Andrei Apanasik @apanasik.bsky.social · 20mDuring my trip in Japan I was lucky to visit the Ghibli Museum in Tokio. A lot of cool and interesting stuff there. Sadly, you can't make photos inside, but at least you can buy something cool 😍 000
Andrei Apanasik @apanasik.bsky.social · 02/10/2026I’m making this game in memory of my cat, Sonya. I want to capture a little of what it feels like to have a cat nearby. I can’t have pets in my current apartment, so creating this little companion game means a lot to me 😔 0212
Andrei Apanasik @apanasik.bsky.social · 29/09/2026222 wishlists in 2 days. So far so good. 1. Most of wishlists are organic from followers in Twitter and Telegram 2. Reddit didn't work at all 3. Twitter's boost option (for 75$) didn't work at all 011
Andrei Apanasik @apanasik.bsky.social · 28/09/2026Pocket Cat Desktop Your desktop is no longer yours. A tiny cat walks across your windows 😼 They watch what you do, scream at your doomscrolling, demand attention, and write it all down in a tiny diary. Don’t dare ignore them! Wishlist the game ⬇️ #gamedev #indiedev #indiegamedev #pixelart #indie 1196
Andrei Apanasik @apanasik.bsky.social · 05/09/2026First time making a game for Steam as a solo dev. Really exciting 😊 #gamedev #indiedev #indiegamedev 2844
Andrei Apanasik @apanasik.bsky.social · 01/09/2026Honestly a bit afraid to share ideas now without already having a Steam page up. The recent example with the “find a needle in a haystack” idea shows how quickly someone can jump on the hype, put up a page, and basically take all the traffic 😔 What do you think? #indiedev #gamedev #indiegamedev 191
Andrei Apanasik @apanasik.bsky.social · 31/08/2026Thinking about adding famous Simon's Cat cameo into my game 😻 #gamedev #indiedev #indiegamedev #pixelart 0141
Andrei Apanasik @apanasik.bsky.social · 30/08/2026Every time a new idea pops into my head. #gamedev #indiedev #indiegamedev 1124
Andrei Apanasik @apanasik.bsky.social · 29/08/2026Decided to test new Unity cli and official MCP. And it looks nice. Tested for 1 prototype to see, if it's possible to add functionality just providing docs to Claude. Looks nice. What it did: - Modified prefabs - Added functionality to open objects #unity #unity3d #indiedev #indiegamedev #gamedev 181
Andrei Apanasik @apanasik.bsky.social · 28/08/2026I mean, I get it, I understand when players make negative reviews 'cause of the game itself, but arguments about price like this...always stumps me 🙄 010
Andrei Apanasik @apanasik.bsky.social · 23/08/2026On indidev sub-reddits, you might see posts like "I got 100 wishlists, and that's how much I did to get there" and... At the same time posts like "I published one random TikTok, and it got me 10,000 wishlists." 000
Andrei Apanasik @apanasik.bsky.social · 22/08/2026More things I finish on my trailer checklist, the slower everything gets, I keep noticing more little stuff to fix. At this rate, I'll never actually make the trailer 'cause I'll be polishing forever. How do I stop and just record the damn trailer already? 😅 #gamedev #indiedev #indiegamedev 0133
Andrei Apanasik @apanasik.bsky.social · 15/08/2026Working on a new encounter, which can appear on Desktop and scare your pet. #aseprite #pixelart #gamedev #indiedev #indiegamedev 1254
Andrei Apanasik @apanasik.bsky.social · 09/08/2026The developers of Kidbash: Super Legend talked a bit about their approach to transforming Blender models into Aseprite sprites for use in #Unity. And in the context of Unity, it's funny that one of their screenshots shows an exception in the Editor 😅 80.lv/articles/int... #gamedev #unity3d 141
Andrei Apanasik @apanasik.bsky.social · 08/08/2026Today is International Cat Day. #gamedev #indie #indiedev #indiegamedev 0101
Andrei Apanasik @apanasik.bsky.social · 07/08/2026So... here we are. I finally recorded a video about my Arcanum Unity port. I described current state of the game, explained my goals, and shared plans for the future. www.youtube.com/watch?v=Q9LG...youtube.comArcanum in Unity: Devlog 1 — Current StatusYouTube video by Andrei Apanasik 010
Andrei Apanasik @apanasik.bsky.social · 06/08/2026Welp. Gaming companies business model and development cycles are not suitable for IPO. Period. 000
Andrei Apanasik @apanasik.bsky.social · 05/08/2026Cooling data-centers with holy water. Thoughts? 010
Andrei Apanasik @apanasik.bsky.social · 02/08/2026Just found post on Reddit where developer wrote how he uses Spine for pixel-art animation. Kinda interesting 🤔 I have some notes on metroidvania for future project, but always have heard that Spine is really bad for pixel-art 'cause of deformations, etc. 110
Andrei Apanasik @apanasik.bsky.social · 31/07/2026 Working on custom SpriteEditor for Unity. It supports: - Selecting multiple sprites - Editing multiple sprites - Combining regions - Change history Once I've polished it, I'll release it on GitHub. #unity #unity3d #gamedev #indiedev #indiegamedev 1142
Andrei Apanasik @apanasik.bsky.social · 29/07/2026People still find my 13+ year-old LibGDX tutorials useful 🥹 000
Andrei Apanasik @apanasik.bsky.social · 28/07/2026Great initiative by Bruno Dias (narrative designer on Fallen London, Pathologic 2, Epic Night) to preserve knowledge and to help new people in our industry. www.gamenarrativereader.orggamenarrativereader.orgThe Game Narrative ReaderA textbook-like anthology of classic essays and articles about video game narrative design. 041
Andrei Apanasik @apanasik.bsky.social · 27/07/2026Updated Box3d for #unity to 0.7.1. Added DynamicTree — box3d’s broadphase AABB tree exposed as a standalone spatial index. www.youtube.com/watch?v=awPU... #gamedev #unity3dyoutube.comBox3D in Unity: DynamicTree showcaseYouTube video by Andrei Apanasik 170
Andrei Apanasik @apanasik.bsky.social · 26/07/2026I’d recommend reading the article about the 2-click remote code execution in Meccha Chameleon. Not because of the issue in particular game, but 'cause your game could unintentionally have the same vulnerability if you use Blueprints and Workshop. khaelkugler.com/blogs/meccha... 010
Andrei Apanasik @apanasik.bsky.social · 26/07/2026An example of an AI-assisted project — Slotbound. 8 months ago, decided to try bringing the idea to life. - 80%+ positive rating - Currently ranks second among the available demos He added appropriate label on the Steam page. The assets are from Itch. #gamedev #indiedev #indiegamedev #AI 1102
Andrei Apanasik @apanasik.bsky.social · 23/07/2026Quests, reputation, rumors are implemented as well as a diary UI in my Arcanum Unity port. 100
Andrei Apanasik @apanasik.bsky.social · 19/07/2026I translated the old postmortem for a Unnyworl made by my previous studio. Even though 8 years have passed, the advice is still relevant. apanasik.com/blog/unnywor... #gamedev #indiedev #indiegamedev #indieapanasik.comUnnyWorld: post-mortemWhat killed our MOBA: technology choices without experience, features nobody needed, and money spent in all the wrong places. A post-mortem with specific examples. 0104
Andrei Apanasik @apanasik.bsky.social · 17/07/2026Made a custom 404 page for my website to highlight its gamedev and gaming vibe 😅 apanasik.com 050
Andrei Apanasik @apanasik.bsky.social · 17/07/2026A few animation/sprites concepts for my in-game kitty reading a book or looking at a monitor. #gamedev #indiedev #indiegamedev #indie 0112
Andrei Apanasik @apanasik.bsky.social · 13/07/2026In debug mode of my Arcanum port, I have the enemies' turn order displayed at the top of the screen. I'm wondering whether I should make this feature optional (off by default) and add it to the final version 🤔 000
Andrei Apanasik @apanasik.bsky.social · 11/07/2026Added debug flags to my Box3d unity wrapper. github.com/Suvitruf/box... It's easier to debug stuff now. 010
Andrei Apanasik @apanasik.bsky.social · 10/07/2026Also interesting to see tags in dynamic. Currently Desktop Companion, Dice, Shop Keeper are on the rise. #gamedev #steam #indiegamedev #indiedev 0121
Andrei Apanasik @apanasik.bsky.social · 09/07/2026Box3D in Unity pyramid test with 16k objects. - Nvidia 5080 - 8 threads Metrics: - Steps 0–470 (active): ~7–9 ms — all 16,290 boxes awake, re-solving contacts. - Steps ~600–799 (settling → asleep): drops from ~6.7 ms down to ~3.7–4.0 ms. www.youtube.com/watch?v=BtdM...youtube.comBox3D in Unity: pyramid test with 16k objectsYouTube video by Andrei Apanasik 100
Andrei Apanasik @apanasik.bsky.social · 06/07/2026Working on some opensource steam tags analytics site. Should be kinda useful for indie. Hope, I'll be able to release it in 1-2 months on Github. #gamedev #indiedev #indiegamedev #steam 2143
Andrei Apanasik @apanasik.bsky.social · 04/07/2026Made experimental box3d wrapper for Unity. github.com/Suvitruf/box... - Implemented most of APIs - Has tests - Has several scenes to play around Original library is in early stage, and will be changed a lot. I'll try to keep my repo up to date. #gamedev #unity #unity3d #box3d 1112
Andrei Apanasik @apanasik.bsky.social · 28/06/2026I was thinking about how to let players change the cat’s color. For now, I ended up implementing it with a LUT and a shader. I just create configs for color remapping, and the shader changes the colors at runtime. #unity #unity3d #pixelart #gamedev #indiedev 0142
Andrei Apanasik @apanasik.bsky.social · 27/06/2026So, I've decided to start early and release part of the project on GitHub. github.com/Suvitruf/uni... Right now, it contains: 1. Structures for parsing the original assets 2. Documentation about the original formats #gamedev #arcanum 160
Andrei Apanasik @apanasik.bsky.social · 26/06/2026Bohemia Interactive has published the source code of Operation Flashpoint: Cold War Crisis on GitHub. Also released the engine code. Not just some old stuff—they ported it to C++20. On top of that, added support for modern versions of Windows & Linux. github.com/BohemiaInter... 120
Andrei Apanasik @apanasik.bsky.social · 20/06/2026Not sure, if it would be interested for someone, but... I'm working on a fan Arcanum Unity port project in my free time. Rendering, logic, and everything code-related are done in Unity/C#. No original source code is used; it was only decompiled for reference/learning purposes. 020
Andrei Apanasik @apanasik.bsky.social · 20/06/2026Added rideable items. So now kitty can ride cleaner 😹 #gamedev #aseprite #pixelart #indiegamedev #screenshotsaturday 1154
Andrei Apanasik @apanasik.bsky.social · 18/06/2026According to Newzoo's calculations, market revenue reached $201.6 billion for the first time in history in 2025. This is 9.1% more than in 2024. Grow on mobiles, consoles and PC. Thousands of developers, who were fired these years: 010
Andrei Apanasik @apanasik.bsky.social · 16/06/2026Added brushes animation, 1px body offset and lighting. Now it feels much better 🤖 000
Andrei Apanasik @apanasik.bsky.social · 15/06/2026Trying to animate cleaner. The wheel's animation looks ok, but... The rest of the body feels static =/ #gamedev #indiedev #indiegamedev #pixelart #aseprite 060
Andrei Apanasik @apanasik.bsky.social · 07/06/2026Never really liked to make UI, especially when you have to do something repetitive, so... I decided to write a tool that will import .aseprite 1. Specify file and the parent object on the scene 2. Import 3. It creates - Obs on the scene - Atlas with the images #unity #unity3d #gamedev #indiedev 2153
Andrei Apanasik @apanasik.bsky.social · 06/06/2026Trying to make UI cuter since it's a cozy game about the cat. I want to make the UI windows cute and add some personalization to them ^_^ Maybe I should add movement to the whiskers and ears? 😺 #gamedev #aseprite #pixelart #indiegamedev #screenshotsaturday #indiedev 0164