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Vincent

@alsovincent.bsky.social
230 followers 128 following 155 posts

"Professional" software developer making stuff for @540software.com Make tools, use tools, use tools to make tools. Minneapolis, MN

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Vincent @alsovincent.bsky.social · 09/10/2026
Sneaking this out at 12:40am so nobody sees it. Currently porting Plane Puncher to MonoGame. Plane Puncher DX lives.
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Vincent @alsovincent.bsky.social · 29/09/2026
It was an EXTREMELY sobering experience when I realized this was the case for basically every woman I knew. If this sounds wrong to you, then they probably just haven't told you about it. For many, it's an ongoing concern. They change their behavior and make compromises in their lives
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Vincent @alsovincent.bsky.social · 10/09/2026
Wait, is this just an IKEA commercial in a first party Skyrim mod?
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Vincent @alsovincent.bsky.social · 07/09/2026
Happy Todaybor Day to those who celebrate! www.youtube.com/watch?v=KBXs...
youtube.com
Labor Dabor
YouTube video by homestarrunnerdotcom
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Vincent @alsovincent.bsky.social · 25/08/2026
Portrait of Delorean Gray up in here
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Vincent @alsovincent.bsky.social · 20/08/2026
If you're on Win 11 Pro, you can use the group policy editor to defer feature updates by a set number of days (I do a month,) dodging almost all of these stupid issues. If you're on Win 11 Home, you can use regedit to do the same thing. If you're on Win 10, you're smarter than me.
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Vincent @alsovincent.bsky.social · 14/08/2026
1.4.1 is live today across the 540 website, itch, and the Microsoft Store - it includes the new git features and a bunch of other smaller stuff. Links below. 1/2 #indiedev #tools #free
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Vincent @alsovincent.bsky.social · 14/08/2026
I'm in the middle of rolling out 1.4.1, which includes these changes.
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Reposted by Vincent
AnEternalEnigma @aneternalenigma.com · 13/08/2026
The more I ponder what Mary said here, I think it is VERY important for those who don't like this EVEN IF YOU DON'T STREAM and want to send a message to Amazon on where the Twitch community falls in the genAI discussion to go in their settings and turn this off. The metrics are what speaks to them.
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Vincent @alsovincent.bsky.social · 10/08/2026
Upcoming Takataka update adds some basic Git integration, letting you see current diff status versus HEAD and conveniently revert changes at will. Diff also visualized in the document minimap. Currently dogfooding. Bonus: Syntax highlighting colors come to the minimap. #softwaredev #dev #gamedev
Takataka application screenshot
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Reposted by Vincent
Vincent @alsovincent.bsky.social · 07/08/2026
The folks at @steampowered.com are working hard every day to protect the integrity of the digital economy. 🫡 Keep it up, never falter, never surrender.
A screenshot of an email:



An item you listed in the Community Market has been sold. Your Steam Wallet has been credited 0.39 USD.

The purchase price for this item is unusual. Funds received from this sale will be held temporarily.

Funds from this sale will be held by Steam for up to five days. In the meantime, the funds will be included in your pending wallet balance. In some situations, Steam Support may reverse the transaction and return the item to your Steam Inventory.

Steam Support cannot modify or accelerate this process. We apologize for the inconvenience.

Total: 0.39 USD
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Vincent @alsovincent.bsky.social · 07/08/2026
The folks at @steampowered.com are working hard every day to protect the integrity of the digital economy. 🫡 Keep it up, never falter, never surrender.
A screenshot of an email:



An item you listed in the Community Market has been sold. Your Steam Wallet has been credited 0.39 USD.

The purchase price for this item is unusual. Funds received from this sale will be held temporarily.

Funds from this sale will be held by Steam for up to five days. In the meantime, the funds will be included in your pending wallet balance. In some situations, Steam Support may reverse the transaction and return the item to your Steam Inventory.

Steam Support cannot modify or accelerate this process. We apologize for the inconvenience.

Total: 0.39 USD
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Vincent @alsovincent.bsky.social · 06/08/2026
How have I not heard of Kagi before? Seems like a great option!
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Reposted by Vincent
Internet Archive @archive.org · 30/07/2026
🌈 2010. 🎶 Erasure's Always plays as you mash Z, chasing that high score 🏆 and your best sparkly unicorn life 🦄 ROBOT UNICORN ATTACK still runs thanks to preservation & emulation via Ruffle. Flash is gone 👋, but your favorite games don't have to be. 🌐 Play it now! archive.org/details/robo...
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Reposted by Vincent
Sebastian Lague @sebastianlague.bsky.social · 28/07/2026
Fell down the vulkan rabbit hole recently youtu.be/_JGMgpyCTsY
youtu.be
I Tried Coding my own Graphics Library
YouTube video by Sebastian Lague
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Vincent @alsovincent.bsky.social · 25/07/2026
This a great little game and very much worth your time if you're itching for a little more metroidvania in your life. Especially if you're a sucker for crunchy pico8 visuals.
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Vincent @alsovincent.bsky.social · 25/07/2026
Takataka 1.4.0.0 goes live today, currently on itch and the 540software website. Iterating on your tools feels productive but I should probably be working on the DEPOT project instead. #gamedev #softwaredev Full Takataka patch notes history on itch, here: itch.io/t/6127779/re...
itch.io
Releases - Patch notes - Takataka - Text Editor community
1.0.1.0 Initial release - 3/19/2026 1.1.0.0 Update - 3/21/2026 - Feature: Added multi-line editing. (Ctrl+Left-click to place a new caret/cursor) - Feature: Added line re-ordering. (Ctrl+Shift+Up or C
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Reposted by Vincent
Vincent @alsovincent.bsky.social · 16/07/2026
Here's a fun project that I never shared on here. It's my weirdly modded SNES cartridge copy of Gradius 3. I'll highlight cool people along the way. For quick context, Gradius 3 had a lot of slowdown on the SNES. If you've played it, you know what I'm talking about. #homebrew #snes #modding
Gradius 3 (SNES) in a custom box with manual
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Vincent @alsovincent.bsky.social · 16/07/2026
Here's a fun project that I never shared on here. It's my weirdly modded SNES cartridge copy of Gradius 3. I'll highlight cool people along the way. For quick context, Gradius 3 had a lot of slowdown on the SNES. If you've played it, you know what I'm talking about. #homebrew #snes #modding
Gradius 3 (SNES) in a custom box with manual
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Vincent @alsovincent.bsky.social · 16/07/2026
I've been working on a game project with completely out of control scope, stepped back and added a document minimap to my weird bespoke text editor. I don't know why I am the way I am, but at least it felt productive. apps.microsoft.com/detail/9ng3v... #gamedev #softwaredev
A custom text editor in dark mode with a scrollable document minimap down the right side.
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Vincent @alsovincent.bsky.social · 13/07/2026
Took a break from the current project long enough to loop back around and get GBC rendering (mostly) working in my hobby GB/GBC emulator. I think it's good to have multiple things in flight so you can change gears if you start to feel burnt out. Also, not everything has to be monetized. #gamedev
A screenshot of the title screen from Link's Awakening DX running in DotnetGBCA screenshot of gameplay from Tetris DX running in DotnetGBC
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Harris Foster - Biddy Blas FAN ACCOUNT @harris.zone · 07/07/2026
oh so it's like rocket league but with people
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Vincent @alsovincent.bsky.social · 02/07/2026
Additions today: - Finish button - Draw 3 gameplay mode - Optional timer #gamedev
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Vincent @alsovincent.bsky.social · 02/07/2026
Added a finish button that lets you fast-forward through the chore of stacking everything up when you've already won the game. Very satisfying. #gamedev
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Vincent @alsovincent.bsky.social · 30/06/2026
This sounds like someone who should be an authority about this industry didn't know the difference between Minecraft and Warcraft.
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Vincent @alsovincent.bsky.social · 30/06/2026
24 hour project #1 - Klondike solitaire, optimized for mobile browsers, no ads. My SO was annoyed by the ads in her solitaire app from the play store, so I banged together a replacement in vanilla JS in a few hours. Maybe you'll like it too. cards.540software.com #gamedev #webdev #freegames
cards.540software.com
Solitaire
idk it's solitaire and it's free
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Vincent @alsovincent.bsky.social · 30/06/2026
24 hour project #1 - Klondike solitaire, optimized for mobile browsers, no ads. My SO was annoyed by the ads in her solitaire app from the play store, so I banged together a replacement in vanilla JS in a few hours. Maybe you'll like it too. cards.540software.com #gamedev #webdev #freegames
cards.540software.com
Solitaire
idk it's solitaire and it's free
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Vincent @alsovincent.bsky.social · 14/05/2026
Happy Subnautica 2 Day to those who celebrate
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Vincent @alsovincent.bsky.social · 01/05/2026
They grow up so fast.
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Vincent @alsovincent.bsky.social · 29/04/2026
In progress vector shape rendering on Vulkan for an upcoming project. Featuring particle effects and crappy WIP CRT shader with wrong scanlines and emissive glow that needs more work. #gamedev
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Vincent @alsovincent.bsky.social · 14/04/2026
Brought the localization system from Takataka over into dicon, so now we have radishes in many languages. Check it out if you need an .ICO builder for your projects. #gamedev #dev #devtools
A screenshot of the localization window from dicon, listing several potential language options.
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Vincent @alsovincent.bsky.social · 13/04/2026
How it started versus how it's going: You don't have to make your own tools, but sometimes it's more fun. #softwaredev #dev #devtools
A dark mode screenshot of "OldPad" - The original prototype for the Takataka text editor showing some HTML with no syntax highlighting.A syntax highlighted screenshot of the Takataka text editor showing some HTML.
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Vincent @alsovincent.bsky.social · 12/04/2026
Free .ICO builder, new project, released RIGHT NOW. This morning I dropped dicon on itch.io, MS Store, and 540software.com If you need .ICO files for projects, this makes those! Made it for me, but you can have it too! Radishes! 540software.itch.io/dicon #gamedev #dev #devtools
540software.itch.io
dicon - Icon Builder by 540 Software
A simple and free solution for compiling ICO files.
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Vincent @alsovincent.bsky.social · 12/04/2026
oh boy here I go making stuff again
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Vincent @alsovincent.bsky.social · 11/04/2026
Took a break from in-app UX to work out some iconography/branding I can use for the SNES project. I think I'm going to use some combination of these three, based on context. Might give the user the option to pick between them in the app. #SNES #homebrew #gamedev #retro
Logo/Icon designs for the Super Nintendo game authoring tool.
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Vincent @alsovincent.bsky.social · 11/04/2026
Working through the composite node implementation for my SNES authoring tool. You can combine nodes into prefab 'composite' nodes and re-use them elsewhere. You'll also be able to export/import nodes easily, it's all just JSON. #SNES #homebrew #gamedev #retro
An editor application showing a node programming interface.An editor application showing a node programming interface, with the prior image's nodes combined into one node.
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Vincent @alsovincent.bsky.social · 11/04/2026
Building this node editor for the SNES project mostly from scratch in Avalonia, gotta build everything the user expects. Today: Multi-select for nodes and clipboard support with an undo/redo stack. Not flashy, but needed. There's something more interesting tomorrow. #gamedev #dev #snes #homebrew
A node-based editor with a selection box highlighting multiple node boxes.
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Vincent @alsovincent.bsky.social · 10/04/2026
Working on my SNES authoring tool and sanding the rough edges off the UX. Going for a dockable layout, so you can set up whatever workflow or layout you want. #gamedev #dev #snes #homebrew
Work in progress development environment for the Super NintendoScreenshot of a work in progress Super Nintendo development environment
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Vincent @alsovincent.bsky.social · 08/04/2026
Adding syntax highlighting for my own SNES-specific intermediate language to Takataka, because such a large percentage of the userbase wanted that feature. It's me, I'm the userbase. The node graphs turn into this and this turns into 65816 assembly. #gamedev #dev
A screenshot of a text editor with syntax highlighting.
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Vincent @alsovincent.bsky.social · 08/04/2026
Proof of concept for the WIP SNES authoring tools, basic snake game running in Snes9x. #gamedev #snes #indiedev
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Vincent @alsovincent.bsky.social · 08/04/2026
So this is why I've been working on the custom SNES emulator lately - it's a component for this project. All WIP stuff, but I'm putting together a tool for authoring SNES games with node based programming. It's been coming together fast but there's a ton of work still left. #gamedev #dev #snes
Screenshot of a node based programming interface
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Vincent @alsovincent.bsky.social · 08/04/2026
So this is why I've been working on the custom SNES emulator lately - it's a component for this project. All WIP stuff, but I'm putting together a tool for authoring SNES games with node based programming. It's been coming together fast but there's a ton of work still left. #gamedev #dev #snes
Screenshot of a node based programming interface
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Vincent @alsovincent.bsky.social · 07/04/2026
Another update with various fixes coming - probably today for all of my user. Thanks, user.
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Vincent @alsovincent.bsky.social · 31/03/2026
Generated a 1.2GB CPU log file out of the WIP emulator core to debug some bad behavior on a specific ROM and Takataka handles files this size like a dream. 14M+ lines, no prob, Bob. Feels great to get good results while dog-fooding.
A screenshot of a text editor showing text.  Kinda boring.
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Vincent @alsovincent.bsky.social · 31/03/2026
Mega Man X attract mode running in my custom SNES emulator core. (Game is 60fps, but this video is 30.) #gamedev #emulation #snes
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Vincent @alsovincent.bsky.social · 31/03/2026
My newest project over at @540software.com involves a custom SNES emulator. Hopefully, people get excited about it once details are public. #gamedev #snes #emulation
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Vincent @alsovincent.bsky.social · 28/03/2026
Taking a crack at #snes #emulation - and it's going uh... great?
Garbled Super Nintendo graphics screenshot, Vincent is bad at this.
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Reposted by Vincent
540 Software @540software.com · 25/03/2026
Syntax highlighting coming to Takataka in the next update with a pretty big pile of supported languages. #free #freesoftware
Syntax highlighting screenshot
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Vincent @alsovincent.bsky.social · 22/03/2026
Multi-line editing added to Takataka yesterday. The update is on itch and the 540 website. The Microsoft Store version hasn't quite caught up yet, update pending validation. 540software.itch.io/takataka
A screenshot of a text editor editing several lines simultaneously.
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