameDev 0175
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 08/06/2025Evangelos will briefly reunite with Luciana after the prologue, but she appears to be not quite herself. Quite perplexing, considering how animated she had been previously. Supposedly, she's been like this since everyone returned from winter break. #APÓSTASI | #RPGMaker | #IndieGame | #IndieDev 082
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 07/06/2025also ignore the fact that it should read as "in a cage" 010
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 07/06/2025The main party comes together, albeit a perforated steel wall stands between them. Luckily, the guards are lackadaisical and the keys are conveniently in the same room (the same cannot be said for other locks in the building). #APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieGameDev | #GameDev 1142
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 06/06/2025Depending on where I am at the end of August, the demo (tentatively releasing in December) may contain not just the prologue but also most of Chapter 1. Chapter 1 is more directly stakes-making in its story content, but is a make-or-break moment in how the game is received and how it moves forward. 000
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 02/06/2025Happy Pride Month everyone! 🏳️🌈🏳️⚧️ Though I’ve been rather casual about it, to be more direct; APÓSTASI is integrally and irrevocably queer in its themes and content, featuring a broadly diverse cast and more intrinsically a (slow burn) romance between our two male leads at the story’s heart. 040
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 31/05/2025Note that this is not the best translation (θαλασσοπνίξιμο specifically is 'drowning at sea' and συμμόρφωση is closer to 'compliance' in a rules and regulations sense) or perhaps even the best words to use, but that is an issue that shall be addressed later. 000
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 31/05/2025Testing to see whether or not I should implement area titles this #ScreenshotSaturday, plus both a (temp) name for the first major zone, Το θαλασσοπνίξιμο της συμμόρφωση (The Drowning of Conformity*) and by extension an aquatic theme for the zone. #APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev 152
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 24/05/2025Peripheral little #ScreenshotSaturday, inside the second zone (the visual aesthetic is very liable to change). Most work this week has been slowly learning the basics of music (it hard :( ), as free audio resources I've found don't quite match the ideal vibe. #APÓSTASI | #RPGMaker | #IndieGameDev 072
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 17/05/2025A few random shots for #ScreenshotSaturday, development this week has largely been database stuff. Not shown: Guard and Pass skills are now combined into Kinetics as having 4~ variations (most now removed) of each per character did not feel useful. #APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev 1125
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 15/05/2025Also game dev progress this week is liable to be a tad on the slower side because it is Eurovision this week and that is the one thing that is most likely to derail me from doing anything productive. 010
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 15/05/2025Took a new plugin (🫠 when I was trying to avoid adding anymore of), but Mila's personal mechanic, Timoría, is done. A counter ability that also self heals her, it increases in power with its stack number and pairs well with her provoke and defense abilities. #APÓSTASI | #RPGMaker | #GameDev 251
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 10/05/2025Dynami was easy to implement, but Prosvolí was more complex. RMMZ there doesn't seem to have an (easy) way to set a state's remaining turns to a variable, so it instead buffs the enemy's unused stat and uses that in damage calc. Everyone also has their own basic attack commands to accommodate. 020
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 10/05/2025Small #ScreenshotSaturday update, but Bo-Yeon's and Aditi's mechanics are implemented. Bo-Yeon's is Dynami (Δ), which boosts his basic attack and gives it a self heal. Aditi's is Prosvolí (Π), which debuffs an enemy to increase her damage (ignore the big 1). #APÓSTASI | #RPGMaker | #GameDev 1163
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 05/05/2025Evangelos has the lowest max PP, so Aspis serves as an important element in his overall sustainability alongside his core drain abilities. Both these ideas were considered and more or less fully decided upon for a while, only recently did I get around to fully implementing them/ testing them. 000
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 05/05/2025Second: the core four members will have their own unique mechanic. Evangelos's is Aspis (see the 'A-#' icon), a stacking buff that decreases damage taken, slightly buffs vitality, and empowers other abilities. An instance of damage removes one stack, and abilities can add up to two stacks. 120
APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 05/05/2025Two updates to combat; First: SP is now PP (Pneuma Points), NP is GP (Gnosis Points) and the old PP resource has been removed. GP is earned through basic actions and is now the sole resource for abilities. Base PP has also been increased overall. #APÓSTASI | #RPGMaker | #GameDev | #IndieDev 192