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Antriel

@antriel.com
100 followers 53 following 134 posts

Recovering procrastinator, contentment seeker, indie game developer and rambling introvert. Working on (MMO)RPGs (fantasysphere.games ➡️ discord.gg/pbsPTCE), multiplayer web games portal nextrealm.io. My blog: antriel.com

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Antriel @antriel.com · 20h
Testing normal maps. Not sure what to think about it. 🤔 Does it have a place in #pixelart of this style? #indiedev
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Antriel @antriel.com · 29/09/2026
Thanks!
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Antriel @antriel.com · 29/09/2026
Will need some touchups, but loving this stuff. 🌞 #indiedev #gamedev
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Antriel @antriel.com · 29/09/2026
I see bsky still doesn't support animated .webp, so here's a GIF like it's 1990.
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Antriel @antriel.com · 29/09/2026
Was tweaking my lighting shader and accidentally summoned an eldritch horror tree. 💀 #indiedev #gamedev #pixelart
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Antriel @antriel.com · 26/09/2026
What is that wisp? Looks magical... ✨ Should I follow it, or rather stay away? #screenshotsaturday #indiedev
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Antriel @antriel.com · 25/09/2026
Asseteer v0.2.0 released. 🎉 Better UI, drag, copy-paste, bug fixes. Now you can explore your SFX libraries in style. github.com/Antriel/asse...
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Antriel @antriel.com · 24/09/2026
Soft shadows? In #pixelart? Why not! Next up, some color maybe. ✨ #indiedev #gamedev
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Antriel @antriel.com · 22/09/2026
Yeah. Also HW differences, some thing that are fast on basically any modern GPU (even phones) can be unusable on older stuff.
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Antriel @antriel.com · 22/09/2026
2.5D lights and shadows are full of weird edge cases, and as-is it barely runs on my old phone. But I will keep iterating. #gamedev #indiedev
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Antriel @antriel.com · 21/09/2026
Long road ahead. Should be fun. 🔥 #indiedev #gamedev
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Antriel @antriel.com · 17/09/2026
Horde vs Horde demo/performance verification complete. Now back to the actual game. ...Which will not have Hordes... but it's there if needed! #indiedev #gamedev
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Antriel @antriel.com · 16/09/2026
Let's make ~~Flash~~ #HTML5 games like it's 2010. #indiedev
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Antriel @antriel.com · 15/07/2026
This one is pretty. Not sure how useful it all is for in-game stuff, but it was essentially free to support. #indiedev #gamedev #phaserjs
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Antriel @antriel.com · 14/07/2026
Yep! antriel.github.io/phaser4-msdf...
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Antriel @antriel.com · 14/07/2026
github.com/antriel/phas... v0.4.0 released. I went a bit crazy with it. Rich text. Mix and animate colors, fonts, sizes, underlines, highlights and more. All one draw call. Check the examples. #indiedev #gamedev #phaserjs
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Antriel @antriel.com · 27/06/2026
I've got some things to fix here... Unless that's some new combat style I've never heard of before? 🕺"If I wiggle hard enough, no sword can touch me! We call it the frenetic worm style." #screenshotsaturday #indiedev #gamedev
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Antriel @antriel.com · 26/06/2026
Wanted to do a fun "LOOK AT THE PERFORMANCE" demo, but there are some bugs to deal with. ⚔️ So instead here's a not-as-fun demo for now. #indiedev #gamedev
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Antriel @antriel.com · 24/06/2026
Not perfect, but getting there. Do things need to pixel perfect, or just pixel? 😂 #gamedev #indiedev
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Antriel @antriel.com · 23/06/2026
Responsive #pixelart UI goes brrrr. #indiedev
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Antriel @antriel.com · 22/06/2026
A very non-exciting GIF, but I've started work on pixel perfect UI setup, and at least for me, that's exciting. ✨ #gamedev #indiedev #pixelart
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Antriel @antriel.com · 18/06/2026
Simple flocking/flanking. Much better. The attack telegraphing might need some work though; was hoping to avoid having to touch pixels manually. 😩 Or maybe it's good enough? What do you think? #indiedev #gamedev
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Antriel @antriel.com · 16/06/2026
Might need to tweak the numbers a bit, but AI (the old school kind) is in. Now for the rest of the owl... #indiedev #gamedev
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Antriel @antriel.com · 11/06/2026
🐶🥣on my MSDF Text Phaser plugin, v0.3 released, added per-glyph alpha/outline and scaleX/Y control. antriel.github.io/phaser4-msdf... #phaserjs #webdev
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Antriel @antriel.com · 01/06/2026
Now this is some weird ritual. Looks maybe a bit dangerous. ⚔️ Should I be scared? They are well synchronized, I will give them that. 💈 #gamedev #indiedev
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Antriel @antriel.com · 27/05/2026
Alright, random clothing system works. Now just to add more than 2 shirts, weapons, maybe teach them how water should work, pathfinding, protecting themselves (with the weapons). Making RPGs is easy. 😎 #indiedev #gamedev
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Antriel @antriel.com · 22/05/2026
After talking about it for 5 years I've finally made a plugin for MSDF text rendering for @phaser.io github.com/Antriel/phas... #phaser #gamedev
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Antriel @antriel.com · 01/05/2026
It might have taken me 3 days, it's overengineered, the editor for it is ugly and half-broken; but I can put clothes on anything now. 👕 #indiedev #rpg
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Antriel @antriel.com · 16/04/2026
Wanted to try a gamejam after over a decade. Not sure if it's something yet, but will keep at it. 🕹️ #indiedev #gamedevjs
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Antriel @antriel.com · 01/04/2026
Shaders are fun! ✨ #indiedev #gamedev #phaserjs
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Antriel @antriel.com · 31/03/2026
Asseteer v0.1 released 🎉 Import your assets bundles, search through your sound libraries by filename or just describe the sound in plain words. Or find "similar" sounds. Also does images, though not well yet. Get it here: github.com/Antriel/asse... #indiedev
github.com
GitHub - Antriel/asseteer: A desktop app for searching and browsing large asset pack collections.
A desktop app for searching and browsing large asset pack collections. - Antriel/asseteer
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Antriel @antriel.com · 30/03/2026
Static background image + Phaser 4 Noise, Distortion, Mask, Point Light and Particles => 🔥 #gamedev #indiedev #phaserjs
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Antriel @antriel.com · 24/03/2026
The test is just flaky, unrelated to our changes.
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Antriel @antriel.com · 18/03/2026
Got too many asset bundles? Can never find anything? This might help. Coming soon. #gamedev #gameaudio
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Antriel @antriel.com · 16/03/2026
Is this too much polish? (Removing seams from starting area.) #indiedev #gamedev
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Antriel @antriel.com · 13/03/2026
I so wanted to make B look better, but failed. Gotta move on. Thanks for the feedback! :)
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Antriel @antriel.com · 13/03/2026
Choosing a healthbar style. Which one would you choose? #indiegame
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Antriel @antriel.com · 13/03/2026
Not much, practically no. Then again it's just a string and at most some metadata for how to render it, so...? I would like a system for deeper nesting though. When `epic -> task` turns into `epic -> main task -> bunch of subtasks`, it would be nice to query and render that in UI nicely. _Somehow._
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Antriel @antriel.com · 12/03/2026
2 On $20 sub though.
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Antriel @antriel.com · 12/03/2026
That was done already. This one will be MOAR FASTER BALL.
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Antriel @antriel.com · 12/03/2026
New idle clicker prototype, reusing bits from other stuff. What do you think? #gamedev #indiedev #phaserjs
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Antriel @antriel.com · 09/03/2026
Smooth and seamless intro.
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Antriel @antriel.com · 08/03/2026
I use the TUI, but I would use web UI if it existed. The TUI is not bad, but has some issues, and web UI could be much more powerful in the long run. I don't see why you can't just keep both though. Just make sure to keep TUI simple, on purpose. Limit use-cases to those that make sense in a CLI.
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Antriel @antriel.com · 06/03/2026
Pew pew. #indiedev #phaser
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Antriel @antriel.com · 06/03/2026
How's this for a healthbar? :) #indiedev #gameart
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Antriel @antriel.com · 04/03/2026
Visual debugging FTW. #indiedev #gamedev
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Antriel @antriel.com · 20/02/2026
General editor hooked up to my scriptable data driven assets pipeline with live preview. Always wanted something like this. #indiedev
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Antriel @antriel.com · 27/01/2026
Tier 1: `console.log("here")` Tier 2: Setting actual breakpoints. Tier 3: Scrubbing a screen recording frame-by-frame like a conspiracy theorist looking for a UFO. 🛸 The big guns have been deployed. #gamedev #programming
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Antriel @antriel.com · 26/01/2026
Prototyping with the legendary @kenney.nl asset packs. #indiedev
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Antriel @antriel.com · 16/01/2026
Never compact lifestyle. #CodingHumor #DevLife
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