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Ape Byte

@apebyte.bsky.social
38 followers 21 following 96 posts

I’m a poor University student with autism who makes Video Games about Monkeys. Stick around, see what weird things I’m programming, I’m always open to feedback and ideas of improvement. Have a great day.

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Ape Byte @apebyte.bsky.social · 14/08/2026
Potassium Poisoning's Cutscene for the Crabzord When doing a run this boss has a chance to replace the ISR during the boss fight. Also keep an eye out for more updates, though I didn't get much time to code this summer, I was able to work on important polishing details. #indiegame #indiedev
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Ape Byte @apebyte.bsky.social · 06/05/2026
To help drive curiosity and exploration during runs, I offer SIDE TASKS, While surviving stand in the circle till it fills, and receive a random amount of DNA points, while also collecting all other DNA points on the map, just like the magnet power. #gamedev #gameplay #GodotEngine
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Ape Byte @apebyte.bsky.social · 26/04/2026
Today I get to show off Allies. Dropping in (with sounds too WOW!), they'll support you in surviving, they also attract the attention of monsters. Just make sure you protect them back, they aren't invincible. (UNLESS YOU GET A LOT OF THEM) #gameplay #indiegame #GodotEngine #videogame #indiedev
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Ape Byte @apebyte.bsky.social · 18/04/2026
Introducing the WAR Class. After all, Bigger Gun = Bigger Fun, Plus It helps against the Radioactive Monsters This class features a Machine Gun, which a special ability being unlimited ammo for a period of time. #GodotEngine #GameDev #Indiegame (Bye for a While, Uni Is fun, CODING AWAY)
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Ape Byte @apebyte.bsky.social · 18/04/2026
New Class Show off. Taxes Dragging you down, well here is the ACCOUNTANT MONKEY Featuring a Calculator as the main weapon, and a powerful WORD BLAST as the special attack (Featuring Slowed Time, and Funny Slogans) #GodotEngine #Videogame #Indiegame #Gameplay #Indiedev
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Ape Byte @apebyte.bsky.social · 17/03/2026
Showing off the prototype for Potassium Poisoning's level selection system. The randomize button is just there to show off how the map will change each run. I'm happy for any feedback. #gameplay #gamedev #indiegame #GodotEngine #indiedev
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Ape Byte @apebyte.bsky.social · 06/02/2026
I added sound, and good sounds too. Thank goodness I was able to draw a bard elsewise I'd have to keep showcasing videos in complete silence. #gamedev #indiegame #gamedev #gameplay #GodotEngine #videogame #indiedev
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Ape Byte @apebyte.bsky.social · 01/02/2026
Permeant Upgrade System. It's still a little rough, but I like it, you have 6 stats you can permanently increase, making each run a bit easier. Though I need to add some VFX soon, the silence is getting loud. #gamedev #indiegame #GodotEngine #indiedev #gameplay
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Ape Byte @apebyte.bsky.social · 07/01/2026
One more thing to show for a while enjoy. A powerup, so that you can get the DNA points, plus it's satisfying to watch them all come flying in at your location. #Godotengine #Gamedev #indiegame #gameplay
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Ape Byte @apebyte.bsky.social · 29/12/2025
TADA! Featuring, smart rockets that fire a calculated location, and a given attack pattern of "Horizontal, Aerial, Tracking, repeat". Still some more work to do, but I'm happy to hear some feedback, especially on the cutscene. #Indiedev #videogame #indiegame #GodotEngine #gameplay
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Ape Byte @apebyte.bsky.social · 23/12/2025
Programming Takes a while, but here's what I have so far for a boss... It still needs a lot of work, but I'm posting stuff over winter break, so minor victories and all. #gamedev #gameplay #indiegame #indiedev #GodotEngine
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Ape Byte @apebyte.bsky.social · 09/12/2025
The new monster spawning system, as you can see it's perfectly balanced with zero issues. No such thing as WAY too many monsters on screen at a time causing a "failure in level design". #gameplay #indiegame #indiedev #godotengine #whydidIprogramthis #hashtag
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Ape Byte @apebyte.bsky.social · 06/12/2025
I've been kept busy by college, but I was able to get some coding done, so here is the Evac-Chopper that's used to escape and win. Also, enjoy the rope that took far too long, and far too much of my sanity. BUT IT LOOKS GOOD SO IT WAS WORTH IT! #gameplay #indiedev #videogame #GodotEngine
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Ape Byte @apebyte.bsky.social · 25/11/2025
A new monster showcase, bouncing mushrooms. Super Cute, not friendly however, they're invincible while bouncing, and don't let them get too close or you'll regret it... #gameplay #gamedev #indiegame #godotengine
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Ape Byte @apebyte.bsky.social · 18/11/2025
Been a while, But here's a video of what I've been working on, I put the JRPG on pause (because that's going to be WAY too much for now) Instead, I'm making the diet soda of games, a Wave Game, and it's already my best yet, just look at it. #gamedev #indiegame #GodotEngine #gameplay
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Ape Byte @apebyte.bsky.social · 17/08/2025
With University starting soon I'll have less time to code, so here's what I have so far. The end goal is to make a fun Turn Based RPG, using a bunch of mythical monsters. Of course you play as a monkey, otherwise it wouldn't be an Ape Byte game. #Gameplay #Indiegame #GodotEngine #Indiedev
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Ape Byte @apebyte.bsky.social · 13/06/2025
Visuals got updated thanks to @marcushimself.bsky.social Now there's clouds, rain, and heat. Makes the game look far better, which I think really helps wraps up the whole project as makes it nice. #Indiegame #Indiedev #Gameplay #GodotEngine #Pixelart #game #Gamedev
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Ape Byte @apebyte.bsky.social · 12/06/2025
The Trailer for Hot Shot Monkey, I'm really proud of this, it's my first ever trailer, and I plan to use it for steam. I'm also changing my handle to Ape Byte, I think it sounds more confident and gives a better understanding that I'm a game developer. #Gameplay #Pixelart #Indiegame #GodotEngine
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Ape Byte @apebyte.bsky.social · 08/06/2025
Here it is with a background, because I still want to improve my landscape drawing skills, I think this looks 100% better than the last one I did. So, I'll be sure to use these characters one day, but until then I'm happy with the Steampunk Western. #Pixelart #art
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Ape Byte @apebyte.bsky.social · 08/06/2025
I spent my day drawing, so here's what I made. first, I practiced drawing monkeys and people. Then I thought "I should work on wings", then my next thought was of course "This would look cool as a boss" So now here's some art I made, I'll find a way to use it on a future project
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Ape Byte @apebyte.bsky.social · 29/05/2025
The game isn't done yet, but I do have the credits finished There is NO REASON to watch this video, I'm just posting it because I haven't posted anything in a while #Indiegame #Indiedev #gamedev #GodotEngine #Gameplay
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Ape Byte @apebyte.bsky.social · 05/05/2025
It's the Queen Bee! This boss has taken the longest so far, but I think it was worth it, especially the cool lasers, I'm just happy to be done with it though. This boss is based off of what historically built the American "Wild" West. #Gameplay #Indiegame #Indiedev #Pixelart #gamedev #GodotEngine
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Ape Byte @apebyte.bsky.social · 28/04/2025
Farmer Cutscene, similar to the others. This boss is based on old farmers in the American Midwest, so shotgun, axes, and a shovel, and terrible farming practices, it's also based on the folk tale of Johny Appleseed. #Games #Indiegame #Indiedev #gameplay #gamedev #GodotEngine #Pixelart
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Ape Byte @apebyte.bsky.social · 25/04/2025
Oil Baron cutscene, I'm keeping it similar to the Sea Serpent. This boss is based on...Oil Barons, and the gold rush of the Wild West. You also get to the see the signature attack, "Oil Shot" which leaves pools of boiling oil. #games #Indiegame #Indiedev #gameplay #gamedev #GodotEngine #Pixelart
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Ape Byte @apebyte.bsky.social · 21/04/2025
I've removed challenge scrolls, but I have replaced them with super awesome cutscenes for each arena, check them out. I think having a base reward that doesn't change just makes balancing easier on me. #Indiegame #Indiedev #games #Pixelart #gamedev #gameplay
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Ape Byte @apebyte.bsky.social · 18/04/2025
LOOK AT THIS SUPER AWESOME CUTSCENE! I'm really proud of this, cool monologue, neat looking cutscene that I think stays simple but elegant. But I'd take any feedback. Have a great day, viewer, and I hope you enjoy 2 posts in 1 day. #games #Indiegame #gamedev #Indiedev #Pixelart #GodotEngine
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Ape Byte @apebyte.bsky.social · 17/04/2025
Showing off a new destroyable environment, both the player and boss can destroy the small cacti. Also showing off new weapon type the "Apple Sause Maker", which shoots 2 apples which explodes into more bullets. Have a great day. #Indiegame #games #gamedev #Indiedev #GodotEngine #Pixelart
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Ape Byte @apebyte.bsky.social · 15/04/2025
TADA the first boss is artistically finished, the mechanical serpent. Thanks to @marcushimself.bsky.social for help on the visuals for this boss. I really like this one, it's based on the Horned Lake Serpent myth, and a waterwheel. #GodotEngine #Pixelart #Indiedev #Indiegame #games #gamedev
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Ape Byte @apebyte.bsky.social · 09/04/2025
Look a background. No longer stuck in the void, everything is much more vibrant now that's not just the basic test scene grey. Still a lot of work to do, but I'm making GREAT progress. Hope you have a great day random person reading this #Indiedev #GodotEngine #Indiegame #Pixelart
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Ape Byte @apebyte.bsky.social · 07/04/2025
Sound is back in Hot Shot Monkey, No more weird awkward silence in the game, and a WAY better sound code as well so less audio bugs. And thanks to @marcushimself.bsky.social the flamethrower now makes a cool scorch effect when you use it. #Indiedev #Indiegame #GodotEngine #Pixelart
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Ape Byte @apebyte.bsky.social · 03/04/2025
The trinity of the normal drones are finished. I really like each one, they keep their unique trait while also being far more versatile than before. Like the Musket Drones can now shoot rockets, and that's just awesome. #GodotEngine #Indiedev #Indiegame #Pixelart
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Ape Byte @apebyte.bsky.social · 31/03/2025
Just finished readding Basic Drones for Hot Shot Monkey One step closer to being all caught up again I have made a slight change, now Basic Drones spawn in with 1 of 3 different gun variants, should add a bit more challenge and variety to the game. #GodotEngine #Pixelart #Indiedev #Indiegame
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Ape Byte @apebyte.bsky.social · 27/03/2025
Coding Update for Hot Shot Monkey I've readded the discard shell code again, I've readded barrels and health recovery items, and lastly, I readded the outfit UI system. Only a few things left until I'm caught back up, with cleaner origination and code. #GodotEngine #Indiedev #Indiegame #Pixelart
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Ape Byte @apebyte.bsky.social · 24/03/2025
Power Up timer for Hot Shot Monkey. I was supposed to take a break from coding today, but I got this idea for a new Visual way to show that you're under the effect of an active item. Yello = Banana Pink = Smoothie (The amount numbers aren't coded yet) #GodotEngine #Indiedev #Indiegame #Pixelart
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Ape Byte @apebyte.bsky.social · 22/03/2025
I'm rebuilding Hot Shot Monkey from scratch. The Pros is everything runs faster and I'm able to fix up some really poor and old code. Cons it takes a long time, and the grenades are broken At least the new UI looks sharper too #GodotEngine #Indiegame #Indiedev #Pixelart #indiegamedeveloper
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Ape Byte @apebyte.bsky.social · 16/03/2025
Font changes. I think the new font looks nicer and adds a more western vibe. I'm mostly just doing some small tweaks here and there for now. (Ignore the outfit I was just testing save data) Have a great day. #Indiedev #Indiegame #GodotEngine
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Ape Byte @apebyte.bsky.social · 07/03/2025
I added Save Data, and broke a lot of stuff, 2 Steps forward, one step back. but call me a chief cause I'm cooking lots of spaghetti code. In all seriousness it's for the best the code broke now, so I can update things. It's not finished yet, but I think it's cleaner than the current model.
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Ape Byte @apebyte.bsky.social · 05/03/2025
Got a little bored coding today so I practiced my art skills. For my first time ever doing an art piece like this I think it looks...okay. I think it also looks better when I cut out certain parts. Safe to say I'll just stick to my smaller canvas. #PixelArt
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Ape Byte @apebyte.bsky.social · 04/03/2025
Costume UI Prototype for Hot Shot Monkey. As you can see it's a bit rough...however it works, and that's something you can't complain about. Hope you have a great day. #GodotEngine #Indiedev #Indiegame
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Ape Byte @apebyte.bsky.social · 19/02/2025
Don't want to be a Cowboy Monkey, well now I've added costumes And so many empty spaces to fill up with trivial things that you'll ignore or collect. But I like them, so they're staying in the game. I think it's just plain old funny to wear them. #Pixelart #GodotEngine #Indiedev #Indiegame
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Ape Byte @apebyte.bsky.social · 16/02/2025
Added Challenges to Hot Shot Monkey Think of them like bets, if you follow through the bounty goes up otherwise it will cost you. I think it makes the game more fun, and it rewards skilled players, (so not me). #Indiedev #GodotEngine #Indiegame #indiegamedeveloper
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Ape Byte @apebyte.bsky.social · 12/02/2025
New enemy sprites, that are more robotic, also certain drones now have a pool of images to draw from. Also, a new arena soundtrack, credits go to Zap Splat. I'm happy with the reintroduction of the Wild West theme. I will update the demo soon as well. #PixelArt #GodotEngine #Indiegmae #Indiedev
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Ape Byte @apebyte.bsky.social · 09/02/2025
Showing off the new town. Like I said I was making changes to recapture the Wild West theme I had, so I've removed planets and added "districts" instead. This 1 increases the wild west feeling and 2 decrease time between points #GodotEngine #Indiegame #Indiedev #indeigamedeveloper
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Ape Byte @apebyte.bsky.social · 06/02/2025
As I said yesterday, big changes, I've redone the bosses, so they show their Old West Themes more, along with that I've also tried to make them look more robotic in their forms. #Indiegame #indiedev #gamedev #pixelart #indiegamedeveloper
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Ape Byte @apebyte.bsky.social · 28/01/2025
Small changes, I increased the bullet speed of Musket Drones, but I did add a line to tell you where they're aiming and how soon they will fire. oh, and I'm going to be updating A LOT LESS #GodotEngine #indiegamedeveloper #indiedev #indiegame #gamedev
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Ape Byte @apebyte.bsky.social · 26/01/2025
Video Number 2 The new opening and new main menu image, I think it looks a LOT NICER and sounds way cooler, although I do have the large empty space on the left with no clue what to do with it. #GodotEngine #indiegamedeveloper #indiedev #indiegame #gamedev
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Ape Byte @apebyte.bsky.social · 26/01/2025
Got 2 videos for today, lots of minor things that took me WAY TOO LONG to do. As you can see and hear, a new dead soundtrack and some cool particles that I think make the whole thing just a lot smoother #GodotEngine #indiegamedeveloper #indiedev #indiegame #gamedev
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Ape Byte @apebyte.bsky.social · 25/01/2025
#GodotEngine #indiegamedeveloper #indiedev #indiegame #gamedev I'm messing around with some sound, and I have some parts I should polish. After all the goal is to make the Best Monkey game not some crappy one. I'll just be doing some small tweaks here and there for a while then.
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Ape Byte @apebyte.bsky.social · 22/01/2025
Got the Jungle Shop mostly set up today. I think the music goes great with it and the new buddy variant is just funny to me #GodotEngine #indiegamedeveloper #indiedev #indiegame #gamedev
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Ape Byte @apebyte.bsky.social · 19/01/2025
I TOLD you that bee would show up again Look at this boss it's a DEADLY MAGICAL ROBOTIC QUEEN BEE is that enough adjectives? #GodotEngine #indiegame #indiedev #gamedevs
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