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APÓSTASI (a proximity, insurmountable)

@apostasirpg.bsky.social
93 followers 65 following 84 posts

A new narrative-driven, modern day, turn-based RPG. Evangelos returns to his hometown only be thrust in-between realities and forced to confront past friends, governmental meddling, a grand conspiracy, and his own past. First-time solo dev 🏳️‍🌈.

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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 08/02/2026
Been working on balance changes, tidying up common events, and other less flashy things this past week. Working on implementing a proper combat introduction tutorial, which helps cover the basics more directly (instead of using optional signs). #RPGMaker | #ScreenshotSaturday | #IndieGameDevm
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 31/01/2026
APÓSTASI (a vision, incipient), the first demo, is officially released! This pre-beta demo covers the game's prologue chapter and introduces most of the games core concepts from the story to combat to mechanics. #RPGMaker | #IndieGame | #RPG | #IndieDev oneirofantasma.itch.io/apostasi
oneirofantasma.itch.io
APÓSTASI (a proximity, insurmountable) by OneiroFantasma
A magnetism shackled. a closeness disunited, a desideration occluded.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 29/01/2026
Currently the gameplan is to have the demo will be released approximately around 8 p.m. tomorrow night. The demo itself will be updated for bug fixes, editing, and balance general balance but its content is set in stone.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 24/01/2026
So, regardless of what else can be done from here until then, the first demo, APÓSTASI (a vision, incipient), will release on 30 January 2026. Will it be buggy? Absolutely. Will it up to the standard I want it to be? Nope. Will be a sign of life and both a tool for marketing and feedback? Yes!
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 15/01/2026
The demo is now at least officially playable through to the end of the prologue. Few things still need to be done before it will be released; 1. General editing (dialogue, cutscenes, etc.), 2. Sound design (BGM swaps, sound effects, etc.), 3. Difficulty balancing, 4. Bug testing.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 04/01/2026
Not much, but for this #ScreenshotSaturday, a small message. #RPGMaker | #IndieDev | #RPG | #IndieGameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 03/01/2026
Small update but there is now a credits page in the start menu. Creator name is will change to a studio name later. Besides the names listed here, other credited individuals are; Plugins Hudell (Orange Screen Shot Saver) Restart (FOSSIL) Music Elektrobear (for their 80 Songs Pack on Itch)
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 30/12/2025
Unfortunately due to a lot of life events deciding to happen in the latter half of this month I will have to delay the demo to January 🫤. Don’t have an approximate date until certain things can be arranged and I can get myself back on a solid production timeline but mid-January is the aim🤞.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 13/12/2025
now who in the hell is this just how many of you weirdoes are skulking about this godforsaken place #ScreenshotSaturday | #RPGMaker | #IndieDev | #RPG
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 06/12/2025
Slowly working on some prologue side areas (shown here is the ancient village) this #ScreenshotSaturday. These side zones are mostly for additional flavor text, more dialogue for the prologue guests, and provides some exploration so the zone isn't entirely linear. #IndieDev | #RPG | #RPGMaker
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 05/12/2025
Small, reflective post; APÓSTASI was originally born with two simple ideas; a diverse, global modern JRPG and an story with an immutably core romance between two boys. That I’ve come this is far despite everything to almost having an actual demo to show is nothing less than a miracle and success.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 03/12/2025
The demo will be officially entitled APÓSTASI (a vision incipient) and it should be released by month's end. This (rough) demo will cover the game's prologue and provide a preview into the combat and story. It will be hosted on itch for a limited time, which will be shared closer to release.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 29/11/2025
Collection of early prologue screenshots this #ScreenshotSaturday, beginning to slowly work through and update everything for the demo. Rewriting scenes, fixing sprites, adding a few side areas to explore, etc. Ideally the demo will release next month. #IndieDev | #RPGMaker | #RPG | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 22/11/2025
Mostly behind-the-scenes work this week, but for #ScreenshotSaturday we have the Ascended mechanic and boss health bars. If you out level a boss's assumed range, they will know foulness is afoot and become Ascended, empowering their stats and granting new abilities. #RPGMaker | #GameDev | #RPG
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 15/11/2025
So the break ended up being a bit longer than intended (short version: life is an awful thing), but development is being slowly picked back up. Not really much to show as a result, still aiming for a prologue demo by year's end, but here is this semi-ominous screenshot. #APÓSTASI | #RPG | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 10/07/2025
Been taking a break from game dev the past week, partially due to IRL issues and partially due to a bit of burnout and frustration (both creatively and due to RM limitations). I will be back in full swing starting in August following a trip in July, though I will work on small side tasks.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 28/06/2025
Don’t know if anything will be posted today as for the most of the week I’ve tried to fix an issue with the menu. For whatever reason opening up another scene prevents other text windows (ex. time, location) from closing until the player transfers scenes and I cannot figure out how to remedy that.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 27/06/2025
Fun side fact; when designing characters’ general roles for combat, a lot of inspiration came from FFXIII. Whereas in FFXIII everyone has three main assigned roles, in #APÓSTASI everyone was initially designed to follow a loose primary, secondary, and tertiary equivalent role to their skillset.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 26/06/2025
Added character statuses to the menu (works well, minor graphic issues aside). As this is a RM picture menu (w/ 14 images and 15 text windows 🫠) everyone is locked into their designated position. Omitted levels because they aren't relevant (think akin to FFX). #APÓSTASI | #RPGMaker | #IndieDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 21/06/2025
Enlarged the menu screen, added a few fancy little things, and it all (mostly) works. Character statuses not implemented and few other aesthetic little gimmicks might make their way in but all else is pretty set in stone. #APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieDev | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 19/06/2025
Finally getting to reimplementing the main menu, originally being abandoned due to performance issues with MV (now much better on MZ). The phone screen will be enlarged and character statuses need to be implemented (plus a few additional extras) but it works. #APÓSTASI | #RPGMaker | #IndieDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 15/06/2025
Another small little #ScreenshotSaturday, testing new enemies and backgrounds for Chapter 1 areas. Some additional small combat and UI updates as well (really just increasing the GP cap to 6 and giving the gauges a slight slant). #APÓSTASI | #RPGMaker | #IndieDev | #IndieGame | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 08/06/2025
Evangelos will briefly reunite with Luciana after the prologue, but she appears to be not quite herself. Quite perplexing, considering how animated she had been previously. Supposedly, she's been like this since everyone returned from winter break. #APÓSTASI | #RPGMaker | #IndieGame | #IndieDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 07/06/2025
The main party comes together, albeit a perforated steel wall stands between them. Luckily, the guards are lackadaisical and the keys are conveniently in the same room (the same cannot be said for other locks in the building). #APÓSTASI | #RPGMaker | #ScreenshotSaturday | #IndieGameDev | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 06/06/2025
Depending on where I am at the end of August, the demo (tentatively releasing in December) may contain not just the prologue but also most of Chapter 1. Chapter 1 is more directly stakes-making in its story content, but is a make-or-break moment in how the game is received and how it moves forward.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 02/06/2025
Happy Pride Month everyone! 🏳️‍🌈🏳️‍⚧️ Though I’ve been rather casual about it, to be more direct; APÓSTASI is integrally and irrevocably queer in its themes and content, featuring a broadly diverse cast and more intrinsically a (slow burn) romance between our two male leads at the story’s heart.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 31/05/2025
Testing to see whether or not I should implement area titles this #ScreenshotSaturday, plus both a (temp) name for the first major zone, Το θαλασσοπνίξιμο της συμμόρφωση (The Drowning of Conformity*) and by extension an aquatic theme for the zone. #APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 24/05/2025
Peripheral little #ScreenshotSaturday, inside the second zone (the visual aesthetic is very liable to change). Most work this week has been slowly learning the basics of music (it hard :( ), as free audio resources I've found don't quite match the ideal vibe. #APÓSTASI | #RPGMaker | #IndieGameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 17/05/2025
A few random shots for #ScreenshotSaturday, development this week has largely been database stuff. Not shown: Guard and Pass skills are now combined into Kinetics as having 4~ variations (most now removed) of each per character did not feel useful. #APÓSTASI | #RPGMaker | #IndieGameDev | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 15/05/2025
Took a new plugin (🫠 when I was trying to avoid adding anymore of), but Mila's personal mechanic, Timoría, is done. A counter ability that also self heals her, it increases in power with its stack number and pairs well with her provoke and defense abilities. #APÓSTASI | #RPGMaker | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 10/05/2025
Small #ScreenshotSaturday update, but Bo-Yeon's and Aditi's mechanics are implemented. Bo-Yeon's is Dynami (Δ), which boosts his basic attack and gives it a self heal. Aditi's is Prosvolí (Π), which debuffs an enemy to increase her damage (ignore the big 1). #APÓSTASI | #RPGMaker | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 05/05/2025
Two updates to combat; First: SP is now PP (Pneuma Points), NP is GP (Gnosis Points) and the old PP resource has been removed. GP is earned through basic actions and is now the sole resource for abilities. Base PP has also been increased overall. #APÓSTASI | #RPGMaker | #GameDev | #IndieDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 03/05/2025
Working on the prison, Chapter 1's psyche zone, where the core party will come together. Each major zone will feature a new set of outfits (the prologue's shore is ancient attire, the prison is jumpsuits) for its key players. #RPGMaker | #APÓSTASI | #IndieDev | #GameDev | #ScreenshotSaturday
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 26/04/2025
Not a lot to show this #ScreenshotSaturday, but here is the updated sprites for our prologue team. Still some tweaking and audio to be dealt with, plus at least one more short story to be released first, but an initial demo will be out this year. #RPGMaker | #PixelArt | #IndieGameDev | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 22/04/2025
I think what I will ultimately have to do to get a demo out this year is to try and see what royalty-free music and sound effects are out there because for the time being I am still greatly struggling with trying to cobble together something decent for those in GarageBand.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 20/04/2025
A few locations within the high school; the student affairs room, a restroom, a classroom, and the cafeteria. The school is semi-privately funded due to Asteria's unique circumstances and diverse population, so it is nicer than most. #RPGMaker | #IndieGameDev | #GameDev | #ScreenshotSaturday
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 18/04/2025
Small (+ very rough) video of a few things (cutscene, battle transition, combat mechanics, basic animations, etc.) A lot of very WIP elements (+ some outdated ones). Video quality is pure dumpster fire quality and there's no audio but, well, it is what it is. #RPGMaker | #IndieGameDev | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 16/04/2025
So, um, you see, well, uh, there seems to have been just a teeny tiny little oopsie whoopsie here on this day. Please pay it no mind, nothing untoward has occurred. Just kindly avoid speaking of it to anyone else if you would, kthxbye. #RPGMaker | #IndieGameDev | #GameDev | #PixelArt
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 13/04/2025
An extra bonus for #ScreenshotSaturday is this VERY rough testing phase for an important cutscene in Chapter 1 that brings the main cast together. Lot of playing around with filters here to try and communicate a visceral dissociative vivisection of the self. #RPGMaker | #IndieGameDev | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 12/04/2025
Been a bit since I've touched the school tileset, but I've made enough progress to get back to it. The area will only be playable in part of Chapter 1 (for plot reasons), but for now this is the lobby and the entry to the admin offices. #RPGMaker | #ScreenshotSaturday | #GameDev | #IndieGameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 10/04/2025
As a side dev thing, I have WIP documents acting as a rough design doc/ style guide, containing a trove of information (with only a fraction being mentioned in-game). Obviously they can't be shared in their entirety, but here's a little preview of the insanity (yes, this is a lore-relevant event).
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 10/04/2025
Very lowly cleaning up the tutorial/ prologue area and adjusting things to the new character sprites. I will still need/ want to give it a good rewrite and figure out what I am doing audio-wise before an actual demo release, but we're getting there. #RPGMaker | #RPGツクール | #IndieDev | #PixelArt
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 29/03/2025
Today's #ScreenshotSaturday update is that I am (hopefully for the last time) updating the field sprites art style (new on right, Evangelos and Bo-Yeon for comparison). Overall I feel it aligns better with the vibe/vision, but any feedback is welcome. #RPGMaker | #IndieDev | #GameDev | #PixelArt
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 24/03/2025
Some questions are layered in a thousand thoughts, a cerebral series of nesting vases bequeathed unto Pandora. Belated screenshot for #ScreenshotSaturday, temporary small scene in a long line of scenes meant to slowly develop Evangelos's and Bo-Yeon's relationship. #RPGMaker | #IndieDev | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 02/03/2025
The story of APÓSTASI takes place in two concurrent dimensions, the pallid physical somatic (body) and the vivid abstract psychic (soul) spheres. In the reemergence of a nine-year buried truth, Evangelos and co. must dive between them to unravel a web of lies. #RPGMaker | #IndieGameDev | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 23/02/2025
Having just returned to Asteria, the Evangelos's family moves into a small home inland away from the downtown and port districts. While a small part of Asteria, the home will be a frequent stop (Evangelos is a very sleepy boy) throughout the story. #RPGMaker | #IndieGameDev | #ScreenshotSaturday
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 11/02/2025
In APÓSTASI the main party can increase their base stats and learn (or upgrade) skills via their unique Identity Board. Tiles are claimed via ID Points, earned each level, and claimed tiles unlocks adjacent ones. All tiles are claimable at the level cap. #RPGMaker | #IndieGameDev | #GameDev
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 06/02/2025
Despite IRL stuff slowing down development, game dev still continues. Been mostly working on basic attack animations and prep work for the eventual demo. Nothing fun or flashy to show ATM, but a fun side note is that while class titles aren't relevant and will not be shown, they have unique names.
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 09/01/2025
Final prologue cutscene done(ish), now comes the long ride of testing and adjusting elements and rewriting to try and cobble together something presentable for the early alpha demo. No definite release timeline, but it will likely be a very limited release, semi-public at most (at least initially).
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APÓSTASI (a proximity, insurmountable) @apostasirpg.bsky.social · 08/01/2025
Slowly but surely finishing the prologue, just need to fully implement the final cutscene(s). Still need to figure out audio (sound effects, music, etc.) and do some QA testing but at least the actual release of an early alpha demo is in sight. #RPGMaker | #IndieDev | #GameDev | #IndieGameDev
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