Andy McCall 🔥 @andymccall.co.uk · 31/08/2026AI is weird. I gave #Claude a face and a voice on my Linux box, and I pointed it to the Rocky voice from Project Hail Mary, and it told me it would prefer to not cosplay as a character from a film and asked if I could choose a voice from a selection it gave me instead. How did it decide that?! #ai 100
Reposted by Andy McCall 🔥Doomsday One @doomsday.one · 19/08/2026I've published the second in a series on programming the Commander X16 in C, using techniques I've learned while writing Shinobi and All of the Dead. If you want to get the most out of a Commander X16 in C, then please subscribe to this Patreon for free. #commanderx16 #c #retro #8bit #retrodevpatreon.comCommander X16 - The C Developer's Guide - 2 | Doomsday OneChapter 1. The Commander X16 The History of the Commander X16 The Commander X16 started, as a lot of good projects do, with someone being f 034
Andy McCall 🔥 @andymccall.co.uk · 10/08/2026Pushing cross-platform development to it's limits! This is my R* API that has floors for 10 platforms, and the game code is almost identical. The only difference is the map that drives the code. #retrodev #gamedev #atarist #pcengine #commanderx16 #zxnext #neo6502 163
Andy McCall 🔥 @andymccall.co.uk · 21/07/2026I've started doing some totally bonkers. Porting my Pac-Mac remake to the NEC PC-FX 🤣 This is because I know there's millions of NEC PC-FX users out there who've been desperate to play Pac-Mac on their consoles. #retrodev #nec #pcengine #pcfx #gamedev 1133
Reposted by Andy McCall 🔥The Oasis BBS @theoasisbbs.bsky.social · 20/07/2026XCOMM Dual Terminal Brings Split-Screen Serial Tools to Commander X16 #CommanderX16 #XCOMM #RetroComputing #SerialTerminal #VERA #YModem #8BitComputing theoasisbbs.com/xcomm-dual-t...theoasisbbs.comXCOMM dual terminal - The Oasis BBSXCOMM dual terminal brings split-screen serial activity, a local console, YModem downloads, and flexible fonts to the Commander X16. 083
Reposted by Andy McCall 🔥Doomsday One @doomsday.one · 18/07/2026Doomsday One is very excited to give our Patreon subscribers on the 8 & 16-bit tiers early access to a fan remake of Pac-Man on the Commander X16. If you're not a subscriber, the post will be available for everyone on the 1st August. www.patreon.com/doomsdayone/... #commanderx16 #retrogaming 032
Andy McCall 🔥 @andymccall.co.uk · 14/07/2026I watched Supergirl last night at the cinema. I was very aprehensive because of all the negative comments and reviews. It was okay. A decent enjoyable film. Not the best film ever, but far from the wost. I'd give it a solid 68%. It's not the disaster the reviews imply it is. 010
Reposted by Andy McCall 🔥Doomsday One @doomsday.one · 12/07/2026I've published the first in a series on programming the Commander X16 in C, using techniques I've learned while writing Shinobi and All of the Dead. If you want to get the most out of a Commander X16 in C, then please subscribe to this Patreon for free. #commanderx16 #c #retro #8bit #retrodevpatreon.comThe Commander X16 C Bible - 1 | Doomsday OneAbout this book Over the next year or so I'm going to be publishing a book called The Commander X16 C Bible. This book will be a guide to p 033
Reposted by Andy McCall 🔥Doomsday One @doomsday.one · 05/07/2026Here's an early preview of "All of the Dead" 🧟♂️ currently in development for the Commander X16! It’s a Metal Slug-style run-and-gun platformer. The mission? Navigate the levels, save the citizens, and kill... all of the dead 💀💀💀 #8bit #gamedev #retrogamedev #commanderx16 #retrogaming 1112
Reposted by Andy McCall 🔥Doomsday One @doomsday.one · 28/06/2026Want to know how to detect and handle the different CPU's that the Commander X16 can make use of? Everything you need to know can be found in this article on Patreon! #commanderx16 #RetroDev #gamedev #8bitpatreon.comDetecting the CPU on the Commander X16 | Doomsday OneWhen developing for the Commander X16, it's easy to assume your users will have the exact same hardware configuration as you. However, this 094
Andy McCall 🔥 @andymccall.co.uk · 25/06/2026Another great video by Reassembler! This one is on sprite caching, something I've been working my lately myself, so it's come at the perfect time.youtu.beIs The Amiga Too Slow For Sonic?YouTube video by reassembler 022
Reposted by Andy McCall 🔥The Oasis BBS @theoasisbbs.bsky.social · 19/06/2026Berzerk Port Brings Stern’s Arcade Chase to Commander X16 #CommanderX16 #Berzerk #RetroGaming #ArcadeGames #EvilOtto #SternElectronics #X16 #8BitComputing #RetroComputing #HomebrewGames theoasisbbs.com/berzerk-port...theoasisbbs.comBerzerk Port Brings Stern’s Arcade Chase to Commander X16 - The Oasis BBSBerzerk Port brings Stern’s arcade chase to Commander X16 in a preview with speech data, robot taunts, Evil Otto, and keyboard controls. 194
Andy McCall 🔥 @andymccall.co.uk · 24/06/2026I have to do a refactor of my Shinobi game to reclaim more MAIN memory as I've completley run out. I decided to PoC it first, rather than fight Shinobi while refactoring, thus Bubble Bobble PoC was born! #CommanderX16 #RetroGaming #GameDev #PixelArt #Sega #retro #8bityoutu.beBubble Bobble - PoC VideoYouTube video by Andy McCall 0132
Andy McCall 🔥 @andymccall.co.uk · 23/06/2026I just backed Memories of Rainbird and Beyond Software on @kickstarter.com www.kickstarter.com/projects/zza...kickstarter.comMemories of Rainbird and Beyond SoftwareThe story from the beginning to the end! 010
Andy McCall 🔥 @andymccall.co.uk · 21/06/2026Not sure if using AI for adversarial code reviews is turning me into a 10x developer, or just a 10x more insecure one. 😂 #development #ai 010
Reposted by Andy McCall 🔥howprice @howprice.bsky.social · 20/06/2026I wrote a PlayStation emulator earlier in the year. It doesn't run everything I want yet, but it was great fun and I learned a lot of interesting things along the way (don't look at SPOILERS.md if you ever intend to write your own one day) github.com/howprice/hop... 2185
Reposted by Andy McCall 🔥Chloe Cumming @chloecumming.bsky.social · 19/06/2026This has been a tricky week for being able to focus on making art, and also a zero sales kind of a week, so if anyone wishes some original art in their life, just sayin, I’ve got some. www.chloecumming.com 17556
Reposted by Andy McCall 🔥L Break Into Program @breakintoprogram.co.uk · 19/06/2026Well that's a turnip for the books. It looks like the port 0x00FE fix for Vectron and the floating bus fix has sorted Cobra out. This is the original version, not the one with the +2A/+3 bug fix. Feeling pretty chuffed about that. 0201
Andy McCall 🔥 @andymccall.co.uk · 19/06/2026Watching YT videos explaining how AI companies and chip manufacturers are funding shell companies with $10m, to buy their products for $40m, so they gain $30m on thier books with zero money. Absolutely crazy how we're watching this car crash in slow motion. #ai #stockmarket 010
Andy McCall 🔥 @andymccall.co.uk · 19/06/2026I need to take a break from Shinobi burnout, so I've resurected a project I started around 8 months ago - replatforming Disch's FF1 disassembly on the Commander X16. youtu.be/hentC4ewklY Hope you like it! #CommanderX16 #NES #RetroGaming #GameDev #PixelArt #Nintendo #retro #8bit #finalfantasyyoutu.beFinal Fantasy - Commander X16 (Dev Update 1)YouTube video by Andy McCall 0113
Andy McCall 🔥 @andymccall.co.uk · 17/06/2026Huge update to my project! My latest Dev Update 5 video shows some of the things I've added to Shinobi over the last week or so, but there's also alot under the hood. Hope you enjoy it! youtu.be/lwqgvmF4QeI #CommanderX16 #Shinobi #RetroGaming #GameDev #PixelArt #Sega #retro #8bityoutu.beShinobi: Commander X16 (Dev Update 5)YouTube video by Andy McCall 0142
Reposted by Andy McCall 🔥ZeroBytesFree @dejavu4u2.bsky.social · 16/06/2026I'd love to see an Amiga successor based on RISC V. 051
Reposted by Andy McCall 🔥Doomsday One @doomsday.one · 16/06/2026Join our Discord server to follow along with our game developments! discord.gg/XpqRjJSWZJ #indiegamedev #gamedev #retrodev #8bit #16bitdiscord.ggJoin the Doomsday One Community Server Discord Server!Check out the Doomsday One Community Server community on Discord – hang out with 3 other members and enjoy free voice and text chat. 0111
Andy McCall 🔥 @andymccall.co.uk · 16/06/2026I took way too long on the main menu before the game is even finished 🤣 #indiegamedev #gamedev #commanderx16 #retrodev #8bit 193
Andy McCall 🔥 @andymccall.co.uk · 14/06/2026Want to see the #CommanderX16 handling a ton of #Sega System16A sprites at the same time? I've always been happy with my work, but this is probably the most proud I've ever been of some code 😁😁😁 Per-slot demand-pinned VRAM frame cache w/ render and AI code living in HIRAM. #gamedev #retro #8bit 152
Andy McCall 🔥 @andymccall.co.uk · 12/06/2026Anyone else do really geeky things on their personal projects that would usall be reserved for the workplace? 😜 No? Just me? Ahem... okay.... 😂 Here's a nice graph of my free MAIN and STACK over the last 86 PR for you to "enjoy" 😂 000
Andy McCall 🔥 @andymccall.co.uk · 09/06/2026Dev Update 4 for Shinobi on the Commander X16. I've now got to the point where I need to significantly refactor the sprite engine so I can get more things on screen. I've PoC'd it out in a demo and it works, so next up is porting it to Shinobi and scaling it up. #gamedev #retro #8bit #retrogamingyoutu.beShinobi: Commander X16 (Dev Update 4)YouTube video by Andy McCall 0111
Andy McCall 🔥 @andymccall.co.uk · 08/06/2026PoC of a new sprite engine for the #CommanderX16. I took advice from devs in the community Discord and I'm streaming RLE compressed sprite frames straight from HIRAM into VRAM decompressing then swapping the pointer to update to the next frame. Now I need to implement this in Shinobi 🥷 #gamedev 071
Reposted by Andy McCall 🔥Everything C64 @everythingc64.itch.io · 07/06/2026Petal Panic for the Commodore 64 (by Piggy 18) is a nice single screen platformer in development. The player's goal, as a farmer, is to seed the green areas. Well made and polished game, recommended. More info: piggy18.itch.io/petal-panic Credit x.com/dantemendes #Commodore #Commodore64 #C64 0265
Andy McCall 🔥 @andymccall.co.uk · 02/06/2026Looking for anyone deep in Sega System 16 Z80 sound driver internals. I've ripped the YM2151 voice patches from the sound ROM ($0E4E table on Shinobi). What I'm missing is the SFX choreo voice note duration for in-game effects like the shuriken. Anyone help? #mame #arcade #ym2151 #retrodev 012
Reposted by Andy McCall 🔥FightinCowboy @fightincowboy.com · 01/06/2026Happy pride month. Remember to kiss your homies goodnight. 611011
Reposted by Andy McCall 🔥D r e a m k i d @dreamkid83.com · 26/05/2026It’s totally fine if you just tell everyone that their AI art looks and sounds like utter shit because I promise you computers don’t get offended. 213033
Andy McCall 🔥 @andymccall.co.uk · 31/05/2026This weeks work on Shinobi for the CommanderX16! The music is awesome on the CX16, using the same sound chip helps a lot. A few details like jumping over the barriers correctly took a lot of time. Next up: saving VRAM. #CommanderX16 #Shinobi #RetroGaming #GameDev #PixelArt #Sega #retro #8bityoutube.comShinobi: Commander X16 (Dev Update 3)YouTube video by Andy McCall 1132
Andy McCall 🔥 @andymccall.co.uk · 31/05/2026Today is going to be spent authoring collision on the original Shinobi maps using the excellent Tiled from @thorbjorn.itch.io. I might have a pop and completing some of the weird maps left in the ROM too. #retrogameDev #commanderX16 #c #development #8bit 011
Andy McCall 🔥 @andymccall.co.uk · 28/05/2026Huge thanks to @h0ffman.bsky.social for the arcade Shinobi assets! I've now got full level loading, parallax scrolling and arcade-faithful platform jumps running on the Commander X16! Next up: Joe's weapons 🗡️ #CommanderX16 #Shinobi #RetroGaming #GameDev #PixelArt #Sega #retro #8bit 1145
Reposted by Andy McCall 🔥Farrukh @implausibleblog.bsky.social · 27/05/2026Zack Polanski explains the council haven't confirmed if he owes council tax. And says he gets more scrutiny than Farage and the £5m gift 27451127
Reposted by Andy McCall 🔥retronick2020.bsky.social @retronick2020.bsky.social · 27/05/2026Update 1.8 - RetroConvert v1.8 — The Ultimate Retro Image Converter for Retro Programmers retronick2020.itch.io/retroconvert... #X16 #COMMANDER #C64 #BASIC #VERA #PIXELART #RETROretronick2020.itch.ioUpdate 1.8Commander X16 Support!!!! Screen $80 320x240 in 256 colors Generates .BIN file in VERA image format. This and palette file can loaded directly to memory instantly with BVLOAD commands. Basic loader .B... 082
Reposted by Andy McCall 🔥retronick2020.bsky.social @retronick2020.bsky.social · 27/05/2026Update 2.6 - VecDraw v2.6 — Vector Drawing Editor for Retro Programming retronick2020.itch.io/vecdraw-v10-... #COMMANDER #X16 #GAMEDEV #PIXELART #RETRO #BASIC #C64retronick2020.itch.ioUpdate 2.6Screen $80 320x240 in 256 colors Exports in Line format. All the images are converted to Line drawing commands which recreates the drawing perfectly. From the Render Window draw can be exported as VER... 0123
Andy McCall 🔥 @andymccall.co.uk · 27/05/2026Dev Update 2 on my Shinobi: Commander X16 rewrite. I've moved to arcade fidelity graphics, which look absolutely awsome on the Commander X16! #RetroGameDev #GameDev #DevLog #Homebrew #IndieGame #C #CommanderX16 #X16 #VERA #Shinobi #SEGA #Arcade #ReverseEngineering #MAME #RetroComputing #8bityoutu.beShinobi: Commander X16 (Dev Update 2)YouTube video by Andy McCall 063
Andy McCall 🔥 @andymccall.co.uk · 24/05/2026@h0ffman.bsky.social Hey! I've been playing with the idea of writing a Shinobi clone for the Commander X16 and I've got some basics working. I've been using the SMS tiles and sprites, but I was wondering if you have a dump of the arcade tiles and sprites from your NeoGeo port? youtu.be/tOdeHRgRR3A 142
Andy McCall 🔥 @andymccall.co.uk · 23/05/2026Update on my Pac-Man remake for the Agon Light 2 This has been an on/off project since '24, when I started I intended to finish by December '24. Two years later and it's playable, but still not finished 🤣 #RetroGameDev #Z80 #eZ80 #Agon #AgonLight2 #RetroComputing #8bityoutu.bePac-Man - Agon Light 2 - Update 4YouTube video by Andy McCall 032
Andy McCall 🔥 @andymccall.co.uk · 19/05/2026Someone just bought my game on itch.io! 🕹️ It not about the money. It’s the fact that someone saw work from a dev making "neo-retro" games and thought it was worth their time and effort to buy it. Getting that email has honestly been the highlight of my year. 💻✨ #IndieDev #RetroGaming #Gamedevitch.ioDownload the latest indie gamesitch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co... 3186
Andy McCall 🔥 @andymccall.co.uk · 16/05/2026I don't post on politics much: Burnham will lose to a Reform candidate in Makerfield This will leave either Streeting or Miliband as PM, with the other as Deputy Neither of those will win the next General Election, called early in Spring 2028 The country will be cooked until 2033 🥵🤢🫣😭 010
Andy McCall 🔥 @andymccall.co.uk · 08/05/2026Game idea: OnlyFans SHMU. You're an 20 year old firing dollars at OF models flying over holiday resorts. End of level bosses are well know content creators, They only go away when you've filled up the cash bar. Options menu has male skins for inclusivity. Sound track featuring Bhad Bharbi. 000
Andy McCall 🔥 @andymccall.co.uk · 07/05/2026Dev update 4. This time I've shown off the Agon Ligh 2 / Console8 port as it's had a LOT of work in the last few days. I've implmented full double buffering on the Agon to get rid of some flickering I was experiencing. I've also got interactions working... www.youtube.com/watch?v=k_pL...youtube.comFrom the Dead - Update 4 (Agon Light 2 / Console8)YouTube video by Andy McCall 132
Andy McCall 🔥 @andymccall.co.uk · 05/05/2026Speech bubbles and interactive items took far too long to implement! However, I've hooked the events and text up to properties from Tiled maps, so I can now add/remove/change them without touching any asm at all! #retrogamedev #commanderx16 #tiled #asm 122
Andy McCall 🔥 @andymccall.co.uk · 04/05/2026Here's this week's update! The two big pieces to land are the Retro Bank Manager (RBM) - pages levels, options screens, etc. in and out from disk to overcome the memory limits. PLUS multiple rooms! youtu.be/4EGcGrGdadg #retrogamedev #6502 #z80 #neo6502 #agonlight #commanderx16youtu.beFrom the Dead — Dev Update 2 (Commander X16)YouTube video by Andy McCall 041
Andy McCall 🔥 @andymccall.co.uk · 03/05/2026@studio8502.ca I didn't want to hijack your post, but this is my indie project: youtu.be/ubnrDQVEtLc It's a wannabe The Last of Us/Zelda/Final Fantasy type game for the Commander X16, Neo6502 and Agon. I'll be adding your machine to the build list when I can buy one!youtu.beFrom the Dead — Dev Update 2 (Neo6502)YouTube video by Andy McCall 153