Antriel @antriel.com · 20hTesting normal maps. Not sure what to think about it. 🤔 Does it have a place in #pixelart of this style? #indiedev 082
Antriel @antriel.com · 29/09/2026Will need some touchups, but loving this stuff. 🌞 #indiedev #gamedev 1146
Antriel @antriel.com · 29/09/2026I see bsky still doesn't support animated .webp, so here's a GIF like it's 1990. 010
Antriel @antriel.com · 29/09/2026Was tweaking my lighting shader and accidentally summoned an eldritch horror tree. 💀 #indiedev #gamedev #pixelart 2175
Antriel @antriel.com · 26/09/2026What is that wisp? Looks magical... ✨ Should I follow it, or rather stay away? #screenshotsaturday #indiedev 1103
Antriel @antriel.com · 25/09/2026Asseteer v0.2.0 released. 🎉 Better UI, drag, copy-paste, bug fixes. Now you can explore your SFX libraries in style. github.com/Antriel/asse... 000
Antriel @antriel.com · 24/09/2026Soft shadows? In #pixelart? Why not! Next up, some color maybe. ✨ #indiedev #gamedev 0143
Antriel @antriel.com · 22/09/2026Yeah. Also HW differences, some thing that are fast on basically any modern GPU (even phones) can be unusable on older stuff. 100
Antriel @antriel.com · 22/09/20262.5D lights and shadows are full of weird edge cases, and as-is it barely runs on my old phone. But I will keep iterating. #gamedev #indiedev 1164
Antriel @antriel.com · 17/09/2026Horde vs Horde demo/performance verification complete. Now back to the actual game. ...Which will not have Hordes... but it's there if needed! #indiedev #gamedev 0152
Antriel @antriel.com · 15/07/2026This one is pretty. Not sure how useful it all is for in-game stuff, but it was essentially free to support. #indiedev #gamedev #phaserjs 072
Antriel @antriel.com · 14/07/2026github.com/antriel/phas... v0.4.0 released. I went a bit crazy with it. Rich text. Mix and animate colors, fonts, sizes, underlines, highlights and more. All one draw call. Check the examples. #indiedev #gamedev #phaserjs 1124
Antriel @antriel.com · 27/06/2026I've got some things to fix here... Unless that's some new combat style I've never heard of before? 🕺"If I wiggle hard enough, no sword can touch me! We call it the frenetic worm style." #screenshotsaturday #indiedev #gamedev 2145
Antriel @antriel.com · 26/06/2026Wanted to do a fun "LOOK AT THE PERFORMANCE" demo, but there are some bugs to deal with. ⚔️ So instead here's a not-as-fun demo for now. #indiedev #gamedev 082
Antriel @antriel.com · 24/06/2026Not perfect, but getting there. Do things need to pixel perfect, or just pixel? 😂 #gamedev #indiedev 072
Antriel @antriel.com · 22/06/2026A very non-exciting GIF, but I've started work on pixel perfect UI setup, and at least for me, that's exciting. ✨ #gamedev #indiedev #pixelart 0102
Antriel @antriel.com · 18/06/2026Simple flocking/flanking. Much better. The attack telegraphing might need some work though; was hoping to avoid having to touch pixels manually. 😩 Or maybe it's good enough? What do you think? #indiedev #gamedev 0172
Antriel @antriel.com · 16/06/2026Might need to tweak the numbers a bit, but AI (the old school kind) is in. Now for the rest of the owl... #indiedev #gamedev 091
Antriel @antriel.com · 11/06/2026🐶🥣on my MSDF Text Phaser plugin, v0.3 released, added per-glyph alpha/outline and scaleX/Y control. antriel.github.io/phaser4-msdf... #phaserjs #webdev 020
Antriel @antriel.com · 01/06/2026Now this is some weird ritual. Looks maybe a bit dangerous. ⚔️ Should I be scared? They are well synchronized, I will give them that. 💈 #gamedev #indiedev 1112
Antriel @antriel.com · 27/05/2026Alright, random clothing system works. Now just to add more than 2 shirts, weapons, maybe teach them how water should work, pathfinding, protecting themselves (with the weapons). Making RPGs is easy. 😎 #indiedev #gamedev 0156
Antriel @antriel.com · 22/05/2026After talking about it for 5 years I've finally made a plugin for MSDF text rendering for @phaser.io github.com/Antriel/phas... #phaser #gamedev 061
Antriel @antriel.com · 01/05/2026It might have taken me 3 days, it's overengineered, the editor for it is ugly and half-broken; but I can put clothes on anything now. 👕 #indiedev #rpg 040
Antriel @antriel.com · 16/04/2026Wanted to try a gamejam after over a decade. Not sure if it's something yet, but will keep at it. 🕹️ #indiedev #gamedevjs 1123
Antriel @antriel.com · 31/03/2026Asseteer v0.1 released 🎉 Import your assets bundles, search through your sound libraries by filename or just describe the sound in plain words. Or find "similar" sounds. Also does images, though not well yet. Get it here: github.com/Antriel/asse... #indiedevgithub.comGitHub - Antriel/asseteer: A desktop app for searching and browsing large asset pack collections.A desktop app for searching and browsing large asset pack collections. - Antriel/asseteer 020
Antriel @antriel.com · 30/03/2026Static background image + Phaser 4 Noise, Distortion, Mask, Point Light and Particles => 🔥 #gamedev #indiedev #phaserjs 0114
Antriel @antriel.com · 18/03/2026Got too many asset bundles? Can never find anything? This might help. Coming soon. #gamedev #gameaudio 083
Antriel @antriel.com · 16/03/2026Is this too much polish? (Removing seams from starting area.) #indiedev #gamedev 0104
Antriel @antriel.com · 13/03/2026I so wanted to make B look better, but failed. Gotta move on. Thanks for the feedback! :) 010
Antriel @antriel.com · 13/03/2026Choosing a healthbar style. Which one would you choose? #indiegame 111
Antriel @antriel.com · 13/03/2026Not much, practically no. Then again it's just a string and at most some metadata for how to render it, so...? I would like a system for deeper nesting though. When `epic -> task` turns into `epic -> main task -> bunch of subtasks`, it would be nice to query and render that in UI nicely. _Somehow._ 001
Antriel @antriel.com · 12/03/2026New idle clicker prototype, reusing bits from other stuff. What do you think? #gamedev #indiedev #phaserjs 152
Antriel @antriel.com · 08/03/2026I use the TUI, but I would use web UI if it existed. The TUI is not bad, but has some issues, and web UI could be much more powerful in the long run. I don't see why you can't just keep both though. Just make sure to keep TUI simple, on purpose. Limit use-cases to those that make sense in a CLI. 010
Antriel @antriel.com · 20/02/2026General editor hooked up to my scriptable data driven assets pipeline with live preview. Always wanted something like this. #indiedev 040
Antriel @antriel.com · 27/01/2026Tier 1: `console.log("here")` Tier 2: Setting actual breakpoints. Tier 3: Scrubbing a screen recording frame-by-frame like a conspiracy theorist looking for a UFO. 🛸 The big guns have been deployed. #gamedev #programming 081
Antriel @antriel.com · 26/01/2026Prototyping with the legendary @kenney.nl asset packs. #indiedev 060