Aneesh Joshi @aneeshjoshi.bsky.social · 02/10/2026I like my first scritchy scratch draft a lot better. It has more personality! 000
Aneesh Joshi @aneeshjoshi.bsky.social · 22/09/2026can't wait! my predictions: - must be a platformer - I hope no roguelike elements (IMO it's very overdone at this point) - deckbuilder? - physics sim? 000
Aneesh Joshi @aneeshjoshi.bsky.social · 22/09/2026Reminds me of the old Windows screensavers: www.youtube.com/watch?v=MKqr...youtube.com3D pipes screensaver (1080p)YouTube video by ronjamesscaresme 110
Aneesh Joshi @aneeshjoshi.bsky.social · 22/09/2026I'm trying to guess your next game from this... voxel + fog = ??? 110
Aneesh Joshi @aneeshjoshi.bsky.social · 01/09/2026Yeah, I was thinking of this game as well. I was seeing an interview from the dev and they mentioned that their previous game which took 1.5 years to make was nowhere close to this 4 month project. Definitely an interesting watch in their philosophy. youtu.be/iHuUNbudQVcyoutu.beMarketing Can Be So Simple - Viral Indie Dev ExplainsYouTube video by Cakez 020
Aneesh Joshi @aneeshjoshi.bsky.social · 01/09/2026I think Hops definitely did that. It really inspired me as a gamer and game dev. Although, as someone who plays and makes mostly platformers, I’ve been wondering if the way to go is make interesting experiences rather than platformers. For example PVKK or Outer Wilds 000
Aneesh Joshi @aneeshjoshi.bsky.social · 01/09/2026But it’s so hard to get people to even spend 10 seconds to view the gameplay. I’ve been thinking that extremely weird / different games are what appeal to people. Specially with so many games now. Weird premises with janky craftsmanship is faster to make and less risky if it fails. 100
Aneesh Joshi @aneeshjoshi.bsky.social · 31/08/2026Do you like it better since you can make games faster with less craftsmanship ? What does move copies of games? 100
Aneesh Joshi @aneeshjoshi.bsky.social · 31/08/2026Pretty cool! I’m going to try it out today! Do use the Unity SSAO or some asset? I know a lot of games bake in AO with Bakery. 000
Aneesh Joshi @aneeshjoshi.bsky.social · 31/08/2026Made a cool placeholder RC car with just #unity3d primitive shapes! I usually prefer having prototypes which include juice / visuals because it's really hard to guage the fun / appeal otherwise. It's better than using a capsule or a cube. Can skip blender in the protoype phase. #gamedev 183
Aneesh Joshi @aneeshjoshi.bsky.social · 31/08/2026Accidentally added a trail renderer to my player character and it ended up looking like a cape! Decided to keep it! I'd be interested to know if trail renderers have been used for non-trail uses!? #gamedev 072
Aneesh Joshi @aneeshjoshi.bsky.social · 31/08/2026I did end up redoing the model here: bsky.app/profile/anee... 000
Aneesh Joshi @aneeshjoshi.bsky.social · 31/08/2026Cursed running animation to go with it #blender 010
Aneesh Joshi @aneeshjoshi.bsky.social · 31/08/2026finished: link to the game if you're interested: aneesh-joshi.itch.io/count-pogo 000
Aneesh Joshi @aneeshjoshi.bsky.social · 31/08/2026Some janky modelling, texturing and rigging I did for the #gmtkgamejam in #blender #gamedev 2122
Aneesh Joshi @aneeshjoshi.bsky.social · 27/08/2026How do you do brush mapping in Unity? Is there an asset that does this well? 000
Aneesh Joshi @aneeshjoshi.bsky.social · 27/08/2026You could have some forking and make it look like lightning! 000
Aneesh Joshi @aneeshjoshi.bsky.social · 23/08/2026Wow! That’s pretty cool. Love the topology! This is one of my favorite character designs. They’re so expressive and over the top. I love it when they have a state off with Beebz. 110
Aneesh Joshi @aneeshjoshi.bsky.social · 22/08/2026Would love to see the animation rig / controller for this! 120
Aneesh Joshi @aneeshjoshi.bsky.social · 18/08/2026It’s hard enough to make a game you can like yourself! 000
Aneesh Joshi @aneeshjoshi.bsky.social · 15/08/2026I absolutely hate the slow iteration speed in Unity. I’d trade fast iteration for performance any day. I think they are planning to fix that in Unity 7 though. Let’s see. 000
Aneesh Joshi @aneeshjoshi.bsky.social · 15/08/2026Unity might catch up on speed with the changes with Unity 7 like Fast Enter Play mode. Honestly the biggest seller for Unity is the Asset Store. 100
Aneesh Joshi @aneeshjoshi.bsky.social · 14/08/2026Would love to see the process video! Do you draw on paper and then paint over in procreate? 010
Aneesh Joshi @aneeshjoshi.bsky.social · 14/08/2026This Bubsy reminds me of this Peter Parker. Intentional?static.klipy.comPeter Parker (Tobey Maguire) DancingALT: Peter Parker (Tobey Maguire) Dancing 010
Aneesh Joshi @aneeshjoshi.bsky.social · 11/08/2026Maybe 2 tiny paws? Or a bulls eye target / a bulls eye with paws on it 100
Aneesh Joshi @aneeshjoshi.bsky.social · 08/08/2026Reminds me ofstatic.klipy.comScooby Doo Doors AndreALT: Scooby Doo Doors Andre 010
Aneesh Joshi @aneeshjoshi.bsky.social · 02/08/2026Pitch: Secret mode where that also sets the TimeScale of the game! 010
Aneesh Joshi @aneeshjoshi.bsky.social · 01/08/2026How are board game designers able to design more games? I’d imagine it’s a lot harder and time consuming to physically make the prototypes, find people to playtest with, iterate on, etc. 000
Aneesh Joshi @aneeshjoshi.bsky.social · 17/07/2026I would love to hear your tips on making physics based games. I feel like there are so many things which seem obvious but when you do them, it just doesn’t work. For example, setting realistic masses for your rigidbodies, tuning your joints, etc. 010
Aneesh Joshi @aneeshjoshi.bsky.social · 14/07/2026It’s such a great talk! I feel compelled to make such a system and explore the possibilities of it both as a designer and a player. When I saw the spelunky slide, I totally wasn’t expecting it. But by the end of the talk, it made so much sense! I wish more GDC talks were made freely available! 000
Aneesh Joshi @aneeshjoshi.bsky.social · 14/07/2026It’s such a great talk! I feel compelled to make such a system and explore the possibilities of it both as a designer and a player. When I saw the spelunky slide, I totally wasn’t expecting it. But by the end of the talk, it made so much sense! I wish more GDC talks were made freely available! 000
Aneesh Joshi @aneeshjoshi.bsky.social · 07/07/2026IMO the level design aspect is the most important part of the game and truly defines the game. It’s also hard to do and get right. I’ve started re-designing the same level over so many times. But each time it’s a little better. Do you have any tips for new level designers? 110
Aneesh Joshi @aneeshjoshi.bsky.social · 05/07/2026This’ll be such a time saver! Is there a cleaner way to have separate player animations other than using a “Fake User” I tried using the NLA strip but it’s such a pain. 000
Aneesh Joshi @aneeshjoshi.bsky.social · 29/06/2026That’s very kind of you, Sean. I might just take you up on that offer some day :) 010
Aneesh Joshi @aneeshjoshi.bsky.social · 27/06/2026Just bought in the sale yesterday! Also got the Bakery preview tool which lets you preview the light mapping. 110
Aneesh Joshi @aneeshjoshi.bsky.social · 27/06/2026Ok, time to buy Bakery then! Thanks for the info :) 110
Aneesh Joshi @aneeshjoshi.bsky.social · 27/06/2026Are you referring to the Unity asset called Bakery GPU light mapper. For the AO, are you using the Unity default SSAO. I have been trying an asset for Horizon Based AO. Any other useful assets you use? Sorry for so many questions. I’ve been banging my head trying to make my scene look decent. 110
Aneesh Joshi @aneeshjoshi.bsky.social · 26/06/2026Man, this looks so good! Lately, I’ve been trying to get my game to look better and I’m not sure how. It looks very “unity” Are you using a set color palette? Are you using ambient occlusion? Tone mapping? Any other post processing effects? 110
Aneesh Joshi @aneeshjoshi.bsky.social · 19/06/2026#bubsy4d is a completely different game once you try to speed run it. I’m seeing completely new dimensions of the level design and moveset. 000
Reposted by Aneesh JoshiDropkick Games | Wishlist Torovo @dropkick-games.bsky.social · 07/06/2026if sonic and tony hawk's had a baby 011