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sandro

@ansdor.com
3K followers 1.3K following 2.8K posts

style is substance. artist, programmer, game developer. 36, brazilian, he/him. created slipstre.am

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sandro @ansdor.com · 28/09/2026
trying a different 3D modeling technique. I usually start with a single quad and extrude it until I get the shape I want. this time I started with the major outlines, and now I'll try to fill the space in between
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sandro @ansdor.com · 24/09/2026
early prototype for the ship model. matcap magic #godot #indiedev #b3d
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sandro @ansdor.com · 23/09/2026
I love how there are hyper specific niches for everything. last night youtube suggested me a video called "top 10 anti gravity racing games to play right now" from a channel called "AG racing central". hell yeah
single-pane comic from xkcd. two stick figures talking to one another holding cups, the left one has a twisting bright green straw on their cup, the right one has a normal straw.

the one with the green straw is saying: the thing to understand about the plastic crazy straw design world is that there are two main camps: the professionals, designing for established brands, and the hobbyists. the hobbyist mailing lists are full of drama, with friction between the regulars and a splinter group focused on loops ...

written at the bottom: human subcultures are nested fractally. there's no bottom.
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sandro @ansdor.com · 13/09/2026
two icons from the 60s
judy jetsonpenelope pitstop
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sandro @ansdor.com · 11/09/2026
I'm researching space age cars (especially concept cars) and they are so cool. rocket and spaceship inspiration abounds
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sandro @ansdor.com · 10/09/2026
tô louco pra chegar na parte de implementar as ideias visuais que eu tenho pra isso. tô pensando numa coisa 60s space age
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sandro @ansdor.com · 10/09/2026
progress (still 100% placeholders) #progress #godot #gamedev #indiedev
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sandro @ansdor.com · 09/09/2026
look at this box art
boxart for the PSP game Wipeout Pure. features a white futuristic ship over blue geometric forms with orange details, themselves over a white background. the game's name is at the top
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sandro @ansdor.com · 05/09/2026
moody placeholders
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sandro @ansdor.com · 01/09/2026
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sandro @ansdor.com · 01/09/2026
farinha de biscoito de queijo, a quarta derivada do leite
cartaz de supermercado com os dizeres "Novidade na Consul! Agora temos Farinha de Biscoito de Queijo"
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sandro @ansdor.com · 01/09/2026
the kind of thing that drives me insane when working with 3D
a pink 3D strip mesh in an empty world. there is a slight but noticeable misalignment where vertices should be touching continuously
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sandro @ansdor.com · 01/09/2026
now in actual 3D
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sandro @ansdor.com · 31/08/2026
her: you better not be messing with splines again when I get home my C²-continuous ass: 🥺👉👈
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sandro @ansdor.com · 25/08/2026
this panel is like a poster hanging on the wall of my mind. I think about it every day, every time I notice a communication mismatch. always, always remember: what you say doesn't necessarily communicate what you want to say. people think differently, and process words and signs differently
a panel from the webcomic xkcd, in which a faceless stick figure says "you can never know for sure what any words will mean to anyone. all you can do is try to get better at guessing how your words affect people, so you can have a chance of finding the ones that will make them feel something like what you want them to feel. everything else is pointless."
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sandro @ansdor.com · 25/08/2026
exato. tem mil camadas de imprecisão entre "o que eu penso" e "o que você pensa quando lê as palavras que eu usei pra descrever o que eu penso". uma sequência de traduções onde quase tudo se perde
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sandro @ansdor.com · 25/08/2026
[balão de fala]
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sandro @ansdor.com · 24/08/2026
ideia de estética: gurgelpunk. um mundo onde os carros elétricos da gurgel se provaram superiores à concorrência e viraram o estilo dominante de design não só pra carros mas pra tudo
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sandro @ansdor.com · 20/08/2026
one of the funniest name drops
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sandro @ansdor.com · 14/08/2026
great taste
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sandro @ansdor.com · 01/08/2026
tw: gore I have committed crimes against topology and I'm prepared to face the consequences
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sandro @ansdor.com · 29/07/2026
very, very sad. a massive influence on my work, obviously. his album OutRun was one of my most listened between 2014-2016, the perfect embodiment of synthwave. also one of the coolest guys to ever live. may he rest in peace
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sandro @ansdor.com · 24/07/2026
unexpected but welcome
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sandro @ansdor.com · 24/07/2026
I never found corporate memphis THAT bad, it's funny in an ironic way
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sandro @ansdor.com · 17/07/2026
hawaii five-o (the ventures' version)
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sandro @ansdor.com · 13/07/2026
legal
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sandro @ansdor.com · 10/07/2026
can't reply but... if this fits, hit me up
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sandro @ansdor.com · 04/07/2026
is there a car that's more toriyamaesque than the nissan figaro?
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sandro @ansdor.com · 04/07/2026
a vantagem elemental é nossa
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sandro @ansdor.com · 02/07/2026
my engine 👇
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sandro @ansdor.com · 30/06/2026
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sandro @ansdor.com · 28/06/2026
simplesmente impossível arrumar uma namorada sendo gamedev 😔
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sandro @ansdor.com · 22/06/2026
se esse fosse o preço eu ainda comprava, mas na prática vai ser mais de 10k
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sandro @ansdor.com · 18/06/2026
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sandro @ansdor.com · 18/06/2026
esse golem parece meu garoto golem (monster rancher)
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sandro @ansdor.com · 16/06/2026
there's no tire screech sound yet, but now it has a more realistic tire model with slip calculations on both ground axes. you can see in the video how the rear wheels spin slightly faster than the front as the car gains speed
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sandro @ansdor.com · 12/06/2026
you just know how this is going to end
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sandro @ansdor.com · 12/06/2026
eu tenho até a pelúcia
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sandro @ansdor.com · 12/06/2026
linux users can't have anything
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sandro @ansdor.com · 10/06/2026
if I hadn't seen the channel name I genuinely wouldn't be able to tell if the video is about social life or programming
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sandro @ansdor.com · 09/06/2026
now with audio! writing a little engine sound synthesizer because sample-based engine sounds just don't work unless you have trillions in budget
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sandro @ansdor.com · 07/06/2026
a 3D model can become haunted. the car model from the last video has a curse where for some reason the wheels get reduced to 0.5 scale when the game runs. everything in the editor looks fine, all the transforms from blender to godot are 1.0 scale, and yet this happens. cursed file format
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sandro @ansdor.com · 07/06/2026
got one of the cars from blue hour running with it. the handling needs some improvement to feel good, but that can be done over time
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sandro @ansdor.com · 06/06/2026
yeah, each wheel is actually just a raycast pointing down I got it from @walaber.com 's tutorial www.youtube.com/watch?v=CdPY...
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sandro @ansdor.com · 06/06/2026
new 3d car controller in #godot. raycast suspension, "realistic" engine/transmission simulation. maybe I can do something with this...
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sandro @ansdor.com · 06/06/2026
I did an NSFW(ish) today 🥺 #krita
digital painting of a tanned female body, framed from shoulders to thighs, wearing a black bikini over a flat green background. the top and bottom of the image are covered by dark bars
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sandro @ansdor.com · 05/06/2026
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sandro @ansdor.com · 01/06/2026
b-but
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sandro @ansdor.com · 31/05/2026
eu uso o emacs padrão mesmo, mas minha configuração é bem grande
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sandro @ansdor.com · 26/05/2026
- queremos jogos que promovam o turismo no brasil - aqui está o jogo que eu fiz - hmmm legal mas essa linhazinha nesse documento aqui tá diferente do que a gente quer, desclassificado
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